For those interested in seeing the New Orleans class come to STO and would like to share your opinions on the specs the Developers should consider when building it, here is your thread. Enjoy!
This is my suggestion:
Ship Details
Tier: 6
Availability: C-Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 39,675 at level 50 and 46,000 at level 60
Shield Modifier: 1.05
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Intel, 1 Lieutenant Universal/Pilot
Console Modifications: 3 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 9
Impulse Modifier: 0.16
Inertia: 35
+5 to All Subsystem Power
Starship Mastery Package (Cruiser)
- Absorptive Plating (+Kinetic/Physical Damage Resistance Rating)
- Rapid Repairs (+Regeneration)
- Enhanced Plating (+Energy/Radiation Damage Resistance Rating)
- Armored Hull (+Maximum Hull Capacity)
Sensor Analysis
Subsystem Targeting
Secondary Deflector
Cruiser Command Array
- Command - Strategic Maneuvering
- Command - Shield Frequency
Comments
> Its too ugly its like a knockoff micro machine.
Fake news.
A hybrid sci ship raider has to compromise between raider and science ship shields, which puts them at cruiser level shields.
Because it is a science ship it is limited to six weapons slots, but because it is also a raider it places four of them facing forward. It can support heavy cannons in the forward facing slots.
Because it is a raider it is limited to two device slots.
BOff Stations
Lt.Cmdr Tactical
Lt. Engineering
Cmdr Science/Intel
Lt.Cmdr Science
Lt. Universal
Consoles = 3 Tactical, 3 Engineer, and 4 Science
Bonus power would be evenly split between Weapons and Auxiliary.
As a science ship it gains a Secondary Deflector, Sensor Analysis, and Subsystem Targeting. Being a Raider gives it Raider Flanking bonus.
Science Raider Mastery
Enhanced Sensor Suite (+Accuracy, +Penetration)
Precision Guidance (+Shield Penetration)
Ordinance Expertise (Reduced cooldowns of mine and torpedo launchers)
Explosive Expertise (Projectiles gain the [Dam] trait)
Trait: Artillery Officer (Improved accuracy and penetration of kinetic weaponry)
Heavy Weapon = Tachyon Cannon
A quad cannon with a 45° field of fire shoots bursts of Tachyon energy at a target which inflicts very little kinetic damage, but causes massive shield damage. If it is not on cooldown this system automatically activates Subsystem Targeting: Shields.
The biggest compromise and hardest aspect to manage of this class would be power. Both Aux and Weapons would require high power levels, while shields and engines would both have minimum setting requirements. Efficient at low power levels engines would be beneficial on this ship, but what other ways would players devise to overcome this handicap?
I quite like it.
Tier: 4 (New Orleans Class)
Type: Combat Cruiser
Admiralty stats: Engineering: 36, Tactical: 12, Science: 12
Hull: 32,500
Shield Modifier:1
Weapons: Fore: 4, Aft: 3
Bridge Officers: Tactical: Lt, Engineering: Cmdr, Engineering. Lt, Science: Lt
Device Slots: 4
Consoles: Tactical: 2, Engineering: 3, Science :2
Turn Rate: 16
Impulse Modifier: 0.15
Inertia rating: 20
Bonus Power: +5 all power levels
Rank: Rear Admiral, Lower Half
Tier: 6 (Mississippi Class)
Type: Combat Cruiser
Admiralty stats: Engineering: 36, Tactical: 12, Science: 12
Hull: 45,600 (L 40), 52,440 (L 50), 60,800 (L 60)
Shield Modifier:1.15
Weapons: Fore: 4, Aft: 4 Heavy Weapon: 1 Secondary torpedo type, launched via the three additional torpedo launchers.
Bridge Officers: Tactical: Lt.Cmdr, Engineering: Cmdr, Universal/Command: Lt.Cmdr, Science: Lt, Universal: Ens
Device Slots: 4
Consoles: Tactical: 4, Engineering: 5, Science : 3
Turn Rate: 16
Impulse Modifier: 0.18
Inertia rating: 40
Bonus Power: +15 weapons power, +5 shield power
Cruiser Commands: As a combat cruiser, this ship supports the following cruiser commands: Weapon System Efficiency, Attract Fire
Console: This vessel comes equipped with Console - Universal - Heavy Artillery Barrage.
