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What did you think: Mirrors and Smoke

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  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

  • darakossdarakoss Member Posts: 850 Arc User
    m311 wrote: »
    There are two problem with this mission.
    #1 No Rebreather
    #2 We can't Replicate Rebreathers.

    Suggestion, there was only one mission I've seen that gave Rebreather for free.

    #1 After beating this mission or Whats Left Behind allow us to replicate Rebreathers as mission reward.
    http://sto.gamepedia.com/Mission:_What's_Left_Behind

    #2 Kentari should randomly drop rebreathers in this mission. Make Rebreather stackable also make Frequency Remodulator stackable.

    As for the Dreadnaught is it suppose to be invincible? Takes forever to die and it summons infinite Frigates. Though I'm not sure if that is how carriers works because I don't own one. But, they are frigs not fighters!

    Solenae EV suits and EV suits in general solve that problem.
    i-dont-always-funny-meme.jpg
    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • warpangelwarpangel Member Posts: 9,427 Arc User
    akpa wrote: »
    for me it didn't clicked. i find this episode to be shallow...
    first of all, why does the prime minister has a romulan senate robe?
    second, the idea of killing all the life on a planet and then resurrect all of it again in just two seconds sounds more like star wars than star trek. how does it works? you can resurrect all the plants but not the animals and bacterials? if you can do that for them as well, why not for people too?

    now i have to say soething good about it right?
    well, i like the city - very cyberpunk imo, which is always nice for me.
    i love the idea of consoles with additional lore. and i like it mostly 'cuz is optional. you dont need to go through endless conversations if you are not into that, and you can spend your time on them if you are more a roleplaying player. i really hope to se more of them in the future. maybe you can add some lore on the buildings or something more hidden.

    ps: i like to collect accolades points and i noticed that lately the new content(especially this episode) came with less and less or even none accolades (or maybe is just my lack of imagination :) ), i hope you guys won drop the accolade system.

    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
    Any sufficiently advanced magic is indistinguishable from technology.
  • m311m311 Member Posts: 92 Arc User
    darakoss wrote: »
    m311 wrote: »
    There are two problem with this mission.
    #1 No Rebreather
    #2 We can't Replicate Rebreathers.

    Suggestion, there was only one mission I've seen that gave Rebreather for free.

    #1 After beating this mission or Whats Left Behind allow us to replicate Rebreathers as mission reward.
    http://sto.gamepedia.com/Mission:_What's_Left_Behind

    #2 Kentari should randomly drop rebreathers in this mission. Make Rebreather stackable also make Frequency Remodulator stackable.

    As for the Dreadnaught is it suppose to be invincible? Takes forever to die and it summons infinite Frigates. Though I'm not sure if that is how carriers works because I don't own one. But, they are frigs not fighters!

    Solenae EV suits and EV suits in general solve that problem.

    Ya, but, what if there are missions that you are not allowed to use EV suits. For example, they make one that the person must be seen not behind a suit. Maybe an alien race will disapprove the use of EV suit as it masks the person behind the suit. Rebreather is a newer add on. It should be used more especially for certain missions. :smiley:
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    k20vtec wrote: »
    Dreadnought is 100% killable, though it have bunch of hp. And 2nd to dropping rebreathers.

    Or better, be able to:
    1) Replicate your own rebreather because how f*cking hard can it be when replicaror can already make advanced directed energy weapon.

    2)those armour visual that have helmets should be able to breathe fine without the thing, maybe as a 3 piece set bonus when you unlock the armour visual: sealed helmet.
    Yeah, the dread took as long to kill as the rest of the fleet put together, but it still died.

    I like the idea of being able to buy rebrathers from a vending machine on the planet.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    You're thinking with what's known as the ape brain. Let's say we sent you to the past, say....England 1066 AD, with box of matches, an Ipad, a revolver, a stainless steel axe, a flashlight and a remote control model plane....to them, you'd be magical, perhaps even god like.
    dvZq2Aj.jpg
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  • akpaakpa Member Posts: 250 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    That is why i said the episode looks like more star wars than star trek.
    my post's number is higher than smirk's dps
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    akpa wrote: »
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    That is why i said the episode looks like more star wars than star trek.

    Prequel Star Wars. They also had some not-too-subtle gos at politics of the day. But still no, I see the Trek in there.

