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New Orleans Class (Specs) for STO

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  • velquavelqua Member Posts: 1,220 Arc User
    brian334 wrote: »
    brian334 wrote: »
    jaguarskx wrote: »
    Since the New Orleans is from the TNG era and not much information is known about it because it was merely wreakage from the Wolf 359 battle, [bwit should be either a T4 or at best a T5 ship.[/bw Additionally, since it is a frigate it should have an escort package rather than a pseudo cruiser / science ship package.

    This is why I feel it (the New Orleans) should be a T4 Captain-level ship rather than the Galaxy. I only came up with the T6 specs, because I know that not only do people like T6 ships, but if Cryptic thought they could monetize it, such as the Reliant class, they may be more inclined to make it happen :p Aaaand, something which would make it an easier proposal, is the design of the ship itself. The New Orleans model was kit-bashed from a Galaxy kit. The other famous Galaxy kit-bash, is the Nebula. Given that they've released the T6 Nebula, the Sutherland, and the T6 Galaxy successor, the Andromeda, they've already got a starting point for the T6 new Orleans appearance, and can build it out of those Andromeda/Sutherland parts, and shrink down the nacelles, to provide those three pods :sunglasses: All they need do is write the code for the console I proposed, take the stats for the Kelvin Dreadnought, and skin it with bits from the Andromeda/Sutherland, and BAM, a new T6 ship to get 3000Z :sunglasses:

    Given that the ships you cite form components of a period-specific battle fleet, it becomes apparent that with a Flagship Cruiser, and a Science Cruiser, would any Dreadnaught be suitable as a model for a ship about one-half the size of its contemporary Heavy Cruiser?

    There is a fourth ship in this series: the Cheyenne. Its saucer is about the same size as New Orleans, but it packs twice the nacelles. It is obviously a Heavy Escort. The only role left for New Orleans is Science Vessel.

    Granted, I am not saying you're wrong. Who knows what decisions the developers would make if they ever do make the ship? And my perfect prediction record remains unblemished: I still haven't gotten one right.
    Well, I don't really know about that... All I know, is that the New Orleans was created from a kit-bashed Galaxy, so I believe that from an easthetic perspective, a T4 could be created by modifying the existing Galaxy textures and components, and that a T6 version (which I'm dubbing the Mississippi) should be created by modifying the existing Andromeda/Sutherland textures and components. Now with regards its performance, we have absolutely no reference to fall back on at all, so I'm building upon online conjecture (about the pods) and then making my own conjecture on its oerformance, based on what that other conjecture would imply: A fast-moving, highly manueverable ship, which is extremely torpedo-heavy in its armaments :sunglasses:

    Well, that's a good approach to the problem.

    Some notes:

    Based on the bridge and escape pods, the New Orleans is roughly half the size of the Galaxy.

    Its nacelles are roughly one third longer than half-size Galaxy nacelles. This fits well with the more agile, faster (at impulse speed) fighting ship idea.

    The pods are not recognizeable as anything specific in Trek lore, and they have never been given a canon function, so nobody's idea is wrong.

    I have to admit the idea of an Engineer oriented New Orleans has its appeal, and that the idea that it is a pure Tactical warship seems apparent just to look at it. What can I say, my bias is showing! I like raiders and small, tactical science ships. New Orleans could be either, or both.

    Thanks :sunglasses:

    - The size is definitely hard to gauge, as it uses some significant tricks of perspective, to give the illusion of being smaller than the Galaxy class which it was kitted from. The nacelles, for example, on the physical model, would have been longer than those on a physical model of a Galaxy, but the jiggling of the size of the deck windows and registry, conspires to make it look significantly smaller :p I'd agree, about half the size of a Galaxy, maybe even slightly less, maybe a third :sunglasses:

    -Absolutely, no one is wrong, because there's simply no canon reference available. In terms of Game Integration, I believe the idea of them being additional torpedo launchers/storage magazines, gives the most applicable results. Even if they were to be considered additional nacelles, a speed boost in sector space, wouldn't really be of much benefit to the player. Something science-y related, well, there's already the navigational deflector(s) for that, although maybe some sort of forward-facing phaser cannons... While indeed, no one is wrong, I think the notion of them being used in-game as launchers, is a strong one :sunglasses: (can you imagine fourty five high-yield torpedoes slamming into the Borg's Cigar of Death in the space of five seconds?? :p )

