test content
What is the Arc Client?
Install Arc

The WORST thing about not being able to skip through the cut scenes...

kayajaykayajay Member Posts: 1,979 Arc User
...you can be killed.

I'm just levelling a toon and in a decade, I've never had to sit through all of the cut scenes before. To be honest, I've been getting up and topping my glass up whilst they go on, but the worst thing I've found is that when they end, you find that you've been killed! Previously when you could skip, it gave you chance to fire back, run away, repair your hull whatever, but now you have to wait it out and then find that you've got to Respawn.

I'll happily take any and all bugs and errors back if it means not having to sit through the cut scenes, which if you're a long-time player like myself, you have done 70,000 times and actually be able to surive.

If you have to have the cut scenes, then at least not allow the bad guys to keep shooting at you, when you're not able to do A THING to help yourself.
«1

Comments

  • eazzieeazzie Member Posts: 3,223 Arc User
    edited August 21
    You can skip through cut scenes. Press and hold the escape key. An icon appears in top right of screen. This has been discussed and the player base has been informed of this on various other threads.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,906 Arc User
    Yes, you can still skip them.

    Still, it's a pretty useless change. I've never accidentally hit the Esc button. My fingers aren't even close to it when playing.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • rattler2rattler2 Member Posts: 54,634 Community Moderator
    I've never been killed during a cutscene honestly. Does seem pretty odd that it would do that.

    Anyways... as eazzie has said, just hold down ESC and you should see a progress ring to skip. Note that not all cutscenes can be skipped, but I believe the majority can.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • legendarylycan#5411 legendarylycan Member Posts: 36,782 Arc User
    You're not supposed to be able to take damage during a cutscene - the game's supposed to make your character immune to damage...and also possibly disable enemy AI, though this one I'm not sure about.​​
    Get the Forums Enhancement Extension!

    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    RIP Breonna Taylor, George Floyd, Rayshard Brooks & Calvin Munerlyn

    blacklivesmatter.png

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • seaofsorrowsseaofsorrows Member Posts: 10,676 Arc User
    You can absolutely be attacked during cutscenes. More then once, I have had to ESC out of a cut scene because I was being attacked. It’s always been in space and it depends on where on the map your ship was when the cutscene began. I have never died this way, but I can see how it’s possible.
    animated.gif
    Discovery is good, it's you that sucks.
  • phoenixc#0738 phoenixc Member Posts: 3,760 Arc User
    You're not supposed to be able to take damage during a cutscene - the game's supposed to make your character immune to damage...and also possibly disable enemy AI, though this one I'm not sure about.​​

    I am not sure about the taking damage part (I was never killed during a cutscene) but the section in Wastlands were you end up in that arena inside the club shows that the NPCs do often start fighting right away, not waiting for the cutscene to end (usually when a turret or something tags them into action).
  • corinthalascorinthalas Member Posts: 1,440 Arc User
    edited August 21
    rattler2 wrote: »
    I've never been killed during a cutscene honestly. Does seem pretty odd that it would do that.

    Anyways... as eazzie has said, just hold down ESC and you should see a progress ring to skip. Note that not all cutscenes can be skipped, but I believe the majority can.

    The Herald Sphere TFO has that 'exit the portal, during a cut scene, straight into a fleet of Iconian ships' that ... is not cool. That's the only time I can think of that getting splattered while unable to do anything about it has come up for me. Because unlike you, while the cutscene is playing, they absolutely are shooting you to pieces.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,906 Arc User
    I don't remember where or when it was, but I've also died during a cutscene.

    Might be years ago though.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • jslynjslyn Member Posts: 1,737 Arc User
    edited August 21
    The Herald Sphere TFO has that 'exit the portal, during a cut scene, straight into a fleet of Iconian ships' that ... is not cool.


    I died on that one last week while trying to level a fresh Escort Captain. The cutscene ended and I was already dead.