    About the Dread: it has 650k HP on normal, hidden behind the usual Tzenkethi shields (aka almost impenetrable until you get to the "good" front side) and aggroing it so that it turns to you is hard, it usually targets some Kentari cruiser on the far side. On the other hand that means it doesn't really attack you, so survivability isn't an issue. Which makes "parking and firing everything at it until it beams out while alt tabbing to facebook" a valid option, which I don't consider really engaging. (The same holds for the "defent Kuumarke's console working" in this and the pre-previous episode, alt tab out, let your boffs work it) Takes loads of time but not much skill (although it differs with builds, I rarely had so much time variation between toons)
    My mother was an epohh and my father smelled of tulaberries
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    You're thinking with what's known as the ape brain. Let's say we sent you to the past, say....England 1066 AD, with box of matches, an Ipad, a revolver, a stainless steel axe, a flashlight and a remote control model plane....to them, you'd be magical, perhaps even god like.

    No, I'm thinking period.

    Waving a magic wand in fiction is easy, and I dislike easy fiction- I want something that actually shows thought on the part of the writers. Not fantasy in place of sci-fi, nor paint by number political comment. Let alone fantasy that removes what little stakes as story even has.

    However I do understand that looking for that in STO is complete waste of time.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    k20vtec wrote: »
    Dreadnought is 100% killable, though it have bunch of hp. And 2nd to dropping rebreathers.

    Or better, be able to:
    1) Replicate your own rebreather because how f*cking hard can it be when replicaror can already make advanced directed energy weapon.

    2)those armour visual that have helmets should be able to breathe fine without the thing, maybe as a 3 piece set bonus when you unlock the armour visual: sealed helmet.
    Yeah, the dread took as long to kill as the rest of the fleet put together, but it still died.

    I like the idea of being able to buy rebrathers from a vending machine on the planet.
    Since when does the dreadnought die? I've burned it down to near zero and it flees, every time. Have you blown it up?
    Oh right, it despawns via cutscene, meh. hmm... I wasn't using a spike damage build when I did it. I HAVE managed to get unkillable NPCs to 0 HP before they turned friendly though(via tricobalt bombing).
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    No, I'm thinking period.

    Waving a magic wand in fiction is easy, and I dislike easy fiction- I want something that actually shows thought on the part of the writers. Not fantasy in place of sci-fi, nor paint by number political comment. Let alone fantasy that removes what little stakes as story even has.

    However I do understand that looking for that in STO is complete waste of time.
    You seem to be missing the whole narrative point of everything that has happened during and after the Iconain War.

    Specifically, the Iconian War drove the Alpha Quadrant Alliance races to devlop technology far beyond anything they ever had in an attempt to defeat an enemy they really had no means of defeating.

    As such, the AQA races have developed god like technology such as the ability to travel through time at a whim(by Daniels timeframe time travel is so common kids use it to cheat on high school tests) and have the ability to terraform planets instantly using protomatter in the vein of the Genesis device.

    Like Picard said, we would appear magical to stone aged people. And if one had a long time...like the quarter million years at least...probably a lot more, for the Iconians, and they looked rather 'magical'. no matter advanced you THINK you are, there will always be someone else with stuff that would make your most state of the art stuff look like something a caveman would use.
    dvZq2Aj.jpg
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  • rhazedurilerhazedurile Member Posts: 74 Arc User
    I like where this episode is pointing - subtle references to Wrath of Khan (35th anniversary this year), and I hope we get a more direct reference to it in the plot and other content releases.

    I do agree that some of the plot was a bit heavy handed and obvious with its message, but the message itself is not a bad message. There is, after all, only so much exposition you can do in a game before you bore your audience with clicking Continue two hundred times before getting on with the mission.

    Still, I would like to see more choice and consequences introduced in missions. One of the great things I liked about DS9 was their choices had real consequences. Unlike the Enterprise, they couldn't just fly off to the next planet to spout the Federation's wisdom. The DS9 crew had to deal with the consequences of their actions.

    That's what I'd like to see...our character's' choices coming back to haunt us.
    dZWjlSs.jpg
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    That's what I'd like to see...our character's' choices coming back to haunt us.

    They sometimes do if we're forced into them. Not a pretty sight though. But having branching trees depending on your individual choices, as seen sometimes in single player games, would be both time consuming for the devs, as well as priming major problems for players who may be stuck on a "bad" choice thanks to autosave, since you can't load an old save to correct what you did. And the holodeck replay function wouldn't really cut it unless it was reinterpreted heavily that way.
    My mother was an epohh and my father smelled of tulaberries
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    rahhmi wrote: »
    compared to Survivor... I'm not really a fan.

