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New Orleans Class (Specs) for STO

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Aren't those top pods located right where the Impulse engines go?

    I admit, I don't know the Galaxy class all that well, but it looks like those two top pods could be improved impulse engines which would be a great explanation for people proposing this thing have a 12-15 turn rate when it's clearly a modded Galaxy that turns like a cinder block floating in mud.

    I agree that they're way too close to the saucer to be any type of weapon, that would just be a disaster waiting to happen. The extra pod on the bottom appears to be the same type of device as the ones on the saucer, which is honestly a little harder to explain.

    Even if they are improved or heavily modified impulse engines, I have to say that giving this thing the handling characteristics of a destroyer is still quite a stretch. It's still a Galaxy.. it's modified, but it's a Galaxy.

    I say call them impulse engines, give it a 9 turn rate (tops) which is still amazing for a ship of this size and bulk. A 9 turn rate puts it equal with the Arbiter, you can't have this slug out maneuvering the smaller ships. I would be cool seeing it get a 5/3 layout to differentiate itself from it's cousin and give it the ability to use Intelligence abilities. Overall, this thing looks like a version of the galaxy that's been adapted for combat over the exploration focus of it's cousin.
    'Size and bulk'?!? :D:D Look at the size of the windows and count the decks ;) The New Orleans is at best only half, maybe even only a third, the size of the Galaxy :p It could easily be a maneauverable ship with a turn rate of 16 :p 'Size and bulk'... That's as funny as Andrea#1047 saying it's Leg Day in they gym, when she knows she's got to work on her arms :D:p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    artan42 wrote: »
    angrytarg wrote: »
    Except by their looks they are not looking like any weapon in all of Starfleet (awesome shots of the model by the way @artan42 ). There definitely no launchers or emitters of any kind on them. The Eaglemoss model also rules out impulse engines. Warp nacelles, maaaybe. I'd go with either sensors or some tender things if the blue glow are forcefields or doors, they could be Mars Defense Pods in there. Maybe. I don't know xD

    It has to be something making sense in the ship's role of "frigate". If it's escorting other ships mostly a technology testbed seems odd to me but who knows.

    Because of the blue glow I can only see nacelles, deflectors, or possibly hangers (the Galaxy shuttlebay has a blue forcefield when the doors are open doesn't it?).

    They cannot possibly be torpedo launchers, phaser lance points, or weapons points of any sort as far as I'm concerned, they simply do not resemble any torpedo points on any other ship or the lance on the Gal-X.​​

    The USS Defiant did not resemble any Starfleet ship prior to its launch... ;)

    No. But the bits and bobs do. It still has the same windows, phaser strips, deflector style etc.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    artan42 wrote: »
    artan42 wrote: »
    angrytarg wrote: »
    Except by their looks they are not looking like any weapon in all of Starfleet (awesome shots of the model by the way @artan42 ). There definitely no launchers or emitters of any kind on them. The Eaglemoss model also rules out impulse engines. Warp nacelles, maaaybe. I'd go with either sensors or some tender things if the blue glow are forcefields or doors, they could be Mars Defense Pods in there. Maybe. I don't know xD

    It has to be something making sense in the ship's role of "frigate". If it's escorting other ships mostly a technology testbed seems odd to me but who knows.

    Because of the blue glow I can only see nacelles, deflectors, or possibly hangers (the Galaxy shuttlebay has a blue forcefield when the doors are open doesn't it?).

    They cannot possibly be torpedo launchers, phaser lance points, or weapons points of any sort as far as I'm concerned, they simply do not resemble any torpedo points on any other ship or the lance on the Gal-X.​​

    The USS Defiant did not resemble any Starfleet ship prior to its launch... ;)

    No. But the bits and bobs do. It still has the same windows, phaser strips, deflector style etc.
    Windows, I'll grant you, deflector style, well, it is blue :p But everything else about the Defiant's exterior, was new ground in terms of Starfleet ship aesthetics. It doesn't even have phaser strips, because it didn't fire phaser beams. It had phaser cannons. While we can (now) look at the Defiant and see a Starfleet ship, when it first rolled up, there was a definite 'that's something new' moment. So those pods on the New Orleans class, could have been anything the writers wanted them to be. I suspect, that the designer (Sternbach?) didn't think of them an anything more than modified markers to change the hull further from a standard Galaxy silhouette. I wager if someone was to ask the designer 'I've heard people speculate that they're additional torpedo launchers', the reply would be 'sure, why not...' And I'd also wager, that if someone else was to ask 'I've heard people speculate that they're mini warp-nacelles', the reply would also be 'sure, why not...' ;):p

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    artan42 wrote: »
    it is superficially similar to the Galaxy however the saucer and hull of the studio model have had the escape pods and windows sanded off and much smaller ones cut in to show a smaller ship.

