As much as I would love to see this expanded that would be going to far. People would end up with 100% crit chance, massive hulls and basically be massively overpowered while having a tank that never dies. I still like the idea of filling in the gaps like adder carrier stuff. Adding more ranks makes me worry about unbalancing the game to much.
I also agree. It would go too far. It would eventually reach a point where you wouldn't need ANY consoles on a ship because they become pointless. While I agree that veterans do need something to work on... Expanding Endeavors more than they have without adding categories that haven't been touched is just power creep for the sake of power creep alone.
So what would you like to be see being added for veterans to work on if not more endeavors?
I am almost at endeavor rank 600 and many more people will reach that in the next day's, weeks and months.
PS: veterans are people who (have) spend most money on this game on average. If nothing keeps them logging on daily, they will spend less or leave the game.
define many more and where you get your stats...
im a vet, beta and lifer, and im not anywhere near 600. im at like 170 or just under.
as upsetting as this may be to you...you, yourself, pushed to get where you are, and gratz...but not everyone is there. if all the game is to you to complete a task at lightning speed, then maybe you should take a break...i did..almost 3 yrs.
as far as what to be added, should they offer more - some have mentioned pet stat boosters or stuff similar.
maybe have endeavors give parts to assemble ultimate upgrades....
what would you like to see? you offered nothing in your post.
Just to set one thing straight first. I am not upset at all.
I understand that for all those people who still have a long way to go the 600 cap is not an issue yet. But also they will eventually reach it.
I did not start this topic just for me. But just as an open question which is maybe of interest to other people. I do not have all the wisdom or all the answers and solutions. If i would have I would not need to ask questions.
I am just grateful for the answers and suggestions of others. And you never know if it reaches cryptic too. They say they read the forum.
I am also thankful for your post. And maybe I take a break if I reach level 600. Have taken a break in the past too, because there was not to do and nothing I could progress on.
The endeavors kept me logging on daily. Without that I probably would not play daily. And just check the forum to see if an event is going on to earn something.
thanks for reply, however, you didnt offer any ideas as to what you think could/should be for the endev system past 600.
what ideas do you have?
Personally I would like new endeavors and/or extension of the existing ones. Because it keeps me logging on every day and keeps me hooked.
Power creep sound so creepy but it is not really. They could have made a game were every one would stay at level one after the tutorial. But that would not be so much fun, not much to improve.
From day one you play the game there is always something to improve. The most improvement you can make during leveling. Your toon gets stronger and more versatile on the way.
The endeavors adds to the endgame. It gives the feeling there is still something to improve on. Of course there is difference between some one at level 65, who had done the endeavors, and some one at level 65 who had not done the endeavors. But there is also a difference between some one at level 65 and some one at a lower level.
Most of the content in STO is either solo or PVE. So your mostly not battling against other players but with other players. Star-trek series and movies and games is about bringing people together to boldly go where no one has gone before, to work together, to help each other on a mission. Does not matter so much if some one else has better gear or better stats. And people always have the choice to team up with their friends or fleet mates.
And sure there is also PVP but there are no real PVP leagues based on levels. So in PVP most get their asses kicked by PVP specialists. Good PVP battles are for the people with the headsets who team up and compete with each other with specialized builds.
Sure as long as you have not reached 600 endeavors, you not need extension. But when you reach the max it would be nice if the story continues, e.g. by more endeavors or something else to go for.
That is my viewpoint atm. Tell me what you think. Do you agree or disagree, why. Am I nuts, do I have a point lol.
ok, so you feel existing ones is an idea? ok...got it.
what new ones? oh, silence. got it.
If I would have had the answers, I would not had to start this topic with the following opening post:
1. When will there be new endeavors to pursue? (I am close to 600 now)
2. Will the current ones be extended or will there be new ones?
But I agree with a lot of suggestions made by others in this topic. Like @evilmark444, peterconnorfirst, etc.
but the fact is you have not even offered anything outside of those above.
if you desire to extend it (add more), then offer solutions and ideas.