  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,321 Arc User
    You can absolutely be attacked during cutscenes. More then once, I have had to ESC out of a cut scene because I was being attacked. It’s always been in space and it depends on where on the map your ship was when the cutscene began. I have never died this way, but I can see how it’s possible.

    this. some cuts are annoying for this fact.
    and to be honest, if you are going to force cuts, then disable any dmg, in fact, pause the damn thing while the cut is being played.
    many people do get up from the desk, or wherever, and do stuff during un-skippable cuts, especially after you have been though them a zillion times.
    meh

  • rattler2rattler2 Member Posts: 54,634 Community Moderator
    Ok... I'll go ahead and tag @darkbladejk to take over this as I'm starting to feel like this isn't supposed to be a thing.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • darkbladejkdarkbladejk Member Posts: 3,200 Community Moderator
    If yall can get me some logs, and videos to show this occurring I'll gladly pass it up to the team. Some of the skippable cutscenes I have taken damage in, whether it's intentional or not is another story. The logs and video together will allow us to see what's going on hopefully
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,321 Arc User
    edited August 22
    If yall can get me some logs, and videos to show this occurring I'll gladly pass it up to the team. Some of the skippable cutscenes I have taken damage in, whether it's intentional or not is another story. The logs and video together will allow us to see what's going on hopefully

    any cut scene should not have the player incur any damages. it should matter neither if you can skip or not.

    meh

  • hightower#2475 hightower Member Posts: 39 Arc User
    rattler2 wrote: »
    Anyways... as eazzie has said, just hold down ESC and you should see a progress ring to skip. Note that not all cutscenes can be skipped, but I believe the majority can.

    Do you know how to skip cutscenes on console (PS4/5)? No ESC obviously and I’ve tried pressing and or holding every button? 🙂
  • seaofsorrowsseaofsorrows Member Posts: 10,676 Arc User
    If yall can get me some logs, and videos to show this occurring I'll gladly pass it up to the team. Some of the skippable cutscenes I have taken damage in, whether it's intentional or not is another story. The logs and video together will allow us to see what's going on hopefully

    Wow, I will have to see if I can remember and try and re-create the problem. Honestly, it's been a long time.. like years. This isn't a new thing.
    rattler2 wrote: »
    Anyways... as eazzie has said, just hold down ESC and you should see a progress ring to skip. Note that not all cutscenes can be skipped, but I believe the majority can.

    Do you know how to skip cutscenes on console (PS4/5)? No ESC obviously and I’ve tried pressing and or holding every button? 🙂

    From what I understand, cut scenes are completely unskippable on console. :disappointed:
    animated.gif
    Discovery is good, it's you that sucks.
  • rattler2rattler2 Member Posts: 54,634 Community Moderator
    Do you know how to skip cutscenes on console (PS4/5)? No ESC obviously and I’ve tried pressing and or holding every button? 🙂

    Unfortunately my knowledge only extends to PC. Although ship building is probably about the same.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • williamjanewaywilliamjaneway Member Posts: 33 Arc User
    I am not sure what thread to contribute as there seems to be so many, but thought I would add my thoughts here... The holding of esc to skip a cutscene when that was introduced was a total inconvenience as like others have said, who accidently hits the escape button... those who do, are doing it with intent, as we are old time players who have seen the cutscenes many times...

    my bugbear now however, is that gradually more and more skippable cutscenes have now been changed to be unskippable (even holding the esc key doesn't work as the icon is the same as that of the usual unskippable scenes). Almost every patch update adds new scenes into this unskippable list... it is now getting to the point where absolutely every cutscene will be mandatory to watch on every occasion... and this is not due to PC load times causing other bugs as these cutscenes are in areas where that would never be an issue... this is entirely to prolong a player in a mission, for whatever reason...

    Any cutscenes that require a slight delay to allow for spawning of the next stage, fine, i can accept that but again, allow for the cutscene to be skipped if it is exceptionally long (which some are) but Cryptic need to stop making every scene mandatory...

    It just reminds me of the Solanae storyarc where almost every mission is a solo player mission... this is an MMO... I don't want to play all these missions solo... and again in most of these there was no logical reason why they needed to be solo only... (the ones where you took on another character persona i got, as you couldn't have 2+ players playing the same person..) but otherwise it made no sense...

    just like it makes no sense now making these cutscenes mandatory...

