Low dps players are ruining my fun. Can you please stop queuing for Advanced and Elite content. I like to achieve the maximum rewards from these PvE's and don't enjoy not only losing reward but having to carry your sorry builds through the matches, time is precious and you are wasting mine.
Now stop with the DPS bashing this games Space PvE isn't built around a trinity model of Healer/Tank/Damage dealer, that was abandoned many many moons ago.
The AI in this game is dumber than a Pakled who had a lobotomy so its all about melting x amount of hitpoints and shields for 99% of the content
The only real wrong styles of gameplay is those who choose to play content they are not capable of (DPS below 5k entering advanced and elites) and those who are not team players and Kirk it and fudge the map like attacking the opp side in ISA solo.
The New UI does have to shoulder a lot of the blame for dead queues. But the balance pass also is a cause. My Tact captains are fine, but my Engineers took a hit and my Sci's lost a arm and leg with the balance pass and I certainly don't find playing Sci as fun anymore in space. On ground they are beasts
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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sorry guys, but not to put too kind a word for it...the fact is, the reason ISA and CCA were and are as dominant as they are, is because they're braindead easy. So-called "Elite" players (DPS metallics and such) pretty much overspecialize to run these easiest-of-all-content maps, and many of them never run anything else unless there's a massive reward on a deadline. If a map has objectives OTHER than "slaughter blind mobs" they tend to be utterly and totally lost on it (witness: Kobayashi Maru results, core Assault, Twin Tribulations, etc. etc.)
further, they tend to throw fits if something changes on those maps (Witness the tempertantrums at fail conditions being added, or when borg spheres got boff powers like EPTE and weren't easily corralled into killboxes with minimal effort.)
that DPS "Nerfing" didn't change how, for example, Gateway to Gre'thor plays, or how Borg disconnected plays, beyond making it slightly more difficult to kill the boss mob at the end on Advanced. The only thing it DID, was eliminate some exploits that were the result of shoddy work early in the game's development.
Lol, Patrick, at this point I’m really beginning to wonder if some evil DPSer stepped on your sand castle when you were little or anything. I mean in all seriousness, you made more pejorative posts about DPSer than the entire DPS community made about PvPer in like… 7 years. Why do you even care what we do in ISA and CCA or why we dont parse other maps that often? If you don’t like ISA and CCA, don’t play them and be done with it.
Oh and if it makes things easier for you by acknowledging us to be bad players that are unable to cope with other content I would like to help but can’t because I have beaten all elite PvE content in STO up to date in all different kinds of teams. Others of us even duoed or soloed it. Sadly most content is simply not interesting enough for us to repeat over and over while other is. That is why we dont play it all the time.
Maru was an interesting event so we played it. But what is that map supposed to underline in you arguments? We “elite” metal DPSer played it to 45, we “elite” PvE scientists played it into 45. Isn’t that enough for you? Were we supposed to get to 50 or 100 for you? Would you stop making pejorative posts about us then? I don’t think so. If you bother to look up the yellow link in my sig you see that dozen of us already had the beaten the original NWS on multiple characters long before the respective channels we play in today even were created.
I am sorry for you that the PvP as well as the PvE queue lists are as empty as they are but attacking DPSer in your posts neither makes the situation better nor gives an remotely accurate description of why those maps aren’t played in the first place.
note: Significant rewards on a deadline applies to Maru.
and it's your community that time after time, throws a temper-tantrum and predicts the death of the game whenever the developers fix something that was released broken.
You mean the daily reward one gets for beating lvl 3? Never mind, I suppose from your perspective it is our job to get all maps popping for you at any given time with your pejorative comments being the only reward for us. I’m afraid it does not work that way pal.
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Oh by the way, gz for 100k+ ISA as one of the highest entries this week Tune. My Sci is right behind you but getting that out of those in S13 is not at all easy.
Only so-called-overspecialized-real-elite-DPS-fake-sci-elitists get that straight in PvE!
