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WW Sci Kit Module....

bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
really disappointed at the inability to slot both the exo and endo therm vents into the same kit.

tacts and engi both have multiple items to slot out of the same categories, tacts can run more than just one type of grenade, (sweeping strikes and lunge), engineers can run both mortars and turrets, (mines and bombs), evening up sci with the availability to options helps level out the playing field between each class.

doesn't really seem to make sense that you couldn't run these two, but can run radiation next to both.

would be a nice option for a class that hasn't seen much love as of late.
Post edited by bi0f0dd3r on

Comments

  • bones1970bones1970 Member Posts: 953 Arc User
    edited December 2014
    and if you ge a other kit-frame ?
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited December 2014
    bi0f0dd3r wrote: »
    really disappointed at the inability to slot both the exo and endo therm vents into the same kit.
    Something tells me they'd share their cooldown anyway, because that's how it is with grenades.
    2bnb7apx.jpg
  • nulonunulonu Member Posts: 507 Arc User
    edited December 2014
    They both are burst plus damage over time. Of course you can't slot em on the same kit. You can't slot two exos nor hyperonic and neutronic radiation. Sci's are OP enough lol.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited December 2014
    I think all variants of kit powers shouldn't be locked out by having a different variant slotted.


    If players want to use 2 variants of powers, they should be allowed.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2014
    Do the boffs that buff the normal exothermic field also work on the WW endothermic one?
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited December 2014
    after window shopping the new Intel Uni Kit modules, most of which are control and debuff, there shouldn't be a reason that Sci can't have the option to run both exo and endo Kit modules, even if they are similar.

    with tact's picking up healing skills, engineers always having them (via gens), and now controls skills, (via intel ), going to both those classes, it would seem that Sci getting a little love in the offense area isn't too out of touch in order to allow them to contribute to team play in a meaningful fashion.

    this thread isn't about stirring up the old trinity class debate, but as Sci losses the skills that make it unique without some type of additional advantage it leaves it out in the cold (no Breen pun intended) when it comes what it can offer.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    Do the boffs that buff the normal exothermic field also work on the WW endothermic one?

    The Risian geologists definitely do. I'm not sure about the Voth that makes projectiles, I haven't seen it firing projectiles, but its visuals are kind of noisy and I might just be missing them. 50% chance per second of spawning molten projectiles is shown in the tooltip for it, at least.
  • nulonunulonu Member Posts: 507 Arc User
    edited December 2014
    mrspidey2 wrote: »
    Something tells me they'd share their cooldown anyway, because that's how it is with grenades.
    bi0f0dd3r wrote: »
    after window shopping the new Intel Uni Kit modules, most of which are control and debuff, there shouldn't be a reason that Sci can't have the option to run both exo and endo Kit modules, even if they are similar.

    with tact's picking up healing skills, engineers always having them (via gens), and now controls skills, (via intel ), going to both those classes, it would seem that Sci getting a little love in the offense area isn't too out of touch in order to allow them to contribute to team play in a meaningful fashion.

    this thread isn't about stirring up the old trinity class debate, but as Sci losses the skills that make it unique without some type of additional advantage it leaves it out in the cold (no Breen pun intended) when it comes what it can offer.

    This a joke? Scis are totally OP, combining crazy durability with a powerful combination of debuff/offensive attacks. The ability for an engineer to slot two types of barrier mines was an admitted mistake that would be too hard to change after it went live. All the winter kit mods share a category with something. Flash freeze with transphasic bomb and cryo grenade with plasma.

    No offense but if you're having trouble killing npc with a sci then you need to look at your build and how you use abilities.
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited December 2014
    this is the same old tired drum beat that was used to get Sci nerfed into the ground in the first place.

    simply saying it's OP....and that someone is doing it wrong, isn't a good distraction from the growing

    disparity, though it clearly worked in the past, so why not stick with it right? :rolleyes:
  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    bi0f0dd3r wrote: »
    this is the same old tired drum beat that was used to get Sci nerfed into the ground in the first place.

    simply saying it's OP....and that someone is doing it wrong, isn't a good distraction from the growing

    disparity, though it clearly worked in the past, so why not stick with it right? :rolleyes:

    It's not a tired old drumbeat... It's pretty much a fact. They did get nerfed in space, but they are supremely powerful ground forces still.

    Scis are amazing at ground, because they have 2 AOE damage resist debuffs on low cooldowns, with one of them being a virus.

    They have a saving ability that heals them to full health 3 times while critically injured on a 1 minute cooldown.

    They have an AOE stun and repel field.

    They have a runspeed/damage debuff AOE field.

    Those are just their captain abilities. That doesn't cover the fact they can summon AOE damage fields and provide extra regenerative capabilities to their team, or their ability to disable an entire group of enemies for a prolonged duration..

    When someone says Sci is OP on ground, it isn't entirely unjustified.
  • dareaudareau Member Posts: 2,390 Arc User
    edited December 2014
    If Engies can equip both the WW "Transphasic" and the regular transphasic bomb, and tacticals can equip both the WW grenade and it's normal counterpart, then can I agree with Scis having endo- and exo-thermic fields.

    Otherwise, it's a simple enough "pick normal or cold variant" choice, of which I have no problem with...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    dareau wrote: »
    If Engies can equip both the WW "Transphasic" and the regular transphasic bomb, and tacticals can equip both the WW grenade and it's normal counterpart, then can I agree with Scis having endo- and exo-thermic fields.

    Otherwise, it's a simple enough "pick normal or cold variant" choice, of which I have no problem with...

    I would like it if scis could get the endo/exo thermic combo. It would be awesome to see fire and ice meet to cause destruction.
  • nulonunulonu Member Posts: 507 Arc User
    edited December 2014
    bi0f0dd3r wrote: »
    this is the same old tired drum beat that was used to get Sci nerfed into the ground in the first place.

    simply saying it's OP....and that someone is doing it wrong, isn't a good distraction from the growing

    disparity, though it clearly worked in the past, so why not stick with it right? :rolleyes:

    ok I think you're just trolling, but if you aren't, how exactly were scis "nerfed into the ground?" That may be the case for space where tac officers can use science powers better the science officers but on the ground scis are super strong. If anything the only issue scis have with exo is using it on tholians. Now you can slot cold against them.

    If you wanna run ice and fire, use cold guns with exo. Quite fun. :P
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited December 2014
    Do the boffs that buff the normal exothermic field also work on the WW endothermic one?

    I can confirm that the hold animation (failing arms) for the Risan Exothermic root doffs also triggered when I used my Endothermic module earlier tonight. It was the first time it triggered since i picked up the mod on the first day. For that matter, I can also confirm that the two Risan Exothermic root doff's (both the 7% and 10%) are listed on my Endothermic tool tip.

    Ever since DR launched the mouse over popup menus have been taking 5-7 secs to pop up so I have stopped using them... I would have noticed the root doffs earlier otherwise.
    Joined STO in September 2010.
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