Why should I as customer answer my own questions and provide the specifications for STO development team? I do not work for cryptic, I am not on the payroll. I am not the person in charge of Cryptic.
As said in my opening post i just want to know:
1. When will there be new endeavors to pursue? (I am close to 600 now)
2. Will the current ones be extended or will there be new ones?
And the answer can also be no and no. And what I would like, I also already answered. Dear @keepcalmchiveon, I am sorry if my replies to you are not to your satisfaction.
Why should I as customer answer my own questions and provide the specifications for STO development team? I do not work for cryptic, I am not on the payroll. I am not the person in charge of Cryptic.
Because literally anyone can just sit around and say something is bad, or that they want more of something, without actually providing details on how to fix it.
If you can't explain, in detail, how you want it fixed you really shouldn't be complaining about it in the first place. If you can't articulate your own desire, why is it someone else's job to figure out what you want for you?
Or, as my signature image says
@somtaawkhar
Can you please show me where I am complaining or having criticism? In my opinion I am not complaining or criticizing about anything, I am just asking two questions.
extending it will be very discouraging for new players, they will never be able to catch up.
just let endevour boxes drop master key for those who have completed it epix prize = 50% chance very rare = 40 rare = 25 green box = 10 percent chance
0
rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
I can see pros and cons with that. It would encourage people to do Endeavors, but at the same time cut into key sales...
I'd say that's a 50/50 honestly.
I wish the Endeavors were constant...you finish one and then there's another right away! The cooldown is frustrating, when I only get so much time to play. I miss some, don't have time for others, but when I have the time and feel like working towards the annoying and I have no idea how many hours I'm even on, play for 20 on a Jem-hadar character...I'd love to see be hitting the Endeavors hard.
> @aftulus said: > You have all missed the obvious. > > Endeavor: > > Speed up endeavor timers: 2.5%! ;p > > Then even if you add more endeavor levels per endeavor it doesn't increase the overall time to get endeavors in the long run. > > To go with this: > > Endeavor: > > Increase Endeavor box rewards: x% > > The dropping keys is a nice idea though. > > Endeavor: > > Endeavor Boxes Drop Keys: 0.05% > > It probably needs to be rarer than that though. That is 1% per box. So either modify it again via each box or lower it. > > Chance modifier: > Epic: x1.0 > Very Rare: x0.25 > Rare: x0.125 > Uncommon: x0.0625 > > The max chance being 1% means that you have a 1%, 0.25%, 0.125%, and 0.0625% chance per box type.
ye, ill just do a tour of the galaxy with my mules and get a key from the exchange
I'm at 572 of 600 and by some time next week I'll have finished every perk except ground control effect (which I have 0 points in so far).
I dont expect they will keep raising the bar on existing perks, but I would like to see the endeavor system remain active for those who like that part of game...I like finishing daily endeavors while doing my daily event and some other tasks.
Perhaps they should add some NEW perks to the list...starting from 0, each new perk of 20 points is a month to finish, so adding 10 new perks types would extend the system another year.
- Someone mentioned inertia before..that would be a good one even if the gain is small.
- You can add some perks that don't affect performance but might still be desirable, such as:
** 20 points to get a new, unique dance move or other unique emotes.
** 20 points to allow more outfits to use true-black color
** 20 points for special endeavor-related title....I wouldn't use it personally but someone might.
** 20 points for an extra shared bank slot (lots would do that one, but probably happen as STO wants $$ for that).
** 20 points to allow floaters in ESD!
I'm sure there are others people can think of...just saying it would be good to keep the system alive even if the expansion is into cosmetic things and not just performance.
Look at the other comparable systems in the game. All those ranks that weren't added to the Doff system after t4. Admiralty capping out at 10. The Reputation system only recently being extended a single level to 6. Congratulations. You reached 600 in the Endeavour system. If you require more elaborate closure maybe they could make you an accolade in your log, or sell you a title you could hang on the nameplate of your avatar for 1 million dilithium.