    If that's true and it's smaller then the Galaxy, then the desire to make it an agile attack ship makes a lot more sense.

    If it's the size and proportions of the Galaxy, then it should be slow and sluggish like the Galaxy. If this thing is Miranda sized or slighly larger, then it would make a cool destroyer type combat ship.
    Exactly :p Which is why it needs the pods to be designated as launchers, and the console to be the Heavy Artilery Barrage ;):p

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Looks like a beam to me. defiant-normalphaser-paradiselost.jpg
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2017
    whatever the pods were intended to be, i get the feeling that isn't what they would've been used for if the NO had actually gotten screen time...kind of like that dimple on the nose of the d'deridex

    what it was supposed to be = deflector

    what it actually got used as = torpedo launcher/beam emitter/cannon port, depending on episode​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    artan42 wrote: »
    Looks like a beam to me. defiant-normalphaser-paradiselost.jpg
    artan42 wrote: »
    Looks like a beam to me. defiant-normalphaser-paradiselost.jpg
    Oooooh, one exception which you thinks proves the rule :p Remember the other episode of DS 9 where they specifically had to modify the phasers to fire a beam to break up a comet, and the work was sabotaged so they would continue to fire pulses, not beams?

    All that shot shows, is that the FX people messed up in that battle, because the Defiant was not suppsed to have beam arrays. And there is not a single phaser strip anywhere on the hull :p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    whatever the pods were intended to be, i get the feeling that isn't what they would've been used for if the NO had actually gotten screen time...kind of like that dimple on the nose of the d'deridex

    what it was supposed to be = deflector

    what it actually got used as = torpedo launcher/beam emitter/cannon port, depending on episode​​
    Yup, this is also very likely :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • brian334brian334 Member Posts: 2,219 Arc User
    Well, this is a brainstorm thread, so no idea is wrong.

    One point: those blue panels in the CGI are not present on the studio model which has those same spaces black. The CGI artist obviously had his own ideas what those pods are!

    I admit the idea of weapons hardpoints is attractive, but nothing shown on any of the series uses a hardpoint that large in proportion to the vessel. This lends well to the idea of customizable mission pods. On the other hand, given the black opening on the studio model, those could be holes for launchers, emitters, collectors, or fighter squadron launch bays.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Supposed to or not. There it is. The beam that disproves the rule. The Defiant has a ventral beam emmiter on the section of the hull that's a shuttlebay door or tractor beam emmiter depending on the episode.

    I was wrong about it having phaser strips because I was thinking of the old STO model.

    And yes, it would be to the whim of the VX artists what came from where, regardless of what the designers intended. So until a new VX artist removes the ventral beam as they did in TNG:R with the brand that came out of the deflector then it's a piece of equipment the Defiant has.

    No doubt the New Orleans would have fired weapons from those pods but from their design I can't see them as being intended as weapons.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    brian334 wrote: »
    Well, this is a brainstorm thread, so no idea is wrong.

    One point: those blue panels in the CGI are not present on the studio model which has those same spaces black. The CGI artist obviously had his own ideas what those pods are!

    I admit the idea of weapons hardpoints is attractive, but nothing shown on any of the series uses a hardpoint that large in proportion to the vessel. This lends well to the idea of customizable mission pods. On the other hand, given the black opening on the studio model, those could be holes for launchers, emitters, collectors, or fighter squadron launch bays.

    They are there on the studio model. It's hard to make out because there's no light reflecting on them but they are defiantly solid not hollow and there's more blue in the colour levels than black.

    As with the Gorn ship and Norway the CGI models for the Starship Collection were built with direct input from the original modelers where possible. So it's very likley the CGI artist got some better photos or some design notes we haven't seen.

    I don't think they're allowed to add their own flair, right down to the Norway literally using the Defiant mesh wrapped around the Norway skeleton.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • brian334brian334 Member Posts: 2,219 Arc User
    artan42 wrote: »
    No doubt the New Orleans would have fired weapons from those pods but from their design I can't see them as being intended as weapons.

