Seems straightforward enough. But it doesn't seem to matter what time or day I log in at, there's not very many people doing STFs. Is it because they aren't doable as a PUG? I'm in Bronze and Silver DPS leagues, and even they are barely bothering to look for people anymore. Oh, there's the occasional one like Crystalline Catastrophe Advanced which is quick, and Borg Disconnected which has a variety of rewards options, but there's not many others of the MANY available that have people queueing for them, unless it's for an event like Breach.
Now I play for fun, not too serious about it. I like a challenge, but other times I just want to mindlessly blow up a bunch of Borg or Iconians or whatever. Yet queueing can take over twenty minutes if not longer, and forget the elite queues. A thought my brother and I had was rather than make an additional tier for players to grind in with all the reputation systems, fixing what may be discouraging players from queueing for STFs would help.
Seems straightforward enough. But it doesn't seem to matter what time or day I log in at, there's not very many people doing STFs. Is it because they aren't doable as a PUG? I'm in Bronze and Silver DPS leagues, and even they are barely bothering to look for people anymore. Oh, there's the occasional one like Crystalline Catastrophe Advanced which is quick, and Borg Disconnected which has a variety of rewards options, but there's not many others of the MANY available that have people queueing for them, unless it's for an event like Breach.
Now I play for fun, not too serious about it. I like a challenge, but other times I just want to mindlessly blow up a bunch of Borg or Iconians or whatever. Yet queueing can take over twenty minutes if not longer, and forget the elite queues. A thought my brother and I had was rather than make an additional tier for players to grind in with all the reputation systems, fixing what may be discouraging players from queueing for STFs would help.
Thoughts?
Your problem is exactly why the RTFO system was created. Just push the random button and read the mission objectives before running off to pew-pew.
I wasn't carried. Our Megawell builds don't care about shields. We're talking 3 ships with around 400 Graviton Generator skill. That's around a 20km Gravity Well with some good shield pen damage. The ONLY ship I'm willing to use in Korfez is my Fleet Tin Can w/ a Golf Ball. Especially if the Benthan Wave comes up because its easier to corral the Vaadwaur and cause chain reaction Core Breaches. And we had no problems with the Boss Ship in the past.
Now... I don't know what they did but that ship is practically immune to everything. And we've done nothing to our builds.
If you managed to complete an elite queue with a ship capable of 15k max DPS in ISA, you were carried alright. Or again, are talking about the old Korfez (change took place around a year ago) that was elite only by name, difficulty was actually advanced. And GravGen (CtrlX, actually) has absolutely no effect on your GWs damage. CtrlX affects range only. And the ship seems to be "practically immune to everything" cause you can't do any meaningful damage.
I mean, you're the perfect example of a forumite. High post count, spouting constant random nonsense (spiced with digs directed at DPSers), believing that you're an awesome player, being completely oblivious to the fact that you actually aren't and having no clue how the game actually works.
This is why I don't play queues. "Why won't some of you totally crappy players come queue with us??"
I did not understand what you wanted to say here so for some reason I checked the other one of the two posts you made so far.
You seem to dislike players who are too good and at the same time are afraid that they may dislike you for being too bad. Well yea, if that is your view of things it may be better for you not to queue up or play anything team related (or anything else in life as they are always others beeing better).
In my favorite game, STO, I always admired players that were better than me, took their help and advice with open arms and made it my own. Everything worked out for me that way and 6 years later I'm the one helping others, who want to be helped, as best as I can. It is my way of saying thank you.
So does the person you quote by the way.
It's the insults, specifically. Beginning with "I mean, you're the perfect example ..." Advice doesn't demean.
And that statement was mild compared to the abuse I've seen towards newbies who accidentally borked something.
(The quote function overran. I also did not mean to be insulting, myself, and apologize.)
My problem isn't with players who are 'too good' but rather how it affects lower skilled players. AFK penalties have killed my playing buddies interest in queues completely. They both lost interest before they had a chance to learn.
My low post count is because I generally find my answer or opinion already expressed. I do not rage post.
I have been reading the forum and reddits and benefitting from excellent advice there since testing LoR on my first account.
Even helpful people can be human.