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Oh by the way, gz for 100k+ ISA as one of the highest entries this week Tune. My Sci is right behind you but getting that out of those in S13 is not at all easy.
Only so-called-overspecialized-real-elite-DPS-fake-sci-elitists get that straight in PvE!
Oh, thanks. I didn't even realize I'm that high up there, as I hardly ever do ISA these days (I mainly parse HSE). But fake sci ftw, I guess.
Set the difficulty drop down to normal, tick the boxes for the normal versions, then set the difficulty to advanced/elite and tick those boxes too. Then click on join selected queues. You'll see you've joined for multiple difficulties of the same queue.
I said it before, and I'll say it again. We need a "queue for all" button.
Only if it also auto-accepts the first queue that pops. None of this short attention span, "let's jerk everyone else around because I can't maintain focus or make up my friggin mind." You queue for something, you warp/beam in when it pops, period. If you're not ready for that, you're not ready to queue.
sorry guys, but not to put too kind a word for it...the fact is, the reason ISA and CCA were and are as dominant as they are, is because they're braindead easy.
No, the fact is they are as dominant as they are because they have by far the highest reward/effort ratio in the entire game.
I said it before, and I'll say it again. We need a "queue for all" button.
Only if it also auto-accepts the first queue that pops. None of this short attention span, "let's jerk everyone else around because I can't maintain focus or make up my friggin mind." You queue for something, you warp/beam in when it pops, period. If you're not ready for that, you're not ready to queue.
So you can complain some more about people being AFK?
So you can complain some more about people being AFK?
Because that is the only conceivable outcome. I have no business expecting that someone logging onto a game actually wants to play it, or that they will have the basic civility to pull their weight when it affects other people.
also to throw more comments about maru rewards - the best run I have got - till wave 43 [we had a really good healer there] have yielded me less marks/dilithium than I'd be able to get within same time frame from - lets say voth ground battlezone. so I'd not really list maru rewardsas "impressive" queue was fun tho for the most of time...
I think your attitude towards the simplicity and the rewards of ISA is the problem @patrickngo. That’s why we are unlikely to ever reach a common ground.
You think “we DPSer” play ISA cuz it’s easy and gives fast reward? We don’t. Years ago we took ISA and made that map our own. We moved beyond the simplicity of the map architecture and the difficulty of the critters, not to mention the need to generate in game rewards out of it. We turned it into our benchmark. There we set all the obstacles to overcome for ourselves and of course for each other. Each season, each time cryptic releases new stuff, each time anther player manages a new record it is set higher!
See, when I did my modest 130K S13 ISA record I did it my way. I picked my JHSS which has a cool cannon build, put up the queue list and lined up. I can tell you during that run I did not have a single easy second. The pugs engaged the mobs first chance they got. Since I had more than three times the DPS of the next best player I had like 70% of the aggro of that stage to swallow as result. And that in a squishy-build-for-PvE-DPS escort. I had numerous abilities to time and to chain right to get to the right critters first and come out of it without popping. It was rather exciting instead of easy. The in game reward for that run was meaningless.
Countless hours, weeks, moths of gear grind are put into my build(s). Lots of research, lots of test to find out what works best under the new set of game rules. That’s also part of the journey. To do your homework you know? Many obstacles and difficulties DPS players have already faced even before they set foot on ISA. Think we do it then for more omega marks?
Oh and even in hardcore channel runs ISA is not easy for me by the way. There are two ways. Either a team plays it as competitive PvE where I wish you good luck scoring high with 4 Diamond DPSer in your group. Alternative is to play it as team where everybody gets his tasks assigned. If one of those five players messes up then there is not going to be a new record. Even that is not easy, on the contrary. Participating in Felisean’s current season record wasn’t easy at all for me because I did not want to let the team and especially him down and got pretty much to do for myself in that sub one minute split by the way. It was a great privilege for me to play along. Lol. Do you really think that grabbing this miserable advanced reward box means anything compared to that for me?