    Which brings us back to experimental device hardpoints on a testbed ship.

    Those pods just look armored to me, and they also look to me like something easily ejected from the vessel. What experimental device was Starfleet involved in testing around the same time they were building Galaxy? It would have to be something potentially as dangerous to the mothership as it could be to the target!

    If they are weapons they have an initial firing arc that is quite restricted, but from any forward angle all three can be seen, and possibly be focused. Projectiles could be guided after firing. I've already mentioned Phaser Lance test pods. What about Tricobalt Torpedo/Mine launchers? This would account for both the armor and ejectable pods: a single hit from an enemy could cause a chain reaction among stowed torps.

    If they are not weapons, the list of possibilities expands. The studio model had no red Impulse Engine glow, but that could have been because the one use of the model was for a dead hulk. Its power was off. That could also explain the black forward end of the pods on the studio model.

    One idea not considered in this thread is that they are exotic particle collectors. They could be used to scoop and store large quantities of interstellar materials sort of like beefed up Bussard collectors.

    Something I've seen in other franchises but never in Trek is the idea of focused subatomic particle streams. Neutrinos, for example, could be fired in three different streams to interact at their focal point, causing a massive explosion at that point. The beauty of this idea is that it bypasses shields and armor because neutrinos very weakly interact with matter in Einstein space. (Who knows what they do in their space?)

    The secondary deflector idea is also attractive, but why three, and why in massive armored cowlings? Having three widely separated deflectors might offer the same benefit astronomers gain from multiple telescopes: a wider receiver can detect more distant objects. Deflectors designed specifically for sensor enhancement would either be very large, or spaced out like the rangefinders on old battleships. This doesn't explain the armored looking pods, though.

    Virtually any use I can think of would be better served by just making the hull itself a bit larger, unless they are modular, disposable, or contain something very dangerous to the mothership.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    a deflector's a pretty critical piece of equipment - they'd need to either be well-protected by being recessed or by having armor on exposed ones​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • k20vteck20vtec Member Posts: 535 Arc User
    Theory II. Giant deflector technology-derived uber phasers. But the srupid long recharge time, sensitive unrelaiblity and overheating eventuslly phased it out.

    Some of the design were used to Defiants Optronic Phasers, but overall project abondend.

    In an alternate universe where Klinks and Feds aee at it again, this technology was recreated and inproved led to the multi shot phaser lance of Galaxy-X.
    Hast thou not gone against sincerity
    Hast thou not felt ashamed of thy words and deeds
    Hast thou not lacked vigor
    Hast thou exerted all possible efforts
    Hast thou not become slothful
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    artan42 wrote: »
    Supposed to or not. There it is. The beam that disproves the rule. The Defiant has a ventral beam emmiter on the section of the hull that's a shuttlebay door or tractor beam emmiter depending on the episode.

    I was wrong about it having phaser strips because I was thinking of the old STO model.

    And yes, it would be to the whim of the VX artists what came from where, regardless of what the designers intended. So until a new VX artist removes the ventral beam as they did in TNG:R with the brand that came out of the deflector then it's a piece of equipment the Defiant has.
    Then I guess that's why in-game, the Defiant family can equip beam emitters, rather than other ships having to specify 'can equip cannons' ;)
    No doubt the New Orleans would have fired weapons from those pods but from their design I can't see them as being intended as weapons.
    Like I said, I doubt the designer had any thought beyond changing the silhouette of the ship, so it didn't look like a downed Galaxy class ;) I only thought torpedo launchers, because that was something I'd read online that sounded reasonable, and I'd not at that point, read any better suggestions for what else they could have been. That's why when it came to proposing ship stats, ught of extending that theory, and bringing it in-game, with the same basic idea as the Kelvin Dreadnought's Broadside Cannon Barrage console, but with torpedoes, and forward facing :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • This content has been removed.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    artan42 wrote: »
    brian334 wrote: »
    Well, this is a brainstorm thread, so no idea is wrong.

    One point: those blue panels in the CGI are not present on the studio model which has those same spaces black. The CGI artist obviously had his own ideas what those pods are!

    I admit the idea of weapons hardpoints is attractive, but nothing shown on any of the series uses a hardpoint that large in proportion to the vessel. This lends well to the idea of customizable mission pods. On the other hand, given the black opening on the studio model, those could be holes for launchers, emitters, collectors, or fighter squadron launch bays.

