I'm just glad it's in a gamble box rather than a free event giveaway or as a C-Store item, like who here actually gambles in STO besides whales and fools, Gamblers let's say this as nicely as possible, I'm not laughing with you, I'm laughing at you, you people are a joke, sure it may comes off harsh and rude but it's way nicer than my usual vocabulary.
I'm just glad it's in a gamble box rather than a free event giveaway or as a C-Store item, like who here actually gambles in STO besides whales and fools, Gamblers let's say this as nicely as possible, I'm not laughing with you, I'm laughing at you, you people are a joke, sure it may comes off harsh and rude but it's way nicer than my usual vocabulary.
saying how they regret making people buying T6 ships?
In one of those useless streams they do someone asked Kael if they have plans for T7 ships and he said they have no plans because they don't want to make people basically buy all their ships again.
But, hey, we have these legendary ships here, that are slightly better than your T6 with a different seating and some new trait that may or may not be meta, so, buy the ship just in case, I mean, the pack, because we don't want your money, we want all your money.
I'm just glad it's in a gamble box rather than a free event giveaway or as a C-Store item, like who here actually gambles in STO besides whales and fools, Gamblers let's say this as nicely as possible, I'm not laughing with you, I'm laughing at you, you people are a joke, sure it may comes off harsh and rude but it's way nicer than my usual vocabulary.
An unfair assessment since there may be those attracted to the Trait/Console as opposed to the ship itself.
Have to admit, if I were building a ship with shield-tanking in mind the trait and console from this ship would look pretty attractive.
... who here actually gambles in STO besides whales and fools, ...
Apparently, enough people that PWE considers gamble boxes to be profitable enough to prioritize over direct sales, otherwise these ships WOULD be in the C-store. IF gamble boxes were not lucrative, they would not be introduced as regularly. I don't open them myself... In fact, I bought up a ton of them from the ec exchange and destroyed them. And I don't even pick them up if they drop. I detest them. I have never bought any keys, not even on the EC exchange. But apparently your or my disdain for lockboxes is no deterrent to others buying into them. It's their money, therefore their prerogative.
I will say that the predatory nature of loot box gambling that exists in a wise variety of games is garnering a lot of attention from consumer protection groups and lawmakers. It is a matter of time before solid legislation is passed that would regulate game developers who use them the same way casinos and other games of chance are regulated. That day cannot come soon enough as far as I am concerned.
Until that happens, PWE and companies like them are going to continue prioritizing gamble boxes as a primary revenue stream, because it WORKS.
Personally, I would rather see a return to subscriptions that count days a player actually plays the game as opposed to just how many days have passed, so if someone only played 15 days out of 30, they still have 15 more days they can play before needing to renew. If the game is truly fun and compelling, then they will play as often as they can. If course, this would [ut the onus on the developer to produce the content and/or mechanics that keep the gameplay fun and compelling. Small teams like Cryptic would better focus on system-driven mechanics that run autonomously since they clearly do not have the available talent to create more than a tiny trickle of playable content over MONTHS of development. That's why I advocate systems like exploration, colonization and industrialization that would play into a big metagame that triggers, or prevents the triggering of events when certain metadata thresholds are met or fail to be met. These meta elements would be impacted by the entire player base, not just individuals. So benefits and consequences would be game wide, making what players do or don't do have real meaning.
Since STO is anachronistic anyway, potentially any type of scenario could be worked into the metagame events. That could include the appearance of ships and characters from all eras or other dimensions/realities...
But it doesn't matter. I csn go on and on about what I think could and should be. Bust so long as PWE sees no need to change their nice comfortable status quo, what is is what is.
There can be no meeting of the minds between two parties
if both parties are not willing to meet in the middle...
I'm just glad it's in a gamble box rather than a free event giveaway or as a C-Store item, like who here actually gambles in STO besides whales and fools, Gamblers let's say this as nicely as possible, I'm not laughing with you, I'm laughing at you, you people are a joke, sure it may comes off harsh and rude but it's way nicer than my usual vocabulary.
An unfair assessment since there may be those attracted to the Trait/Console as opposed to the ship itself.