ISA, Patrick, is only easy for those players who do not give their very best to play it. It’s only easy for those who leave the very best for others to do. DPSer usually don’t.
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I said it before, and I'll say it again. We need a "queue for all" button.
Honestly what I'd want is something akin to the "random (normal/heroic) dungeon" system from WoW in STO, where you get decent additional reward for going in randomly selected queue instead of selecting specific ones, obviously WoW has only ground combat so 1 random per difficulty is enough there but for STO I'd say have "random space" "random ground" and "random all" per difficulty.
ISA, Patrick, is only easy for those players who do not give their very best to play it. It’s only easy for those who leave the very best for others to do. DPSer usually don’t.
This is something many will not understand, a queue like ISA is actually easier for a 10-15k'er than it is for a 100k'er trying to push his ship to the limit. I didn't understand that concept either until I started pushing what I and my ship can do and see how hard I can get it to hit.
Put it this way, it's easier to walk 5kms than it is to run that entire 5km flat-out. Sure the sun will beat down on you longer while walking (in the same way enemies can shoot you for longer in a longer ISA) but a lot of other things can go wrong while running. You can get tired, you can get heat stroke more easily, or you can trip on something...
And when it comes to rewards, I do not think any of the real DPS'ers are still playing for rewards. Do they think people like Felisean and SOB still need Omega or Fleet Marks? They don't. They're doing these runs to see how far they can push things.
One of the most played maps my group of friends right now is HSE. We can go do HSE for hours on end and get 0 rewards. Simply because we want to push the bounds. See if we can get speed records done. See if we can get the best individual scores for both our careers or for the entire DPS leaderboard. The other day we spent the last 2 hours playing HSE for a single reward box. We spent 20 minutes in Korfez for a single reward box. And it doesn't matter, because we are no longer in it for the rewards.
sorry guys, but not to put too kind a word for it...the fact is, the reason ISA and CCA were and are as dominant as they are, is because they're braindead easy.
No, the fact is they are as dominant as they are because they have by far the highest reward/effort ratio in the entire game.
Funny thing is, ISA rewards as good as nothing to a veteran player. Dilithium, you say? I have several million of the stuff, unrefined; which is the point: at 8k daily refining limit, ISA might as well pay out no Dilithium whatsoever, as I've long since reached the point where I can never hope to refine it all, like ever. Borg neural thingies? LOL, when is the last time I actually needed those? Like 5 years ago?!
Tl;dr: whatever veterans are playing ISA for, it ain't the reward, I can assure you.
One of the most played maps my group of friends right now is HSE. We can go do HSE for hours on end and get 0 rewards. Simply because we want to push the bounds. See if we can get speed records done. See if we can get the best individual scores for both our careers or for the entire DPS leaderboard. The other day we spent the last 2 hours playing HSE for a single reward box. We spent 20 minutes in Korfez for a single reward box. And it doesn't matter, because we are no longer in it for the rewards.
Sounds very good Eli and cool analogy with running/walking.
Btw, I also jumped on the train to step back a bit on public maps yesterday. If I can’t organize a premade out of my friends and fleet mates for my daily runs I just recruit from Bronze and TSC instead of pugging. At least in those chats one earns no negativity from fellow players for playing as best as one can.
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STO pugs started to have problems with what I like to call wannabe elitists, those to like to pretend that they're the best thing there is and absolute hideous attitude towards their fellow players attacking and insulting anyone who isn't worshiping them or doesn't fit their unrealistic standards.
Since these people think that's how the elite players behave as with WoW the actual elite level players I've met are actually for the most part decent folk and some have even given me good advice without a cost attached to it. Generally from what I've gathered the really good players couldn't care less about what others are doing as their "true opponent" is themselves, in that they're constantly do better, not for the praise but because they want to.
Almost hesitate to post this - and feel it probably ought to be submitted in a thread titled 'unpopular opinions'....... but I've actually quite enjoyed the recent changes.
I'll admit, I was somewhat over-vocal about how stupidly easy ISA had become pre S13, and a byproduct of that was that I didn't enjoy it and avoided playing it.