    They are there on the studio model. It's hard to make out because there's no light reflecting on them but they are defiantly solid not hollow and there's more blue in the colour levels than black.
    Could that blue in the color level, be coming from reflection (possibly even internal reflection, if the fronts are slightly cowled) from the bluey-grey color which the Galaxy was?

    As an example of how tricky judging colors can be from onscreen sources, many people believe, that in Revenge of the Sith, Anakin's tabbards and tunic were black, when in fact, they were actually just very dark brown ;)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    The Defiant absolutely has Phaser beam emitters and that picture is not the only time they have been used.

    They have a full weapon breakdown on the page here. If you have a source that contradicts this information, I would love to see it.
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  • brian334brian334 Member Posts: 2,219 Arc User
    edited July 2017
    Defiant thread is over there >>>

    This here is the New Orleans thread.

    Most of the proposals I've seen seem to lean toward a science ship of some sort, with a strong following for light cruiser tactical ship.

    The two are not mutually exclusive: Intrepid was a light cruiser/science ship in the show. I guess it comes down to what you think those pods are for.

    The term Frigate seems to indicate a long range combat oriented vessel, but we all know how Trek has abused the ship classification system.

    Frigate could also imply a small 'glass cannon' type vessel designed to beat up anything it can't run from and run from anything it can't beat up, which in STO would be an Escort.

    I had given various examples of what New Orleans could be in the thread which spawned this one, and had some hopes that there might be some player consensus about the ship, but we each appear to have our own ideas on this ship.

    I can't wait to see it in game, but my Fed and my 23c Fed are both sci captains, so I'll need it to be some variant on science vessel!

    (I still say it's a sci/raider hybrid!)
  • edited July 2017
    This content has been removed.
  • velquavelqua Member Posts: 1,220 Arc User
    brian334 wrote: »
    artan42 wrote: »
    No doubt the New Orleans would have fired weapons from those pods but from their design I can't see them as being intended as weapons.

    Which brings us back to experimental device hardpoints on a testbed ship.

    Those pods just look armored to me, and they also look to me like something easily ejected from the vessel. What experimental device was Starfleet involved in testing around the same time they were building Galaxy? It would have to be something potentially as dangerous to the mothership as it could be to the target!

    If they are weapons they have an initial firing arc that is quite restricted, but from any forward angle all three can be seen, and possibly be focused. Projectiles could be guided after firing. I've already mentioned Phaser Lance test pods. What about Tricobalt Torpedo/Mine launchers? This would account for both the armor and ejectable pods: a single hit from an enemy could cause a chain reaction among stowed torps.

    If they are not weapons, the list of possibilities expands. The studio model had no red Impulse Engine glow, but that could have been because the one use of the model was for a dead hulk. Its power was off. That could also explain the black forward end of the pods on the studio model.

    One idea not considered in this thread is that they are exotic particle collectors. They could be used to scoop and store large quantities of interstellar materials sort of like beefed up Bussard collectors.

    Something I've seen in other franchises but never in Trek is the idea of focused subatomic particle streams. Neutrinos, for example, could be fired in three different streams to interact at their focal point, causing a massive explosion at that point. The beauty of this idea is that it bypasses shields and armor because neutrinos very weakly interact with matter in Einstein space. (Who knows what they do in their space?)

    The secondary deflector idea is also attractive, but why three, and why in massive armored cowlings? Having three widely separated deflectors might offer the same benefit astronomers gain from multiple telescopes: a wider receiver can detect more distant objects. Deflectors designed specifically for sensor enhancement would either be very large, or spaced out like the rangefinders on old battleships. This doesn't explain the armored looking pods, though.

    Virtually any use I can think of would be better served by just making the hull itself a bit larger, unless they are modular, disposable, or contain something very dangerous to the mothership.

    Having 3 sensory pods/secondary deflectors (if the ship predates the Nebula/Galaxy), would have allowed the frigate to do some Scientific work in addition to patrols and other missions primarily geared towards a cruiser or science vessel. With regards to combat, have the 3 would provide the ship with an ample amount of perception to pick-up anomalies that might reveal to be cloaked vessels. (The Nebula does this, but New Orleans--again if created before the Nebula--would have had the experimental version of this feature.) I would also point out that that Oberth had a secondary sensory pod below the saucer section.

