saying don't make it so. my informed exposition of specific regional differences and the dynamics of the dev process trumps your "sayin' so". and in fact you did not answer my question as to what city you lived in. hmm. let me ask you. what is your goal in this thread?
uh, no, no one does that. well, perhaps no one but the woefully deluded. PWE is a chinese conglomerate with no interest in STO as a going concern. their goal is to make a profit. this isn't some sort of charity. it's a conglomerate that owns many properties and runs them in the way that will maximize profit, not make the…
devs code. artists do art. no, you're wrong. really? what city did you live in? how long? sf =/= bay area, bay area =/= norcal, anyone who has ever lived in CA knows that the central valley, northern counties and east of the valley have nothing in common with the bay area, and sf is its own little world, when people from…
I never called you a fool. I made a comparison between your posting style and that of paid lobbyists. prior to that I made a comparison between your premise and a way of thinking widely held to be foolish based on an idiom. so you don't disagree with me that other mmos are objectively cheaper, better and more popular.…
price is how much a product costs, value is the utility associated with said product an mmo's utility is its fun factor as determined by its components, graphics, gameplay, content, etc. on such a basis, sto is inferior. it is flawed but not worthless; it needs a price cut and major ingame improvements. all of which is…
so if you say that one peach cobbler has more peaches in it than the other peach cobbler, do you actually have to count each individual peach in the cobbler? or is it just obvious based on common observation? people make subjective quantifications all the time, if they didn't, we couldn't get by in life. or a better…
when I was in elementary school, I got a time-out for calling another boy a lobbyist. "TEACHER TEACHER, ETHAN CALLED ME A LOBBYIST, HE'S CALLING NAMES!" no, really. do you believe me? or do you think it's not name-calling after all, merely a valid comparison? proof? so you don't believe that the mmos made in irvine, seoul…
wrong amount of content, graphical quality, marginal control and number of bugs are all quantitative. subjective quantities are quantitative not quantitative. subjective is not a synonym for qualitative. you are using the verbiage of dialectics but doing so wrongly. in plain english, sto is less, lower quality, more…
your "opinion" (assuming it is "your" opinion) is in the extreme minority; players those mmos outnumber sto players by about 50:1, and the majority of sto players play one or more of those games you are trying to puff up your personal opinion by claiming that it is the opinion of an unspecified multitude. this is something…
your post seems to have nothing to do with the topic. all you say is that pwe can do no wrong. I find it curious you have so much sympathy for some random guy on the internet and so little sympathy for the playerbase that keeps him out of the homeless shelter by paying for the food in his fridge
the question is, why shouldn't I care? are you saying players should be indifferent to the good of the game? obviously we want a better sto. don't you? or do you think we shouldn't? are you saying we should be okay with the game being not as good as it could or should be? you don't see people, you see posters. we have no…
okay. so at that price, for sto to be break-even on value compared to the mmos made in Irvine, Seoul or Bellevue, you would have to play it religiously for your entire adult life. those are the numbers; those are the facts.
I didn't call you a fool. nor did I imply you are one. the only name-caller here is you. you are looking to scream troll in a discussion that is not proceeding in your favor. "I'll let you decide if you're a fool." a cookie for whoever places the quote!
lifetime sub is $150, it buys about 1/3-1/5th the content of superior mmos that cost $0-50 upfront and $0-15/month, and it doesn't include P2W items mathematically, a lifetime sub is break-even if you plan on playing STO religiously for about 10-20 years
you are talking in cliches but your statement is false marketwide cost comparison as I linked two pages ago demonstrates STO charges much more for much less content with more bugs, less reliable servers and more primitive gfx/gameplay than its immediate competitors
wrong that "value" is based on the premise that price = value there is one born every minute, there are always fools willing to pay more than something is worth, if your product is marketed to fools it's because it sucks comparison to other, objectively superior mmo products makes it clear the legacy pack is grossly…
Relativism is the last resort of a frustrated debater Cost-comparison with other MMOs and similar products make it clear the items are overpriced by at least a factor of ten There's one born every minute
Price =/= value Revenue =/= investment All utility in a MMO is zero sum A new P2W item diminishes all existing utility and is a zero sum to the net worth of the game
I am a gaming afficiando with a job. I also love to read and have many other interests. So, I don't see my choices of recreation as mutually exclusive. I hold active elite subs to all the MMOs listed. I am currently contemplating my next marginal entertainment investment. MMO #1, produced by a company based in Irvine, CA…
My budget analysis: MMO #1, produced by a company based in Irvine, CA -$50 to unlock all content -$15/mo -No marginal cost for any functional content -Some vanity items for ~$15/ea -At least 500% more content than STO -Better graphics than STO -Basically no software bugs and very few hardware bugs (occasional issues with…
The argument is simple. The fun factor of real-life exclusives is undermined by making the items have an impact on game balance. If Leeta were purple, her exclusive combination of traits in a purple doff would have an impact on game balance. Players who do not have Leeta would be at a disadvantage and feel compelled to get…