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Should the Jem'Hadar be locked to new players?

leemwatsonleemwatson Member Posts: 5,343 Arc User
As a seasoned player, I was dismayed at the announcement that the Jem'Hadar will be available to brand new players without playing any of the other factions and learning the game. Considering the JH will have all the Reps completed, as well as specs and R&D, this would throw a daunting task to a new player of learning all this, whilst throwing them into (and disrupting to some degree) Endgame content and PvE's. So my question to the community is, should the Jem'Hadar be locked out to new players till they have completed at least one faction's storyline to completion upto the introduction of ViL?
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.

Should the Jem'Hadar be locked to new players? 147 votes

Yes
40%
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No
59%
aftermathikonn#1068natthaanbernatkthetaninees5001mikoto123agaraks31mirrorchaosbaddmoonrizinmattjohnsonvaprotoneoushippiejondracounguisrandom909meimeitooeldarion79where2r1kodachikunoazrael605 87 votes
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Comments

  • cross821cross821 Member Posts: 185 Arc User
    Yes
    Yep should be locked behide having a level 50 char. its not hard to get to level 50 and by the time they do they will understand the game.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    No
    I think they shouldn't rather have new player experience the new faction right away then get turned away from the game because they have to play TWO tutorials.
  • w00qw00q Member Posts: 121 Arc User
    edited May 2018
    Yes
    I'm beginning to suspect in the not too distant future, all new characters (Fed, KDF, ROM) would also start at Level 60.
    (For the record, I'm against this very idea also).

    That would imply that Level 70 with its implications may be closer than Cryptic would care to admit.

    The T6 Jem ships requiring T6 ship mastery for account-wide unlock also seem to point in this direction.

    There is a danger that all T6 ships going forward would require T6 ship mastery before account-wide unlock.
    Imagine buying a 9-pack of T6 ships, with each ship requiring its individual ship T6 ship mastery before account-wide unlock. Horrendous.

    But players on this forum do not seem to care thus far.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    No
    leemwatson wrote: »
    As a seasoned player, I was dismayed at the announcement that the Jem'Hadar will be available to brand new players without playing any of the other factions and learning the game. Considering the JH will have all the Reps completed, as well as specs and R&D, this would throw a daunting task to a new player of learning all this, whilst throwing them into (and disrupting to some degree) Endgame content and PvE's. So my question to the community is, should the Jem'Hadar be locked out to new players till they have completed at least one faction's storyline to completion upto the introduction of ViL?

    all this comes down to is entitlement, and i don't accept entitlement claims as an arguement in any form anyway. My answer is No.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • cross821cross821 Member Posts: 185 Arc User
    Yes
    leemwatson wrote: »
    As a seasoned player, I was dismayed at the announcement that the Jem'Hadar will be available to brand new players without playing any of the other factions and learning the game. Considering the JH will have all the Reps completed, as well as specs and R&D, this would throw a daunting task to a new player of learning all this, whilst throwing them into (and disrupting to some degree) Endgame content and PvE's. So my question to the community is, should the Jem'Hadar be locked out to new players till they have completed at least one faction's storyline to completion upto the introduction of ViL?

    all this comes down to is entitlement, and i don't accept entitlement claims as an arguement in any form anyway. My answer is No.

    How is this entitlement, I gotta know this one.
  • blastcharger#6318 blastcharger Member Posts: 31 Arc User
    I think it makes more sense not to make them "pre-made" character types, personally. That kind of defeats the purpose of an MMO.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I don't really care tbh, there's pros and cons to both options, none of which affects me because I already have several 60s
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    Yes
    cross821 wrote: »
    leemwatson wrote: »
    As a seasoned player, I was dismayed at the announcement that the Jem'Hadar will be available to brand new players without playing any of the other factions and learning the game. Considering the JH will have all the Reps completed, as well as specs and R&D, this would throw a daunting task to a new player of learning all this, whilst throwing them into (and disrupting to some degree) Endgame content and PvE's. So my question to the community is, should the Jem'Hadar be locked out to new players till they have completed at least one faction's storyline to completion upto the introduction of ViL?

    all this comes down to is entitlement, and i don't accept entitlement claims as an arguement in any form anyway. My answer is No.

    How is this entitlement, I gotta know this one.

    Indeed. I'm wondering if he clicked the wrong option.

    However, it's a common comment from returning players how much there is to learn when they've been away for two years or so. Throwing new players into the inferno of STO's learning curve at level 60 just does not make sense. Whilst I enjoy taking people under my wing to teach them the ropes, I do encourage them to follow the tutorials, and read everything in every tab, as it's far quicker than having to type it or say it.

