I really like this ground set. The armor and shields are great and the weapons rock. I have a few questions;
1. Is the set account unlock? I can't seem to claim it on my other toons.
2. How do you claim it on other toons?
3. If you equip the set on one of your bridge officers, will they spawn rift bombs? (since they will only have 3 pieces, not 4)
4. Do the Borg adapt to the bat'leth?
#3: No. BOFFs won't use non-standard skills and abilities, which includes bonus skills from sets. The only exception is for automatic procs like the one attached to the Na'kuhl temporal operative shield (which will trigger *for you* and not them).
or more accurately BOFFs won't use active abilities (aka ones you have to activate to work) due to how their AI is coded, while passive (aka ones that are always active if you got what grants the ability) work though there can be some strange interactions there due how those abilities are coded.
The Nanopulse Mek'leths DO have a lunge - though it's more like a charge and strike - on all three attacks, just like the swords or Bat'leth of Overcompensation.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
The Nanopulse Mek'leths DO have a lunge - though it's more like a charge and strike - on all three attacks, just like the swords or Bat'leth of Overcompensation.
I know the Mek'leths have it, what I was wondering is whether the new Bat'leth does. I am getting a bit tired so I may not have phrased the question clearly.
It also has unique animations as it's used with one hand with flashy, spinning moves, more fitting of a lightsaber.
And as a result, I'm disappointed it doesn't have the "screwdriver lunge" animation. That and also the fact it doesn't ignore shields, once again killing the main appeal of the impractical, rooting melee weapon combos.
You know, I use the 4 piece Revolutionary Space Set and had gotten those dancing Elachi occasionally. However, now I also use the 4 piece Imperial Assault Set on that same Character (Discovery Klingon Recruit) and they are appearing every time I beam in somewhere. I really hope after all the complaints of trolling by the Devs before, that they didn't add the same silly stuff with the Ground Set as well.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I have had the dancing Elachi every time I used the spore gun and sometimes when I didn't fire it up to a week or two ago, now they are there every single time regardless of whether I fire the gun or not. I think the patch did something in general to cause this, not the new ground set itself (which I should be getting later today).
as nice as they are all my KDF toons and boffs are equipped (or will be) with the weapon from the omega set with the grenade launchers. not super-effective but really really fun
Comments
or more accurately BOFFs won't use active abilities (aka ones you have to activate to work) due to how their AI is coded, while passive (aka ones that are always active if you got what grants the ability) work though there can be some strange interactions there due how those abilities are coded.
Each piece is probably classified as a "unique" item, meaning you can only have one of it.
Per westmetals after claiming the set just move it to a boff then repeat until everybody who wants a set has it with your Captain being last in line.
You CAN claim it, equip it on a boff, then claim it again. You can repeat this process until every boff AND your captain have the gear equipped.
The-Grand-Nagus
Join Date: Sep 2008
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I know the Mek'leths have it, what I was wondering is whether the new Bat'leth does. I am getting a bit tired so I may not have phrased the question clearly.
The-Grand-Nagus
Join Date: Sep 2008
And as a result, I'm disappointed it doesn't have the "screwdriver lunge" animation. That and also the fact it doesn't ignore shields, once again killing the main appeal of the impractical, rooting melee weapon combos.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'