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Things that need revamping at some point in the future

With a new expansion upcoming, I have been thinking about what things in the game Cryptic hasn't already revamped, and what sort of revamp they should get(if any)

1. Accolades: Almost every other MMORPG out there makes collecting achievements a daily, weekly, monthly, or even just one time thing, but regardless of if they can be re-achieved or not, achieving them actually gives the player something. In STO, getting Accolades increases some numerical score, but doesn't actually give you anything. IMO, the accolade system needs to be redone, and made to where your accolade score actually unlocks some small bonuses, be it EC, marks, dil, or w/e, at every certain value threshold. This would get more people into missions and queues as they attempt to get some of the harder to reach accolades.

2. Melee combat: Ground combat in STO has always been finicky, but melee combat has always been even worse. You are basically always disadvantaged using it, when melee combat has been a fairly effective means of combat in Star Trek proper. With the upcoming winter event item being a melee weapon, it would be nice if we could get better controls, and a better combo system, for melee weapons, to make using them actually worthwhile.

3. Doffing: The Doff system at this point is old, and has been fairly buggy ever since the sector space revamp, and the doffing borders were just never set properly, and even after several attempts to fix them, they still don't work properly. Not to mention Doffing is cumbersome in its use, and offers pitiable rewards compared to something like admiralty. Doffing needs to be updated to be more like admiralty to make it a are more useful, and enjoyable system. Each doffing catalog should have its own, more strictly defined, menu like the different admiralty campaigns do. Each one of them should axe the sector space borders in favor of a set list, so we don't have to go flying around all over the place, and fight with broken doff borders, to find missions. There should be pass tokens so we can skip doffing missions like we can in admiralty. Rewards need to be set slightly higher, though not as high as admiralty since admiralty uses ships which are more expensive to get, and thus should offer more rewards. In short, just take the admiralty system, and slap it over the doff system. It would go a long way to getting more people to use it since, at it stands, most people I know ignore it because it isn't worth the hassle.

4. Older social zones: While Cryptic has revamped ESD, the First City, and Drozana, and is likely to revamp DS9 in the next expansion, that still leaves a lot of older social zones like Vulcan, Andoria, Ganalda, Keep Space K-7, Starbase 39-Sierra, Memory Alpha, and Defera, in a rather sad state. If they ever revamp PVP proper, Andoria, Ganalda, and K-7 should get revamped, since those are supposed to be PVP maps. Memory Alpha would be a nice place to put all those lore blogs Cryptic has released over the years in-game. And while I can't think of an immediate use for 39-Sierra, or Vulcan, the maps don't need a total do over, just some touch ups to make them a little better.

5. Pre-LOR side content: While Cryptic has gone back and revamped the major story arcs, as well as the major social zones, there is still a lot of pre-LOR side content that hasn't been touched, and really need too. Things like pve queues, diplomacy missions, Fed patrols, and Klingon "Defend the Empire/Pi Canis Sorite" missions, are all rather poor. While removing them would be an easy, and acceptable option, revamping them would be better. The Fed only patrols, and the Klingon only defense, missions should be made repeatable, and redone to be more open to all. While something on the level of LOR or DR patrols would be nice, even more basic revamps to the state of those Breen-arc patrols would be nice also. Have them give out small amounts of marks and dil or something, give the players far more repeatable content in the game would go a logn way to preventing content burnout. When it comes to the pre-LOR pve queues, most of those just need to be axed, as they really don't reflect the post-revamped story of the game anymore, offer nothing in the way of rewards, and no one plays them anyways.

6. Last un-revamped missions: Cryptic has said in the past they had plans to revamp the early Klingon missions such as the Warzone and Fek'Ihri arcs, as well as doing some minor touch-ups on the Breen arc. They haven't talked about this is over a year, but it would be nice to get them because, while the Klingons have one of the better stories in the game, the actual quality of their early missions leaves a lot to be desired. As I recall, one or two of them are literally just patrol missions with a few added lines of dialog.
@ambassadorkael#6946
Would it be possible to get any sort of confirmation if Cryptic is still willing to do the early Klingon mission revamp? I'm not asking if you are doing it, or when you will do it if you are, but just knowing it's something y'all are still considering as something you might do would be nice.

These are the bigger things I think need to be revamped. Anyone else got any ideas/suggestions of what they could do to improve the existing content in the game?
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Comments

  • ulmanchunulmanchun Member Posts: 136 Arc User
    Well, pretty much you covered everything most people can think of. But i would like to have them bring back longer team missions. When i say that i mean. I started when the free to play happened. I never experienced it but i would like to experience what STF was like. I don't mean actually put back the ground and space missions together that would be a pain and no worth it. I mean missions that are not only space and only ground. Special missions where you can, for a lack of a better term not throw a bunch of randos into a queue and shoot things. Something like a planned dugeon crawl. You have space with ground together and a super long and repeatable mission. No story if possible like terradome which i never did finish cause not ready when that was available but now i have all these mix and match abilities and it is not available to play that. yes it was not the best but it is unfinished business. Terradome, don't remember that spelling. Anyway, long space battle cause we were weak. After 20 minutes everyone else but my best bro lasted. alot of respawns. made it to the ground portion. there is where we failed. 2 guys 5 points to control. you had to kill undine and keep the points under control with a time limit. We fail that so hard but it was the only time we were lucky to have anyone queue with it. we tried many times before and after but only have one chance to play because not enough people queue for it. there were several hour long waits that never happened. then one day it was removed promise of a revamp that never happen. regrets.