    As some are pointing out already......what's the point of playing Fed, Rom or KDF if they do this? I for one do not want every faction starting at 60!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • zanibarzanibar Member Posts: 32 Arc User
    I really don't see this as a problem, so I vote No! Let each person decide what he/she wants to do. It really has no effect on the rest of us in my opinion.
  • szimszim Member Posts: 2,503 Arc User
    No
    This game needs new and returning players. Locking the new content you're advertising behind a week or two of grinding would likely turn them all away again.
  • tmassxtmassx Member Posts: 826 Arc User
    No
    But someone should tell the new players that the most fun part is playing episodes.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Yes
    reyan01 wrote: »
    This implies that there is a learning process, which isn't always the case.

    I know I'm not the only one who has seen level 60 players with absolutely no idea what they're doing.

    Sure the game dosen't do much to teach people anything, but the chances that someone learns at least something on their own is still way better on the way from 1 to 50 than being thrown into the endgame with a maxed out character.
    They said in the blog that depending on career the charatcer and ship will already be geared up, skillpoints spent and everything. If we take all the missions where we have to pilot alien ships as examples then newbies are practically set up for failure.
    I'm not saying that they have to 100% max out a character to unlock the jemmies but at least to level 30 or something (like with the klingons in the very old days) to at least give them a chance to to experience the game before the get stomped because they have now idea how to outfit endgame ships and use like 20 or so active abilities.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    No
    I just see it as another option for people who want to play the way they wish to.
    Don't want to see the story and just see the end game (where your friends may already be)....here you go.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • ashlotteashlotte Member Posts: 316 Arc User
    Yes
    I think yes.

    At least one character to 50 should unlock it.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    Yes
    sophlogimo wrote: »
    The Bot Goldmining potential is too high otherwise.

    Yes. I agree. There's still the question of AoY and Delta Recruit Reward Award claiming on JH Recruits.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • kimifan81#7462 kimifan81 Member Posts: 3 Arc User
    Yes
    At least one character should be leveled to at least level 50 to unlock it. Just like Death Knights in WoW. I have my lvl60 character for a while and I still suck in many stf-s. Imagine someone downloading STO for the first time and creating Jem'Hadar at lvl60. Imagine that learning curve. Scary.
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    Yes
    Call me whatever names you will, I think they should pay their dues, and learn how the ^&%$#@* game works before trying to run with the big dogs.
  • zepharynthezepharynthe Member Posts: 169 Arc User
    No
    Should they be allowed to make a level 60+ character as their first character? Absolutely not. Should they be allowed to create a character and level them? Sure, nothing wrong with that. After they get one character to level 65 if they make another and want it to be level 65 from the start, that should be their option. Should the Jem'Hadar be a purchasable class? Yes. Let them have the Cardassians free, charge for a Jem'Hadar.

    And I'm not afraid of anything other than a lot of people all of a sudden trying to play end game that know nothing about ships, how to play their class, etc. Saw far too much of that nonsense in other games, hate to see it here.
    I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
    Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
  • michael#8928 michael Member Posts: 26 Arc User
    No
    Honestly, I don't think it matters. I understand what the OP is saying, but I think I learned most of the game after hitting level 60. It's actually quite easy to plow through the stories and do well without knowing what you are doing.
  • rattler2rattler2 Member Posts: 58,017 Community Moderator
    At least one character should be leveled to at least level 50 to unlock it. Just like Death Knights in WoW.

    Honestly... this is kinda how I feel it should have been handled. But... it could be some technical issue with the game itself. I mean its not as old as WoW, but we do have to consider that the Dev Team is smaller than WoW and technical limitations of the speggetti code or engine might not allow it in this case.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • tyler002tyler002 Member Posts: 1,586 Arc User
    Yes
    rattler2 wrote: »
    At least one character should be leveled to at least level 50 to unlock it. Just like Death Knights in WoW.

    Honestly... this is kinda how I feel it should have been handled. But... it could be some technical issue with the game itself. I mean its not as old as WoW, but we do have to consider that the Dev Team is smaller than WoW and technical limitations of the speggetti code or engine might not allow it in this case.

    Not sure why technical limitations should be a problem, considering the Klingons used to be locked away like that.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • rattler2rattler2 Member Posts: 58,017 Community Moderator
    The code's evolved since then. Don't think its as easy now as it was when STO first launched.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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