As if its standard array of weaponry wasn't enough, the Mississippi Class is capable of the Heavy Artillery Barrage. This effect is manifested by the three additional torpedo launchers mounted on the exterior of the ship. In order to minimize their power draw and performance impact, these launchers can only be powered up for brief periods of time. In an attempt to make up for their limited usage, they have been set to fire at an extremely rapid pace, and for five seconds, each launcher will unleash a high-yield torpedo every 0.3 seconds.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
However, since the class was described as a "frigate" in canon and in Trek terms that means it's an escorting ship I, too, would classify it as a kind of light battlecruiser, clling it an "Escort Cruiser" and make it an Akira with Commander Engineering, more hull minus the hangars, battlecruiser cruiser commands. The "pods" I'd classify as directed high performance target scnners or something, making the universal console a powerful variant of "concentrate firepower" so the ship could support the whole team.
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They were Schwan Stabilo pens, but not Stabilo BOSS - the older, blocky ones
But whatever they wer IRL, in-universe those things are there and don't look like torpedo launchers, there is no visible launcher on them. They do look like shuttle bays, however I can't imagine that being practical. They don't look like deflectors so visually the closest thing I'd say are some sort of sensors. And like I said, of course they could be interchangeable, I have no problem with them being torpedo launchers or pulse phasers or whatever. I only said that the canon thingies just don't look like armament to me
EDIT: The OPs picture is inaccurate, here is the actual model (scroll all the way down, ex-astris doesn't like hotlinking) http://www.ex-astris-scientia.org/articles/neworleans.htm
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The only issue with this is the Ambassador predates all the other TNG ships but uses nacelles more similar to the Galaxy than the Cheyenne.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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@velqua
With the entire list of goodies, is your ship class a cruiser or science since you've combined properties of both. That's not even mentioning that the picture refers to it as a frigate which is a small tactical vessel.
You're entitled to your opinion, personally I think its a nice looking ship. Its a cannon ship, and better looking than the vast majority of Cryptic's Federation designs.
So being Ugly should not stop us getting this addition to the Galaxy family
so
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Mine would be an Auxiliary Shield Capacitor Console which charges over time depending on available Aux power. When a shield facing is damaged the capacitor recharges it at a speed limited by the ship's power transfer rate.
The level of charge in the Capacitor improves shield hardness, such that a discharged Capacitor offers no additional hardness while a fully charged Capacitor maximizes the benefit.
While not a shield heal, the Capacitor will automatically restart offline shields in two seconds.
From an in-game perspective, I think having them considered as additional launchers, has more benefit than considering them 'booster nacelles' or even outboard-sensor arrays, which is the route I then took with my proposal (especially the console idea) I was thinking of something that three-in-a-row high-yield plasma torpedo the d'Deridex likes to unleash, the sound dual cannons make when they fire, and the sound a spread of quantum-torpedoes makes when launched. So every third of a second, there would be a high-yield torpedo firing, for a firing period of five seconds. Nine high-yield torpedos per second for five seconds, equals forty five high yield torpedoes. That is going to absolutely annihilate whatever's stupid enough to be within the forward targeting arc And, with a nice high turn rate, it's definitely going to be possible to line up the shot (which of course, is going to have a 2-3 minute cooldown, just like the Dreadnought's broadside barrage) So not quite an 'I-win-vape-the-map' button, but definitely something which will TRIBBLE up an individual target (hence why it's high-yield torpedoes, and not a spread, which would seek out multiple targets)
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
The pods speak to me as if they are sensor pods, especially the bottom one, which recalls the ventral pods on the Deep Space Science Vessels, so I'd be inclined to class it as a Science Vessel.
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I like the concept, however there are a few details which would be problematic to implement...
1. Secondary deflector/sub targeting + cruiser commands? Is this a cruiser or a sci boat? (I can't think of any ship currently in STO that has both of these. Since the secondary deflector is a sci boat specific deal, and cruiser commands are cruiser/flight deck/dreadnought cruiser specific abilities.)
2. Intel and Pilot? Dual spec ships are only put in lockboxes/gamble boxes/ lobi store, if you don't mind your ship concept being put there it isn't a problem. But for a C-Store ship it is unprecedented, and very unlikely to happen.
Aside from those details, I wouldn't mind at all flying around a ship like this.
Torpedo Launchers
Heavy Weapons Torpedo Launchers
Lance type beam weapons
Rail Guns (with antimatter projectiles)
Exotic Particle Emitters
Gravitic Emitters
I rather like the Rail Gun idea, especially with antimatter projectiles. (Anti-carbon in crystalline form grown into spindle-shaped diamonds about the size of my forearm, or your calf.) In this idea, each of the three pods has an individual cooldown of about three minutes, and they can be selected to fire individually, in pairs, or all at once. The effect looks much like the shotgun effect, and the projectiles form an expanding 15° cone as they travel, (reduced damage over distance as the projectiles spread out,) which impacts whatever happens to be in the way at the time, friend or foe. Hovering over the firing button shows the target area so the player can aim for maximum impact on the foes and minimum impact on the friends.