    Characterization
    - i admit I have prior attachment to TNG, so while I loved Survivor.. I didn't really like Mirrors and Smoke at all.
    - I felt the characters were bland, uninteresting, and one-dimensional. That they seemed to generally lack motive or character.
    - I'm not a big fan of Kuumarke. We don't really get to know her on a personal level, she's just an npc. The Voice Acting on her is great though.. except when the moon is attacked. She doesn't really show much in the way of emotions. I get that is hard to do through mission popups without doing full-on cutscenes.
    - The Duuvit Frigates, random Kentari in the city, and other characters that immediately enter combat with you for no particular reason seems really cheap. in hollywood movies, gangs generally at least try verbal intimidation first rather than just attacking you out of nowhere and being gone. There's basically no point in most of the combat in this episode.
    - Tuulemaan lacks character ~ She initially hails you after you kill off the Duuvit ships. I get that they attack on sight.. fine.. but that makes no sense. If they were a warrior/battle-based culture and this was a test of some kind then the opening scenario woul make sense. Her immediate offer of parley also felt rather off... even with a universal translator, seems odd that they would have that level of communication. Regardless, She immediately trusts [player] and Kuumarke apparently only so she'll be accepted as a "good guy" character.
    - Which brings me to Pentaaro. He hates you for no particular reason, and is the bad guy that we're gonna kill off. So basically he's Noye but probably won't become as relevant as Noye.

    Space Levels
    - Space levels are space levels. they're pretty spot on and don't really require much. k?

    Kentar Ground
    - it's beautiful, but not a social zone. like Mirror-bajor, this is a pretty cool place that I wouldn't mind spending more time in. Perhaps as an adventure zone. or a "roleplay enviornment". hopefully it'll become available in the foundry or something. It's done really well!
    - The NPCs commenting on your weapons, the rival news stations, the placement of characters, the models and textures, wet streets, dripping pipes..... .all great things. you guys did a great cyberpunk place!
    - It would have been cooler if the vending machines had spit out or even sold rebreathers for no reason at all. on that note, i'd rather Rebreathers and Flashlights were unlockable "captain powers" rather than items.
    - the gangs that random-attack you... these bothered me greatly. They just immediately spawn in and attack. they don't try to really intimidate you or anything.
    - the Penthouse Office was quite pretty even if the environment reminded me a bit of Star Wars, but still.. for an isolated mission the whole thing seems wasted. I hope we re-visit here like with the breen arc which kept bringing us back to Defera.

    Kentar Moon
    - This area felt very under-utilized and pretty bland. I think it was supposed to seem bland to better reference earth's moon... but it didn't really feel right. Thinking back to fixing Krenim stuff.. that was fun for some reason.

    Other Stuff
    - After everyone on the moon was killed, the characters seemed unbothered in general, and the voice acting showed no change in emotion at all. No remorse, no human, no character. The Writing felt wrong. We were supposed to realize something bad happened, but it was a cheap plot device rather than a serious tragedy.
    - The cutscene showing Kuumarke on her bridge was welcomed. does she have a crew? I saw a random npc walking about on her bridge but we never got to know anyone. in Trek shows/films someone usually meeds part of the crew.
    - Too much reused content. While I didn't mind the "Generic Faction Ships", but Tuulemaan used Orion and Romulan parts in her outfit, her lackeys were all wearing Omegaforce gear and such. didn't feel very alien, Not that every episode requires a new slew of npc faction content, but if you wanna start giving us a new outfit in every episode i'd be happy to replay all of them! yay Spacebarbie!
    - mission felt oddly short.

    I agree with this pretty spot on target ^^^

    The new kentar map was so bladerunner like i just wanted to stay there and not leave :)

    The mission as a whole felt short

    The tzenkethi felt forced like a square peg in a round hole, like an after thought


    The kentar moon couldve been bigger more like signs and portents when you get to adventure a little not beam down and vape stuff.

    the end cutscene was very abrupt it left me scratching my head wondering w-tf just happened it was like high welcome to my ship GAME OVER!!!

    overall a fun mission the new kentar map was incredible ( i love the original bladerunner)

    but some of the stuff felt rushed , forced and in some cases like an after thought
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    So any episode(or movie) that has the crew or ship appear to primitives who think they're using magic suddenly disqualifies the episode from being science fiction?

    That's strange logic.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    Have ... have you ever actually watched Star Trek?
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    orangeitis wrote: »
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    So any episode(or movie) that has the crew or ship appear to primitives who think they're using magic suddenly disqualifies the episode from being science fiction?

    That's strange logic.
    There is no universally accepted definition of science fiction anyway.
  • darakossdarakoss Member Posts: 850 Arc User
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    You're thinking with what's known as the ape brain. Let's say we sent you to the past, say....England 1066 AD, with box of matches, an Ipad, a revolver, a stainless steel axe, a flashlight and a remote control model plane....to them, you'd be magical, perhaps even god like.

    No, I'm thinking period.

    Waving a magic wand in fiction is easy, and I dislike easy fiction- I want something that actually shows thought on the part of the writers. Not fantasy in place of sci-fi, nor paint by number political comment. Let alone fantasy that removes what little stakes as story even has.