I second @Tunebreaker on all counts. And how about those elite space queues? Can we do anything about those? Be nice to use more than the one ship I have kitted out specifically for DPS.
Guys, can we please NOT insult the devs? They ARE looking at ways to improve the TFOs. This thread was pointed out for suggestions, and has been/is being looked at. So, please, try not to be so negative towards them.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
You don't sign up to an MMO to play with yourself-you either want to play with your friends, or you want to make friends to play with-even if you're primarily a 'playa killah' this is so, and you don't sign up for an MMO to follow a railroad-straight path, even if you're mainly a socializer, you want to have things IN THE GAME to talk about (that aren't domestic politics, religion, or celebrity news.) There aer a million blogs and chat rooms out there to rail about "President X" or "Religion Y".
Sorry but No...
I primarily play the game because it is Star Trek and the only proper Star Trek Game (outside of some Mods) that is actively in development and not just a CCG.
Multiplayer is a Bonus... not the reason I am here and I am sure I'm not the only one in that regard.
Guys, can we please NOT insult the devs? They ARE looking at ways to improve the TFOs. This thread was pointed out for suggestions, and has been/is being looked at. So, please, try not to be so negative towards them.
Understood and apologies if anything i said comes across as insulting them. The fact is, those of us posting here a lot and really getting into the debate in this thread are very passionate about the game we enjoy.
That means that we really do wish that things could be improved and we're putting a fair bit of time and effort into trying to offer solutions based on our experiences in game. We play the game after all, so we're best placed to say what does and doesn't make us enjoy it!
Plus apathy towards the game and a lack of passionate reponses could be seen as a very bad sign. Be greatful players here seem so willing to fight for the game they love. And if things get a bit wild and aimed at you (as a Dev) maybe take it as meaning people genuinely care for your product. Outright insults are not required, but i don't think calling the team out based upon actual player experiences is a bad thing.
Plus apathy towards the game and a lack of passionate reponses could be seen as a very bad sign. Be greatful players here seem so willing to fight for the game they love. And if things get a bit wild and aimed at you (as a Dev) maybe take it as meaning people genuinely care for your product. Outright insults are not required, but i don't think calling the team out based upon actual player experiences is a bad thing.
Have you been watching the dev interviews in the livestreams? It seems obvious to me that most of them work at Cryptic because it's their dream job.
Plus apathy towards the game and a lack of passionate reponses could be seen as a very bad sign. Be greatful players here seem so willing to fight for the game they love. And if things get a bit wild and aimed at you (as a Dev) maybe take it as meaning people genuinely care for your product. Outright insults are not required, but i don't think calling the team out based upon actual player experiences is a bad thing.
Have you been watching the dev interviews in the livestreams? It seems obvious to me that most of them work at Cryptic because it's their dream job.
I meant apathy from the players. My bad for not making it clearer!
If the players just sat back and never bothered to get off their arses to discuss anything or post opinions etc thn i'd be worried about how engaged and loyal they really are to the brand.
Passionate discussion and active forum threads (even negative ones!) are a sign of at least the players are a lively bunch and full of energy for your game. That alone is worth a lot in my view. You might not like what they have to say but be grateful there are people so committed to your game!
Personally, I am grateful that there's a group of players, such as yourselves, that know the game, understand it, and are willing to discuss it and offer suggestions for improvement.
And yes, this thread has been/is being looked at. I won't say by who, but solutions for the issues with queues are being sought.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Personally, I am grateful that there's a group of players, such as yourselves, that know the game, understand it, and are willing to discuss it and offer suggestions for improvement.
And yes, this thread has been/is being looked at. I won't say by who, but solutions for the issues with queues are being sought.
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
If whatever person who's looking at this has a problem with the lack of interest in non RA's, try making them more desirable. Give players a reason to play them that isn't "Well now you have no choice, hah!" That's not how you get people to like things. All that does is build resentment and make people very upset, as we can all clearly see here.
This is always a problem with the devs here, too! How many times has a problem been fixed by making other things more desirable/effective? I can bring up a hundred examples of times where abilities or equipment have been nerfed to the point where they become the weakest thing you can possibly use. Same for the number of times queues and missions and rewards have been changed.
