Cryptic did the right thing in naming the lowest level "normal" and making it the default level.
However, players in general seem to loathe playing on the lowest difficulty setting which is for n00bs only and I surely am no n00b, even if I am playing a game for the first time. And many games' introductory levels are tutorials only and aren't needed and are boring admittedly.
But think about "They are Billions", a recent game (if you don't include early access time) which was lambasted by many for being too difficult on the default "100%" level. Yeah, so? There's three levels below that. Start on 25%, get a feel for the game, you can switch to any other difficulty later. But no, the lowest levels are for n00b players and we have played RTS/Tower Defence/City Builders before, so we don't need it. The very fact that I am not winning at 100% doesn't mean I should play a lower difficulty setting, it means the game is too hard.
Which is absolutely ridiculous. Like complaining the TV is too loud instead of turning down the volume. It's their own fault, so no business complaining about it.
I honestly wonder whether introducing a level or two below "normal", not meant to be played (maybe ridiculous rewards) but just for the psychological effect of "I can play on the intermediate level, not on the lowest one" would have eased the issue. (Not entirely resolve, mind you, because there is still the issue of elite marks, but eased).
The thing is, Normal is already as good as "not meant to be played." That's why it's not played. There is no reason to. Advanced hasn't been an "intermediate level" since they yanked the fail conditions, it's just Normal+.
Newbie players assume they're ready for Advanced right off the bat, because for most of the content they are. Most of the content is just as auto-win on Advanced as it is on Normal. When they try one of the few queues that actually require players to do something besides random pewpew and/or wait out timers (and don't get a teammate who can do it for them), they conclude any problems must be the mission's fault because they've been doing just fine in all the others.
When you have the entire team quit, IT’S TOO DIFFICULT!!!
Several times I’ve Played Gravity Kills and Infected: Conduit, And I was the last one still playing. If I quit, I get penalized. If you are going to make it so difficult, you should make it so that if only one player remains, it is a automatic win.
Gravity kills is for me one of the best tfo s ingame...if at least 2-3 ppl know what to do...
Maybe the PC version is easier than the console version. I’ve played Gravity Kills on normal several times and have never been on a team able to complete it with in the time limit for the bonus. I play advanced because you get rewarded with a reputation item. Once I played one session of GK and was the last one still playing. After 30min everyone had quit except for me. I played it for another 3.5 hours before finally finishing. I have played a TFO on elite level and quickly realized that level is not for me. FYI I’m Rank lvl 65 and my ship weapons 3 Very Rare, 1 Ultra Rare, and 4 Epic quality. Shields, deflector, impulse engine, and warp drive are all epic. All consoles are epic quality. I think I have a pretty good setup.
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
B player that build there ship with what they can cause they are casual players and don't play for hours on end in a day getting every little thing and throwing money at the game to get this or that even thing to boost there DPS.
As a Casual player who doesn't fit that line... I feel like I'm being painted with a broad brush. While I have spent a lot of time in the game, I hardly spend any real world money as I don't have any to spend. My main is pretty well geared, has a pretty good phaser build, but I'm also not trying to get all the things. I can still hold my own just fine in most situations, but I can't solo a TFO. I shocked a PvPer one time with my durability, and I'm a PvE Jack of All Trades build kinda guy. I don't build for damage alone. While it doesn't get me the best numbers, it gives me consistant numbers. I can't survive a vape build, but for someone who PvPs more than I do to say something like that... felt good.
And if anyone wants numbers, I'm probably hitting between 15-20k in my main's cruiser. Could get more if I meta the hell out of her and change my playstyle, but I am content and it fits my playstyle. The only area I qualify for that is in costumes because I'm a costume fiend.
Still need to pick up the last three outfits from the C-Store...
Casual can mean a wide range of things. Not just people who throw money at it while spending little time in game. I'm pretty much the opposite and I still consider myself Casual. IMO Casual means you're playing for fun. Not to see how big you can get your numbers, not to just Role Play... just... playing the game in general and having fun doing it.
most the time I do hard and watch those that claim there good die 500 times a match and cry at others not having DPS when your usless if your dead longer than alive. Those are the ones I see crying most the time.
