Thanks for the insight into how [acc] and [def] interact. I knew it wasn't a simple subtraction, but I didn't know the actual formula, so that's very interesting. Bringing the [dmg] mod into line with the others sounds perilous. Because of how mods behave, a fixed amount of damage won't scale (not that scaling is…
PVP in STO has always been emergent. That's to say, I'm pretty sure it's not planned for, or actively developed. It is a thing that happens after the dust settles, and then the devs will come in and adjust the most egregious interactions (the one shots, the CCs that last for minutes on end...); at least I hope they will,…
Once upon a time, it was possible to coach a pug team, on the fly, to fight a premade, with varying degrees of success, and paper over non-critical weaknesses in the group with your own abilities. Sure, I wouldn't always win. In fact, I'm sure I mostly lost. But I could put up a fight, and sometimes I would win. That day…
While the amount of damage the mines can do needs looking at, surely they must have been intended to do kinetic damage rather than physical damage? It seems extremely odd for a space weapon of any kind to do physical damage.
Dropping the CD of EPtS to 20s without making any other changes has two significant consequences which may not be intended: 1) Leaving the system cooldown at 15s means that it will no longer be possible to keep two different EPtX abilities up at the same time, overlapping. Previously the following rotation was possible…
Obviously a huge change to the state of the game! I am cautiously in favor of it, because I think it will make good piloting that much more of a factor in play. And that beats sitting in one place, to me, any day. Cruisers had surplus survivability... maybe not any more. Escorts used to be able to just sit on a cruiser's…
A large number of Feds in FvK are willing to charge in over and over again to take on the whole Klingon team solo. This never ends well for some reason.
From the point of view of diversity, I think the most interesting PvE encounter in the game is the Starbase Blockade. As long as you're competent at what you do, almost any approach works for protecting freighters: you can kill the pursuers, you can cc them, you can heal / buff the freighter. Killing the pursuers is not…
Unfortunately, I think PvP is complex enough that it would not be straightforward to provide a more enjoyable experience by tweaking a set of global parameters. I suspect the main thing that would emerge is even more complexity of balance, and even more complexity of gameplay. I've often heard it recommended that things…
It looks like BOFF's with leadership are providing (in addition to whatever other bonus they provide) a +40 bonus to hull healing. For comparison, a Mk XII common level SIF console only provides +17.5 Hull Repair skill, which is about 12.6 hull repair (if it also works on all other hull healing skills). The second tier…
I thought this doff only removed one buff, not all of them. Having a doff that removes all buffs seems rather overboard in terms of effect, when even losing one key buff can be the difference between survival and destruction. It seems to me that changing the proc rate doesn't help to balance this, because no matter often…
I think no more than one polaron proc should affect a ship at a single time. That's to say, it should not stack at all. To do otherwise causes scaling issues as soon as you have sufficiently many polarons weapons targeting a single ship, or even a single ship getting a lucky string of procs. Probably the largest polaron…
Also keep in mind that Security Escort is on a 3 minute cooldown, while the engineering kit powers that create generators and turrets are on cooldowns of less than half a minute, seeker drones on 1 minute CD, and support drones on 2 minute CD. Even taking Tactical Initiative into account, an engineer can create pets a lot…
I did a bit of testing of the adjusted chroniton effects on Tribble with the help of a friend (thanks, @Ainu!), who chucked chroniton torpedoes and mines at me non-stop in a Kar'fi with frigates. I have 6 levels of inertial dampeners, and an Omega deflector that adds some more inertial dampener skill. I didn't have the…