    -Absolutely. I've mostly flown cruisers, and have a real fondness for the Cheyenne when levelling, but ships like the Kazon raider, are hellishly fun, and I think the estimated size of the New Orleans lends itself to that style of performance: Strengths of a cruiser in terms of components, strengths of an escort in terms of conjectural performance :sunglasses:

    I could actually see the New Orleans class come out as 3 unique ships, similar to the Oddy and Vesta, and have specific unique functions for each career class variants. I'm not sure how that would work out, but I could see the ship consoles playing a big part. An interesting concept would be for each of the career ships to vary in special BOFF slots (i.e. Tac gets Pilot, Sci gets Intel, and Eng gets Command). Also, the Sci ship could have the Sub Targeting abilities like the Oddy, the Eng could have the Cruiser Commands, and the Tac could have the Raider ability. Just something to think about. :smile:
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  • blitzy4blitzy4 Member Posts: 839 Arc User
    They could also make a cannon style weapon that shots from those slots, or a triple torpedo that does that, or a special weapon console like that new temporal ship.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    angrytarg wrote: »
    The additional pods don't look like torpedo launchers on the canon model. That doesn't mean they couldn't be used to mount some there, but the things on the actual model don't look like anything but least - in my opinion - like weapons.

    However, since the class was described as a "frigate" in canon and in Trek terms that means it's an escorting ship I, too, would classify it as a kind of light battlecruiser, clling it an "Escort Cruiser" and make it an Akira with Commander Engineering, more hull minus the hangars, battlecruiser cruiser commands. The "pods" I'd classify as directed high performance target scnners or something, making the universal console a powerful variant of "concentrate firepower" so the ship could support the whole team.​​
    I agree, they don't necessarily look like weapons. I forget which site I read it on (might have been ex astris) but it was their congecture that they were additional launchers, and also, the magazine storage for those additional launchers. Without any canon explanation, I saw no reason not to accept the idea that they were additional launchers, so that was the principle I built my proposal around :sunglasses: I do like the idea of them being mission interchangeable like the Nebula pods, but from an in-story perspective, given the New Orleans was seen at Wolf 351, I think it makes sense that it was a designated battleship, rather than simply 'closest ship in range' (a bit like the amount of Akiras which were seen at the beginning of First Contact) so that reinforces my acceptance of the speculation that they are indeed weapon pods :p

    From an in-game perspective, I think having them considered as additional launchers, has more benefit than considering them 'booster nacelles' or even outboard-sensor arrays, which is the route I then took with my proposal (especially the console idea) I was thinking of something that three-in-a-row high-yield plasma torpedo the d'Deridex likes to unleash, the sound dual cannons make when they fire, and the sound a spread of quantum-torpedoes makes when launched. So every third of a second, there would be a high-yield torpedo firing, for a firing period of five seconds. Nine high-yield torpedos per second for five seconds, equals forty five high yield torpedoes. That is going to absolutely annihilate whatever's stupid enough to be within the forward targeting arc :p And, with a nice high turn rate, it's definitely going to be possible to line up the shot (which of course, is going to have a 2-3 minute cooldown, just like the Dreadnought's broadside barrage) So not quite an 'I-win-vape-the-map' button, but definitely something which will **** up an individual target (hence why it's high-yield torpedoes, and not a spread, which would seek out multiple targets)

    Pity all that did not help it against a cube >_>;;
    Against an in-show cube, no, such an attack mode would be worse than useless, but against an in-game cube, which doesn't adapt (or the Cigar of Death) I doubt either would survive the onslaught of forty five high-yield torpedoes :p

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    velqua wrote: »
    reyan01 wrote: »
    You know, I honestly do think that - assuming those exterior pods are, or can be, torpedo launchers - it would make a superb dedicated torpedo boat. And it could have a console, and perhaps a trait, that benefits a torpedo build too.

    Make it a destroyer so that it gets the 'Heavy Weapon' slot too, so that some form of launcher could be placed in that slot.