As much as I would love to see this expanded that would be going to far. People would end up with 100% crit chance, massive hulls and basically be massively overpowered while having a tank that never dies. I still like the idea of filling in the gaps like adder carrier stuff. Adding more ranks makes me worry about unbalancing the game to much.
I also agree. It would go too far. It would eventually reach a point where you wouldn't need ANY consoles on a ship because they become pointless. While I agree that veterans do need something to work on... Expanding Endeavors more than they have without adding categories that haven't been touched is just power creep for the sake of power creep alone.
So what would you like to be see being added for veterans to work on if not more endeavors?
I am almost at endeavor rank 600 and many more people will reach that in the next day's, weeks and months.
PS: veterans are people who (have) spend most money on this game on average. If nothing keeps them logging on daily, they will spend less or leave the game.
define many more and where you get your stats...
im a vet, beta and lifer, and im not anywhere near 600. im at like 170 or just under.
as upsetting as this may be to you...you, yourself, pushed to get where you are, and gratz...but not everyone is there. if all the game is to you to complete a task at lightning speed, then maybe you should take a break...i did..almost 3 yrs.
as far as what to be added, should they offer more - some have mentioned pet stat boosters or stuff similar.
maybe have endeavors give parts to assemble ultimate upgrades....
what would you like to see? you offered nothing in your post.
Just to set one thing straight first. I am not upset at all.
I understand that for all those people who still have a long way to go the 600 cap is not an issue yet. But also they will eventually reach it.
I did not start this topic just for me. But just as an open question which is maybe of interest to other people. I do not have all the wisdom or all the answers and solutions. If i would have I would not need to ask questions.
I am just grateful for the answers and suggestions of others. And you never know if it reaches cryptic too. They say they read the forum.
I am also thankful for your post. And maybe I take a break if I reach level 600. Have taken a break in the past too, because there was not to do and nothing I could progress on.
The endeavors kept me logging on daily. Without that I probably would not play daily. And just check the forum to see if an event is going on to earn something.
thanks for reply, however, you didnt offer any ideas as to what you think could/should be for the endev system past 600.
what ideas do you have?
Personally I would like new endeavors and/or extension of the existing ones. Because it keeps me logging on every day and keeps me hooked.
Power creep sound so creepy but it is not really. They could have made a game were every one would stay at level one after the tutorial. But that would not be so much fun, not much to improve.
From day one you play the game there is always something to improve. The most improvement you can make during leveling. Your toon gets stronger and more versatile on the way.
The endeavors adds to the endgame. It gives the feeling there is still something to improve on. Of course there is difference between some one at level 65, who had done the endeavors, and some one at level 65 who had not done the endeavors. But there is also a difference between some one at level 65 and some one at a lower level.
Most of the content in STO is either solo or PVE. So your mostly not battling against other players but with other players. Star-trek series and movies and games is about bringing people together to boldly go where no one has gone before, to work together, to help each other on a mission. Does not matter so much if some one else has better gear or better stats. And people always have the choice to team up with their friends or fleet mates.
And sure there is also PVP but there are no real PVP leagues based on levels. So in PVP most get their asses kicked by PVP specialists. Good PVP battles are for the people with the headsets who team up and compete with each other with specialized builds.
Sure as long as you have not reached 600 endeavors, you not need extension. But when you reach the max it would be nice if the story continues, e.g. by more endeavors or something else to go for.
That is my viewpoint atm. Tell me what you think. Do you agree or disagree, why. Am I nuts, do I have a point lol.
ok, so you feel existing ones is an idea? ok...got it.
what new ones? oh, silence. got it.
If I would have had the answers, I would not had to start this topic with the following opening post:
1. When will there be new endeavors to pursue? (I am close to 600 now)
2. Will the current ones be extended or will there be new ones?
But I agree with a lot of suggestions made by others in this topic. Like @evilmark444, peterconnorfirst, etc.
but the fact is you have not even offered anything outside of those above.
if you desire to extend it (add more), then offer solutions and ideas.