Have to admit, if I were building a ship with shield-tanking in mind the trait and console from this ship would look pretty attractive.
this. i mean, i dont care what others spend "their" own money on, as it has no effect on me whatsoever. and i have seen very little of the disco ships out there. once in awhile i see one, but its like the elusive white lobster. however, since this was posted by paradox, im betting we see more of this one..
I'm just glad it's in a gamble box rather than a free event giveaway or as a C-Store item, like who here actually gambles in STO besides whales and fools, Gamblers let's say this as nicely as possible, I'm not laughing with you, I'm laughing at you, you people are a joke, sure it may comes off harsh and rude but it's way nicer than my usual vocabulary.
An unfair assessment since there may be those attracted to the Trait/Console as opposed to the ship itself.
Have to admit, if I were building a ship with shield-tanking in mind the trait and console from this ship would look pretty attractive.
this. i mean, i dont care what others spend "their" own money on, as it has no effect on me whatsoever. and i have seen very little of the disco ships out there. once in awhile i see one, but its like the elusive white lobster. however, since this was posted by paradox, im betting we see more of this one..
Yeah - only two 32c ships I own are the Janeway class and the 32c Crossfield.
If they GAVE that ship away, I still doubt I'd want to claim it. I enjoyed Star Trek Discovery when it was in the 23rd century (and especially season 2) - but after the jump to the ridiculous designs of the 32nd century - meh to both the ships (including the U.S.S. Discovery 32nd century refit - and the show itself. Star Trek was always science fantasy, yes; but by the 32nd century, it's just a full on fantasy with self contained personal transporters, etc.
Hell, I'm surprised they don't just give everyone a magical DNA injection that allows them to use their personal senses as a tricorder that automatically sends the data to a 32nd century A.I that instantly analyzes anything. It would be any more ridiculous then ships with detached - yet still connected 'floating parts'. <--- That doesn't scream 'futuristic' to ne...just screams bad design philosophy with no practical real world reason besides it's 'very different' and therefore MUST be 'from the far future'.
Like some others have said, I also don't mind them sticking these 32nd century eyesores in their Lockboxes as it's just more of a reason NOT to acquire/open them.
Formerly known as Armsman from June 2008 to June 20, 2012 PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
saying how they regret making people buying T6 ships?
In one of those useless streams they do someone asked Kael if they have plans for T7 ships and he said they have no plans because they don't want to make people basically buy all their ships again.
But, hey, we have these legendary ships here, that are slightly better than your T6 with a different seating and some new trait that may or may not be meta, so, buy the ship just in case, I mean, the pack, because we don't want your money, we want all your money.
We basically already have T7 ships. The same T6s were sold again with some stat improvements and new parts indeed. The rest you have to obtain through tokens.
(Though, to be fair, just buying a token and using it on an existing ship is a lot cheaper than spending the 3000-3500 Zen that actual T7s probably would have cost.)
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
I like how they slapped 5 tac consoles in this aberration just to make dps chasers open the wallet and grab one. Damn Sovereign that was built to fight the Borgs doesn't have even 4 tac consoles, same for the fleet D'deridex, a damn "warbird" and both don't have the warship mastery BUT this TRIBBLE, voilà, 5 tac consoles, and passive crit dmg.
The Legendary Sovereign has 4 tac consoles and a bonus universal one, so console-wise it's just as good.
And honestly, who even needs 5 tac console slots? Especially today, with all the universal damage booster consoles that can be put in whatever slot you get for getting one less tac slot?
The legendary, the one almost nobody has because it's locked to one of these overpriced packs that is the way of Cryptic to scam players into buying pseudo T7 ships after they saying how they regret making people buying T6 ships? That one?
Who needs 5 tac consoles? Well, looks like Flying Elephant-Pig Space table needs it.
Whatever. You were complaining that the Sovereign isn't as good to fight the Borg. It's a fine ship. And no, you don't even need the legendary one to rival this new ship. I just happen to fly that one.
And it looks a lot better too. So I don't see the problem.
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
I totally like the idea of ships that look like buildings or stations. Because why would they need to look anything else. That's why we can things like Borg Cubes.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I totally like the idea of ships that look like buildings or stations. Because why would they need to look anything else. That's why we can things like Borg Cubes.
It's more a case of gambleboxes are staying as the main way to milk money out of players until legislation is actually passed to make them unviable. Although chances are the legislation won't be much more than making companies publish the odds once the lobbyists grease enough palms.