    Pop KT rapid-fire torpedoes in those weapon slots....... lots of rapid-fire torpedo wonderfulness!
    That's exactly what I was thinking :sunglasses: (but with a proc rate which would mean no need for a rapid-fire torpedo like the Kelvin Timeline launcher, as would already be the inherent trait of that 'Heavy Weapon' slot :sunglasses: )

    Ooo...I like this! I would added, Rapid Arc Torpedo Launchers giving it a 180-arc instead of a 90-arc.
    I have to admit, I was thinking of keeping the 90-arc, simply due to the (possible) fixed nature of the (if they are) torpedo launchers, dictating a very narrow field of fire (unless loading the wide-angle quantum torpedos or Kentari missiles) I think the devastation which forty five high-yield torpedoes would inflict on a target, more than compensates for the lack of firing arc ;)

    velqua wrote: »
    brian334 wrote: »
    brian334 wrote: »
    jaguarskx wrote: »
    Since the New Orleans is from the TNG era and not much information is known about it because it was merely wreakage from the Wolf 359 battle, [bwit should be either a T4 or at best a T5 ship.[/bw Additionally, since it is a frigate it should have an escort package rather than a pseudo cruiser / science ship package.

    This is why I feel it (the New Orleans) should be a T4 Captain-level ship rather than the Galaxy. I only came up with the T6 specs, because I know that not only do people like T6 ships, but if Cryptic thought they could monetize it, such as the Reliant class, they may be more inclined to make it happen :p Aaaand, something which would make it an easier proposal, is the design of the ship itself. The New Orleans model was kit-bashed from a Galaxy kit. The other famous Galaxy kit-bash, is the Nebula. Given that they've released the T6 Nebula, the Sutherland, and the T6 Galaxy successor, the Andromeda, they've already got a starting point for the T6 new Orleans appearance, and can build it out of those Andromeda/Sutherland parts, and shrink down the nacelles, to provide those three pods :sunglasses: All they need do is write the code for the console I proposed, take the stats for the Kelvin Dreadnought, and skin it with bits from the Andromeda/Sutherland, and BAM, a new T6 ship to get 3000Z :sunglasses:

    Given that the ships you cite form components of a period-specific battle fleet, it becomes apparent that with a Flagship Cruiser, and a Science Cruiser, would any Dreadnaught be suitable as a model for a ship about one-half the size of its contemporary Heavy Cruiser?

    There is a fourth ship in this series: the Cheyenne. Its saucer is about the same size as New Orleans, but it packs twice the nacelles. It is obviously a Heavy Escort. The only role left for New Orleans is Science Vessel.

    Granted, I am not saying you're wrong. Who knows what decisions the developers would make if they ever do make the ship? And my perfect prediction record remains unblemished: I still haven't gotten one right.
    Well, I don't really know about that... All I know, is that the New Orleans was created from a kit-bashed Galaxy, so I believe that from an easthetic perspective, a T4 could be created by modifying the existing Galaxy textures and components, and that a T6 version (which I'm dubbing the Mississippi) should be created by modifying the existing Andromeda/Sutherland textures and components. Now with regards its performance, we have absolutely no reference to fall back on at all, so I'm building upon online conjecture (about the pods) and then making my own conjecture on its oerformance, based on what that other conjecture would imply: A fast-moving, highly manueverable ship, which is extremely torpedo-heavy in its armaments :sunglasses:

    Well, that's a good approach to the problem.

    Some notes:

    Based on the bridge and escape pods, the New Orleans is roughly half the size of the Galaxy.

    Its nacelles are roughly one third longer than half-size Galaxy nacelles. This fits well with the more agile, faster (at impulse speed) fighting ship idea.

    The pods are not recognizeable as anything specific in Trek lore, and they have never been given a canon function, so nobody's idea is wrong.

    I have to admit the idea of an Engineer oriented New Orleans has its appeal, and that the idea that it is a pure Tactical warship seems apparent just to look at it. What can I say, my bias is showing! I like raiders and small, tactical science ships. New Orleans could be either, or both.

    Thanks :sunglasses:

    - The size is definitely hard to gauge, as it uses some significant tricks of perspective, to give the illusion of being smaller than the Galaxy class which it was kitted from. The nacelles, for example, on the physical model, would have been longer than those on a physical model of a Galaxy, but the jiggling of the size of the deck windows and registry, conspires to make it look significantly smaller :p I'd agree, about half the size of a Galaxy, maybe even slightly less, maybe a third :sunglasses:

    -Absolutely, no one is wrong, because there's simply no canon reference available. In terms of Game Integration, I believe the idea of them being additional torpedo launchers/storage magazines, gives the most applicable results. Even if they were to be considered additional nacelles, a speed boost in sector space, wouldn't really be of much benefit to the player. Something science-y related, well, there's already the navigational deflector(s) for that, although maybe some sort of forward-facing phaser cannons... While indeed, no one is wrong, I think the notion of them being used in-game as launchers, is a strong one :sunglasses: (can you imagine fourty five high-yield torpedoes slamming into the Borg's Cigar of Death in the space of five seconds?? :p )