I've seen people who say they're awesome, only to watch them pop left and right... and then proceed to berate the team for sucking because of "not pulling their weight" or some other stupid thing. Hey dude! Guess what? We're still alive and you're dead. Who's at fault for that one?
Sheesh... some people act like people should automattically throw themselves into torpedos to save the "good" player. The minute someone starts badmouthing the team publically without any CONSTRUCTIVE feedback on how they could improve... is the minute they lose my respect. If you see a problem... then talk it over with them. Offer advice on how to improve. We have ALL been there before. Ranting and declaring that they're gonna AFK in protest is not going to solve anything, and just paints the one doing it as an entitled... you get the idea.
Casual can mean a wide range of things. Not just people who throw money at it while spending little time in game. I'm pretty much the opposite and I still consider myself Casual. IMO Casual means you're playing for fun. Not to see how big you can get your numbers, not to just Role Play... just... playing the game in general and having fun doing it.
That's your opinion then, but it doesn't really mean that. "Casual" refers to a low degree of commitment. Someone who plays 8 hours every day for years is not casual no matter how "just for fun" they do it. On the other hand, it's entirely possible to casually see how big numbers you can get. Or casually role play. It all depends on how serious you are about it.
And for that matter, the people who chase numbers or role play would probably say that is playing for fun to them.
Look, I’m just saying that I thing advanced should be middle of the road. Not too easy where just a couple shots defeats the target and no so difficult that that after 3 minutes of shooting at a target it barely makes a dent. Also, I’d like people to finish the TFO even when optional objectives are missed. If we tuff it out we will prevail.
This is a stigma that I wish would disappear into the deepest darkest depths of a black hole somewhere, and then blast that black hole way with an omega particle enhanced torpedo never to be heard from again. You do NOT and I repeat do NOT need to spend cash or the next 20 years straight to succeed in game. I really wish I knew where this kind of stigma comes from because you simply do not need cash nor that much time to succeed in game.
Far as I can tell, it mostly comes from the folks who have spent that much time and cash, and resent playing alongside casual mofos like me who just take what we can get. I mean, on the rare occasions I've played TFOs I handle my business well enough (at least that's what I was told when I went into something whose name I can't recall in fluidic space, back when they were still called STFs, flying the Risian cruiser Latinum Princess alongside some online friends), but to some folks, my being a filthy casual who doesn't even run a parser to make sure I maximize DPS means I'm unworthy to occupy the same galaxy as their elite golden selves.
Far as I can tell, it mostly comes from the folks who have spent that much time and cash, and resent playing alongside casual mofos like me who just take what we can get. I mean, on the rare occasions I've played TFOs I handle my business well enough (at least that's what I was told when I went into something whose name I can't recall in fluidic space, back when they were still called STFs, flying the Risian cruiser Latinum Princess alongside some online friends), but to some folks, my being a filthy casual who doesn't even run a parser to make sure I maximize DPS means I'm unworthy to occupy the same galaxy as their elite golden selves.
I'm with you on that one jonsills. Drives me up a wall when I see that kind of behavior.
Who is saying ANYTHING about being a DPS god? I parse between 30-75k in my for fun ships which is more than enough to solo advanced maps if I had to. I mean not with all the optionals mind you...but enough to get the missions done. Nor do I have particularly expensive ships, traits or what not. I don't run whatever the latest meta is. I make things on themes usually. Just don't build like a moron is all you need to basically be able to solo normal and a bit more for advanced queues.
You basically said it when you said that unless you can SOLO a TFO, without even specifying any particular one, don't even bother queuing up. And before you try and make a counterpoint... can I suggest maybe wording things a bit less aggressive and offering more constructive feedback than "don't build like a moron"? Its kinda insulting to people who are still learning, and puts off people like me who have been around a while and don't read between your lines for intent behind the words due to the rather aggressive tone. You may mean it in a friendly way... but as you can see words on a screen don't translate as well on intent behind said words.
So... which TFO should you be able to solo? Infected or... say... Counterpoint or even Korfez? You didn't specify. So nobody knows what measuring stick you're using.
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
I don't parse either and don't bother with the meta. I do like to see how I'm doing every once in a while when someone does parse, but I don't let my game revolve around that.
