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S8 The season of patches

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  • defileddragondefileddragon Member Posts: 17 Arc User
    edited December 2013
    drogyn7901 wrote: »
    If you feel you can do better:

    http://www.crypticstudios.com/openings

    Absolutely! Next time one of our users reports a bug, I'll respond with "if you think you can do better, come and write it yourself". No. It doesn't work like that. They're getting paid to develop games just as I get paid to develop financial software. The level of tolerance for bugs in either should be the same. It's not "fine" that a game is full of bugs just because it's a big project.
  • defileddragondefileddragon Member Posts: 17 Arc User
    edited December 2013
    do us all a favor,
    Don't complain about lazy programming unless you know how to program something on the scale that cryptic is programming.

    There will always be bugs, you can't avoid that, in a program as complex as any modern computer game, there's bound to be stuff that doesn't work together. There's way too much Chaos Theory involved for me to go into detail, but in a nutshell, what can go wrong will go wrong, such is the nature of the beast. So, yes there are a lot of patches, there will always be patches. Sometimes stuff like this just doesn't get fixed in time for a release build, they don't have a magic coding machine that can instantly spit out perfect code every time.

    You don't know what you're talking about.
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  • macrilenmacrilen Member Posts: 58 Arc User
    edited December 2013
    I'm glad there are fixing everything. Since season 8 i had actually quite some lag ingame :'(

    Could be way more missions though because s8 isn't really special imo, just a battlezone and that's it..
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  • reximuzreximuz Member Posts: 1,172 Arc User
    edited December 2013
    While there are bugs that are liveable, they tend to cause ones that are game breaking quite often. And as for the outfit/costume bugs, those are plain old laziness and perfect example of not testing before implementing.

    KDF Males alone have over 48 billion possible costume variations (this doesn't include colors or head/body settings/sliders), and Cryptic pushes weekly patches. I can't believe they are so lazy as to not test those every week!

    Calling game devs lazy is such an overused meme, probably second only to the much beloved slap in the face. In fact it's so overused one can might even say to use it is, lazy.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited December 2013
    nicha0 wrote: »
    Server population isn't doing well, its pretty clear that even the winter event can't bring in people for long enough to keep things busy.

    1am PST, over 100 full winter event instances. I don't know where you pulled the idea server population isn't doing well, but judging by the smell I can guess.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    reximuz wrote: »
    KDF Males alone have over 48 billion possible costume variations (this doesn't include colors or head/body settings/sliders), and Cryptic pushes weekly patches. I can't believe they are so lazy as to not test those every week!

    Calling game devs lazy is such an overused meme, probably second only to the much beloved slap in the face. In fact it's so overused one can might even say to use it is, lazy.

    Might I direct you to my link in my signature, it has gone without a fix for over a year and, no response on any possible fix from a dev now for over 128 days. And this is a costume bug related to a accolade!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    Absolutely! Next time one of our users reports a bug, I'll respond with "if you think you can do better, come and write it yourself". No. It doesn't work like that. They're getting paid to develop games just as I get paid to develop financial software. The level of tolerance for bugs in either should be the same. It's not "fine" that a game is full of bugs just because it's a big project.
    That is pretty much like comparing the performance of a sports car to an 18-wheeler. One of them is a sleek well oiled machine, and the other a ponderous behemoth that lumbers around.
    Might I direct you to my link in my signature, it has gone without a fix for over a year and, no response on any possible fix from a dev now for over 128 days. And this is a costume bug related to a accolade!!!
    Lack of a dev response means very little. We really don't know when it'll get fixed until they either add it to patch notes, or forget to add it to patch notes.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited December 2013
    Absolutely! Next time one of our users reports a bug, I'll respond with "if you think you can do better, come and write it yourself". No. It doesn't work like that. They're getting paid to develop games just as I get paid to develop financial software. The level of tolerance for bugs in either should be the same. It's not "fine" that a game is full of bugs just because it's a big project.