However, post S13 I've actually played ISA a few times and I'm sorry, but I like it. It doesn't seem that it is being curbstomped anymore. My GWIII + Gravimetric torpedo combo feels useful again. Team members actually need my heals. My torpedoes are actually hitting things that haven't already been effortlessly stomped by someone else. I'm still seeing 'short' runs, but they seem to be four or five minutes - a VAST improvement (in my opinion) on the 45 second runs that were occurring.
Saying that, I'm still not playing it often - frankly prefer GtGA, CAA and Tholian Red Alerts.
That’s why I asked you about it in the other thread. If the balance checks indeed caused some good for parts of the PvE community then this is something I like to hear about. Do me a favor and queue up as often as you can for ISA if you happen to have fun in it. I don’t consider your opinion to be unpopular or anything. I just try to put it into agreement with the otherwise empty PvE list in game you know. Same with sub 1min ISA runs I only ever experienced in dedicated teams and not in casual pugs.
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I think it's also worth to know how many of the runs actually get optional objectives completed. I did notice a higher failure rate lately for STFs that require you to split up (like KSA and CSA). I've actually in a CSA where we were spit out of the map with no rewards because Kang died.
Thing is, if STFs have a high failure rate, that can also explain a lack of activity on the PVE queue side.
Almost hesitate to post this - and feel it probably ought to be submitted in a thread titled 'unpopular opinions'....... but I've actually quite enjoyed the recent changes.
I'll admit, I was somewhat over-vocal about how stupidly easy ISA had become pre S13, and a byproduct of that was that I didn't enjoy it and avoided playing it.
However, post S13 I've actually played ISA a few times and I'm sorry, but I like it. It doesn't seem that it is being curbstomped anymore. My GWIII + Gravimetric torpedo combo feels useful again. Team members actually need my heals. My torpedoes are actually hitting things that haven't already been effortlessly stomped by someone else. I'm still seeing 'short' runs, but they seem to be four or five minutes - a VAST improvement (in my opinion) on the 45 second runs that were occurring.
Saying that, I'm still not playing it often - frankly prefer GtGA, CAA and Tholian Red Alerts.
That’s why I asked you about it in the other thread. If the balance checks indeed caused some good for parts of the PvE community then this is something I like to hear about. Do me a favor and queue up as often as you can for ISA if you happen to have fun in it. I don’t consider your opinion to be unpopular or anything. I just try to put it into agreement with the otherwise empty PvE list in game you know. Same with sub 1min ISA runs I only ever experienced in dedicated teams and not in casual pugs.
For some reason I wasn't in the least bit surprised to see that you were the one to reply to my post
Anyway - yeah, since I feel I am actually contributing to teams in ISA again I daresay I will find myself in queues to play it again.
Nice, believe it or not but I am happy for you then.
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I think your attitude towards the simplicity and the rewards of ISA is the problem @patrickngo. That’s why we are unlikely to ever reach a common ground.
You think “we DPSer” play ISA cuz it’s easy and gives fast reward? We don’t. Years ago we took ISA and made that map our own. We moved beyond the simplicity of the map architecture and the difficulty of the critters, not to mention the need to generate in game rewards out of it. We turned it into our benchmark. There we set all the obstacles to overcome for ourselves and of course for each other. Each season, each time cryptic releases new stuff, each time anther player manages a new record it is set higher!
See, when I did my modest 130K S13 ISA record I did it my way. I picked my JHSS which has a cool cannon build, put up the queue list and lined up. I can tell you during that run I did not have a single easy second. The pugs engaged the mobs first chance they got. Since I had more than three times the DPS of the next best player I had like 70% of the aggro of that stage to swallow as result. And that in a squishy-build-for-PvE-DPS escort. I had numerous abilities to time and to chain right to get to the right critters first and come out of it without popping. It was rather exciting instead of easy. The in game reward for that run was meaningless.