    -Absolutely. I've mostly flown cruisers, and have a real fondness for the Cheyenne when levelling, but ships like the Kazon raider, are hellishly fun, and I think the estimated size of the New Orleans lends itself to that style of performance: Strengths of a cruiser in terms of components, strengths of an escort in terms of conjectural performance :sunglasses:

    I could actually see the New Orleans class come out as 3 unique ships, similar to the Oddy and Vesta, and have specific unique functions for each career class variants. I'm not sure how that would work out, but I could see the ship consoles playing a big part. An interesting concept would be for each of the career ships to vary in special BOFF slots (i.e. Tac gets Pilot, Sci gets Intel, and Eng gets Command). Also, the Sci ship could have the Sub Targeting abilities like the Oddy, the Eng could have the Cruiser Commands, and the Tac could have the Raider ability. Just something to think about. :smile:
    Yes, there's definitely scope for career-class variants, although that would also mean more work for the devs, and the more we keep it super simple, the more likely they are to think 'hmmm, could probably do that...' ;)

    On a sub-note, having considered the naming of the T6 as the Reliant class, I'm going to give my prediction that a T6 New Orleans wouldn't be called a Mississippi class, but a Kyushu class :sunglasses:

    Come on devs, the idea is on Cryptic's forum, making it now Cryptic's intellectual property. not mine... I worked out the stats from those of your own existing ships and consoles, in the words of Captain Picard: Make it so!
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I'm glad this ship has gotten a little attention here on the forums. Maybe will actually get it sometime in the near future.
    Tza0PEl.png
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Well... with Cryptic able to touch ANYTHING Prime Universe, and they already have the Cheyenne in game... its possible. In fact... it would be pretty cool.
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    velqua wrote: »
    orion0029 wrote: »
    velqua wrote: »
    For those interested in seeing the New Orleans class come to STO and would like to share your opinions on the specs the Developers should consider when building it, here is your thread. Enjoy! :smile:

    new_orleans_class_ortho__new__by_unusualsuspex-d7k2hk1.jpg

    This is my suggestion:

    Ship Details

    Tier: 6
    Availability: C-Store
    Faction: Starfleet
    Required Rank: Vice Admiral
    Hull Strength: 39,675 at level 50 and 46,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 4
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Intel, 1 Lieutenant Universal/Pilot
    Console Modifications: 3 Tactical, 4 Engineering, 3 Science
    Base Turn Rate: 9
    Impulse Modifier: 0.16
    Inertia: 35
    +5 to All Subsystem Power
    Starship Mastery Package (Cruiser)
    • Absorptive Plating (+Kinetic/Physical Damage Resistance Rating)
    • Rapid Repairs (+Regeneration)
    • Enhanced Plating (+Energy/Radiation Damage Resistance Rating)
    • Armored Hull (+Maximum Hull Capacity)
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector
    Cruiser Command Array
    • Command - Strategic Maneuvering
    • Command - Shield Frequency

    I like the concept, however there are a few details which would be problematic to implement...

    1. Secondary deflector/sub targeting + cruiser commands? Is this a cruiser or a sci boat? (I can't think of any ship currently in STO that has both of these. Since the secondary deflector is a sci boat specific deal, and cruiser commands are cruiser/flight deck/dreadnought cruiser specific abilities.)
    2. Intel and Pilot? Dual spec ships are only put in lockboxes/gamble boxes/ lobi store, if you don't mind your ship concept being put there it isn't a problem. But for a C-Store ship it is unprecedented, and very unlikely to happen.

    Aside from those details, I wouldn't mind at all flying around a ship like this. :)

    The fact that it has pods suggests that the ship could use them as Secondary Deflectors. As for the Sub Targeting, the Sci Oddy (a cruiser) already has this built-in, so I don't see an issue with another cruiser getting it.

    Ideally, I would like the Intel and Pilot slots. However, realistically, it seems like it would be Command and Pilot with one of the slots being Ensign while the other is Lieutenant.

    It may be unlikely to happen; it is a build worth considering, if for no other reason, just to see what the possibilities are for this ship.

    You got me with the Oddy, it is an exception to the whole cruiser/sci boat 'rule'. However, my point is still valid, generally ships have one or the other. Cruiser commands or sub targeting.