As for the ship its another of those hideous things held together with space magic that don't belong in star trek It looks like something used to place premade arches into the dyson sphere and about as practical. Not the worst looking ship we've seen in sto but definitely looks to be from the stubby pencil on beermat doodle to spend a lazy friday at the pub school of design.
i for one encourage crypic to get all the flying abortions that are the 32nd cent ships done so i can pass on them and buy good zen store ships...............
Unfortunately, I suspect any new ship Cryptic creates will also be locked inside lottery boxes which forces us to encounter these monstrosities more often than our desired selection. It's how they'll cover the cost of these mistakes in work hours.
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
That's not really a fair comparison though, as the Vengeance could be unlocked as an account-wide available ship a while ago and the Enterprise J and section 31 ships could be picked from the Campaign event box.
I've seen a notable increase in Universe classes and S31 ships especially after a lot of people likely obtained their free ship boxes.
So yeah, besides the 32c ships being a lot harder to obtain for most people, it's hard to make comparisons between those things.
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
I've seen several of these two. Now, the Mars-class... I feel I'm the only one using it. Even back when it was first released I didn't see any. Though, I can understand why, since while I like it a lot (the nacelles even have unique animations during pilot maneuvers like the D4x), it's far from the top in pretty much every way, design, performance, console (the damage is utterly worthless and I even suspect, bugged), etc.
Its main thing is to have brought the Lock Trajectory cooldown bug where every ship that can use the ability has the cooldown set to 0 even if they don't have the Mars trait equipped or even have acquired the ship.
So, in order to make that trait, they broke the actual ability? Not that it matters much - Lock Trajectory isn't worth using, no matter how little CD it has.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
When it comes down to Janeway, Captain or otherwise there can only be One, Janeway doesn't like dealing with other Janeways, regardless if they're Time Travellers, Terrans, Transporter Duplicates, Clones or Ships bearing her name, so basically highlander rules.
Since the Janeway came out I have seen only one flying around, same with the Toilet. On the other hand, yesterday in ESD orbit three of the ships around me were Juggernaughts and two were Vengence class. I even see a lot of Universe class ships and Section 31 ships.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
I have one, on one of my Sci characters. I really rather enjoy it - not quite as much as my T6 Nova, but I do enjoy it.
I don't get the double standard here, You guys refused to fly this because you think this is hideous and yet, you guys go around flying ugly AF Universe and Oberth classes, Trust me, even Ambassador Kael wouldn't fly an Oberth if his life depended on it.
Comments
100%
In one of those useless streams they do someone asked Kael if they have plans for T7 ships and he said they have no plans because they don't want to make people basically buy all their ships again.
But, hey, we have these legendary ships here, that are slightly better than your T6 with a different seating and some new trait that may or may not be meta, so, buy the ship just in case, I mean, the pack, because we don't want your money, we want all your money.
An unfair assessment since there may be those attracted to the Trait/Console as opposed to the ship itself.
Have to admit, if I were building a ship with shield-tanking in mind the trait and console from this ship would look pretty attractive.
Apparently, enough people that PWE considers gamble boxes to be profitable enough to prioritize over direct sales, otherwise these ships WOULD be in the C-store. IF gamble boxes were not lucrative, they would not be introduced as regularly. I don't open them myself... In fact, I bought up a ton of them from the ec exchange and destroyed them. And I don't even pick them up if they drop. I detest them. I have never bought any keys, not even on the EC exchange. But apparently your or my disdain for lockboxes is no deterrent to others buying into them. It's their money, therefore their prerogative.
I will say that the predatory nature of loot box gambling that exists in a wise variety of games is garnering a lot of attention from consumer protection groups and lawmakers. It is a matter of time before solid legislation is passed that would regulate game developers who use them the same way casinos and other games of chance are regulated. That day cannot come soon enough as far as I am concerned.
Until that happens, PWE and companies like them are going to continue prioritizing gamble boxes as a primary revenue stream, because it WORKS.