    However I do understand that looking for that in STO is complete waste of time.

    Dude did you even watch Star Trek II? The Genesis device which was at the center of the plot was exactly this. David Marcus died before he could attempt to fix the flaws in it but the concept worked. The result on a planetary scale was unstable, but for simply creating a plant-based ecosystem on an existing stable body it worked just fine. The Lukari have better protomatter technology than we do and their version of Genesis works better, but that's all. This isn't new to the Trek setting and it wasn't invented by Cryptic.

    https://www.youtube.com/watch?v=6JDLrTmLo8M

    Nah, the Genesis device was secondary to the plot. It was the MacGuffin, to use Hitchcock's term, the thing everyone was looking for, but the story wasn't ABOUT that thing, and it didn't actually DO anything in the story, except be the thing everyone was looking for.

    It didn't do anything? Seriously? Did you miss the part where it made the Mutara Nebula into a planet? The bulk of Star Trek III took place on that planet, did you remember that? The planet was unstable, and ended up blowing up, but the thing did work and it did quite a bit in the two films that featured it.

    Yes it did something however it was a just a plot to bring Kirk and Khan together. The movie itself was not about Genesis but rather Kirk growing old, death, and friendship.
    i-dont-always-funny-meme.jpg
    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    I liked the episode much variation true the episode but things could done a bit sharper. I was on that vice president in a second. The plot wasn't that difficult I wish they stop underestimating Trekkie's and give us more to think about. We are thinkers, solvers of difficult puzzles we love a challenge here and there. So please stop underestimate the fan base and get it done... But overall it was a could mission only to easy....
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited May 2017
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    Have ... have you ever actually watched Star Trek?

    Of course, and much of it is trash for this very reason. Star Trek was never perfect, and its modern version is unwatchable.
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  • darakossdarakoss Member Posts: 850 Arc User
    darakoss wrote: »
    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke

    " Any science fiction that takes advantage of this rule becomes fantasy, and no longer science fiction." - Me.

    You're thinking with what's known as the ape brain. Let's say we sent you to the past, say....England 1066 AD, with box of matches, an Ipad, a revolver, a stainless steel axe, a flashlight and a remote control model plane....to them, you'd be magical, perhaps even god like.

    No, I'm thinking period.

    Waving a magic wand in fiction is easy, and I dislike easy fiction- I want something that actually shows thought on the part of the writers. Not fantasy in place of sci-fi, nor paint by number political comment. Let alone fantasy that removes what little stakes as story even has.

    However I do understand that looking for that in STO is complete waste of time.

    Dude did you even watch Star Trek II? The Genesis device which was at the center of the plot was exactly this. David Marcus died before he could attempt to fix the flaws in it but the concept worked. The result on a planetary scale was unstable, but for simply creating a plant-based ecosystem on an existing stable body it worked just fine. The Lukari have better protomatter technology than we do and their version of Genesis works better, but that's all. This isn't new to the Trek setting and it wasn't invented by Cryptic.

    https://www.youtube.com/watch?v=6JDLrTmLo8M

    Nah, the Genesis device was secondary to the plot. It was the MacGuffin, to use Hitchcock's term, the thing everyone was looking for, but the story wasn't ABOUT that thing, and it didn't actually DO anything in the story, except be the thing everyone was looking for.

    It didn't do anything? Seriously? Did you miss the part where it made the Mutara Nebula into a planet? The bulk of Star Trek III took place on that planet, did you remember that? The planet was unstable, and ended up blowing up, but the thing did work and it did quite a bit in the two films that featured it.

    Yes it did something however it was a just a plot to bring Kirk and Khan together. The movie itself was not about Genesis but rather Kirk growing old, death, and friendship.

    What the hell does that theme have to do with anything? You're moving the goalposts. The Genesis device existed, it worked (at least mostly) and it had an effect on the setting. If nothing else, it caused problems for Klingon/Federation relations for its potential as a WMD. It was central to the plot of at least two films. It's solidly canon, full stop.

    Nobody said it wasnt canon. Calm down. And the theme was the focus of the whole movie. It was Moby TRIBBLE....in space.
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    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • patheinpathein Member Posts: 13 Arc User
    Is there some reason, beyond stupidity and laziness for the fight against the dreadnaught to last for over an f'n HOUR. Lvl 10+ during the featured episode run and at lvl 11 tha d***ed thing is Sh***ing miracle heals taking itself from 54% life back to 78% and then to 100%. Give me a break, pull your heads out of your collective butts and try making sense with this TRIBBLE. There is absolutely NO excuse for spending an hour in a fight against 1 enemy ship (granted a carrier type) when there are numerous NPCs assisting on normal difficulty...
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