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New Orleans Class (Specs) for STO

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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2017
    artan42 wrote: »
    it is superficially similar to the Galaxy however the saucer and hull of the studio model have had the escape pods and windows sanded off and much smaller ones cut in to show a smaller ship.

    If that's true and it's smaller then the Galaxy, then the desire to make it an agile attack ship makes a lot more sense.

    If it's the size and proportions of the Galaxy, then it should be slow and sluggish like the Galaxy. If this thing is Miranda sized or slighly larger, then it would make a cool destroyer type combat ship.
    Exactly :p Which is why it needs the pods to be designated as launchers, and the console to be the Heavy Artilery Barrage ;):p

    This is kinda what I was thinking. About the same as the disruptor barrage that comes from the original bortaS flagship consoles.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    ..
    genhauk wrote: »
    artan42 wrote: »
    it is superficially similar to the Galaxy however the saucer and hull of the studio model have had the escape pods and windows sanded off and much smaller ones cut in to show a smaller ship.

    If that's true and it's smaller then the Galaxy, then the desire to make it an agile attack ship makes a lot more sense.

    If it's the size and proportions of the Galaxy, then it should be slow and sluggish like the Galaxy. If this thing is Miranda sized or slighly larger, then it would make a cool destroyer type combat ship.
    Exactly :p Which is why it needs the pods to be designated as launchers, and the console to be the Heavy Artilery Barrage ;):p

    This is kinda what I was thinking. About the same as the disruptor barrage that comes from the original bortaS flagship consoles.
    I'm not familiar with that console, but if it's a heavy dose of pew pew pew, then yes, that's absolutely what is needed :p
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • velquavelqua Member Posts: 1,220 Arc User
    ..
    genhauk wrote: »
    artan42 wrote: »
    it is superficially similar to the Galaxy however the saucer and hull of the studio model have had the escape pods and windows sanded off and much smaller ones cut in to show a smaller ship.

    If that's true and it's smaller then the Galaxy, then the desire to make it an agile attack ship makes a lot more sense.

    If it's the size and proportions of the Galaxy, then it should be slow and sluggish like the Galaxy. If this thing is Miranda sized or slighly larger, then it would make a cool destroyer type combat ship.
    Exactly :p Which is why it needs the pods to be designated as launchers, and the console to be the Heavy Artilery Barrage ;):p

    This is kinda what I was thinking. About the same as the disruptor barrage that comes from the original bortaS flagship consoles.
    I'm not familiar with that console, but if it's a heavy dose of pew pew pew, then yes, that's absolutely what is needed :p

    Console - Universal - Disruptor Autocannon

    This is definitely a very useful weapon for the Bortasqu'. I could see something similar along the lines of a Tachyon Autocannon. Of course, it needs to be able to decloak ships as well as drain shields--heavily. I would also add the proc from the mines where it increases damage to the target. Would love to see a 3pc console set like this on the New Orleans.
    18662390068_f716cd60e3.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    mat'ha autocannon is better in every way - does more damage per pulse and is AoE, unlike the bortascrew which only affects ONE target​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    My thoughts is that it should be like the Chimera Heavy Destroyer but a bit inferior since it is an older design compared to Chimera (and to keep Chimera special as a subscription reward). Instead of the phaser lotus, it's torpedo based.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    velqua wrote: »
    ..
    genhauk wrote: »
    artan42 wrote: »
    it is superficially similar to the Galaxy however the saucer and hull of the studio model have had the escape pods and windows sanded off and much smaller ones cut in to show a smaller ship.

    If that's true and it's smaller then the Galaxy, then the desire to make it an agile attack ship makes a lot more sense.

    If it's the size and proportions of the Galaxy, then it should be slow and sluggish like the Galaxy. If this thing is Miranda sized or slighly larger, then it would make a cool destroyer type combat ship.
    Exactly :p Which is why it needs the pods to be designated as launchers, and the console to be the Heavy Artilery Barrage ;):p

    This is kinda what I was thinking. About the same as the disruptor barrage that comes from the original bortaS flagship consoles.
    I'm not familiar with that console, but if it's a heavy dose of pew pew pew, then yes, that's absolutely what is needed :p

    Console - Universal - Disruptor Autocannon

    This is definitely a very useful weapon for the Bortasqu'. I could see something similar along the lines of a Tachyon Autocannon. Of course, it needs to be able to decloak ships as well as drain shields--heavily. I would also add the proc from the mines where it increases damage to the target. Would love to see a 3pc console set like this on the New Orleans.
    Thanks for the link, that certainly sounds like an interesting feature, although I'm not sure how I feel about the ideas of the pods detatching, flying around blowing stuff up, and then reattatching :D Some kind of heavy cannons/launchers/etc, on the other hand, I do like the idea of :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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  • velquavelqua Member Posts: 1,220 Arc User
    The only thing I would want with Tachyon weaponry is the ability to decloak ships and keep them decloaked for X amount of seconds. This would be super useful against Romulan ships in PvP (which is virtually dead, but not at Ker'rat).
    18662390068_f716cd60e3.jpg
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    I would buy it just because it's ST universe canon. Except for flying a T6 ship long enough to get a ship trait, all 13 of my alts (Fed, Klink, and Rommy) all fly canon ships (or as close as STO allows)
  • brian334brian334 Member Posts: 2,219 Arc User
    The New Orleans T6 Trait: Tachyon Laced Weaponry

    Each energy weapon hit has a miniscule 0.5% chance to proc which stacks on successive hits to a maximum of 5% chance to inflict Tachyon Beam 1 level shield damage and this proc also resets cloaking device cooldown. This trait is toggleable and once it procs requires a 2 or 3 minute cooldown before it can be reactivated.


    New Orleans Spinal Weapon: Tachyon Torpedo Barrage

    When fired this attack launches nine High Yield Tachyon Torpedoes, three from each launcher, which explode in a 10k aoe radius, instantly deactivating any active cloaking device and resetting all cloaking device cooldown timers. The bursts can be centered on an enemy target, but if no target is selected, the burst will occur 7k from the ship's firing position.
    A ship caught in the 2km blast radius of any of these torpedoes also sustains heavy shield damage. Only a ship in contact with an exploding Tachyon Torpedo need fear its minimal kinetic blast.


    New Orleans Spinal Weapon: Tachyon Minefield Launcher

    When fired this attack creates three minefields of five mines each. While any one of the minefields are active, a 10k Tachyon Detection Grid exposes all cloaked enemy vessels. Once a mine activates it can no longer act as part of the detection grid.
    These mines inflict kinetic damage similar to that of Chroniton Torpedoes, but inflict massive shield damage.
    This weapon's cooldown does not begin until its minefield has been destroyed or timed out.


    New Orleans Spinal Weapon: Enveloping Tachyon Field

    When this weapon is fired, a cloud of tachyon particles are essentially hosed onto the target, forming a tachyon field which drastically reduces shield hardeness while doubling shield damage from any energy weapon hit for the duration of this envelopment attack.
    While under this cloud, shield regeneration rates are reduced by half and shield heals are half as effective.


    New Orleans Console: Tachyon Inverter

    When Tachyon Procs drain enemy shields, 7.5% of the drained shields is applied to the layer's shields.
    +Shield Cap, +Shield Regen, +Tachyon-based energy weapon damage
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