> @ussvaliant#6064 said: > Anything Tzenkethi as a PUG is asking for trouble as it requires a little teamwork and co-ordination. Generally if Gravity Kills turns up i'm straight out. If Tzenkethi Front pops i'll access the strength of the team before deciding if a leavers penalty is more a efficient use of my time > > Herald Sphere and Storming the Spire are immediate quits for me. > > Herald Sphere due it being bugged. No command ships so the reward is for playing not worth the time > > Storming the Spire takes far to long and I can get far more dil and marks running the Dyson BZ dailies in a quarter of the time.
Please forgive me for pointing this out, but you are exactly the problem. "I'll assess the team"...then don't play the bloody random queues. You TRIBBLE over the other players without a thought because it's not an efficient use of your time? It's a damned game, you won't get paid in cash you'll get some imaginary baubles, if you get slightly less for just playing the game and not TRIBBLE other players over then you should grow up and play the game or get over yourself and play by yourself or pick a queue to play.
I'm sorry for the rant but that kind of selfish behaviour is just ridiculous in a game.
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Unfortunately there are players with that kind of attitude. And they typically take it out on everyone else who doesn't "measure up". Its one thing I tend to take a stand against here on the forums, and I'm not one for causes on the forums. Don't really see a point to launch a crusade in most cases. But that kind of behavior is a trigger for me.
Maybe I’m just getting paired with who don’t have great equipment and or stats. So to make myself better, what weapons, consoles, etc. should I have equipped?
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
The only time Infected fails is if someone goes out of their way to sabotage it, or you have a low DPS group. It happens. I've been caught up by both kinds of events myself.
The very fact that I am not winning at 100% doesn't mean I should play a lower difficulty setting, it means the game is too hard.
Wow.. just.. wow.
So you're the measuring stick then? Queue difficulty should be based on your personal skill level and the criteria for making sure it's an appropriate difficulty is that you succeed 100% of the time?
This board has some crazy and irrational stuff posted sometimes, but that's right up there at the top. This comment is hall of fame worthy. Again.. just .. wow. Your personal failings or successes are not the measuring stick for queue difficulty. Get over yourself.
I have refrained from this thread for the most part because I knew this would happen. This comment was just too insane to not highlight.
Still, this thread runs the typical course..
OP posts that he's upset about queues being too hard. Obviously, the problem isn't queue difficulty it's the fact that his entire team abandoned him and left him to do the queue by himself (or with one other.)
As usual, all the facts are ignored and now it's somehow once again the fault of DPS players. Could have seen this coming a mile away. Some of you guys need to get over your worries about how other people choose to play the game and focus on the actual issue which in this case is people using RTFO's to queue up and then leaving if they don't like the map.
Just because you personally are so insecure that you feel the need to constantly blame higher performing players for you own shortcomings, maybe you should keep that between you and your therapist and let the forum address the actual issues. OP, the queues are not too hard, especially on advanced.. you got screwed by your team. I'm sorry that happened to you, it sucks.. but it's a shortcoming of the system. You pick yourself up.. you soldier on.
If you constantly have this issue in queues, then I recommend you try and find a fleet to play with or join a channel where people organize premade groups that you know won't leave you high and dry. I won't recommend a specific channel for fear of once again triggering the insecure.. but they're pretty easy to find.
Sorry you had this experience, but that is how 'random' works. It's not just the map that's random it's the entire overall experience. You accept this as a possibility when you click 'queue for random.'
I think he means the difficulty setting for the game that he's referring to has a slider that starts at 100% and goes all the way down to 0% or whatever. Instead of calling their difficulty settings something like easy, normal and hard, it's a slider that goes from 0% up to 200% or something like that.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
If I may throw in my new shiny two-cents ( 'cause I'm still new) - Advanced Level
I entered a TFO/ Queue which was a Tholian encounter. I was ill prepared because, up to that point, I had not encountered any Tholian activity. Once it started captains rushed off and engaged the enemy, all the while I'm hearing about escaping vessels. So, I attempt to track down the vessels but nothing appears on sensors. I check the radio chatter and its quiet. I ended flying around doing next to nothing because I had no idea what to expect or any mission parameters readily available. The Queues are designed for entrenched captains and offer little in the way of advisement for the 'new recruit,' even after reading the mission statement before the offensive. In so saying, declaring a captain as casual, or any other term that denotes ability, is far from accurate.
