I'm not actually sure that workaround works. I've opened the Steam overlay while in Neverwinter and there's no option for buying Zen w/ your Steam Wallet that I can see. In fact, I don't see anything related to payment at all in the overlay. This combined w/ the fact that all the Neverwinter DLC was removed a month ago…
Late to the party much? The best ships have always come out of some Zen transaction whether it be through fleet modules, lockbox keys, or directly in the store.
Well, I wasn't too sure how inertial dampers worked anyways. :D In terms of STO, we already have Aux to Damp which tightens your turning, so perhaps, it's just an issue of how much power you push into the system. Also, Immelman's can have a large or small radius. It doesn't always have to be a high stress maneuver. In…
Technically, it's a generic maneuver used to preserve as much energy as possible while you change your direction 180 degrees. Also, as to rattler's point, I thought hull stresses were mitigated by inertial dampers? :confused:
Overall, I think giving people suggestions is perfectly fine, but unsolicited advice usually will end with obscenities. Beyond just general raising of awareness, I'm afraid there's little one can do. There's also another aspect to this, and that's Cryptic's design. The issue is that Cryptic provides more options to playing…
Well, if it's first come first serve, given the troll is at the front of the list, they would always have preference in any comparison for potential matches. If his list is big enough, every check would return no suitable team until he gets booted out of the queue. That's why I was thinking that with a non-first come first…
Well, I was describing a way trolls, using an ignore list system, could possibly significantly slow down a queue which results in the same end state for a normal player - no mission completion. Yes, I completely agree. This is what I was attempting(maybe didn't succeed) to point out in the post previous to the one you…
No, it doesn't, but it's not milliseconds before the queue gives up. It's the timeout timer which is 60sec iirc. A player is only kicked out once the timer runs out right? Or am I misunderstanding something here? :confused: I mean this could just be my ignorance, but that's what it seems like. This is why I said the…
Sure, and I agree with you. The problem is that trolls also tend to queue up more than an average player since that's what they do. The actual # of trolls doesn't matter. It's the total rate at which they are queuing up. Maybe that's still really tiny. I don't have the data, so I can't say for certain. However, I argue…
As I stated previously, given that trolling requires that no one completes the mission including the troll, I don't think they really care about this. They just want other people to not be able to complete the mission. If they can achieve this by not even entering the mission in the first place(read "less effort"), then I…
See, that's why I was talking about proportion of trolls entering queues and the fact that such a system tends to retain trolls in the queue. Therefore, the % of time that a team has a troll be the starter of the team is a function of proportion of trolls vs. total PUGing population per unit time and the timeout time. This…
Also to clarify my first statement, what I'm saying is that from what I understand, the troll just doesn't want people to complete the mission. Whether it be in obstruction in the actual mission or obstructing people from even entering it, it's all the same to him. Now there's the aspect of the troll wants to see you…
However, as I stated before, the troll doesn't need to actually be in the mission to obstruct. If he doesn't get matched on a team, he doesn't care. Only thing he cares about is if other people can't find teams because the PUG matcher times out. So let's say it is a first come first serve queue as it is currently, and the…
It also depends on whether the person w/ the ignore list entry is the one that's booted or the one that is listed in the ignore list. :) In any case, the goal of trolls is to use the system to obstruct, and it would be the job of any troll prevention system to prevent obstruction without harming benign behavior…
The point he was making was that if the system does first come first serve, if the troll has enough ppl on his ignore list, it will consider all those players as invalid teammates. Therefore, a queue will only fire off if there are 4 other ppl that aren't on his ignore list that queue up. And I think you misunderstand…
I don't think it's just a perceived lack of supply. If it was just perception, constant undercutting from multiple sellers would drive it down eventually. This R&D thing has been around long enough that I think perceived lack of supply is actual lack of supply. As you said, a lot of people probably just didn't bother with…
Since PvP crit builds are popular in a lot of MMOs w/ PvP, a lot of them have adopted the idea of crit nullification chance and crit resistance %. It essentially either reduces incoming critical chance or incoming critical damage multiplier in the event of a crit. This usually provides some sort of balance parameter for…
The problem with your post is that you're arguing lore. The lead devs don't speak lore. They speak dollar. Can you explain your point to them in dollar? :D Edit: Actually, since the T5 label is so annoying, I thought of a great idea. How about Cryptic lets you upgrade to T20, but you consume an upgrade token for each tier.…
Well, I think that since an admiral does quite a bit of boring paperwork behind a desk, I think the new grind for Fleet Admirals in STO is fitting. Welcome to the wonders of being a flag officer. :D
The balance to these abilities has always been to use a cleanse. AFAIK, all CC abilities have a corresponding cleanse ability. It's just a matter of finding what it is. Since IT is kind of a "space TRIBBLE" ability, I'd try using Hazard Emitters.
This was discussed a while back. I could only find a post from gorngonzolla about the consoles. http://sto-forum.perfectworld.com/showpost.php?p=19053711&postcount=84 I think the ship masteries were decided more out of classification/name than what the ship tends towards.
I think if you're going to introduce some sort of "cap", it should not be a hard cap. That doesn't provide meaningful choices to the player. It diminishes them. Now, what a lot of MMO's do(including Neverwinter, their other game) is to introduce soft caps or "diminishing returns" caps on things like critical hit chance.…
Wow...that is a severe result of a false positive. In a way, this is even more reason to not use Steam w/ STO which in turn means use Arc for STO...which is...uhh...very sad to say. :(