Remember fleet provisions? People were upset because of that change, because it took away a fun and effective way of making credits.
How about that one time when the Arena of Sompek became a 2 week long per character grind? Nobody liked that change at all.
Or how about that one time too many people were playing Federation characters, so they had to make Romulans have access to everything the Federation did with no downsides?
Every single time something big changes, it just makes one thing so useless and undesirable, that nobody has any choice but to never touch it again. That's not good for anyone.
You don't sign up to an MMO to play with yourself-you either want to play with your friends, or you want to make friends to play with-even if you're primarily a 'playa killah' this is so, and you don't sign up for an MMO to follow a railroad-straight path, even if you're mainly a socializer, you want to have things IN THE GAME to talk about (that aren't domestic politics, religion, or celebrity news.) There aer a million blogs and chat rooms out there to rail about "President X" or "Religion Y".
Sorry but No...
I primarily play the game because it is Star Trek and the only proper Star Trek Game (outside of some Mods) that is actively in development and not just a CCG.
Multiplayer is a Bonus... not the reason I am here and I am sure I'm not the only one in that regard.
Yeah, I sign up for MMOs to play by myself all the time. I'm mostly an Explorer (either exploring a world, exploring different storylines, exploring different characters/classes/builds, etc). I've happily play an MMO 'solo' to see it's game mechanics, see it's vistas, and play 'Barbie' with my characters. Either because it was a dry period for single-player RPGs, or because the game's setting was interesting, or something in it's advertising/visuals/gameplay/whatever caught my interest.
Played WoW for a few years, played City of Heroes for awhile, tried SWToR for a few months, STO for years, ESO for a year or two, TERA, Secret World, Neverwinter, D&D Online, and any number of other f2p's for short periods. 99% solo.
(in most of these cases, I'd play dedicatedly for a few months, then take a break until pulled back in by an event or an expansion; STO keeps bringing me back with summer/winter/anniversary, and new episodes; only other MMOs I've played this year are ESO and Secret World Legends, on and off. All the summer events happening around the same time was a bit hectic )
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
"Interesting" way of looking at it since 26% of the poll was "other"....
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
Except it doesn't. "I can get rewards easier elsewhere (RA's, Admiralty, DOFFS)," "Rewards are not worth the time/effort/investment required to get them" and "Rewards are too small full stop" are all the exact same answer just worded differently.
The quantity of a reward only becomes an issue if there are multiple ways of getting the same reward. If there is only one way to get something, that way is necessarily the best.
Part of the issue is of course that stuff like marks and gear tokens are in and of themselves not seen as worth getting, because none of the rep stuff is actually needed for anything. But since they turn into dilithium which is always useful, for Zen if nothing else, it still comes back to getting it easier elsewhere.
Put together, rewards account for 30% of the answers at the moment. Compare only 14% total for the answers blaming mission content ("bugs," "mission design" or "timegates"). 15% for seeing empty queues and 10% go to people who just don't want to play any queues/any social content at all.
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
Except it doesn't. "I can get rewards easier elsewhere (RA's, Admiralty, DOFFS)," "Rewards are not worth the time/effort/investment required to get them" and "Rewards are too small full stop" are all the exact same answer just worded differently.
The quantity of a reward only becomes an issue if there are multiple ways of getting the same reward. If there is only one way to get something, that way is necessarily the best.
Part of the issue is of course that stuff like marks and gear tokens are in and of themselves not seen as worth getting, because none of the rep stuff is actually needed for anything. But since they turn into dilithium which is always useful, for Zen if nothing else, it still comes back to getting it easier elsewhere.
Put together, rewards account for 30% of the answers at the moment. Compare only 14% total for the answers blaming mission content ("bugs," "mission design" or "timegates"). 15% for seeing empty queues and 10% go to people who just don't want to play any queues/any social content at all.
Yeah well in fairness when i made the poll i didn't want to just have one answer for "Rewards" as from my experience in discussing the topic in this very thread there are clearly many trains of thought about rewards and the problems with them.