Why should I as customer answer my own questions and provide the specifications for STO development team? I do not work for cryptic, I am not on the payroll. I am not the person in charge of Cryptic.
As said in my opening post i just want to know:
1. When will there be new endeavors to pursue? (I am close to 600 now)
2. Will the current ones be extended or will there be new ones?
And the answer can also be no and no. And what I would like, I also already answered. Dear @keepcalmchiveon, I am sorry if my replies to you are not to your satisfaction.
The only reason people are responding like this is because it currently isn't their problem...it is sad that incompetence is so appreciated by people on this board. I guess since Fleet, Armadas, DOFFs, BOFFs, crafting, and upgrading aren't their problem they don't care about that either. Well, it is everyone's problem now because those were the dil sinks that kept the dil exchange under control, and Cryptic ignored them just like they are going to ignore endeavors.
The only reason people are responding like this is because it currently isn't their problem...it is sad that incompetence is so appreciated by people on this board.
Personally, I'd think that endless power creep from a constantly-increased-cap Endeavor system would be a sign of "incompetent" game design.
The only reason people are responding like this is because it currently isn't their problem...it is sad that incompetence is so appreciated by people on this board.
Personally, I'd think that endless power creep from a constantly-increased-cap Endeavor system would be a sign of "incompetent" game design.
If they actually increase the cap they could progressively decrease the bonus granted at the new levels, to the point that the bonus from a single point eventually becomes unnoticeable but it's still there to encourage you to keep running endeavors.
They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are:
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
Inertia?? lol..fly a cardassian ship..drifts forever...i want less inertia option
I hit 600 on Saturday. Honestly, I'd be happy for the system to remain as is.
Why?
There is not much else to gain for end-gamers. I probably now only will log on if there is something new to achieve.
Why? Purely selfish reasons I'm afraid. With the skip tokens being dilithium 'sinks', I'm not willing to spend 2,500 dil a pop to skip 3 lukari TFOs or whatever other task I can't be tribbled to do that day. The parasitic design** has done what it set out to do. Those that dedicated themselves to it are done or near done, the engagement metrics had their uptick.
The question for Cryptic should be whether raising to 750 points or more will retain the daily attendance of enough players to make the investment of dev time worthwhile. What we want or don't want isn't really relevant, all that matters are the ROI and attraction/retention metrics.
They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are:
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
Inertia?? lol..fly a cardassian ship..drifts forever...i want less inertia option
Less inertia = worse drifting in STO - completely the opposite of how it works in real life; blame whoever coded the system that way.
If you hate how much the Cardassian ships drift, you absolutely do not want less inertia.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are:
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
Inertia?? lol..fly a cardassian ship..drifts forever...i want less inertia option
This may sound counter-intuitive depending on how you look at it, but in STO a higher inertia stat means less drifting. For example, the Universe Class has an inertia stat of 20 and will drift all over the place, while fighters and shuttles have an inertia stat of 100 and don't drift at all.
Currently the only ways to increase the inertia stat are a crafting only affix on engines, the counter command engines, a unique engineering console from the Delta Flight mission, and the maneuverability cruiser command.
completely the opposite of how it works in real life; blame whoever coded the system that way.
Well, it KIND of makes sense from a gaming perspective since increasing a stat in a video game is usually expected to improve your performance, so I can see why they decided to do it this way. It makes absolutely no sense if you actually stop and think about it though, and can be confusing for anyone who expects it to work the way it does in real life.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Endeavor 597. I'll hit max 600 by Thursday....Any response from STO on creating new endeavors or otherwise extending system? Its one of two reasons to login daily, the other being daily event progress, but I've already finished current event and also the main annual event reward.