Countless hours, weeks, moths of gear grind are put into my build(s). Lots of research, lots of test to find out what works best under the new set of game rules. That’s also part of the journey. To do your homework you know? Many obstacles and difficulties DPS players have already faced even before they set foot on ISA. Think we do it then for more omega marks?
Oh and even in hardcore channel runs ISA is not easy for me by the way. There are two ways. Either a team plays it as competitive PvE where I wish you good luck scoring high with 4 Diamond DPSer in your group. Alternative is to play it as team where everybody gets his tasks assigned. If one of those five players messes up then there is not going to be a new record. Even that is not easy, on the contrary. Participating in Felisean’s current season record wasn’t easy at all for me because I did not want to let the team and especially him down and got pretty much to do for myself in that sub one minute split by the way. It was a great privilege for me to play along. Lol. Do you really think that grabbing this miserable advanced reward box means anything compared to that for me?
ISA, Patrick, is only easy for those players who do not give their very best to play it. It’s only easy for those who leave the very best for others to do. DPSer usually don’t.
actually, reward's got less to do with it, it's flat because it is easy (First and foremost, easy, no thought or strategy involved, you don't even really need to pay attention, no chance of actual failure, has only need for one mode or action, EASY.) ISA offers STF level payouts in dilithium, is incredibly linear, and is almost impossible to **** up even if you're trying. (You have to actually work harder to blow a run, than to pass it.)
EASY.
and 'testing' on ISA, because it IS easy, only shows you how your performance will be on other EASY content formatted in the same exact way. IOW you're only preparing yourself to run that build down ISA, maybe Crystalline Entity.
Good, good at least you are done with this reward nonsense. Perhaps you understand the rest of what I said better when trying to acknowledge that we DPSer only try to make the best out of an otherwise very claustrophobic title. The alternative would have been to either leave for more engaging games or to become as toxic as other parts of our community.
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and 'testing' on ISA, because it IS easy, only shows you how your performance will be on other EASY content formatted in the same exact way. IOW you're only preparing yourself to run that build down ISA, maybe Crystalline Entity.
Urgs, just read that one gain...
I really wish to reply to your comments in more detail, you know, but I can’t. They are simply way off of what my game experience has been the past 5 years. It is as if you are don't realy know what you are talking about in PvE. Thing is, I do not bring the same loadouts to ISA that I do to CCA or HSE or NWS or the latest Maru. Most of the top DPSer I know dont either. Scoring high on ISA leaderboard is an entirely different endeavor than getting into lvl 45 of Maru, you know. Using the same tools on both entirely is unadvisable. Highly rewarding, and I don’t mean the in game rewards, are both however.
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@peterconnorfirst I admire the level of patience you show continually explaining the same concepts over and over to people that clearly have no interest in even attempting to understand your side.
I think it's time to cut your losses here bud, you're doing an admirable job, but clearly your intended audience isn't even reading your posts.
Either that, or they simply don't possess the capacity to understand.
How long after the summer event is over and the empty queue and map instances are we all going to admit that the devs ruined the game? 2 weeks, 4 weeks, 2 months... maybe the Winter event will bring people back? Ya, ya that is it... the devs will release another over powered ship that can play adv queues with grey space equipment and weapons in the hopes of attracting players. They will also dumb down the rest of the game and make all the queues easier and soon players will score 100 dps with grey weapons on their free give away ship... Hell I just did a CCA and got 3rd place and survived 2 entity blasts with the vorg carrier and had nothing but grey equipment... I am now in the delta quad visiting the planets and easily completing them... The game is empty because the space between the dev's ears are empty. New console players will not stay or invest the type of money PC players have in the past. Their major complaint is that the ground game sucks. And many have noticed that the game is empty and they will not invest into a game that is in a caustic free fall. The delta quad changes, the re ballance ship/ground has chased away players and so we, the hard core fleet players are left to make private PvE runs... Season 13.5 was a joke, all the sales at the same time was ridiculous... I can smell the desperation...