Personally, I would rather see a return to subscriptions that count days a player actually plays the game as opposed to just how many days have passed, so if someone only played 15 days out of 30, they still have 15 more days they can play before needing to renew. If the game is truly fun and compelling, then they will play as often as they can. If course, this would [ut the onus on the developer to produce the content and/or mechanics that keep the gameplay fun and compelling. Small teams like Cryptic would better focus on system-driven mechanics that run autonomously since they clearly do not have the available talent to create more than a tiny trickle of playable content over MONTHS of development. That's why I advocate systems like exploration, colonization and industrialization that would play into a big metagame that triggers, or prevents the triggering of events when certain metadata thresholds are met or fail to be met. These meta elements would be impacted by the entire player base, not just individuals. So benefits and consequences would be game wide, making what players do or don't do have real meaning.
Since STO is anachronistic anyway, potentially any type of scenario could be worked into the metagame events. That could include the appearance of ships and characters from all eras or other dimensions/realities...
But it doesn't matter. I csn go on and on about what I think could and should be. Bust so long as PWE sees no need to change their nice comfortable status quo, what is is what is.
if both parties are not willing to meet in the middle...
this. i mean, i dont care what others spend "their" own money on, as it has no effect on me whatsoever. and i have seen very little of the disco ships out there. once in awhile i see one, but its like the elusive white lobster. however, since this was posted by paradox, im betting we see more of this one..
Yeah - only two 32c ships I own are the Janeway class and the 32c Crossfield.
Hell, I'm surprised they don't just give everyone a magical DNA injection that allows them to use their personal senses as a tricorder that automatically sends the data to a 32nd century A.I that instantly analyzes anything. It would be any more ridiculous then ships with detached - yet still connected 'floating parts'. <--- That doesn't scream 'futuristic' to ne...just screams bad design philosophy with no practical real world reason besides it's 'very different' and therefore MUST be 'from the far future'.
Like some others have said, I also don't mind them sticking these 32nd century eyesores in their Lockboxes as it's just more of a reason NOT to acquire/open them.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
We basically already have T7 ships. The same T6s were sold again with some stat improvements and new parts indeed. The rest you have to obtain through tokens.
(Though, to be fair, just buying a token and using it on an existing ship is a lot cheaper than spending the 3000-3500 Zen that actual T7s probably would have cost.)
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Whatever. You were complaining that the Sovereign isn't as good to fight the Borg. It's a fine ship. And no, you don't even need the legendary one to rival this new ship. I just happen to fly that one.
And it looks a lot better too. So I don't see the problem.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
A different era back then and mindsets...
*Blinks*
Are you serious?
As for the ship its another of those hideous things held together with space magic that don't belong in star trek It looks like something used to place premade arches into the dyson sphere and about as practical. Not the worst looking ship we've seen in sto but definitely looks to be from the stubby pencil on beermat doodle to spend a lazy friday at the pub school of design.
oh, so it's a helicopter...
actually, it looks like a flying elephant, AKA Dumbo.. emphasis on DUMB
Unfortunately, I suspect any new ship Cryptic creates will also be locked inside lottery boxes which forces us to encounter these monstrosities more often than our desired selection. It's how they'll cover the cost of these mistakes in work hours.
It is plain just from going around in the game that the DSC S3 ships are not being flown much compared to even rather rare or expensive ships from the various other series and even DSC seasons one and two.
I've seen several of the Courage class, but as far as I can recall just one Janeway.
That's not really a fair comparison though, as the Vengeance could be unlocked as an account-wide available ship a while ago and the Enterprise J and section 31 ships could be picked from the Campaign event box.
I've seen a notable increase in Universe classes and S31 ships especially after a lot of people likely obtained their free ship boxes.
So yeah, besides the 32c ships being a lot harder to obtain for most people, it's hard to make comparisons between those things.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Its main thing is to have brought the Lock Trajectory cooldown bug where every ship that can use the ability has the cooldown set to 0 even if they don't have the Mars trait equipped or even have acquired the ship.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
When it comes down to Janeway, Captain or otherwise there can only be One, Janeway doesn't like dealing with other Janeways, regardless if they're Time Travellers, Terrans, Transporter Duplicates, Clones or Ships bearing her name, so basically highlander rules.
Careful, you'll need root canal treatment.
I have one, on one of my Sci characters. I really rather enjoy it - not quite as much as my T6 Nova, but I do enjoy it.