    Was there anything they say they were revamping but just plain taken away and we have totally forgot about. i am sure there are others but it is not coming to mind right now.
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  • tremere12tremere12 Member Posts: 477 Arc User
    I want the accolade-locked KHG/OMEGA armor variants.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Just one thing that I've mentioned before: a loot drop / inventory revamp.

    The most important elements would be:

    - Removing batteries, food stuff, and all sorts of consumables as loot drops. Usually these aren't worth that much EC so it's no big loss in terms of EC, and they can also be added to the replicator (as far as that hasn't been done yet) for when a player needs them
    - Or add a special tab for these kind of things
    - Further, an auto pick-up function for loot would be nice to have
    - Maybe a function that allows us to discard multiple items at once, or the ability to automatically discard items of a given Mk or quality.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I disagree with the notion that a revamp is needed for melee btw. Melee builds can be fun, sure they are at a disadvantage but it's not a serious problem in my own experience.

    Maybe they could change some weapons such as the Lirpa and Bat'leth such that you can charge at enemies from a bit further (like we already can with the Voth furiadon fangs and swords) and Bat'leths definitely need better combo's, but overall I think melee is good as it is.

    Also note that there are some extra buffs in the Miracle worker tree for melee builds. These points definitely added to my melee character's build.
  • nimbullnimbull Member Posts: 1,566 Arc User
    The business model for this game so content is created that attracts players more instead farming their wallets so directly for cash.
    Green people don't have to be.... little.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    pvp
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    pvp

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  • ulmanchunulmanchun Member Posts: 136 Arc User
    PVP is pointless without a leader board or some kind ranking list. It good there are players that keep a tally of stuff on their own but if they revamp it to be like competitive type system it would be better because pvp is more of a battle for supremacy which is not a major theme of a trek main character cause peace and exploration. But yeah competitions do happen. so leader board. So the competitive reputation would be the minor league, pvp would be the majors. PVP would be more like kids sports with they everyone that participates gets some kinda of crappy ribbon or plastic trophy. what the heck is with that by the way. it is not reality. you don't get ahead in life by showing up and like get a promotion. you have to fight, grind, ...destroy you enemies... what the last one might be... no... i leave it in depends on you IRL situation.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    I'd like this tossed in. Having instance show the flow of time. Have instances up showing the Klingon war. Others showing the Iconian war.

    Having when you first show up it can be the setup of the new ESD but look like the old one and have the old Antaries uniforms till say sphere of influence.

    I'd actually like to see the galaxy progress through time.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    talonxv wrote: »
    I'd like this tossed in. Having instance show the flow of time. Have instances up showing the Klingon war. Others showing the Iconian war.

    Having when you first show up it can be the setup of the new ESD but look like the old one and have the old Antaries uniforms till say sphere of influence.

    I'd actually like to see the galaxy progress through time.

    I don't think even WoW does anything like that. And they got the budget for it.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    Most of what the OP mentioned is not required to have fun with, in that sense it shouldn't be a high priority for the devs. Also most of again what the OP mentioned works pretty well, so why fix something that isn't broken?

    -in the case for pvp that won't see the light of day with new upgrades and it hasn't for 7 years before hand, why should it be so now after years or ignoring it?
    - doffing is in a good place and so are accolades.
    - certain types of content while they are old are not a priority i would imagine, especially the klingon content, the devs see their metrics and they know if they should focus on it or not, besides it's klingon content and the devs have been reluctant to add any substantial klingon content in the game for some time now.
    - Social zones don't make a lot of difference and there are plenty enough as is with lots of services, so long as they function as they should, why would there be a great need to change it all around?
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  • nimbullnimbull Member Posts: 1,566 Arc User
    nimbull wrote: »
    The business model for this game so content is created that attracts players more instead farming their wallets so directly for cash.
    So you don't want it to be a functional MMO.

    There have been plenty of functional MMOs without the degree of lock boxing power creeps STO does.
    Green people don't have to be.... little.
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  • nimbullnimbull Member Posts: 1,566 Arc User
    edited December 2017
    nimbull wrote: »
    There have been plenty of functional MMOs without the degree of lock boxing power creeps STO does.
    Your right, most of them are worse.

    If that were true MMO's like WoW would never have existed with the success they had.
    Green people don't have to be.... little.
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