    Personally I think those pods would be better served as torpedo launchers or bussard collectors (though I can't imagine why Starfleet would equip a ship with extra collectors lol). They just don't look like deflectors to me. And the ship overall seems like it would be a cruiser, escort, or perhaps a destroyer, it just doesn't look very sciencey.

    I'm not criticizing your choice of spec seats, what I am saying is that having two different specs on a ship is not something that is found on C-Store ships. I actually like the idea of an Intel/pilot ship, but I understand that it isn't something that'll be found in the C-Store. :(
  • brian334brian334 Member Posts: 2,219 Arc User
    New Orleans Class appears to be named for cities, while Rhode Island is named for states, provinces, or districts. While this is obviously not universal, (where
    orion0029 wrote: »
    velqua wrote: »
    orion0029 wrote: »
    velqua wrote: »
    For those interested in seeing the New Orleans class come to STO and would like to share your opinions on the specs the Developers should consider when building it, here is your thread. Enjoy! :smile:

    new_orleans_class_ortho__new__by_unusualsuspex-d7k2hk1.jpg

    This is my suggestion:

    Ship Details

    Tier: 6
    Availability: C-Store
    Faction: Starfleet
    Required Rank: Vice Admiral
    Hull Strength: 39,675 at level 50 and 46,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 4
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Intel, 1 Lieutenant Universal/Pilot
    Console Modifications: 3 Tactical, 4 Engineering, 3 Science
    Base Turn Rate: 9
    Impulse Modifier: 0.16
    Inertia: 35
    +5 to All Subsystem Power
    Starship Mastery Package (Cruiser)
    • Absorptive Plating (+Kinetic/Physical Damage Resistance Rating)
    • Rapid Repairs (+Regeneration)
    • Enhanced Plating (+Energy/Radiation Damage Resistance Rating)
    • Armored Hull (+Maximum Hull Capacity)
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector
    Cruiser Command Array
    • Command - Strategic Maneuvering
    • Command - Shield Frequency

    I like the concept, however there are a few details which would be problematic to implement...

    1. Secondary deflector/sub targeting + cruiser commands? Is this a cruiser or a sci boat? (I can't think of any ship currently in STO that has both of these. Since the secondary deflector is a sci boat specific deal, and cruiser commands are cruiser/flight deck/dreadnought cruiser specific abilities.)
    2. Intel and Pilot? Dual spec ships are only put in lockboxes/gamble boxes/ lobi store, if you don't mind your ship concept being put there it isn't a problem. But for a C-Store ship it is unprecedented, and very unlikely to happen.

    Aside from those details, I wouldn't mind at all flying around a ship like this. :)

    The fact that it has pods suggests that the ship could use them as Secondary Deflectors. As for the Sub Targeting, the Sci Oddy (a cruiser) already has this built-in, so I don't see an issue with another cruiser getting it.

    Ideally, I would like the Intel and Pilot slots. However, realistically, it seems like it would be Command and Pilot with one of the slots being Ensign while the other is Lieutenant.

    It may be unlikely to happen; it is a build worth considering, if for no other reason, just to see what the possibilities are for this ship.

    You got me with the Oddy, it is an exception to the whole cruiser/sci boat 'rule'. However, my point is still valid, generally ships have one or the other. Cruiser commands or sub targeting.

    Personally I think those pods would be better served as torpedo launchers or bussard collectors (though I can't imagine why Starfleet would equip a ship with extra collectors lol). They just don't look like deflectors to me. And the ship overall seems like it would be a cruiser, escort, or perhaps a destroyer, it just doesn't look very sciencey.

    I'm not criticizing your choice of spec seats, what I am saying is that having two different specs on a ship is not something that is found on C-Store ships. I actually like the idea of an Intel/pilot ship, but I understand that it isn't something that'll be found in the C-Store. :(

    Torp pods makes sense in many ways. How do you designate hardpoints as torpedo only? Or heavy weapons hardpoints which are torpedo only?

    As a cruiser three of the four forward facing hardpoints would have to be dedicated to torps, and as a sci, all three forward hardpoints would be torps. As an escort it could have a 5/2 layout with three torp only slots. Assuming you can have torp only hardpointx because some joker is going to put DHC's in those pods otherwise.

    Which brings us to a spinal weapon system. It would not interfere with normal weapons loadout, and can be a dedicated torpedo system integral to the ship so no matter how the players load out their ships, the pods and their animation/effect can remain unaltered.
  • k20vteck20vtec Member Posts: 535 Arc User
    edited July 2017
    Why not use this model to replace sone low-tier non-canon ship ingame?