    Users can and should report specific bugs they encounter. How else are they gonna get fixed? That's not what is happening here. What we have here is a user complaining about the overall buginess of the game and suggesting the fault is a personal one with the developers. Since said user seems to think he has all the answers, I'm encouraging him to at least attempt to use his powers for good.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    If you don't think 18 wheelers are, by necessity, well-maintained precision machines, you may be too ignorant to comment on the subject. You cannot casually slap together a rickety piece of TRIBBLE to safely haul 80,000lb loads around daily, with hundreds of thousands of miles between rebuilds.
    Does Arc install a root kit? Ask a Dev today!
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited December 2013
    Oh, it's easy to get rid of bugs in one patch. All you have to do is use your shoe for awhile. :rolleyes:
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    hanover2 wrote: »
    If you don't think 18 wheelers are, by necessity, well-maintained precision machines, you may be too ignorant to comment on the subject. You cannot casually slap together a rickety piece of TRIBBLE to safely haul 80,000lb loads around daily, with hundreds of thousands of miles between rebuilds.
    Hmm... perhaps my use of "well-oiled" machine was a poor choice for the analogy I was going for. The point is that STO has an enormous codebase compared to something like Quicken.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    Hmm... perhaps my use of "well-oiled" machine was a poor choice for the analogy I was going for. The point is that STO has an enormous codebase compared to something like Quicken.

    Yes but, how many people would go out and buy quicken or COD, BF4, GTA5 with the level of bugs mmo's seem rampant with? Don't get me wrong even mmo's bug record is starting to make its way into even these games right out of the box.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • defileddragondefileddragon Member Posts: 17 Arc User
    edited December 2013
    That is pretty much like comparing the performance of a sports car to an 18-wheeler. One of them is a sleek well oiled machine, and the other a ponderous behemoth that lumbers around.

    No it isn't. Software is made up of libraries. Components if you like, much like a car, or a lorry. The bigger projects simply have more components, but each component is relatively small and can be tested in isolation, assuming the code is well written. The interactions between components can be tested also. I'm not saying bug free software can be guaranteed, there will always be issues with PC software due to differing configurations, but core functionality, like the graphics engine for example, has to take priority and from the googling I've done so far, it seems there are many others having the same issues as I am. This tells me that the core graphics engine is broken. This should be priority number one for the devs to fix, but it clearly isn't.

    I'm not blaming the developers for this. Developers don't like broken code, they hate it. They are probably chomping at the bit to fix it, but the people in charge of the project will be telling the devs they want more new stuff. Shiny shiny shiny, it's where the money is at. It's an all to familiar scenario that any developer, myself included, is far too familiar with.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited December 2013
    Complaining about bug fixes, now that's a first.

    This crew is amazing, isn't it?
    <3
  • defileddragondefileddragon Member Posts: 17 Arc User
    edited December 2013
    Yes but, how many people would go out and buy quicken or COD, BF4, GTA5 with the level of bugs mmo's seem rampant with? Don't get me wrong even mmo's bug record is starting to make its way into even these games right out of the box.

    It really isn't that difficult to make relatively bug free software. Look at Eve Online. A huge MMO with a considerable user base, which includes me incidentally. There are updates to this game on a regular basis, often adding new content. Sometimes a bug will creep in but the developers jump on it and squish it, sometimes in a matter of hours, sometimes it takes a few days, but they get squished, rapid. This is because the core of CCP, the company that makes Eve Online, is the developers. They do it because they love it. Of course they want to make money, but first and foremost they want the Eve experience to be as good as they can make it. This is what seperates the companies that produce quality and the companies that churn out sub standard products. Unfortunately it seems Perfect World fall into the latter category.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    It really isn't that difficult to make relatively bug free software. Look at Eve Online. A huge MMO with a considerable user base, which includes me incidentally. There are updates to this game on a regular basis, often adding new content. Sometimes a bug will creep in but the developers jump on it and squish it, sometimes in a matter of hours, sometimes it takes a few days, but they get squished, rapid. This is because the core of CCP, the company that makes Eve Online, is the developers. They do it because they love it. Of course they want to make money, but first and foremost they want the Eve experience to be as good as they can make it. This is what seperates the companies that produce quality and the companies that churn out sub standard products. Unfortunately it seems Perfect World fall into the latter category.