Comments
Now stop with the DPS bashing this games Space PvE isn't built around a trinity model of Healer/Tank/Damage dealer, that was abandoned many many moons ago.
The AI in this game is dumber than a Pakled who had a lobotomy so its all about melting x amount of hitpoints and shields for 99% of the content
The only real wrong styles of gameplay is those who choose to play content they are not capable of (DPS below 5k entering advanced and elites) and those who are not team players and Kirk it and fudge the map like attacking the opp side in ISA solo.
The New UI does have to shoulder a lot of the blame for dead queues. But the balance pass also is a cause. My Tact captains are fine, but my Engineers took a hit and my Sci's lost a arm and leg with the balance pass and I certainly don't find playing Sci as fun anymore in space. On ground they are beasts
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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You mean the daily reward one gets for beating lvl 3? Never mind, I suppose from your perspective it is our job to get all maps popping for you at any given time with your pejorative comments being the only reward for us. I’m afraid it does not work that way pal.
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I'm sorry.
Oh by the way, gz for 100k+ ISA as one of the highest entries this week Tune. My Sci is right behind you but getting that out of those in S13 is not at all easy.
Only so-called-overspecialized-real-elite-DPS-fake-sci-elitists get that straight in PvE!
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Oh, thanks. I didn't even realize I'm that high up there, as I hardly ever do ISA these days (I mainly parse HSE). But fake sci ftw, I guess.
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You can.
Set the difficulty drop down to normal, tick the boxes for the normal versions, then set the difficulty to advanced/elite and tick those boxes too. Then click on join selected queues. You'll see you've joined for multiple difficulties of the same queue.
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Only if it also auto-accepts the first queue that pops. None of this short attention span, "let's jerk everyone else around because I can't maintain focus or make up my friggin mind." You queue for something, you warp/beam in when it pops, period. If you're not ready for that, you're not ready to queue.
I wouldn't necessarily call two substandard gimmick weapons a significant reward, but whatever floats your boat.
So you can complain some more about people being AFK?
Because that is the only conceivable outcome. I have no business expecting that someone logging onto a game actually wants to play it, or that they will have the basic civility to pull their weight when it affects other people.
You think “we DPSer” play ISA cuz it’s easy and gives fast reward? We don’t. Years ago we took ISA and made that map our own. We moved beyond the simplicity of the map architecture and the difficulty of the critters, not to mention the need to generate in game rewards out of it. We turned it into our benchmark. There we set all the obstacles to overcome for ourselves and of course for each other. Each season, each time cryptic releases new stuff, each time anther player manages a new record it is set higher!
See, when I did my modest 130K S13 ISA record I did it my way. I picked my JHSS which has a cool cannon build, put up the queue list and lined up. I can tell you during that run I did not have a single easy second. The pugs engaged the mobs first chance they got. Since I had more than three times the DPS of the next best player I had like 70% of the aggro of that stage to swallow as result. And that in a squishy-build-for-PvE-DPS escort. I had numerous abilities to time and to chain right to get to the right critters first and come out of it without popping. It was rather exciting instead of easy. The in game reward for that run was meaningless.
Countless hours, weeks, moths of gear grind are put into my build(s). Lots of research, lots of test to find out what works best under the new set of game rules. That’s also part of the journey. To do your homework you know? Many obstacles and difficulties DPS players have already faced even before they set foot on ISA. Think we do it then for more omega marks?
Oh and even in hardcore channel runs ISA is not easy for me by the way. There are two ways. Either a team plays it as competitive PvE where I wish you good luck scoring high with 4 Diamond DPSer in your group. Alternative is to play it as team where everybody gets his tasks assigned. If one of those five players messes up then there is not going to be a new record. Even that is not easy, on the contrary. Participating in Felisean’s current season record wasn’t easy at all for me because I did not want to let the team and especially him down and got pretty much to do for myself in that sub one minute split by the way. It was a great privilege for me to play along. Lol. Do you really think that grabbing this miserable advanced reward box means anything compared to that for me?