    And railguns? Really? Torpedo id vastly superior wespon. And if you really want to have such a large payload just strip out the waro sustsiner engine, sensors etc and put more sntimatter pods in it. No need to make a dedicated weapon, wasting time and resources.
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Problem with making this low tier and c-store is how many would actually buy it ?, knowing you discard it pretty quickly. Although i would def buy this with a t6 version as all my 23 characters are level 60, i wouldn't purchase the New Orleans at a lower tier because i'd have no use for her. So no sale here if that happened
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    Personally I'm inclined to classify it as a destroyer with a strong engineering lean, utilizing the pods for its heavy weapon slot.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    The thingies could also be mine layers. We lack a specialized mine ship yet.
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  • velquavelqua Member Posts: 1,220 Arc User
    angrytarg wrote: »
    The thingies could also be mine layers. We lack a specialized mine ship yet.

    In order for it to have mines, mines would have to be fixed. Right now, mines are just not usable in terms of getting high DPS. BFAW wipes them out pretty quickly. Mines would need to have some resistance to energy weapon damage and have a bigger kinetic impact. I would like to see a Quantum Phase Mine. The only thing in game that is close to it are the Ferengi mines.
    18662390068_f716cd60e3.jpg
  • questeriusquesterius Member Posts: 8,499 Arc User
    velqua wrote: »
    angrytarg wrote: »
    The thingies could also be mine layers. We lack a specialized mine ship yet.

    In order for it to have mines, mines would have to be fixed. Right now, mines are just not usable in terms of getting high DPS. BFAW wipes them out pretty quickly. Mines would need to have some resistance to energy weapon damage and have a bigger kinetic impact. I would like to see a Quantum Phase Mine. The only thing in game that is close to it are the Ferengi mines.

    Mines have been made unaffected by exotic damage, have been given a boost in HP (similar to target able torpedoes), mines have also been given larger tracking ability.

    While mines are not for DPS chasers, they have been boosted enough for spike damage builds.
    I have been experimenting with various mine builds and all of them have at least some use.

    Trico speaks for itself.
    Photon has lower base damage but is easier to spam
    etc.

    My personal favorites are the Nukara mines (due to the disabling effect) and the bio molecular mines.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • questeriusquesterius Member Posts: 8,499 Arc User
    reyan01 wrote: »
    A rather outlandish thought regarding what they could do with a potential New Orleans class:

    Three variants, all making use of those (configurable) pods in a different way:

    Tactical Variant: Pods used as torpedo launchers. Tactical BOFF/Console setup
    Engineering Variant: Pods launch drones that heal the ship. Engineering BOFF/Console setup.
    Science Variant: Pods serve as tractor beam repulsor/tachyon beam combo. Science BOFF/Console setup.



    Could also work for the Nova.

    Getting back to the Mine discussion, this set http://sto.gamepedia.com/Obfuscated_Strategist_Set#Modulating_Competition_Mine_Launcher could work well with this set http://sto.gamepedia.com/Nukara_Appropriated_Munitions#Nukara_Web_Mine_Launcher for a tetryon/mine build.

    Looks like good synergy.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Problem with making this low tier and c-store is how many would actually buy it ?, knowing you discard it pretty quickly. Although i would def buy this with a t6 version as all my 23 characters are level 60, i wouldn't purchase the New Orleans at a lower tier because i'd have no use for her. So no sale here if that happened
    If the New Orleans was released as a free T4 (I think substitute it for the Galaxy, and bump the Galaxy up a rank) I would select it while levelling (I don't like any of the current T4 options, and Lieutenant Laurel always looks a bit embarassed at that instance, with a 'sorry, I know there's nothing special, but this is all I have in stock at the moment...' kind of demeanour, so I have always progressed through that rank with the Cheyenne :p ) and would purchase it at T6 if it had the right stats and capabilities (such as what I suggested :p ) Something I do like to do in the game, is 'ship continuity'. My AoY alt, for example, as soon as he was able, I gave him the Mirror Universe Patrol Escort, and loaded it with the skin for my main's Hestia. When he ranked up further, he got the Hestia, same name, same registry, so in my headcanon, the same ship. I've done the same thing with the Ushaan and Fleet Ushaan. In my head, it's the same ship :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • victornite1976victornite1976 Member Posts: 43 Arc User
    velqua wrote: »
    For those interested in seeing the New Orleans class come to STO and would like to share your opinions on the specs the Developers should consider when building it, here is your thread. Enjoy! :smile:

    new_orleans_class_ortho__new__by_unusualsuspex-d7k2hk1.jpg

    That's a fine looking ship. I'd enjoy having one of those.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited July 2017


    That's a fine looking ship. I'd enjoy having one of those.