    The pods, if the ship were used in the series, would have had multiple usages (as another poster posted). Could they have collected exotic particles? Yes. Could they have been used to launch probes, torpedos, or mines? Yes. Could they have been used as hangars? Maybe...

    As far as STO goes, I think having 3 class variants would be the best route to go. Like the Heavy Weapon slot, this ship might need it's own multi-purpose slot where a weapon or secondary deflector could be added. I could see the Sci version having the secondary deflector and the Tac version have an extra weapon slot; the Eng version could have an extra engineering slot. Of course, these features (deflectors, launchers, and sensors) could be universal consoles, which I am betting Cryptic would end up doing to make it easier to add the ship. I feel that would defeat the purpose of this ship and limit its overall DPS.
    18662390068_f716cd60e3.jpg
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    brian334 wrote: »
    Defiant thread is over there >>>

    This here is the New Orleans thread.

    Most of the proposals I've seen seem to lean toward a science ship of some sort, with a strong following for light cruiser tactical ship.

    The two are not mutually exclusive: Intrepid was a light cruiser/science ship in the show. I guess it comes down to what you think those pods are for.

    The term Frigate seems to indicate a long range combat oriented vessel, but we all know how Trek has abused the ship classification system.

    Frigate could also imply a small 'glass cannon' type vessel designed to beat up anything it can't run from and run from anything it can't beat up, which in STO would be an Escort.

    I had given various examples of what New Orleans could be in the thread which spawned this one, and had some hopes that there might be some player consensus about the ship, but we each appear to have our own ideas on this ship.

    I can't wait to see it in game, but my Fed and my 23c Fed are both sci captains, so I'll need it to be some variant on science vessel!

    (I still say it's a sci/raider hybrid!)
    This is exactly what I believe the New Orleans should be, and why the non-T6 version, should be a T4 option to go alongside the Defiant option, but different, due to it's Cruiser-y qualities :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    valoreah wrote: »
    Oooooh, one exception which you thinks proves the rule :p Remember the other episode of DS 9 where they specifically had to modify the phasers to fire a beam to break up a comet, and the work was sabotaged so they would continue to fire pulses, not beams?

    All that shot shows, is that the FX people messed up in that battle, because the Defiant was not suppsed to have beam arrays. And there is not a single phaser strip anywhere on the hull

    See below (start it around 2 minutes in);

    https://www.youtube.com/watch?v=o-P6L5JGf24&t=2m0s

    You can pretty clearly see the Defiant using a phaser beam in addition to pulse cannons. There were a few other examples too. I'll try to locate those as well.
    The Defiant absolutely has Phaser beam emitters and that picture is not the only time they have been used.

    They have a full weapon breakdown on the page here. If you have a source that contradicts this information, I would love to see it.

    Points acknowledged, but going unresponded to, due to not wanting to pull the thread off topic.
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2017

    Points acknowledged, but going unresponded to, due to not wanting to pull the thread off topic.

    Agreed, I apologize for taking the thread off course.
    valoreah wrote: »
    I kind of like the idea that was brought up in another thread to give these ships a more unique role than cruiser/escort. The game is already overly saturated with those IMO.

    Would be interesting to see something new along the lines of pilot ships and such. Make stuff like the New Orleans/Norway a class that has a more unique role.

    I couldn't agree more, the last thing this game needs is more engineering heavy command cruisers with a hangar bay. I would love to see a 3 pack of destroyer type ships with something like what's been suggested here as the Fed option. I'm not going to complain that the feds don't have any good destroyer options, because lets face it.. we have the best of everything else. I just want to see more variety and the Heavy Cruiser and Escort markets are both already badly over saturated.

    The New Orleans is a descent possibility to fill that 'destroyer' role.
    Insert witty signature line here.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User

    Points acknowledged, but going unresponded to, due to not wanting to pull the thread off topic.

    Agreed, I apologize for taking the thread off course.
    Nothing to apologize for, I'm just trying to be mindful of the guidance of not taking threads off topic :sunglasses:
    valoreah wrote: »
    I kind of like the idea that was brought up in another thread to give these ships a more unique role than cruiser/escort. The game is already overly saturated with those IMO.

    Would be interesting to see something new along the lines of pilot ships and such. Make stuff like the New Orleans/Norway a class that has a more unique role.

