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deadspacex64 Arc User

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  • i support the death of kurland, 2 dom polaron based builds (along with 13 other characters who had once throughs) one of which i got both cannons and beams...what is SUPPOSED to be a clandestine mission he interrupts CONSTANTLY. "kurland here" i KNOW who the frack you are who else would be on coms? who else would be…
  • the 3dprint for pay companies often keep the models...which CBS/paramount also would not like so even asking an a public company could get them and you in trouble. not only with CBS and friends but also with cryptic and pwe. since oyu would need access to the game assets...or the company you hired would OR have to…
  • crystalline energy torpedoes buffed with TS3, red sparkles and trails EVERYWHERE *.*
  • if these deaths are occurring with terran escorts and you're in a light ship...most likely PD. i know my pilot ships are treated as frigates for damage purposes and they can evaporate pretty fast whereas cruisers and heavier ships shrug it off. PD gets multiplier damage vs lighter ships. 10x small ships carrier pets, 3x vs…
  • i think you see why it gets shelved at some point with the preview for the second half. they tried it with hardware>no go, they add a bio component and BOTH end up burning out...so to speak. there is KIND of a loose end so far i'd like to see explored and doubt it would be covered in discovery...the ship of the dead. what…
  • humans don't deserve the gorn...after all it's YOU that make all those horrible puns.
  • learn to read, there was zero in the OP's post about open world gankfest PvP.
  • that's kind of neat actually OP. without activating a PvP flag nothing changes, when activated anyone with theirs activated can drag you into a match, though i'd reduce the distress call time to 10 seconds, 60 seconds with some alpha strike builds someone would be dead before a minute was up. also set up teams before hand…
  • badly designed queue is badly designed, the only laziness is on the part of the devs for not even having a remote understanding of WHY it's badly designed. btw, don't exaggerate, no one has said anything about "1000" marks, it doesn't make your attempt at a point any more valid, only weakens it and makes you look…
  • most ridiculously over complicated...and ironically not enough options. remove ground or space? nope. can only sort. whomever thought this was a good idea doesn't touch the game. have to exit all queues you might be in just to add another? seriously wtf. this is like something from a 90's era game before UI's were refined…
  • ^when this guy can totally get behind an idea that has massive trolling potential...everyone should rethink the idea. or better example...there is a certain mmo that for awhile a spell could make the floor super slick for ANYONE. throw in various traps an protals and i think you can guess what happened. that would be minor…
  • i have 12 charas, 11 with beam builds of various energy types...but my 1 kdf torp boat is the most fun...yes, 'splosions everywhere!
  • except you can activate a torp skill before enemies are even in range...no firing solution to be had. annd, even our primitive technology of this era can maintain multiple targeting solutions at one time indefinitely. this is one of those things that just doesn't make sense. it should be a toggle that stays active until…
  • the thing that bugs me in general about torp buffs...and this just makes that irritation worse is the fact you have a torpedo crew, you tell them to fire a spread or HY next shot...and somehow they forget? completely? i can get energy weapon buffs draining, you're overcharging arrays in all cases. but kinetic projectiles?
  • i run a sci pilot raptor as a torp boat...unless there's a min/maxer in the group i've got ag. there's nothing wrong with torps, how ever if you're spamming space or whatever you're using to fire torps it's going to glitch torps firing. this is fairly new, before you could spam fire and it would tend to proc doff cd's…
  • cklib is right, check your code. and with a mission as small as the breach that should have been simple. you can build more complex missions in the creation kit, play test them and publish them with zero issues...and those are people doing it for free. and somehow cryptic can't do the same in something far simpler? who's…
  • tactical officers SHOULD be stronger than eng or sci...cause well...TACTICAL. you know, warfare, combat, damage...tactics. they'e focused on fighting, not fixing stuff, not studying yet more stuff...just fighting. they are all entirely different fields of study. why should there be equality when they are clearly different…
  • i like 2.0 and think it's pretty amazing what they were able to squeeze out of this ancient engine. but then again, i spent some time adjusting visuals in 2.0...like bloom, gamma, brightness, and tweaks in my control panel for my card.
  • already on, for years. but as of today the problem seems to have stopped. went into missions and any of those would have normally forced me to close the client, worked perfectly. hope it stays fixed, that was seriously annoying seeing the load screen just freeze, no snr or anything, just locked up.
  • got one character experiencing this out of 12. map transitions just freeze and i have to use task manager to exit the game, reload and the transition finishes. been happening since before this latest patch.
  • actualy it isn't the graphics in dx12 so much as it's capability to use more cores/threads than any other version of directx. which is a massive increase in performance over current directx iterations. also means much of the engine for sto would have to be rewritten to take advantage of that. that isn't going to happen as…
  • Here is why. it doesn't belong in STO's timeframe, not as a T6.
  • transporters...you do realize there's worse in this game, i routinely throw out miniature singularities that somehow only effect enemies...gravity doesn't work that way, it has no discretion. transporters themselves considering the distance involved and how much interference there is in orbit...outside the safe shell of…
  • are you freaking serious? that is a TOTALLY different mechanic and well accepted...seriously did you even think before you posted this kneejerk defense of the indefensible? did you bother to read the entirety of the post? no? just saw criticism of cryptic and jumped to blind stupid defense?
  • just because the post had troll in it doesn't mean it was an invitation for you to make nonsensical comments. the DoT ignores shields...next time try maybe an intelligent comment...or is that too much of a strain?
  • i play other f2p games...obviously you don't play many or some of the worst. sto is bottom of the barrel when it comes to what it 'gives' f2p players. EC cap, no T6 unless months of grind or a lucky event (in which case you don't get a choice) inventory cap, bank cap, account bank capped, chara slots capped, doffs capped,…
  • what surprises me the most is this idea came from druk...and i agree...someone shoot me. never bothered with the whole keybind thing, knew about it, but had never been part of any other game i've played so didn't see how it could do anything i couldn't do myself...and i was right. out of probably nearly a hundred mmo's…
  • level 57, science pilot ship w/science captain (fed) dominion set 2 pc, deflector and engines, dominion beam arrays, 1 neutronic torpedo launcher, kcb and omni polaron aft. 1 VR dom polaron, MKXII rest are MKXI rares. neutronic is still mkxi no fleet cheat consoles or other gear from a fleet. mkxi maco shield. lack of…
  • RnD gear as someone else stated isn't better, not by a long shot, then there's elite pets, fleet ships, besides the consoles, trait slots, doff slots...get the picture? stf elite missions, try pugging those eh? npc's at times would be of more use than the randoms you can get thrown in with. as to your last line...i DID say…
  • OP might be referring to the game itself, or rather mechanics within the game that discourage soloers. requiring a fleet for example for gear and other perks, elite stf's being unpuggable unless extremely lucky. et al: everything cryptics done to discourage soloers at end game.