They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are:
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
They'll probably just extend it again, but it would be nice if they'd add some new ones. Some ideas I have are:
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
The Inertia one would be the most game changing one they could do... so... i dont think they will... and that is sad
Endeavours is one of the best features the devs added. These are the ones I would love to see added
Hangar Pet Damage
Hangar Pet Hitpoints
Hangar Bay recharge bonus (little unsure about this one)
Mine + Targetable torpedo flight speed
Mine = Targetable torpedo hitpoints.
Mine = Targetable torpedo resistance (little unsure about this one)
Expanding it is a really good idea. Would be a major mistake to end it now. Though I am not sure they should boost the current bonus's any higher. They should focus on filling the gabs like the carrier gap.
After adding in more endeavors adding in a new category of endeavors past hard would be a good idea. Epic endeavors based around team work could be a positive step in the right direction.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
There were endeavours before we had cumulative rewards. Are the endeavour reward boxes themselves, not enough?
I wouldn't (and didn't) do them for just the boxes, idk how many feel the same way though.
A fair amount feel like you do just like the many players who don't run TFO's for the end dill/mark reward. Many just ignore the boxes and leave then unopened. Others open them but don't run them for the box's its just a bonus but not enough reason to run endeavors. Which is why it would be a major mistake not to expand endeavors in some way.
Can we not? As is the system takes around 999 days to complete.
While I'm up in the 500s myself, there comes a point where it should just end.
Agreed.
The system shouldn't be expanded any further. It will only widen the gap between current / older players and newer / future ones, making it ever harder for the latter to catch up.
Can we not? As is the system takes around 999 days to complete.
While I'm up in the 500s myself, there comes a point where it should just end.
Agreed.
The system shouldn't be expanded any further. It will only widen the gap between current / older players and newer / future ones, making it ever harder for the latter to catch up.
Besides that, we don't need more power creep.
There are glaring gaps in the system that only benefit some core player builds and leave other core builds with very little. Filling in those gaps wont create more power creep if the devs choose wisely. Just bumping up extra levels will create bad power creep so the best solution is to fill in those gaps then end the system.
Its not a problem for new players as they don't need the entire system only the bits that compliment there own build. New players can skip the least important bits and focus on what works for them in a short reasonable timeframe. It doesn't take new players 1000+days to get what they need to catch up to older players.
The benefits of expanding the system in the correct way far outweigh any negatives. The one bit I do agree on is expanding the system by further adding extra ranks could backfire badly and shouldn't be done. There is a limit of how many extra ranks can be added and I think we are pretty much there after the last rank expansion.
EDIT: There is another option do what Eve Online does and make advanced ranks which offer a much smaller boost and take a while to do. That way the devs could add an extra 5 ranks say to crit chance but those 5 ranks would provide a much smaller boost then 5 of the older ranks that new players do. Not sure this is the best option but its an option that partly solves the new player situation. Personally I would be happy with no new ranks just filling in the gaps.
As I posted earlier... I don't see a need to expand at all. But if it is expanded... I agree that introducing all-new categories is a better option than adding levels to the existing categories (as was done last time).
Not expanding it will have a negative effect on metrics and will cause many players to stop logging in daily and/or playing daily. Endeavors is one of the main features that keep a large group of players active in STO that otherwise would go less active or inactive. That's why I see a need to expand it but devs need to be very careful how they expand it. If they don't expand it there is a very high chance there will be a large daily active player drop off.
You can go outside and see what the sun looks like.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Comments
1) Inertia
2) Firing Arc (would probably need to be a small increase per perk point to avoid being OP, maybe 0.2 degree each? 0.5?)
3) Energy Weapon Cost
4) Energy weapon damage drop off over range
No ideas for ground, but I only waste points on that when I'm only given three ground options to choose from.
The Inertia one would be the most game changing one they could do... so... i dont think they will... and that is sad
Hangar Pet Damage
Hangar Pet Hitpoints
Hangar Bay recharge bonus (little unsure about this one)
Mine + Targetable torpedo flight speed
Mine = Targetable torpedo hitpoints.
Mine = Targetable torpedo resistance (little unsure about this one)
Expanding it is a really good idea. Would be a major mistake to end it now. Though I am not sure they should boost the current bonus's any higher. They should focus on filling the gabs like the carrier gap.
After adding in more endeavors adding in a new category of endeavors past hard would be a good idea. Epic endeavors based around team work could be a positive step in the right direction.
normal text = me speaking as fellow formite
colored text = mod mode
I wouldn't (and didn't) do them for just the boxes, idk how many feel the same way though.
Agreed.
The system shouldn't be expanded any further. It will only widen the gap between current / older players and newer / future ones, making it ever harder for the latter to catch up.
Besides that, we don't need more power creep.
Its not a problem for new players as they don't need the entire system only the bits that compliment there own build. New players can skip the least important bits and focus on what works for them in a short reasonable timeframe. It doesn't take new players 1000+days to get what they need to catch up to older players.
The benefits of expanding the system in the correct way far outweigh any negatives. The one bit I do agree on is expanding the system by further adding extra ranks could backfire badly and shouldn't be done. There is a limit of how many extra ranks can be added and I think we are pretty much there after the last rank expansion.
EDIT: There is another option do what Eve Online does and make advanced ranks which offer a much smaller boost and take a while to do. That way the devs could add an extra 5 ranks say to crit chance but those 5 ranks would provide a much smaller boost then 5 of the older ranks that new players do. Not sure this is the best option but its an option that partly solves the new player situation. Personally I would be happy with no new ranks just filling in the gaps.
You can go outside and see what the sun looks like.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
normal text = me speaking as fellow formite
colored text = mod mode
normal text = me speaking as fellow formite
colored text = mod mode