Some people seemed to be unhappy with ANY volume of rewards bar the ridiculous, others simply get them from non-combat content which they prefer or find easier. An others fin that generally the effort to get rewards from queues is not worth it, not necessarily that the size of the rewards are too small.
So yes they are similar in a way, but there are distinct difference in the exact details, hence the choices.
Now the 30% or so that picked "Other" is a bit misleading because many of those people actually mentioned multiple problems, so they don't really have a primary issue with the queues. So it's difficult to see exactly how they would have altered the vote because they never picked a first choice, despite the initial question asking that. Perhaps "Other" should have been left off, but round here that generally results in cries of "i can't express my views properly so your pol sucks"
It's not a perfect scientific method but i'd say it has provided some interesting data to mull over. It would be nice if everyone commenting voted too, as it needs as big a data sample as possible really.
But i'd say that Rewards do seem to be a dominant complaint.
I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
Except it doesn't. "I can get rewards easier elsewhere (RA's, Admiralty, DOFFS)," "Rewards are not worth the time/effort/investment required to get them" and "Rewards are too small full stop" are all the exact same answer just worded differently.
The quantity of a reward only becomes an issue if there are multiple ways of getting the same reward. If there is only one way to get something, that way is necessarily the best.
Part of the issue is of course that stuff like marks and gear tokens are in and of themselves not seen as worth getting, because none of the rep stuff is actually needed for anything. But since they turn into dilithium which is always useful, for Zen if nothing else, it still comes back to getting it easier elsewhere.
Put together, rewards account for 30% of the answers at the moment. Compare only 14% total for the answers blaming mission content ("bugs," "mission design" or "timegates"). 15% for seeing empty queues and 10% go to people who just don't want to play any queues/any social content at all.
Yeah well in fairness when i made the poll i didn't want to just have one answer for "Rewards" as from my experience in discussing the topic in this very thread there are clearly many trains of thought about rewards and the problems with them.
Some people seemed to be unhappy with ANY volume of rewards bar the ridiculous, others simply get them from non-combat content which they prefer or find easier. An others fin that generally the effort to get rewards from queues is not worth it, not necessarily that the size of the rewards are too small.
So yes they are similar in a way, but there are distinct difference in the exact details, hence the choices.
No, there really isn't. Saying that the reward for content X is not big enough, means something else gives relatively more. Most people just prefer to phrase it as the content they avoid having too low reward rather than the content they favor having too high one, because they don't want to suggest their cash cow be nerfed. Ultimately, it's the same thing.
Now the 30% or so that picked "Other" is a bit misleading because many of those people actually mentioned multiple problems, so they don't really have a primary issue with the queues. So it's difficult to see exactly how they would have altered the vote because they never picked a first choice, despite the initial question asking that. Perhaps "Other" should have been left off, but round here that generally results in cries of "i can't express my views properly so your pol sucks"
Yes, and that's a stupid complaint. People who don't want to vote any of the options can just not vote any of the options, rather than demanding an option to specifically vote for nothing. But it's not misleading, just useless. It doesn't change the proportions of the real votes.
It's unfortunate Vanilla's polls don't support selecting multiple answers.
It's not a perfect scientific method but i'd say it has provided some interesting data to mull over. It would be nice if everyone commenting voted too, as it needs as big a data sample as possible really.
But i'd say that Rewards do seem to be a dominant complaint.
It is interesting, yes. The bandwagon effect (seeing empty queues) in particular is unexpectedly high. I didn't believe it before, but Cryptic may actually be onto something removing those indicators.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,676Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
It is interesting, yes. The bandwagon effect (seeing empty queues) in particular is unexpectedly high. I didn't believe it before, but Cryptic may actually be onto something removing those indicators.
If their new system created for random works and alleviate the waiting...it would no longer matter if anyone can see who is in the queue.
But that does not fix the reward thingie.
And what to do about teaching people how all the mission works...which is keeping people out, too.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Perhaps what they could do is add a cutscene intro to each queues that only plays on the normal versions. Those are likely to be where newbies play first so they’d have to sit through it. Leave it off advanced and elite as generally players at that level don’t need an intro. Now if they combined that with some sort of unlock feature so you must do at least 5 runs at normal to open further ranks of a queue then players would be pushed into learning i’d hope.