On the opposite end of the spectrum, I entered a deep space encounter that contained the Borg; enemy force composition - unknown. I, myself, fended off three (3) waves, until the 'Cube arrived. I engaged the enemy and was in a tactically superior position when I was tractor-beamed and received a pounding that needed a UN resolution to stop. Shields gone and hull failing - then the cavalry warps in. They engage the Cube and restore my hull while extending shields. It was like a Michael Bay movie! This is what a quality team is ..
Conclusion: Queue are one-hundred percent (100%) Player/ Teammate dependant.
"Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
Not trying to break rules or anything but your claim would have merrit if gambling for ships was removed or purchase a ship for a unique item for either gambling or zen store was also removed too a point the game is built around it not as bad as other games i could list but still there to a point. Again not trying to break rules or anything. Other than that you do have some merit. most the time I do hard and watch those that claim there good die 500 times a match and cry at others not having DPS when your usless if your dead longer than alive. Those are the ones I see crying most the time.
We're not going to discuss the merits of lockboxes or the cstore as that's been done to death and neither of us would convince the other. What I will remind you of is that no one is being forced to buy the lockboxes or the cstore ships. If folks do so they're doing it of of their own free will and no one held a phaser to their head and forced them to do it. As it sits right now I own the entirety of the cstore in terms of ships and also appearance. I also own virtually every event ship minus 2-3 select few ships. I also own virtually every lockbox, lobi, and promo ship out there in some form or fashion. The other ships I don't have I can easily get yet I have chosen not to. Some of those ships I have paid cash for, some I have ground out via dilithium conversion. Everything I have now a free to play person can have, it will just take them longer to do it.
Folks can refine 8000 dilithium per toon per day and flip that to zen. they can use that zen to purchase whatever they wish from the cstore, or flip that zen into keys which will net them ec. To insinuate it can't be done is simply an excuse. Given this will take longer than simply dropping cash, but STO is one of the only games out there that allows folks who are free to play this much access without having to pay cash. There are some minor restrictions, but those are super easy to get lifted, such as the EC cap. Not to mention they flat out give you a t5 ship now which can upgrade to a t5u. I would be glad to post you a build on a free ship they give you that doesn't require a cash investment and only uses free rep items and story rewards if you don't believe it can be done.
Far as I can tell, it mostly comes from the folks who have spent that much time and cash, and resent playing alongside casual mofos like me who just take what we can get. I mean, on the rare occasions I've played TFOs I handle my business well enough (at least that's what I was told when I went into something whose name I can't recall in fluidic space, back when they were still called STFs, flying the Risian cruiser Latinum Princess alongside some online friends), but to some folks, my being a filthy casual who doesn't even run a parser to make sure I maximize DPS means I'm unworthy to occupy the same galaxy as their elite golden selves.
You're going to have people like that no matter what. Folks like that expecting everyone to do a bagillion dps are wholly unreasonable. On the opposite side of the coin, I don't care if folks do less damage than me. In fact I expect it quite often. If someone queues for a run that requires a 30k dps minimum from all members to succeed, I do expect them to be able to pull that 30k at the bare minimum. If they can't then they're not ready and have no business being in there imo.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Far as I can tell, it mostly comes from the folks who have spent that much time and cash, and resent playing alongside casual mofos like me who just take what we can get. I mean, on the rare occasions I've played TFOs I handle my business well enough (at least that's what I was told when I went into something whose name I can't recall in fluidic space, back when they were still called STFs, flying the Risian cruiser Latinum Princess alongside some online friends), but to some folks, my being a filthy casual who doesn't even run a parser to make sure I maximize DPS means I'm unworthy to occupy the same galaxy as their elite golden selves.
You're going to have people like that no matter what. Folks like that expecting everyone to do a bagillion dps are wholly unreasonable. On the opposite side of the coin, I don't care if folks do less damage than me. In fact I expect it quite often. If someone queues for a run that requires a 30k dps minimum from all members to succeed, I do expect them to be able to pull that 30k at the bare minimum. If they can't then they're not ready and have no business being in there imo.
The thing I've noticed in other games (I don't parse in STO so I wouldn't know other people's DPS) is that people who are the vocal and rude about your performance, aren't that great themselves at best they're at low end of "elite DPS" but more often then not they're actually worse then average.