    I like her okay, but the image in the OPs post irks me because it has a few big errors in it. The pods are wrong and aren't supposed to be fused to the hull for example. The ex-astris article I've linked above has much better images of the actual model. EDIT: Correction, the top ones are fused to the saucer, but if you look at them closely they make terrible emplacements for torpedo launchers, plus a saucer mounted torpedo launcher is depicted in the Dreadnaught Cruiser. These things, as they appear on the canon model, look closest to either a) impulse drives or b) shuttle hangars.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    angrytarg wrote: »


    That's a fine looking ship. I'd enjoy having one of those.

    I like her okay, but the image in the OPs post irks me because it has a few big errors in it. The pods are wrong and aren't supposed to be fused to the hull for example. The ex-astris article I've linked above has much better images of the actual model. EDIT: Correction, the top ones are fused to the saucer, but if you look at them closely they make terrible emplacements for torpedo launchers, plus a saucer mounted torpedo launcher is depicted in the Dreadnaught Cruiser. These things, as they appear on the canon model, look closest to either a) impulse drives or b) shuttle hangars.
    :open_mouth:
    How is that a terrible placement for torpedo launchers?? They face forwards! :p That's all the direction they need :p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • angrytargangrytarg Member Posts: 11,008 Arc User
    But they are embedded into the saucer, they don't go in a straight line. Yes torpedo guidance and all but they'd theoretically be able to hit the saucer, wouldn't they?
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    > @angrytarg said:
    > But they are embedded into the saucer, they don't go in a straight line. Yes torpedo guidance and all but they'd theoretically be able to hit the saucer, wouldn't they?

    That's like saying the turrets on a battleship are a bad idea because you could turn them and fire on the superstructure.
    Tza0PEl.png
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    questerius wrote: »
    velqua wrote: »
    For those interested in seeing the New Orleans class come to STO and would like to share your opinions on the specs the Developers should consider when building it, here is your thread. Enjoy! :smile:

    new_orleans_class_ortho__new__by_unusualsuspex-d7k2hk1.jpg

    This is my suggestion:

    Ship Details

    Tier: 6
    Availability: C-Store
    Faction: Starfleet
    Required Rank: Vice Admiral
    Hull Strength: 39,675 at level 50 and 46,000 at level 60
    Shield Modifier: 1.05
    Fore Weapons: 4
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Intel, 1 Lieutenant Universal/Pilot
    Console Modifications: 3 Tactical, 4 Engineering, 3 Science
    Base Turn Rate: 9
    Impulse Modifier: 0.16
    Inertia: 35
    +5 to All Subsystem Power
    Starship Mastery Package (Cruiser)
    • Absorptive Plating (+Kinetic/Physical Damage Resistance Rating)
    • Rapid Repairs (+Regeneration)
    • Enhanced Plating (+Energy/Radiation Damage Resistance Rating)
    • Armored Hull (+Maximum Hull Capacity)
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector
    Cruiser Command Array
    • Command - Strategic Maneuvering
    • Command - Shield Frequency

    @velqua

    With the entire list of goodies, is your ship class a cruiser or science since you've combined properties of both. That's not even mentioning that the picture refers to it as a frigate which is a small tactical vessel.

    This ^^^

    we have frigates ingame except STO calls them escorts.

    If it were me id go

    T6

    5 Fore

    3 Aft

    3 Device

    Boff stations

    1 Commander Tac, 1 Lt commander tac , 1lt tac, 1 lt commander engi, 1 lt sci, 1 lt uni /pilot.

    Consoles , 5 tac , 2 sci , 3 engi

    Turn rate : 15 Base


    Im not going any further my had hurts lol
    anyways id go pilot ship tac heavy , heavy escort


  • velquavelqua Member Posts: 1,220 Arc User
    questerius wrote: »
    velqua wrote: »
    angrytarg wrote: »
    The thingies could also be mine layers. We lack a specialized mine ship yet.

    In order for it to have mines, mines would have to be fixed. Right now, mines are just not usable in terms of getting high DPS. BFAW wipes them out pretty quickly. Mines would need to have some resistance to energy weapon damage and have a bigger kinetic impact. I would like to see a Quantum Phase Mine. The only thing in game that is close to it are the Ferengi mines.