Perhaps the wrong question is being asked?
Maybe it should be 'Why did you play the queues in the first place?'
For me it was because it was new/fresh content with a little nice reward.
Now I don't do queues because after a few years it becomes boring doing the same old thing for nothing I want.
Comments
Now I play for fun, not too serious about it. I like a challenge, but other times I just want to mindlessly blow up a bunch of Borg or Iconians or whatever. Yet queueing can take over twenty minutes if not longer, and forget the elite queues. A thought my brother and I had was rather than make an additional tier for players to grind in with all the reputation systems, fixing what may be discouraging players from queueing for STFs would help.
Thoughts?
My character Tsin'xing
It's the insults, specifically. Beginning with "I mean, you're the perfect example ..." Advice doesn't demean.
And that statement was mild compared to the abuse I've seen towards newbies who accidentally borked something.
(The quote function overran. I also did not mean to be insulting, myself, and apologize.)
My problem isn't with players who are 'too good' but rather how it affects lower skilled players. AFK penalties have killed my playing buddies interest in queues completely. They both lost interest before they had a chance to learn.
My low post count is because I generally find my answer or opinion already expressed. I do not rage post.
I have been reading the forum and reddits and benefitting from excellent advice there since testing LoR on my first account.
Even helpful people can be human.
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Sorry but No...
I primarily play the game because it is Star Trek and the only proper Star Trek Game (outside of some Mods) that is actively in development and not just a CCG.
Multiplayer is a Bonus... not the reason I am here and I am sure I'm not the only one in that regard.
Understood and apologies if anything i said comes across as insulting them. The fact is, those of us posting here a lot and really getting into the debate in this thread are very passionate about the game we enjoy.
That means that we really do wish that things could be improved and we're putting a fair bit of time and effort into trying to offer solutions based on our experiences in game. We play the game after all, so we're best placed to say what does and doesn't make us enjoy it!
Plus apathy towards the game and a lack of passionate reponses could be seen as a very bad sign. Be greatful players here seem so willing to fight for the game they love. And if things get a bit wild and aimed at you (as a Dev) maybe take it as meaning people genuinely care for your product. Outright insults are not required, but i don't think calling the team out based upon actual player experiences is a bad thing.
My character Tsin'xing
I meant apathy from the players. My bad for not making it clearer!
If the players just sat back and never bothered to get off their arses to discuss anything or post opinions etc thn i'd be worried about how engaged and loyal they really are to the brand.
Passionate discussion and active forum threads (even negative ones!) are a sign of at least the players are a lively bunch and full of energy for your game. That alone is worth a lot in my view. You might not like what they have to say but be grateful there are people so committed to your game!
And yes, this thread has been/is being looked at. I won't say by who, but solutions for the issues with queues are being sought.
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Moderation Problems/Issues? Please contact the Community Manager
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I've got an idea. Don't change Red Alerts at all. Bam. Entire controversy dealt with.
If whatever person who's looking at this has a problem with the lack of interest in non RA's, try making them more desirable. Give players a reason to play them that isn't "Well now you have no choice, hah!" That's not how you get people to like things. All that does is build resentment and make people very upset, as we can all clearly see here.
This is always a problem with the devs here, too! How many times has a problem been fixed by making other things more desirable/effective? I can bring up a hundred examples of times where abilities or equipment have been nerfed to the point where they become the weakest thing you can possibly use. Same for the number of times queues and missions and rewards have been changed.
Remember fleet provisions? People were upset because of that change, because it took away a fun and effective way of making credits.
How about that one time when the Arena of Sompek became a 2 week long per character grind? Nobody liked that change at all.
Or how about that one time too many people were playing Federation characters, so they had to make Romulans have access to everything the Federation did with no downsides?
Every single time something big changes, it just makes one thing so useless and undesirable, that nobody has any choice but to never touch it again. That's not good for anyone.
Yeah, I sign up for MMOs to play by myself all the time. I'm mostly an Explorer (either exploring a world, exploring different storylines, exploring different characters/classes/builds, etc). I've happily play an MMO 'solo' to see it's game mechanics, see it's vistas, and play 'Barbie' with my characters. Either because it was a dry period for single-player RPGs, or because the game's setting was interesting, or something in it's advertising/visuals/gameplay/whatever caught my interest.