More often then not I've been yelled that my DPS is "the worst thing they've ever seen" (though typically not so politely) by people whose own DPS was actually worse and my DPS is lately been at 20k-30k due to me being rather rusty. The actual top DPS I've played with in STO have been one nicest people I've played with.
> @salazarraze said:
> I think he means the difficulty setting for the game that he's referring to has a slider that starts at 100% and goes all the way down to 0% or whatever. Instead of calling their difficulty settings something like easy, normal and hard, it's a slider that goes from 0% up to 200% or something like that.
Precisely not what he said in any way. He stated flat out "if I can't winn 100 percent of the time it's too hard", which aside from being asinine defies the reality of video games all the way back to flipping Pong.
Fully agreed if that's what he meant but read the entire quote and decide for yourself.
But think about "They are Billions", a recent game (if you don't include early access time) which was lambasted by many for being too difficult on the default "100%" level. Yeah, so? There's three levels below that. Start on 25%, get a feel for the game, you can switch to any other difficulty later. But no, the lowest levels are for n00b players and we have played RTS/Tower Defence/City Builders before, so we don't need it. The very fact that I am not winning at 100% doesn't mean I should play a lower difficulty setting, it means the game is too hard.
As I understand it, this key part here shows that the later reference to "100%" means that he's referring to a difficulty level of 100% not a success rate of 100%.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
You're going to have people like that no matter what. Folks like that expecting everyone to do a bagillion dps are wholly unreasonable. On the opposite side of the coin, I don't care if folks do less damage than me. In fact I expect it quite often. If someone queues for a run that requires a 30k dps minimum from all members to succeed, I do expect them to be able to pull that 30k at the bare minimum. If they can't then they're not ready and have no business being in there imo.
Absolutely true.
Just make sure you have the gear and skill to contribute to your team.. that's all anyone can ask. It's not fair to demand super high DPS from everyone, it's also not fair to have people dragging down the team and expecting to be carried. As with most things in life, the far extremes are unrealistic and the best answer lies somewhere in the middle.
The thing I've noticed in other games (I don't parse in STO so I wouldn't know other people's DPS) is that people who are the vocal and rude about your performance, aren't that great themselves at best they're at low end of "elite DPS" but more often then not they're actually worse then average.
More often then not I've been yelled that my DPS is "the worst thing they've ever seen" (though typically not so politely) by people whose own DPS was actually worse and my DPS is lately been at 20k-30k due to me being rather rusty. The actual top DPS I've played with in STO have been one nicest people I've played with.
You can ignore those people, I have flown with you.. your DPS is fine. You contribute and help the team, not much more you can ask for.
Comments
The thing is, Normal is already as good as "not meant to be played." That's why it's not played. There is no reason to. Advanced hasn't been an "intermediate level" since they yanked the fail conditions, it's just Normal+.
Newbie players assume they're ready for Advanced right off the bat, because for most of the content they are. Most of the content is just as auto-win on Advanced as it is on Normal. When they try one of the few queues that actually require players to do something besides random pewpew and/or wait out timers (and don't get a teammate who can do it for them), they conclude any problems must be the mission's fault because they've been doing just fine in all the others.
Gravity kills is for me one of the best tfo s ingame...if at least 2-3 ppl know what to do...
Not everyone is a DPS god that can solo everything you know. You basically just told everyone who isn't a DPS god to take a hike with that line.
As a Casual player who doesn't fit that line... I feel like I'm being painted with a broad brush. While I have spent a lot of time in the game, I hardly spend any real world money as I don't have any to spend. My main is pretty well geared, has a pretty good phaser build, but I'm also not trying to get all the things. I can still hold my own just fine in most situations, but I can't solo a TFO. I shocked a PvPer one time with my durability, and I'm a PvE Jack of All Trades build kinda guy. I don't build for damage alone. While it doesn't get me the best numbers, it gives me consistant numbers. I can't survive a vape build, but for someone who PvPs more than I do to say something like that... felt good.
And if anyone wants numbers, I'm probably hitting between 15-20k in my main's cruiser. Could get more if I meta the hell out of her and change my playstyle, but I am content and it fits my playstyle. The only area I qualify for that is in costumes because I'm a costume fiend.