    Mines have been made unaffected by exotic damage, have been given a boost in HP (similar to target able torpedoes), mines have also been given larger tracking ability.

    While mines are not for DPS chasers, they have been boosted enough for spike damage builds.
    I have been experimenting with various mine builds and all of them have at least some use.

    Trico speaks for itself.
    Photon has lower base damage but is easier to spam
    etc.

    My personal favorites are the Nukara mines (due to the disabling effect) and the bio molecular mines.

    Even if you are not a DPS chaser, this is an issue since the game emphasizes the need to have high DPS to complete Advanced or high PvE Ques. Personally, I have always found Plasma and Nukara Mines to be worth using if you are in a cloaked ship. I do think that mines need some Energy Weapon resistance in addition to the increase in hull they received. It would be interesting to see if someone could put together a good DPS build using mines. I do agree, Trico is a good mine, especially when that well procs.
    18662390068_f716cd60e3.jpg
  • brian334brian334 Member Posts: 2,219 Arc User
    edited July 2017
    How about this?

    Those pods are ECM and ECCM pods. (Electronic CounterMeasures and Electronic Counter-CounterMeasures)

    In ECM mode they make enemy shots miss based on Aux power level, and in ECCM mode they make enemies easier to hit.

    Plus!
    Tracking targets such as torpedoes and mines can be hijacked and redirected at enemies.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    angrytarg wrote: »
    But they are embedded into the saucer, they don't go in a straight line. Yes torpedo guidance and all but they'd theoretically be able to hit the saucer, wouldn't they?
    If you look at the side elevation, there is (barely :p) clearance for a straight launch past the bridge module without clipping the top of the saucer :p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    nikephorus wrote: »
    > @angrytarg said:
    > But they are embedded into the saucer, they don't go in a straight line. Yes torpedo guidance and all but they'd theoretically be able to hit the saucer, wouldn't they?

    That's like saying the turrets on a battleship are a bad idea because you could turn them and fire on the superstructure.

    That would definitely TRIBBLE up someone's day :D:D:D:D

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    The accurate model produced from the original studio model for the Eaglemosss Official Starship Collection. Saving you all from trying to judge angels of weapons and things from inaccurate fan renders.

    Eaglemoss%2BStar%2BTrek%2BThe%2BOfficial%2BStarships%2BCollection%2BUSS%2BKyushu%2B%2528New%2BOrleans%2Bclass%2529%2Brender.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0004.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0007.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0009.jpg​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    That... is a beautiful model man. Awesome find.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • brian334brian334 Member Posts: 2,219 Arc User
    edited July 2017
    kyushu-c4.jpg

    The photos by Sternbach show the upper pods hugging the saucer's crown while the ventral pod stands away for some reason. I actually like the look of the upper pods in this configuration, as they clear the curve of the saucer without standing out. I prefer the model shown at the head of this topic for the ventral pod location as it inexplicably stands off from the lower hull on the studio model, but I do prefer the highlighter shape of the pods to those shown in the OP's picture.

    Some questions:

    1) If the pods are torpedo launchers, then they are by far more massive than any Galaxy class launcher. Why those pods as opposed to a Miranda-type roll bar? Why those pods rather than an internal launcher like every other Starfleet ship since... well... ever?

    2) If the pods are modular their location makes a certain amount of sense. A starbase could easily build new pods for a specific purpose and exchange them at need. If, instead, they are integral components of the ship, why do they appear to be detachable? Is there something in those pods a captain would want to dump in case of emergencies?

    3) If the pods are excess mass the ship doesn't need in combat, why was the badly mauled Kyushu still carrying at least two of hers?
  • victornite1976victornite1976 Member Posts: 43 Arc User
    artan42 wrote: »
    The accurate model produced from the original studio model for the Eaglemosss Official Starship Collection. Saving you all from trying to judge angels of weapons and things from inaccurate fan renders.

    Eaglemoss%2BStar%2BTrek%2BThe%2BOfficial%2BStarships%2BCollection%2BUSS%2BKyushu%2B%2528New%2BOrleans%2Bclass%2529%2Brender.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0004.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0007.jpg

    NEW%20ORLEANS%20OPTION%202%20EDITED0009.jpg​​

    If those are torpedo pods top and bottom, the top two must have a pretty tight firing arc in order to avoid hitting the saucer.
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