Endeavor 597. I'll hit max 600 by Thursday....Any response from STO on creating new endeavors or otherwise extending system? Its one of two reasons to login daily, the other being daily event progress, but I've already finished current event and also the main annual event reward.
gratz on being one of the 1% in the game. no they wont. carry on.
Endeavors have been in the game for years, and I believe most STO players have been playing for years, so I'd be surprised if the number nearing max endeavors was not significantly higher than 1%. Possibly 5% to 10%, and when consider those who only did the best endeavors (crit chance, crit dmg, etc), I'm sure it's much higher.
I'm not in favour of adding more Endeavours. Adding more would only continue to widen the gap between newer players and older ones.
There's no point in doing that. Older players will likely already be more powerful and better anyway, having had the time to collect all sorts of gear, gaining experience and obtaining familiarity with content, skills and systems, moving through and unlocking stuff from all sorts of things like reputations and filling skill trees and having had the opportunity to collect the resources to upgrade everything to MK 15 ulta epic super awesome quality on their Legendary T6X extra heavy dreadnoughts captained by Elite officers.
What's the point of adding even more of those points when it will mostly benefit the players that don't need more it? Newer players have plenty of ways to improve - also because they probably already have plenty of E-points to collect, older players who don't have anything else to do besides collecting more Endeavour points don't need them.
Comments
Why should I as customer answer my own questions and provide the specifications for STO development team? I do not work for cryptic, I am not on the payroll. I am not the person in charge of Cryptic.
As said in my opening post i just want to know:
1. When will there be new endeavors to pursue? (I am close to 600 now)
2. Will the current ones be extended or will there be new ones?
And the answer can also be no and no. And what I would like, I also already answered. Dear @keepcalmchiveon, I am sorry if my replies to you are not to your satisfaction.
@somtaawkhar
Can you please show me where I am complaining or having criticism? In my opinion I am not complaining or criticizing about anything, I am just asking two questions.
just let endevour boxes drop master key for those who have completed it
epix prize = 50% chance
very rare = 40
rare = 25
green box = 10 percent chance
I'd say that's a 50/50 honestly.
Endeavor:
Speed up endeavor timers: 2.5%! ;p
Then even if you add more endeavor levels per endeavor it doesn't increase the overall time to get endeavors in the long run.
To go with this:
Endeavor:
Increase Endeavor box rewards: x%
The dropping keys is a nice idea though.
Endeavor:
Endeavor Boxes Drop Keys: 0.05%
It probably needs to be rarer than that though. That is 1% per box. So either modify it again via each box or lower it.
Chance modifier:
Epic: x1.0
Very Rare: x0.25
Rare: x0.125
Uncommon: x0.0625
The max chance being 1% means that you have a 1%, 0.25%, 0.125%, and 0.0625% chance per box type.
> You have all missed the obvious.
>
> Endeavor:
>
> Speed up endeavor timers: 2.5%! ;p
>
> Then even if you add more endeavor levels per endeavor it doesn't increase the overall time to get endeavors in the long run.
>
> To go with this:
>
> Endeavor:
>
> Increase Endeavor box rewards: x%
>
> The dropping keys is a nice idea though.
>
> Endeavor:
>
> Endeavor Boxes Drop Keys: 0.05%
>
> It probably needs to be rarer than that though. That is 1% per box. So either modify it again via each box or lower it.
>
> Chance modifier:
> Epic: x1.0
> Very Rare: x0.25
> Rare: x0.125
> Uncommon: x0.0625
>
> The max chance being 1% means that you have a 1%, 0.25%, 0.125%, and 0.0625% chance per box type.
ye, ill just do a tour of the galaxy with my mules and get a key from the exchange
I dont expect they will keep raising the bar on existing perks, but I would like to see the endeavor system remain active for those who like that part of game...I like finishing daily endeavors while doing my daily event and some other tasks.
Perhaps they should add some NEW perks to the list...starting from 0, each new perk of 20 points is a month to finish, so adding 10 new perks types would extend the system another year.
- Someone mentioned inertia before..that would be a good one even if the gain is small.
