It's just a question of who's got the best gear. PvP in MMO's is casual by its very nature. Even the so called "hardcore" PvPers are casual because it's impossible to take MMO PvP seriously in any way. Look at all the pro and non pro gaming leagues out there. CS:S, CS 1.6, WCIII, SCII. They all have one thing in common.…
Forget about torps, what about the magically reproducing crew? Send boarding parties out, shuttles dock, you blow ship up before they beam back, your crew start breeding like crazy and are back to full compliment in two minutes... Hmmm.
These are my favourites. Having to quit and reload the game every 40 minutes or so because the graphics go funky. Not being able to progress further with the main Federation storyline because the game crashes completely during ground combat in pre-emptive strike.
I've PvP'd and loved it all my online gaming life. Quake 1, 2 and 3, Counter Strike 1.6 and Source. The big difference with those games and games like STO is that unless all the ships involved are balanced against each other, there's zero skill involved. It's all about the gear. It doesn't matter that your opponent might…
If you have a solid design, you don't get millions of potential interactions between libraries and if you develop to the single responsibility principle you get very clean, very testable code that's not difficult to maintain with clearly defined responsibilities and clean, concise interfaces. I never said Eve was bug free,…
It really isn't that difficult to make relatively bug free software. Look at Eve Online. A huge MMO with a considerable user base, which includes me incidentally. There are updates to this game on a regular basis, often adding new content. Sometimes a bug will creep in but the developers jump on it and squish it, sometimes…
No it isn't. Software is made up of libraries. Components if you like, much like a car, or a lorry. The bigger projects simply have more components, but each component is relatively small and can be tested in isolation, assuming the code is well written. The interactions between components can be tested also. I'm not…
Absolutely! Next time one of our users reports a bug, I'll respond with "if you think you can do better, come and write it yourself". No. It doesn't work like that. They're getting paid to develop games just as I get paid to develop financial software. The level of tolerance for bugs in either should be the same. It's not…
This game has some huge, glaring issues that are in dire need of fixing before they even think about adding "content". From a personal perspective, I have to reload the game every 4 or 5 systems because the graphics go haywire and icons disappear so I can't fit my ship or manage my inventory. This is game breaking. It…
I would rather they concentrate on ironing out the bugs over adding new content. New content is great, but if your game is glitching all the time, which mine does, it takes a lot of the fun out of it and makes any new content much less appealing. Fix the game first I say.