I followed up on this and can happily report that this is indeed fixed. Tested and verified all the functionality as best as I can and all features seem to be working. Yaaay! The only new thing I noticed is that Hot Restart (Weapons) tries to trigger on the Weapons Offline condition but it doesn't seem to be able to…
I should note the buff appears on the far left of the buff line in the last screenshot, which is what I'd expect, but it disappears just as quickly for no effect.
Aside from the bugs with capping zones it was pretty good. The only other thing I thought was that it was not always very clear where the end zones were for Tug of War. Some of the locations (like the north one), it seemed to always be the first set of rings, but then others (the south one is one I noticed) it seemed to…
When the streaming interface first comes up, under "3. Set Activate Key" add a key combo there for something you don't use. It's very poorly indicated but this overrides the default Shift+S. They really should change it, but at least the games will be playable.
Why are there no spoiler tags? Bah! It's not a big spoiler, but if you're crazy about it, ignore this SPOILER Creepily enough, the dead Kim she's talking about is Actual Harry Kim from the prime universe. Captain Kim is from a parallel universe (so is Naomi Wildman) in which things went decidedly better for Voyager as…
The Injured Gekli does appear to have been fixed, but the Unstable Anomaly random optional has not been. It kicks you out of the scan if your ship is moving at all, INCLUDING if Fluidic Space is what's moving you. Having to stop is not such a big deal, but having to also have Fluidic Space not proc during the tiny window…
The anomaly is bugged, and auto-cancels the scan when attempted. This may be do to movement as the OP mentions, in contrast to every other scannable object in the game. My opinion is that it is broken. I have never once seen it completed, and each time I reach it, it auto-cancels my scan, even after repeated attempts to…
I would love to see the art updated for Player Starbases, though I know there must be a lot of problems with this due to all the projects. There are a few compromises I have in mind: Compromise 1: Instead of a full update, use a new "2410 Update" Starbase project, which would replace the interior with a new 2410 styling…
I would prefer to have less grind and more people to play with than to be a part of an elitist club where everyone not in this club (95-99% of the player base) is merely cannon fodder to my glory and might. Seriously, how many times have you complained about randoms in queues lately? How many more do you think you will you…
It will hurt, but I feel this change is inevitable if the plan is to include more reputations. It is technically a nerf, but it does add adaptation options in addition to opening up new configurations not possible before, like a sci running both Auxiliary Power Configurations.
Bumping, because I just hit it myself and it really is in bad shape. It looks like abilities that cause enemies (and bridge officers) to be knocked down have a high probability of causing them to fall through terrain. Oddly enough it does not seem to affect the player character, only NPCs. The behavior though is somewhat…
Saw it myself, too, just belt/pants on one BOFF (Tactical Andorian Female) with MACO Mk XI, the rest is her standard uniform. Oddly enough, the other BOFF (Tactical Human Male) with MACO Mk XI renders the full armor just fine.
A beam ability that was like the Enterprise-E at the beginning of the fight with the Scimitar in Nemesis. Full spread of phasers, hitting (or randomly hitting depending on whatever hit implementation) all targets within the beam array's arc, including cloaked targets. Hits apply a stealth debuff for a few seconds.
Was this ever actually fixed? I was just looking at the mine launchers myself and noticing that all this still seems to be true, at least display wise. I even bought and equipped some while in standard orbit and it still displayed the same damage numbers between a common Mk III and an uncommon Mk III [dmg]. I tried a…