    Exactly my point and, it is becoming more rampant with new mmo's and console/pc games as well. A clear sign many (not all) companies enforce quantity over quality in the name of the all mighty dollar $$$$$$. :(
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    No it isn't. Software is made up of libraries. Components if you like, much like a car, or a lorry. The bigger projects simply have more components, but each component is relatively small and can be tested in isolation, assuming the code is well written. The interactions between components can be tested also. I'm not saying bug free software can be guaranteed, there will always be issues with PC software due to differing configurations, but core functionality, like the graphics engine for example, has to take priority and from the googling I've done so far, it seems there are many others having the same issues as I am. This tells me that the core graphics engine is broken. This should be priority number one for the devs to fix, but it clearly isn't.

    I'm not blaming the developers for this. Developers don't like broken code, they hate it. They are probably chomping at the bit to fix it, but the people in charge of the project will be telling the devs they want more new stuff. Shiny shiny shiny, it's where the money is at. It's an all to familiar scenario that any developer, myself included, is far too familiar with.
    Library interactions can't be fully tested when you have millions of possible interactions. At least not in a reasonable amount of time.
    It really isn't that difficult to make relatively bug free software. Look at Eve Online. A huge MMO with a considerable user base, which includes me incidentally. There are updates to this game on a regular basis, often adding new content. Sometimes a bug will creep in but the developers jump on it and squish it, sometimes in a matter of hours, sometimes it takes a few days, but they get squished, rapid.
    EVE is less buggy than it used to be. But bug free? really? *laughs maniacally* the 10 june 2008 update had 6+pages of bug fixes alone.

    EDIT: Holy---- I have never heard of any game other than EVE with a bug THAT bad!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited December 2013
    Exactly my point and, it is becoming more rampant with new mmo's and console/pc games as well. A clear sign many (not all) companies enforce quantity over quality in the name of the all mighty dollar $$$$$$.

    If you wanna get rid of bugs, just use your shoe. XD
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • defileddragondefileddragon Member Posts: 17 Arc User
    edited December 2013
    Library interactions can't be fully tested when you have millions of possible interactions. At least not in a reasonable amount of time.
    EVE is less buggy than it used to be. But bug free? really? *laughs maniacally* the 10 june 2008 update had 6+pages of bug fixes alone.

    EDIT: Holy---- I have never heard of any game other than EVE with a bug THAT bad!

    If you have a solid design, you don't get millions of potential interactions between libraries and if you develop to the single responsibility principle you get very clean, very testable code that's not difficult to maintain with clearly defined responsibilities and clean, concise interfaces.

    I never said Eve was bug free, I said relatively bug free and as it says in the article, 6 hours after the release, the bug was fixed. 6 hours. People are still complaining about bugs that have been in STO for years. Yes, it was a bad bug, but have you never dropped a clanger? I know I have. I once asked a friend of mine to test a piece of software for me and it reset his BIOS unintentionally. Nobody is immune to this phenomena, **** happens from time to time.

    The point I'm trying to make is that the current trend of constantly adding new content while ignoring game breaking bugs is inexcusable, regardless of how much you might like the game. Fix the bugs first, then start polishing your product.

    Of course, this whole discussion is irrelevant as it's clear from the present situation that the developers seem to have very little control over what actually gets fixed/added to the game. We are at the mercy of the beancounters and all they care about is more product to pitch and more content for micro transactions.

    Edit: As bad as the boot.ini bug was, it only broke your operating system, the game still worked ^^
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    Edit: As bad as the boot.ini bug was, it only broke your operating system, the game still worked ^^
    It made your computer unbootable! What sort of incompetent programing corrupts the OS of the computer it's installed on? EVE is the only game I can think of that has had that problem.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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