Still need to pick up the last three outfits from the C-Store...
Casual can mean a wide range of things. Not just people who throw money at it while spending little time in game. I'm pretty much the opposite and I still consider myself Casual. IMO Casual means you're playing for fun. Not to see how big you can get your numbers, not to just Role Play... just... playing the game in general and having fun doing it.
I've seen people who say they're awesome, only to watch them pop left and right... and then proceed to berate the team for sucking because of "not pulling their weight" or some other stupid thing. Hey dude! Guess what? We're still alive and you're dead. Who's at fault for that one?
Sheesh... some people act like people should automattically throw themselves into torpedos to save the "good" player. The minute someone starts badmouthing the team publically without any CONSTRUCTIVE feedback on how they could improve... is the minute they lose my respect. If you see a problem... then talk it over with them. Offer advice on how to improve. We have ALL been there before. Ranting and declaring that they're gonna AFK in protest is not going to solve anything, and just paints the one doing it as an entitled... you get the idea.
Ok... getting off the soapbox now.
And for that matter, the people who chase numbers or role play would probably say that is playing for fun to them.
I'm with you on that one jonsills. Drives me up a wall when I see that kind of behavior.
You basically said it when you said that unless you can SOLO a TFO, without even specifying any particular one, don't even bother queuing up. And before you try and make a counterpoint... can I suggest maybe wording things a bit less aggressive and offering more constructive feedback than "don't build like a moron"? Its kinda insulting to people who are still learning, and puts off people like me who have been around a while and don't read between your lines for intent behind the words due to the rather aggressive tone. You may mean it in a friendly way... but as you can see words on a screen don't translate as well on intent behind said words.
So... which TFO should you be able to solo? Infected or... say... Counterpoint or even Korfez? You didn't specify. So nobody knows what measuring stick you're using.
Anyways... we should get back on track.
> Anything Tzenkethi as a PUG is asking for trouble as it requires a little teamwork and co-ordination. Generally if Gravity Kills turns up i'm straight out. If Tzenkethi Front pops i'll access the strength of the team before deciding if a leavers penalty is more a efficient use of my time
>
> Herald Sphere and Storming the Spire are immediate quits for me.
>
> Herald Sphere due it being bugged. No command ships so the reward is for playing not worth the time
>
> Storming the Spire takes far to long and I can get far more dil and marks running the Dyson BZ dailies in a quarter of the time.
Please forgive me for pointing this out, but you are exactly the problem.
"I'll assess the team"...then don't play the bloody random queues. You TRIBBLE over the other players without a thought because it's not an efficient use of your time? It's a damned game, you won't get paid in cash you'll get some imaginary baubles, if you get slightly less for just playing the game and not TRIBBLE other players over then you should grow up and play the game or get over yourself and play by yourself or pick a queue to play.
I'm sorry for the rant but that kind of selfish behaviour is just ridiculous in a game.
Wow.. just.. wow.
So you're the measuring stick then? Queue difficulty should be based on your personal skill level and the criteria for making sure it's an appropriate difficulty is that you succeed 100% of the time?
This board has some crazy and irrational stuff posted sometimes, but that's right up there at the top. This comment is hall of fame worthy. Again.. just .. wow. Your personal failings or successes are not the measuring stick for queue difficulty. Get over yourself.
I have refrained from this thread for the most part because I knew this would happen. This comment was just too insane to not highlight.
Still, this thread runs the typical course..
OP posts that he's upset about queues being too hard. Obviously, the problem isn't queue difficulty it's the fact that his entire team abandoned him and left him to do the queue by himself (or with one other.)
As usual, all the facts are ignored and now it's somehow once again the fault of DPS players. Could have seen this coming a mile away. Some of you guys need to get over your worries about how other people choose to play the game and focus on the actual issue which in this case is people using RTFO's to queue up and then leaving if they don't like the map.
Just because you personally are so insecure that you feel the need to constantly blame higher performing players for you own shortcomings, maybe you should keep that between you and your therapist and let the forum address the actual issues. OP, the queues are not too hard, especially on advanced.. you got screwed by your team. I'm sorry that happened to you, it sucks.. but it's a shortcoming of the system. You pick yourself up.. you soldier on.
