Indeed, same issue, looks like the acct server decided to take a break.....:rolleyes: maybe it's mad that so many persistent bugs have been left to run a muck unchecked....
Confirmed, hope this doesn't just get tossed on the pile of "not new don't worry about it anymore" like everything else.... stop, drop, and bug fix guys, churning out new broken on top of old broken isn't fun from this end.
Well with the holidays over let's hope some of these bug reports actually get a look, through all the garbage "Winter Ship Discount" threads that keep being posted.... :rolleyes:
this is the same old tired drum beat that was used to get Sci nerfed into the ground in the first place. simply saying it's OP....and that someone is doing it wrong, isn't a good distraction from the growing disparity, though it clearly worked in the past, so why not stick with it right? :rolleyes:
after window shopping the new Intel Uni Kit modules, most of which are control and debuff, there shouldn't be a reason that Sci can't have the option to run both exo and endo Kit modules, even if they are similar. with tact's picking up healing skills, engineers always having them (via gens), and now controls skills, (via…
while increasing the xp in the delta patrols is a nice gesture, NOT having the crippling FPS fall off that makes them unplayable would be a welcome addition to it. won't run these again till the problem is addressed, don't know how you measure that in your metrics, but it's the exact reason i don't even bother with them…
too much booze at that swank new feddy club, it's leading to dereliction of duty in the staff :D maybe the art team could tackle the FPS fall off in the DQ patrols and save everyone the hangover :D
Nice progress towards catching up.....that list of "known issues" is a bit thinner then it should be though. ;) How bout a bit of love on the Delta Patrols backgrounds that cripple FPS....that'd be great, since dancing at the club doesn't level my KDF or KRoms.
the mail cap is 20 mails with attachments, if you go over that it may be in your mailbox but "out of view", try clearing some of your other mail and see if it doesn't filter in
making the maps "pretty" is useless when they're unplayable..... wondering when a fix for this is coming in, putting off running these since the first time through was more then frustrating.
Tier 6 "fleet level" ships are already here, bother the benthan and hazari are 11 consoles/intel ships. (yes, they are box/lobi, but they are "fleet level", as box/lobi ships were before the tier increase). 11 console versions should be en route with the next release, more then likely with a new fleet holding of some kind.
Dumping the dilithium cap is a sure fire way to wreck the game economy...end of story... the cap is there to control inflation and is fine exactly where it is. nuff said.
indeed missing from this weeks notes...... hopefully this doesn't become one of the things that just is allowed to linger......since ya know, that never happens....still looking for the doff assignments that are MIA from the clusters...
On the surface this looks like a move in the correct direction. While we're considering Quality of Reward improvements, something else to consider: *Bulk Mark Conversion -- Time and Time again this is needed badly...hours sliding 50 marks at a time isn't something you as developers/gamers yourselves would spend hours…