Played WoW for a few years, played City of Heroes for awhile, tried SWToR for a few months, STO for years, ESO for a year or two, TERA, Secret World, Neverwinter, D&D Online, and any number of other f2p's for short periods. 99% solo.
(in most of these cases, I'd play dedicatedly for a few months, then take a break until pulled back in by an event or an expansion; STO keeps bringing me back with summer/winter/anniversary, and new episodes; only other MMOs I've played this year are ESO and Secret World Legends, on and off. All the summer events happening around the same time was a bit hectic )
My character Tsin'xing
That is good to know. Thank you.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Then we'd be back to "Red Alerts are killing the STFs" and "Remove choice marks from Red Alerts" threads.
normal text = me speaking as fellow formite
colored text = mod mode
I have been a strong advocate of this theory as well.
The pol of @lordsteve1 however insightfully shows that only for 5% RAs seem to have been the main hindering factor to participate in queues while for over 20% the rewards of the queues themselves is.
Don’t get me wrong, as someone who plays queues almost exclusively I would gladly take those 5% but not at the price of pissing of 95% of the player-base. And that is what seems to be happening over the change.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
My character Tsin'xing
The quantity of a reward only becomes an issue if there are multiple ways of getting the same reward. If there is only one way to get something, that way is necessarily the best.
Part of the issue is of course that stuff like marks and gear tokens are in and of themselves not seen as worth getting, because none of the rep stuff is actually needed for anything. But since they turn into dilithium which is always useful, for Zen if nothing else, it still comes back to getting it easier elsewhere.
Put together, rewards account for 30% of the answers at the moment. Compare only 14% total for the answers blaming mission content ("bugs," "mission design" or "timegates"). 15% for seeing empty queues and 10% go to people who just don't want to play any queues/any social content at all.
Yeah well in fairness when i made the poll i didn't want to just have one answer for "Rewards" as from my experience in discussing the topic in this very thread there are clearly many trains of thought about rewards and the problems with them.
Some people seemed to be unhappy with ANY volume of rewards bar the ridiculous, others simply get them from non-combat content which they prefer or find easier. An others fin that generally the effort to get rewards from queues is not worth it, not necessarily that the size of the rewards are too small.
So yes they are similar in a way, but there are distinct difference in the exact details, hence the choices.
Now the 30% or so that picked "Other" is a bit misleading because many of those people actually mentioned multiple problems, so they don't really have a primary issue with the queues. So it's difficult to see exactly how they would have altered the vote because they never picked a first choice, despite the initial question asking that. Perhaps "Other" should have been left off, but round here that generally results in cries of "i can't express my views properly so your pol sucks"
It's not a perfect scientific method but i'd say it has provided some interesting data to mull over. It would be nice if everyone commenting voted too, as it needs as big a data sample as possible really.
But i'd say that Rewards do seem to be a dominant complaint.
Yes, and that's a stupid complaint. People who don't want to vote any of the options can just not vote any of the options, rather than demanding an option to specifically vote for nothing. But it's not misleading, just useless. It doesn't change the proportions of the real votes.
It's unfortunate Vanilla's polls don't support selecting multiple answers.
It is interesting, yes. The bandwagon effect (seeing empty queues) in particular is unexpectedly high. I didn't believe it before, but Cryptic may actually be onto something removing those indicators.
normal text = me speaking as fellow formite
colored text = mod mode
If their new system created for random works and alleviate the waiting...it would no longer matter if anyone can see who is in the queue.
But that does not fix the reward thingie.
And what to do about teaching people how all the mission works...which is keeping people out, too.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Leave it off advanced and elite as generally players at that level don’t need an intro.
Now if they combined that with some sort of unlock feature so you must do at least 5 runs at normal to open further ranks of a queue then players would be pushed into learning i’d hope.
Maybe it should be 'Why did you play the queues in the first place?'
For me it was because it was new/fresh content with a little nice reward.
Now I don't do queues because after a few years it becomes boring doing the same old thing for nothing I want.