ISA, Patrick, is only easy for those players who do not give their very best to play it. It’s only easy for those who leave the very best for others to do. DPSer usually don’t.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
This is something many will not understand, a queue like ISA is actually easier for a 10-15k'er than it is for a 100k'er trying to push his ship to the limit. I didn't understand that concept either until I started pushing what I and my ship can do and see how hard I can get it to hit.
Put it this way, it's easier to walk 5kms than it is to run that entire 5km flat-out. Sure the sun will beat down on you longer while walking (in the same way enemies can shoot you for longer in a longer ISA) but a lot of other things can go wrong while running. You can get tired, you can get heat stroke more easily, or you can trip on something...
And when it comes to rewards, I do not think any of the real DPS'ers are still playing for rewards. Do they think people like Felisean and SOB still need Omega or Fleet Marks? They don't. They're doing these runs to see how far they can push things.
One of the most played maps my group of friends right now is HSE. We can go do HSE for hours on end and get 0 rewards. Simply because we want to push the bounds. See if we can get speed records done. See if we can get the best individual scores for both our careers or for the entire DPS leaderboard. The other day we spent the last 2 hours playing HSE for a single reward box. We spent 20 minutes in Korfez for a single reward box. And it doesn't matter, because we are no longer in it for the rewards.
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Funny thing is, ISA rewards as good as nothing to a veteran player. Dilithium, you say? I have several million of the stuff, unrefined; which is the point: at 8k daily refining limit, ISA might as well pay out no Dilithium whatsoever, as I've long since reached the point where I can never hope to refine it all, like ever. Borg neural thingies? LOL, when is the last time I actually needed those? Like 5 years ago?!
Tl;dr: whatever veterans are playing ISA for, it ain't the reward, I can assure you.
Sounds very good Eli and cool analogy with running/walking.
Btw, I also jumped on the train to step back a bit on public maps yesterday. If I can’t organize a premade out of my friends and fleet mates for my daily runs I just recruit from Bronze and TSC instead of pugging. At least in those chats one earns no negativity from fellow players for playing as best as one can.
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Since these people think that's how the elite players behave as with WoW the actual elite level players I've met are actually for the most part decent folk and some have even given me good advice without a cost attached to it. Generally from what I've gathered the really good players couldn't care less about what others are doing as their "true opponent" is themselves, in that they're constantly do better, not for the praise but because they want to.
That’s why I asked you about it in the other thread. If the balance checks indeed caused some good for parts of the PvE community then this is something I like to hear about. Do me a favor and queue up as often as you can for ISA if you happen to have fun in it. I don’t consider your opinion to be unpopular or anything. I just try to put it into agreement with the otherwise empty PvE list in game you know. Same with sub 1min ISA runs I only ever experienced in dedicated teams and not in casual pugs.
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Thing is, if STFs have a high failure rate, that can also explain a lack of activity on the PVE queue side.
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Nice, believe it or not but I am happy for you then.
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Good, good at least you are done with this reward nonsense. Perhaps you understand the rest of what I said better when trying to acknowledge that we DPSer only try to make the best out of an otherwise very claustrophobic title. The alternative would have been to either leave for more engaging games or to become as toxic as other parts of our community.
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Urgs, just read that one gain...
I really wish to reply to your comments in more detail, you know, but I can’t. They are simply way off of what my game experience has been the past 5 years. It is as if you are don't realy know what you are talking about in PvE. Thing is, I do not bring the same loadouts to ISA that I do to CCA or HSE or NWS or the latest Maru. Most of the top DPSer I know dont either. Scoring high on ISA leaderboard is an entirely different endeavor than getting into lvl 45 of Maru, you know. Using the same tools on both entirely is unadvisable. Highly rewarding, and I don’t mean the in game rewards, are both however.
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I think it's time to cut your losses here bud, you're doing an admirable job, but clearly your intended audience isn't even reading your posts.
Either that, or they simply don't possess the capacity to understand.
Waiting for season 13.75 to save us all.