- You can add some perks that don't affect performance but might still be desirable, such as:
** 20 points to get a new, unique dance move or other unique emotes.
** 20 points to allow more outfits to use true-black color
** 20 points for special endeavor-related title....I wouldn't use it personally but someone might.
** 20 points for an extra shared bank slot (lots would do that one, but probably happen as STO wants $$ for that).
** 20 points to allow floaters in ESD!
I'm sure there are others people can think of...just saying it would be good to keep the system alive even if the expansion is into cosmetic things and not just performance.
The only reason people are responding like this is because it currently isn't their problem...it is sad that incompetence is so appreciated by people on this board. I guess since Fleet, Armadas, DOFFs, BOFFs, crafting, and upgrading aren't their problem they don't care about that either. Well, it is everyone's problem now because those were the dil sinks that kept the dil exchange under control, and Cryptic ignored them just like they are going to ignore endeavors.
Personally, I'd think that endless power creep from a constantly-increased-cap Endeavor system would be a sign of "incompetent" game design.
If they actually increase the cap they could progressively decrease the bonus granted at the new levels, to the point that the bonus from a single point eventually becomes unnoticeable but it's still there to encourage you to keep running endeavors.
Why?
There is not much else to gain for end-gamers. I probably now only will log on if there is something new to achieve.
Inertia?? lol..fly a cardassian ship..drifts forever...i want less inertia option
Why? Purely selfish reasons I'm afraid. With the skip tokens being dilithium 'sinks', I'm not willing to spend 2,500 dil a pop to skip 3 lukari TFOs or whatever other task I can't be tribbled to do that day. The parasitic design** has done what it set out to do. Those that dedicated themselves to it are done or near done, the engagement metrics had their uptick.
The question for Cryptic should be whether raising to 750 points or more will retain the daily attendance of enough players to make the investment of dev time worthwhile. What we want or don't want isn't really relevant, all that matters are the ROI and attraction/retention metrics.
** parasitic design 101 from the youtuber Josh Strife Hayes.
Less inertia = worse drifting in STO - completely the opposite of how it works in real life; blame whoever coded the system that way.
If you hate how much the Cardassian ships drift, you absolutely do not want less inertia.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
This may sound counter-intuitive depending on how you look at it, but in STO a higher inertia stat means less drifting. For example, the Universe Class has an inertia stat of 20 and will drift all over the place, while fighters and shuttles have an inertia stat of 100 and don't drift at all.
Currently the only ways to increase the inertia stat are a crafting only affix on engines, the counter command engines, a unique engineering console from the Delta Flight mission, and the maneuverability cruiser command.
Well, it KIND of makes sense from a gaming perspective since increasing a stat in a video game is usually expected to improve your performance, so I can see why they decided to do it this way. It makes absolutely no sense if you actually stop and think about it though, and can be confusing for anyone who expects it to work the way it does in real life.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Endeavors have been in the game for years, and I believe most STO players have been playing for years, so I'd be surprised if the number nearing max endeavors was not significantly higher than 1%. Possibly 5% to 10%, and when consider those who only did the best endeavors (crit chance, crit dmg, etc), I'm sure it's much higher.
Last comment wasn't from more than 1 month ago. And the topic will remain relevant anyway. Let's leave moderating to the moderators, shall we?
There's no point in doing that. Older players will likely already be more powerful and better anyway, having had the time to collect all sorts of gear, gaining experience and obtaining familiarity with content, skills and systems, moving through and unlocking stuff from all sorts of things like reputations and filling skill trees and having had the opportunity to collect the resources to upgrade everything to MK 15 ulta epic super awesome quality on their Legendary T6X extra heavy dreadnoughts captained by Elite officers.
What's the point of adding even more of those points when it will mostly benefit the players that don't need more it? Newer players have plenty of ways to improve - also because they probably already have plenty of E-points to collect, older players who don't have anything else to do besides collecting more Endeavour points don't need them.