    I couldn't agree more, the last thing this game needs is more engineering heavy command cruisers with a hangar bay. I would love to see a 3 pack of destroyer type ships with something like what's been suggested here as the Fed option. I'm not going to complain that the feds don't have any good destroyer options, because lets face it.. we have the best of everything else. I just want to see more variety and the Heavy Cruiser and Escort markets are both already badly over saturated.

    The New Orleans is a descent possibility to fill that 'destroyer' role.
    I do agree with you that there are already plenty of engineering heavy command cruisers. I also, however, think that the T4 Galaxy is the wrong match for it's place at that specific rank: It has a reasonable amount of weapons slots, but not enough tactical seating to really make the best use of them, and, given it's slow turning rate, it's a ship not easily able to bring torpedoes to bear on fast moving targets. It needs BFAW just to defend itself, and, once the cooldown begins, the damage starts piling up.

    Wouldn't be so bad, if it had a stronger hull (or maybe just a completely different skin) In that regards, I find the in-game representation of the Galaxy, and the general on-screen portrayal (other than the One-hit destructions of the Enterprise-D, Odyssey and Yamato ;) ) of the Enterprise as an un-whoopable leviathan, the T4 just feels a bit incongruous. Admittedly, just my own thoughts on it, but that's why I propose bumping the Galaxy up to T5, and bringing in the New Orleans to fill that Glass Cannon role (don't even get me started on the Intrepid...) :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    I figured out what they are they are standard issue mk5 uglifiers and it has 3 of them.

    #SeemsLegit

    #ShutUpAndTakeMyMoney

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • brian334brian334 Member Posts: 2,219 Arc User
    velqua wrote: »
    ***EDITED, SEE ABOVE***
    Having 3 sensory pods/secondary deflectors (if the ship predates the Nebula/Galaxy), would have allowed the frigate to do some Scientific work in addition to patrols and other missions primarily geared towards a cruiser or science vessel. With regards to combat, have the 3 would provide the ship with an ample amount of perception to pick-up anomalies that might reveal to be cloaked vessels. (The Nebula does this, but New Orleans--again if created before the Nebula--would have had the experimental version of this feature.) I would also point out that that Oberth had a secondary sensory pod below the saucer section.

    The pods, if the ship were used in the series, would have had multiple usages (as another poster posted). Could they have collected exotic particles? Yes. Could they have been used to launch probes, torpedos, or mines? Yes. Could they have been used as hangars? Maybe...

    As far as STO goes, I think having 3 class variants would be the best route to go. Like the Heavy Weapon slot, this ship might need it's own multi-purpose slot where a weapon or secondary deflector could be added. I could see the Sci version having the secondary deflector and the Tac version have an extra weapon slot; the Eng version could have an extra engineering slot. Of course, these features (deflectors, launchers, and sensors) could be universal consoles, which I am betting Cryptic would end up doing to make it easier to add the ship. I feel that would defeat the purpose of this ship and limit its overall DPS.

    This is something I should have considered, but completely missed: Nebula systems would require testing at the same time as Galaxy systems. So, as opposed to Phaser Lance testing for the Gal-X, those pods may well house Tachyon based technology intended for the Nebula.

    Thanks for the prompt, velqua, and you are absolutely correct. Now my imagination is off and running again!

    Tachyon Detectors = if you want to cloak or hide, don't do it near the N.O.
    Tachyon Generators = spew tachyons at a foe to totally TRIBBLE up his shields and cloak.
    Tachyon Collectors = hide your fleet from detection without using cloaking technology.
    Tachyon Cannons = destroy target shields. This is an Alpha Strike weapon for a Raider type ship.

    And the list grows faster than I can type.
  • velquavelqua Member Posts: 1,220 Arc User
    edited July 2017
    brian334 wrote: »
    velqua wrote: »
    ***EDITED, SEE ABOVE***
    Having 3 sensory pods/secondary deflectors (if the ship predates the Nebula/Galaxy), would have allowed the frigate to do some Scientific work in addition to patrols and other missions primarily geared towards a cruiser or science vessel. With regards to combat, have the 3 would provide the ship with an ample amount of perception to pick-up anomalies that might reveal to be cloaked vessels. (The Nebula does this, but New Orleans--again if created before the Nebula--would have had the experimental version of this feature.) I would also point out that that Oberth had a secondary sensory pod below the saucer section.

