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cmdrskyfaller Arc User

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  • I hope people realize the KDF has the Guramba destroyer which sports a disruptor lance weapon.
  • This event is just stupid. Its literally the same crappy design that puts dps and speed above all else. Ergo, its designed primarily for escorts. The 'sci ships close rifts faster and cruisers recharge the stations faster' is pointless and absurd. Its like at the end of it they tossed that garbage in just to give sci and…
  • Use photons and you'll increase your DPS three fold in comparison. the modifier is applied on the damage the torpedo actually delivers. Hence higher base damage means higher damage which means higher bleedthrough equivalent. This is why I say the higher damage modifiers of the quantum and photons applied on top of the…
  • The only ships that benefit somewhat from using single cannons are non-tactical ships...but they can't use them well since the cannon abilities are all LT+ rank. One CR:F or C:Spread is just meh compared to dual FAW or dual BO. The problem with the single cannon not being used, not even in ships that have lt cmdr+ tactical…
  • I don't see the same thing you do. Here's what I see: The game was DPS-online where escorts were kings of it all ever since F2P patch. Game is not 'cruisers online'. That is just a superficial perception. Think on WHY there are only CERTAIN cruisers that make it cruisers online? They have escort-like tactical stations and…
  • Yep, my fubar on that one. The damage modifiers of the torpedo attacks (particularly quantums) & the refire rate of photons combined (in the case of photons) is why transphasics fail. This is from the sto wiki concerning high yield 1: Transphasics get their base damage cut down to 86% which means its bleedthrough of 40% is…
  • Subsystem targeting disable chance should be tied to sensors skill. After all, if you cant detect their subsystems how can you hit them?
  • Sigh. Its another copy/paste, unoriginal version of fleet defense. I like the rewards I just dont like how these devs keep being escort-centric in their design. Key points: 1- 'power me up' locations located far apart and you must rush between them to have a chance at winning. Gee... guess which ship class is fast enough…
  • but single target on narrow arc. Basically if you combined all 3 of the phaser lotus beams into 1 beam and fired it forward yeah. BO4 essentially. The multiple pulses are mentioned merely to match the lore of the phaser lance. The only time this weapon had on-screen it fired about 5 consecutive shots that popped the KDF…
  • ...so we can also expect a similar nerf to cannon spread?
  • Seriously? Do you realize Scimitars are CMDR tactical? The boff slots are the whole point of this argument...the scimitar is a 'tactical' cruiser for all purposes... and its boff slots essentially qualify it as an escort (cmdr tactical). This is an opinion based on your perception. Look at the numbers and the math for the…
  • They don't work. People are just deluded in using them just because the tooltip reads a high % of shield penetrating damage. The base damage of the TPhasics is the lowest in the game. So no matter how much you boost them by, their damage output is still going to be no better than a higher base damage torpedo. Each torpedo…
  • Meh keybinds. I use Voice Attack. I literally fly my ship with voice commands. Its freaking unbelievable new experience.
  • Nightmare mode is just the LAZY way to fix a broken game. The problem lies in at the core of the game mechanics: the benefits per stat point the tactical abilities and boff abilities get. ESTFs were the old 'nightmare' mode and look at where the power creep got to. Adding a new level of difficulty incarnated through even…
  • Science is seriously borked and broken compared to the other classes. The primary source of this borkness is the stats and effect per stat point the sci stats have followed by the sci boff powers being 'mostly harmless' followed by non-dps focused ship layouts in a game that is 100% dps oriented. Technically speaking, the…
  • Currently tactical team's bonuses last for 10 seconds after you click. The ST and ET are only an instant-heal and cleanse.
  • I do fly an escort and its irritating how superior it is in tanking and damage to any and all other ship types and it's not supposed to be that way. I was here pre-f2p when flying an escort required player input and skill.. actual FLYING and ability-mixing and tactics skills not just macro all abilities into space bar and…
  • Sci ships get 2ndary deflector but cruisers and escort will get their extra equipment slot too in the future so as usual, sci is left as the mostly harmless garbage ships in the current dps meta. You don't do massive damage in a sci ship. Not even close. The weapon slot configuration and lack of tac consoles and few tac…
  • Talaxians should be added to the game as playable captain race and as boffs/doffs and uniforms. morale officer doff...chef doff.. advisor doff.. trader doff...
  • This is why many tier 5 fleets have resorted to creating new fleets, put the fleet mark projects in, fill those up, disband fleet, repeat until members get teh FC they need and empty their FMs. Im sitting on almost 2k fleet marks and there's simple never a time I can convert them. Even if I did it would be me filling up…
  • Yes as long as you have your captain stat boxes filled in properly. Due to your sci capt. abilities, you can reduce resists on targets and call holo fleets while still using all engineering abilities as well as any engineer.
  • if by toggle power mean like it is now (a built in ability of the ship hull) then yes. The thing is part of the ship design it should never be a console or a weapon taking up a slot. BO4 in damage. Think how damage scales up between BO1 to 3... the lance would be like a 'BO4'
  • I disagree with the OP in the way he handles crew's impact on the ship. A more balanced way to do it is: 1- Crew kill stats (on weps like photon torps for example..and explosions) should not be a % but rather a set number based on the weapon type. Crew Regen should be based on the amount of ABLE crew left. Say, a 20%…
  • Beams are not better than cannons. You need to get your head checked or learn how to use them. Cruisers were ALWAYS meant to be the strongest ships (tanks) and highest DPS (total) but not very effective at killing targets quickly. That's what escorts do best. Just like escorts are the only ships that can run dual TT and…
  • Well..it did take like 4 years to get the KDF uniforms 'fixed' ... :P
  • delete them and re-do them. The bug they say they fixed is that the KDF could not use some uniforms and outfits. 4+ years to fix a bug O.o
  • Seems you have not given this much thought. The shield autobalance problem is not from ONE copy. Its from TWO being ran nonstop providing permanent shield auto balancing. There is only a 5 second gap in between the shield balancing coverage. The only ones that can equip two copies without sacrificing damage output are…
  • I would prefer a Springfield class. ... in STO I'd prefer it be called the 'Checkov' Class ;) http://www.ex-astris-scientia.org/articles/springfield.htm Ship Pic 1 Ship Pic 2 It has 2 mission pods: Dorsal and Ventral which enable it to be a superb multi-mission adaptable cruiser. In STO it could come in a 3-pack plus…
  • You can see them working if you equip a big hp shield with low regen...like the reman/romulan covariant shield... set your shield power to minimum and have a friend in a duel strip your shields to zero.. ...open your ship status menu, click on the sub-menu that should you your actual shield HP per facing. ...let your…
  • A valid point. The 'manual' icon for shield balancing could and should be changed as well. Here's what I'll do.. I'll make a new thread specifically for tactical team shield autobalance and this ability to be discussed. Shield Balance Discussion Thread