If you constantly have this issue in queues, then I recommend you try and find a fleet to play with or join a channel where people organize premade groups that you know won't leave you high and dry. I won't recommend a specific channel for fear of once again triggering the insecure.. but they're pretty easy to find.
Sorry you had this experience, but that is how 'random' works. It's not just the map that's random it's the entire overall experience. You accept this as a possibility when you click 'queue for random.'
I entered a TFO/ Queue which was a Tholian encounter. I was ill prepared because, up to that point, I had not encountered any Tholian activity. Once it started captains rushed off and engaged the enemy, all the while I'm hearing about escaping vessels. So, I attempt to track down the vessels but nothing appears on sensors. I check the radio chatter and its quiet. I ended flying around doing next to nothing because I had no idea what to expect or any mission parameters readily available. The Queues are designed for entrenched captains and offer little in the way of advisement for the 'new recruit,' even after reading the mission statement before the offensive. In so saying, declaring a captain as casual, or any other term that denotes ability, is far from accurate.
On the opposite end of the spectrum, I entered a deep space encounter that contained the Borg; enemy force composition - unknown. I, myself, fended off three (3) waves, until the 'Cube arrived. I engaged the enemy and was in a tactically superior position when I was tractor-beamed and received a pounding that needed a UN resolution to stop. Shields gone and hull failing - then the cavalry warps in. They engage the Cube and restore my hull while extending shields. It was like a Michael Bay movie! This is what a quality team is ..
Conclusion: Queue are one-hundred percent (100%) Player/ Teammate dependant.
We're not going to discuss the merits of lockboxes or the cstore as that's been done to death and neither of us would convince the other. What I will remind you of is that no one is being forced to buy the lockboxes or the cstore ships. If folks do so they're doing it of of their own free will and no one held a phaser to their head and forced them to do it. As it sits right now I own the entirety of the cstore in terms of ships and also appearance. I also own virtually every event ship minus 2-3 select few ships. I also own virtually every lockbox, lobi, and promo ship out there in some form or fashion. The other ships I don't have I can easily get yet I have chosen not to. Some of those ships I have paid cash for, some I have ground out via dilithium conversion. Everything I have now a free to play person can have, it will just take them longer to do it.
Folks can refine 8000 dilithium per toon per day and flip that to zen. they can use that zen to purchase whatever they wish from the cstore, or flip that zen into keys which will net them ec. To insinuate it can't be done is simply an excuse. Given this will take longer than simply dropping cash, but STO is one of the only games out there that allows folks who are free to play this much access without having to pay cash. There are some minor restrictions, but those are super easy to get lifted, such as the EC cap. Not to mention they flat out give you a t5 ship now which can upgrade to a t5u. I would be glad to post you a build on a free ship they give you that doesn't require a cash investment and only uses free rep items and story rewards if you don't believe it can be done.
You're going to have people like that no matter what. Folks like that expecting everyone to do a bagillion dps are wholly unreasonable. On the opposite side of the coin, I don't care if folks do less damage than me. In fact I expect it quite often. If someone queues for a run that requires a 30k dps minimum from all members to succeed, I do expect them to be able to pull that 30k at the bare minimum. If they can't then they're not ready and have no business being in there imo.
Star Trek Online volunteer Community Moderator
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
The thing I've noticed in other games (I don't parse in STO so I wouldn't know other people's DPS) is that people who are the vocal and rude about your performance, aren't that great themselves at best they're at low end of "elite DPS" but more often then not they're actually worse then average.
More often then not I've been yelled that my DPS is "the worst thing they've ever seen" (though typically not so politely) by people whose own DPS was actually worse and my DPS is lately been at 20k-30k due to me being rather rusty. The actual top DPS I've played with in STO have been one nicest people I've played with.
As I understand it, this key part here shows that the later reference to "100%" means that he's referring to a difficulty level of 100% not a success rate of 100%.
Absolutely true.
Just make sure you have the gear and skill to contribute to your team.. that's all anyone can ask. It's not fair to demand super high DPS from everyone, it's also not fair to have people dragging down the team and expecting to be carried. As with most things in life, the far extremes are unrealistic and the best answer lies somewhere in the middle.
You can ignore those people, I have flown with you.. your DPS is fine. You contribute and help the team, not much more you can ask for.