    The pods, if the ship were used in the series, would have had multiple usages (as another poster posted). Could they have collected exotic particles? Yes. Could they have been used to launch probes, torpedos, or mines? Yes. Could they have been used as hangars? Maybe...

    As far as STO goes, I think having 3 class variants would be the best route to go. Like the Heavy Weapon slot, this ship might need it's own multi-purpose slot where a weapon or secondary deflector could be added. I could see the Sci version having the secondary deflector and the Tac version have an extra weapon slot; the Eng version could have an extra engineering slot. Of course, these features (deflectors, launchers, and sensors) could be universal consoles, which I am betting Cryptic would end up doing to make it easier to add the ship. I feel that would defeat the purpose of this ship and limit its overall DPS.

    This is something I should have considered, but completely missed: Nebula systems would require testing at the same time as Galaxy systems. So, as opposed to Phaser Lance testing for the Gal-X, those pods may well house Tachyon based technology intended for the Nebula.

    Thanks for the prompt, velqua, and you are absolutely correct. Now my imagination is off and running again!

    Tachyon Detectors = if you want to cloak or hide, don't do it near the N.O.
    Tachyon Generators = spew tachyons at a foe to totally **** up his shields and cloak.
    Tachyon Collectors = hide your fleet from detection without using cloaking technology.
    Tachyon Cannons = destroy target shields. This is an Alpha Strike weapon for a Raider type ship.

    And the list grows faster than I can type.

    I love the idea of Tachyon weaponry. I could see the New Orleans firing Tachyon beams and projectiles that drop shields quickly as well as decloak ships. I could totally see this ship answer the Romulan Battlecloak for PvP (which for the majority of the players is dead, but that's another story). I would suggest--if not argue--for Tachyon torpedos that cannot be outran, drain (if not drop) a huge portion of a ship's shields, and decloak and knock of cloaking tech for 10 - 20 seconds. The ship would need to have the same, if not similar, levels of built-in perception as the Nebula does.

    Definitely liking the Tachyon potential angle. :smile:

    Edit: Just remembered that there is a Tachyon weapon in the game: Concentrated Tachyon MineLauncher. Would be interesting to expand the Tachyon weapons even further.
    18662390068_f716cd60e3.jpg
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    brian334 wrote: »
    velqua wrote: »
    ***EDITED, SEE ABOVE***
    Having 3 sensory pods/secondary deflectors (if the ship predates the Nebula/Galaxy), would have allowed the frigate to do some Scientific work in addition to patrols and other missions primarily geared towards a cruiser or science vessel. With regards to combat, have the 3 would provide the ship with an ample amount of perception to pick-up anomalies that might reveal to be cloaked vessels. (The Nebula does this, but New Orleans--again if created before the Nebula--would have had the experimental version of this feature.) I would also point out that that Oberth had a secondary sensory pod below the saucer section.

    The pods, if the ship were used in the series, would have had multiple usages (as another poster posted). Could they have collected exotic particles? Yes. Could they have been used to launch probes, torpedos, or mines? Yes. Could they have been used as hangars? Maybe...

    As far as STO goes, I think having 3 class variants would be the best route to go. Like the Heavy Weapon slot, this ship might need it's own multi-purpose slot where a weapon or secondary deflector could be added. I could see the Sci version having the secondary deflector and the Tac version have an extra weapon slot; the Eng version could have an extra engineering slot. Of course, these features (deflectors, launchers, and sensors) could be universal consoles, which I am betting Cryptic would end up doing to make it easier to add the ship. I feel that would defeat the purpose of this ship and limit its overall DPS.

    This is something I should have considered, but completely missed: Nebula systems would require testing at the same time as Galaxy systems. So, as opposed to Phaser Lance testing for the Gal-X, those pods may well house Tachyon based technology intended for the Nebula.

    Thanks for the prompt, velqua, and you are absolutely correct. Now my imagination is off and running again!

    Tachyon Detectors = if you want to cloak or hide, don't do it near the N.O.
    Tachyon Generators = spew tachyons at a foe to totally **** up his shields and cloak.
    Tachyon Collectors = hide your fleet from detection without using cloaking technology.
    Tachyon Cannons = destroy target shields. This is an Alpha Strike weapon for a Raider type ship.


    And the list grows faster than I can type.
    Hellz Yeah! That would be badass! :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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