Isn't it time to remove single cannons from the game? (And, yes, this is because I opened 2 Discovery disruptor cannon boxes and got 2 single cannons in them).
Does anyone use them? If so, please tell me why. And none of this, "Well, they have a wider arc of fire so are useful in some cases" or "you can mount them on things that can't mount dual cannons."
The question is, do YOU use them? And why?
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I use them quite frequently and with very good results.
One needs to know how to set up a proper build though since it is not as straight forward as a beam boat or DHC build.
Started using SC after seeing an old PVP build for a Galaxy X in action and developed the build from that point.
There has been the mandatory stop at the plasma explosion consoles along the way. Kemocite also works quite well.
Currently there are still a few consoles and traits which allow cruisers with SC/turrets to throw down close to insane amounts of damage. Maybe it would be higher if i actually bothered to upgrade my weapons or consoles, but it is more than sufficient for any PVE.
Are they used in top/high dps builds? I think some might be, though does it matter? I mean as is said countless times to complete the game you can pretty much use whatever you wish, and elite content is not done by nearly as large a degree of the playerbase.
Could the single cannon weapon type use some adjustments, or buffs to make them more interesting, and improve thier viability against beam arrays an dual banks? They could use some minor buffs, or changes, but without them they would still be usable. any would like to see them be able to be mountable in the rear, though personally i would prefer to see the devs produce more special turrets (like the heavy turrets) that like the omni-arrays are limited to two per ship (using the same restriction as omni-arrays).
Also, LOL at opening TWO whole weapon boxes and complaining that an entire category of weapons be should be removed. I've opened over 40 of the weapon boxes this week to try and get an Omni beam and still not gotten one, though I did at least luck out and nab a Vanity shield that was worth a mint. I'm sure there's people out there having opened hundreds that aren't complaining that Dual Beam Banks or Single Cannons be removed. Heck, I've not heard of anyone complaining about there being three types of each given weapon, but anyone interested in DPS is likely going for Sensor-Linked over the other two.
I agree with asuran here.
I still sometimes use a single cannon front turret rear build on an A2B cruiser with decent results. The build goes back to when Excelsior cruisers where still new. They still seem to get the job quite nicely.
"Isn't it time to remove single cannons from the game?"
I disagree. Just because something isn't currently "optimal" or "meta" doesn't mean it should be removed from the game. Variety is the spice of life.
Edit: Just wanted to add that they have a wider arc of fire so are useful in some cases and that you can mount them on things that can't mount dual cannons
But I understand why anyone would think these weapons are redundant - you might as well use dual (heavy) cannons if a ship can equip them.
For cruisers, I believe they should simply allow us to use dual (heavy) cannons as well. Not being able to equip these dual cannons on some cruisers never made much sense to me when they were the only class of cruisers - and over the years it has made even less sense to keep that restriction. We now have miracle worker cruisers, battlecruisers like the Arbiter and Command cruisers that can use dual cannons, so why not give regular cruisers the option to use them?
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Beams on everything big gets old. I love me some cannons.
In fact when I get me mits on a JHDC I may do a cannon/turret only build on that.
Sub-optimal? Probably but who cares?
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That would hurt the usefulness of turrets and make single cannons too similar to beam arrays so that won't happen.
One thing which is missing is more options for heavy single cannons.
Currently the only options are the elachi lobi cannon and the Long-Range Destabilized Tetryon Heavy Cannon.
> talonxv wrote: »
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> I honestly would if I could mount them in the aft weapons slot.
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> That would hurt the usefulness of turrets and make single cannons too similar to beam arrays so that won't happen.
> One thing which is missing is more options for heavy single cannons.
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> Currently the only options are the elachi lobi cannon and the Long-Range Destabilized Tetryon Heavy Cannon.
For a cruiser who wants a different flavor sure. For a DHC build, nope. Because for my Defiant for Example SCs on the tail would be a waste of forward firepower.
For a broadsiding cruiser not so much and ya know what a cruiser can load up 8 beam arrays and broadside till his hearts content. Why not with SCs?
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The problem is that Single Cannons only have a 180 arc. There would literally be only 1 degree of crossover for a full broadside. One minor twitch and you're only using forward or aft.
Not sure it would help to have single cannon able to be used in the aft slots, and it is for a single pretty good reason. They have a firing arc of 180 degrees, compared to the 250 degree arc of beam arrays, and so there would be really no overlap like with beam arrays that makes broadsiding actually possible. So they would need to make an adjustment to the single cannons to give them a bit of a overlap if they were to be used for a broadsiding, something I would say would need to be about 210-220 degrees.Though I think they should take the idea of the heavy-turrets an develop further along the lines of the omni-arrays had been, as than that could actually make using cannons on ships more of a viable option than it is currently.
> talonxv wrote: »
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> For a broadsiding cruiser not so much and ya know what a cruiser can load up 8 beam arrays and broadside till his hearts content. Why not with SCs?
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> The problem is that Single Cannons only have a 180 arc. There would literally be only 1 degree of crossover for a full broadside. One minor twitch and you're only using forward or aft.
I know rattler. But sure might have to increase the angle to say 200, but I wouldn't mind at all.
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SC buff the angles to 200 and allow them to be rear mounted.
DC buff to DHC numbers(no I haven't lost my mind).
DHC: make them slow energy hogs that put down BIG blasts. Think the big phaser cannons off the Vengeance. Allow Dreadnoughts, battleships etc. The big battle wagons to be able to mount them. Imagine 6-8 of them firing and it looks like space battleship Yamato. Give them say a 6-8 second reload so not to make them OP. Big spike damage guns.
My 2 cents.
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An either the single cannon going up to 200 degree firing arc, or just creating/expanding the heavy turret concept would be fine. Since both would give some variety to the game play, or merely improve the viability of using cannon weapon types on more ships depending on how they would work the heavy turrets. I mean if you could like with the omni-arrays only slot two oce these turrets on a ship at a time, with them being either stronger in the case of a heavy turret, or firing much faster in the case of a dual-turret it would make using turrets in the rear abit less an issue.
Also, the OP opening two Discovery Boxes and not getting both ships is what this thread is really supposed to be about.