    Please, reduce and turn back this function to only the essentials being unskippable!
  • legendarylycan#5411 legendarylycan Member Posts: 36,782 Arc User
    It's not that people were accidentally hitting the key - it's that the cutscenes are used for loading the scene and setting up triggers, and some cutscenes being skipped instantly broke missions...of course, instead of just fixing those issues, Cryptic just decided to annoy the entire playerbase instead.​​
    Get the Forums Enhancement Extension!

    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    RIP Breonna Taylor, George Floyd, Rayshard Brooks & Calvin Munerlyn

    blacklivesmatter.png

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."

    "Curiosity is bad! It gets you in trouble, it gets you killed...and more importantly, it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • poddlipoddli Member Posts: 156 Arc User
    I have died in cutscenes before. Well, one particular cutscene. Before the devs changed it, if you weren't exact with your timing it was entirely possible to get stuck in a pool of giant worm phlegm during the arena section of Colosseum. All I could do was helplessly watch as the turrets shot at the Aehallh while my health ticked down.

    That was years ago though. What mildly annoys me is cueing up a fistfull of abilities, about to unleash and ... CUTSCENE! End of scene and everything's on CD with a bevy of new bads to shoot at.
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    One recent mission springs to mind is the cutscene that forces the player into the middle of a hall on qonos surrounded by hostile all of whom attack the player en masse, If you haven't played that mission before you're screwed.

    I've noticed that PC got the option to skip cutscenes such as the one in the middle of pahvo or the starbase going pop in the disco patrol BUT consoles, who should have had it patched by now, still have to wait for it to go through. Then again it took a week for the klink recruits batleth to get a closer on PC and console version still has you flailing wildly into the air so skippable cutscenes are going to be a total pipedream.
  • captainwellscaptainwells Member Posts: 718 Arc User
    There is no escape key on consoles, so what do we do to avoid sitting through repetitive scenes?
  • corinthalascorinthalas Member Posts: 1,440 Arc User
    There is no escape key on consoles, so what do we do to avoid sitting through repetitive scenes?

    Press and hold *ANY* button should skip cutscenes on console. It shouldn't require a specific button, pc or console. If you're pressing and holding a button/key during a cutscene, there's only *ONE* reason a player is going to be doing that.
  • phoenixc#0738 phoenixc Member Posts: 3,760 Arc User
    One recent mission springs to mind is the cutscene that forces the player into the middle of a hall on qonos surrounded by hostile all of whom attack the player en masse, If you haven't played that mission before you're screwed.

    I've noticed that PC got the option to skip cutscenes such as the one in the middle of pahvo or the starbase going pop in the disco patrol BUT consoles, who should have had it patched by now, still have to wait for it to go through. Then again it took a week for the klink recruits batleth to get a closer on PC and console version still has you flailing wildly into the air so skippable cutscenes are going to be a total pipedream.

    They may have said they fixed the recruit bat'leth on PC but it still does not have a reliably working closer so more often than not the opponent steps back and you are left doing the same useless semaphore as before. And an even worse fail is that the devs failed to put the combat moves from J'Ula's claw-pistols into Aakar's pistols which makes the melee function of that set nearly useless (and Aakar's bat'leth is just as bad as the recruit one, maybe worse).
  • corinthalascorinthalas Member Posts: 1,440 Arc User
    One recent mission springs to mind is the cutscene that forces the player into the middle of a hall on qonos surrounded by hostile all of whom attack the player en masse, If you haven't played that mission before you're screwed.

    I've noticed that PC got the option to skip cutscenes such as the one in the middle of pahvo or the starbase going pop in the disco patrol BUT consoles, who should have had it patched by now, still have to wait for it to go through. Then again it took a week for the klink recruits batleth to get a closer on PC and console version still has you flailing wildly into the air so skippable cutscenes are going to be a total pipedream.