Like most kinetic weapons, the Rail Gun works best against unshielded targets. Shield Strength and Hardness significantly reduce the impact of Rail Gun Projectiles, but a point blank shot into a target hull should cause catastrophic damage and inflict injuries on the target.
In this case it would be much more akin to the Spinal Lance as an integral component of the ship rather than a detachable modular pod. But it would be a weapon that turns a science ship or reconnaissance vessel into a monster.
Edit: I just realised why the ship has pods! All that crystalline antimatter ammo! Something goes wrong you want to dump those pods and run; you certainly don't want tons of crystalline antimatter to go off against whatever they bump in to!
[Remember to copy in case the forum eats the edit.]
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Given that the ships you cite form components of a period-specific battle fleet, it becomes apparent that with a Flagship Cruiser, and a Science Cruiser, would any Dreadnaught be suitable as a model for a ship about one-half the size of its contemporary Heavy Cruiser?
There is a fourth ship in this series: the Cheyenne. Its saucer is about the same size as New Orleans, but it packs twice the nacelles. It is obviously a Heavy Escort. The only role left for New Orleans is Science Vessel.
Granted, I am not saying you're wrong. Who knows what decisions the developers would make if they ever do make the ship? And my perfect prediction record remains unblemished: I still haven't gotten one right.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Well, that's a good approach to the problem.
Some notes:
Based on the bridge and escape pods, the New Orleans is roughly half the size of the Galaxy.
Its nacelles are roughly one third longer than half-size Galaxy nacelles. This fits well with the more agile, faster (at impulse speed) fighting ship idea.
The pods are not recognizeable as anything specific in Trek lore, and they have never been given a canon function, so nobody's idea is wrong.
I have to admit the idea of an Engineer oriented New Orleans has its appeal, and that the idea that it is a pure Tactical warship seems apparent just to look at it. What can I say, my bias is showing! I like raiders and small, tactical science ships. New Orleans could be either, or both.
While mid 24th Century Starfleet really didn't cover traditional combat roles for ships, its possible that ships like the New Orleans had mission pods that made her more flexable in a multi-role setup. Maybe even used for either Anti-Cloak operations or SWACS (as opposed to AWACS since its in space).
For STO though... she would probably fall under the Escort category, and the two top pods would be used for dual heavy cannon hardpoints.
normal text = me speaking as fellow formite
colored text = mod mode
Thanks
- The size is definitely hard to gauge, as it uses some significant tricks of perspective, to give the illusion of being smaller than the Galaxy class which it was kitted from. The nacelles, for example, on the physical model, would have been longer than those on a physical model of a Galaxy, but the jiggling of the size of the deck windows and registry, conspires to make it look significantly smaller I'd agree, about half the size of a Galaxy, maybe even slightly less, maybe a third
-Absolutely, no one is wrong, because there's simply no canon reference available. In terms of Game Integration, I believe the idea of them being additional torpedo launchers/storage magazines, gives the most applicable results. Even if they were to be considered additional nacelles, a speed boost in sector space, wouldn't really be of much benefit to the player. Something science-y related, well, there's already the navigational deflector(s) for that, although maybe some sort of forward-facing phaser cannons... While indeed, no one is wrong, I think the notion of them being used in-game as launchers, is a strong one (can you imagine fourty five high-yield torpedoes slamming into the Borg's Cigar of Death in the space of five seconds?? )
-Absolutely. I've mostly flown cruisers, and have a real fondness for the Cheyenne when levelling, but ships like the Kazon raider, are hellishly fun, and I think the estimated size of the New Orleans lends itself to that style of performance: Strengths of a cruiser in terms of components, strengths of an escort in terms of conjectural performance
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I was looking at the ship as more of a Sci/Cruiser with Pilot abilities, giving it a blend of the three (Sci, Cruiser, Frigate). Having read a few other posts, I could see it as an Escort/Cruiser with Heavy Weapon option. I still would like it have a Lt Intel and Lt Pilot slots on it.
Pity all that did not help it against a cube >_>;;
Ooo...I like this! I would added, Rapid Arc Torpedo Launchers giving it a 180-arc instead of a 90-arc.
The fact that it has pods suggests that the ship could use them as Secondary Deflectors. As for the Sub Targeting, the Sci Oddy (a cruiser) already has this built-in, so I don't see an issue with another cruiser getting it.
Ideally, I would like the Intel and Pilot slots. However, realistically, it seems like it would be Command and Pilot with one of the slots being Ensign while the other is Lieutenant.
It may be unlikely to happen; it is a build worth considering, if for no other reason, just to see what the possibilities are for this ship.