As a seasoned player, I was dismayed at the announcement that the Jem'Hadar will be available to brand new players without playing any of the other factions and learning the game. Considering the JH will have all the Reps completed, as well as specs and R&D, this would throw a daunting task to a new player of learning all this, whilst throwing them into (and disrupting to some degree) Endgame content and PvE's. So my question to the community is, should the Jem'Hadar be locked out to new players till they have completed at least one faction's storyline to completion upto the introduction of ViL?
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Should the Jem'Hadar be locked to new players? 147 votes
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(For the record, I'm against this very idea also).
That would imply that Level 70 with its implications may be closer than Cryptic would care to admit.
The T6 Jem ships requiring T6 ship mastery for account-wide unlock also seem to point in this direction.
There is a danger that all T6 ships going forward would require T6 ship mastery before account-wide unlock.
Imagine buying a 9-pack of T6 ships, with each ship requiring its individual ship T6 ship mastery before account-wide unlock. Horrendous.
But players on this forum do not seem to care thus far.
all this comes down to is entitlement, and i don't accept entitlement claims as an arguement in any form anyway. My answer is No.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
How is this entitlement, I gotta know this one.
Indeed. I'm wondering if he clicked the wrong option.
However, it's a common comment from returning players how much there is to learn when they've been away for two years or so. Throwing new players into the inferno of STO's learning curve at level 60 just does not make sense. Whilst I enjoy taking people under my wing to teach them the ropes, I do encourage them to follow the tutorials, and read everything in every tab, as it's far quicker than having to type it or say it.
As some are pointing out already......what's the point of playing Fed, Rom or KDF if they do this? I for one do not want every faction starting at 60!
Sure the game dosen't do much to teach people anything, but the chances that someone learns at least something on their own is still way better on the way from 1 to 50 than being thrown into the endgame with a maxed out character.
They said in the blog that depending on career the charatcer and ship will already be geared up, skillpoints spent and everything. If we take all the missions where we have to pilot alien ships as examples then newbies are practically set up for failure.
I'm not saying that they have to 100% max out a character to unlock the jemmies but at least to level 30 or something (like with the klingons in the very old days) to at least give them a chance to to experience the game before the get stomped because they have now idea how to outfit endgame ships and use like 20 or so active abilities.
Don't want to see the story and just see the end game (where your friends may already be)....here you go.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
At least one character to 50 should unlock it.
Yes. I agree. There's still the question of AoY and Delta Recruit Reward Award claiming on JH Recruits.
And I'm not afraid of anything other than a lot of people all of a sudden trying to play end game that know nothing about ships, how to play their class, etc. Saw far too much of that nonsense in other games, hate to see it here.
Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
Honestly... this is kinda how I feel it should have been handled. But... it could be some technical issue with the game itself. I mean its not as old as WoW, but we do have to consider that the Dev Team is smaller than WoW and technical limitations of the speggetti code or engine might not allow it in this case.
Not sure why technical limitations should be a problem, considering the Klingons used to be locked away like that.