    They may have said they fixed the recruit bat'leth on PC but it still does not have a reliably working closer so more often than not the opponent steps back and you are left doing the same useless semaphore as before. And an even worse fail is that the devs failed to put the combat moves from J'Ula's claw-pistols into Aakar's pistols which makes the melee function of that set nearly useless (and Aakar's bat'leth is just as bad as the recruit one, maybe worse).

    Worse. And they can't 'fix' bat'leths without greatly increasing their attack speeds, regardless of having a functional gap closer. That's half the problem with them -- they're slow enough that most enemies can easily back out of 'hit detection' range after the attack is going. At least when you use the gap closer, the 'hit detection' portion (which is applied to all melee attacks) isn't used, so that attack always connects. This is less of a problem nanopulse Mek'leths because of their fast swings, so most enemies will still get hit once or twice before they can get out of range.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,321 Arc User
    One recent mission springs to mind is the cutscene that forces the player into the middle of a hall on qonos surrounded by hostile all of whom attack the player en masse, If you haven't played that mission before you're screwed.

    I've noticed that PC got the option to skip cutscenes such as the one in the middle of pahvo or the starbase going pop in the disco patrol BUT consoles, who should have had it patched by now, still have to wait for it to go through. Then again it took a week for the klink recruits batleth to get a closer on PC and console version still has you flailing wildly into the air so skippable cutscenes are going to be a total pipedream.

    They may have said they fixed the recruit bat'leth on PC but it still does not have a reliably working closer so more often than not the opponent steps back and you are left doing the same useless semaphore as before. And an even worse fail is that the devs failed to put the combat moves from J'Ula's claw-pistols into Aakar's pistols which makes the melee function of that set nearly useless (and Aakar's bat'leth is just as bad as the recruit one, maybe worse).

    Worse. And they can't 'fix' bat'leths without greatly increasing their attack speeds, regardless of having a functional gap closer. That's half the problem with them -- they're slow enough that most enemies can easily back out of 'hit detection' range after the attack is going. At least when you use the gap closer, the 'hit detection' portion (which is applied to all melee attacks) isn't used, so that attack always connects. This is less of a problem nanopulse Mek'leths because of their fast swings, so most enemies will still get hit once or twice before they can get out of range.

    meanwhile, your toon swings the weapon round and round for like a minute (yes exaggerated) without even moving, all the while taking dmg.
    meh

  • meimeitoomeimeitoo Member Posts: 12,367 Arc User
    Here's what's going to bake your noodle, later on: if you're going thru the trouble of building in a key to skip the cutscenes, doesn't that already tell you ppl don't want it?
    ChCDpuh.jpg
  • corinthalascorinthalas Member Posts: 1,440 Arc User
    edited September 4
    meimeitoo wrote: »
    Here's what's going to bake your noodle, later on: if you're going thru the trouble of building in a key to skip the cutscenes, doesn't that already tell you ppl don't want it?

    We have a winner.

    I mean, I watched them all the first time through. But given the repetitive nature of games like this, well, it's more about just getting things over and done with after that.
  • kayajaykayajay Member Posts: 1,979 Arc User
    In a decade of playing STO, skipping a cut-scene has NEVER made the episode go wonky. Never not once.
  • corinthalascorinthalas Member Posts: 1,440 Arc User
    edited September 4
    kayajay wrote: »
    In a decade of playing STO, skipping a cut-scene has NEVER made the episode go wonky. Never not once.

    Only once but consistently, every time I did it -- Partisans, near the end of the ground portion. If you hit escape fast enough, the boss's infinitely respawning adds were still in limbo, and thus never spawned at all. So it was just your team, the boss, and his laser targ. Needless to say, that made things go a whole lot faster and smoother. It was an offshoot of the original bug where if you hit escape too soon, nothing spawned at all (thus halting any further progress). So they fixed the boss-spawn trigger being tied to the cinematic, but left everything else tied to it.

    Of course, instead of actually fixing problematic content tied to cinematics, they just made cinematics more annoying to skip. Which, I can assure you, did nothing to solve the underlying problem. They just sort of swept it into a corner with the hope nobody looks. Which means it'll keep coming back every time they forget the problem is still around.
Sign In or Register to comment.