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Aero Shuttle and other separation pets- Mostly Fixed after patch May 4th 17

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  • abstrusrejoinder#9208 abstrusrejoinder Member Posts: 52 Cryptic Developer
    lopequil wrote: »
    I hope this helps, I realise it's far from comprehensive!

    This helps very, very much. Thank you for your time.

    And thank you to everyone else who has responded as well :)
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    @abstrusrejoinder#9208 Thank you for chiming in.

    I've submitted these videos earlier with a comprehensive description as you've asked through someone else here, but it seems it may not have reached you directly, or there's a break in communication somewhere. I'll re-post just the videos that I've made from Holodeck.

    No, you can be 100% confident me and pretty much ever other person in STO who has ships that make use of these abilities are not accidentally clicking these abilities more than once every single time, nor does a single click appear to register twice since a second activation initiates a recall docking procedure that does not occur with this bug.

    https://www.youtube.com/watch?v=lyVtDE7T9Rk
    https://www.youtube.com/watch?v=IjsD27SS2oM
    https://www.youtube.com/watch?v=rGJNJYwMZnE

    Thank you again for acknowledging the issue, and for looking into it. Much appreciated.
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  • abstrusrejoinder#9208 abstrusrejoinder Member Posts: 52 Cryptic Developer
    Alright, so I've compiled a list. If the ship you're having problems with is not on this list, please respond here (also please feel free to message me on reddit: /u/abstruserejoinder) and I'll add it. If possible, please use the in-game name of the ship, i.e. the one that displays right under the ship's "U.S.S." name.

    T5
    Odyssey Cruisers
    Dreadnought Cruiser
    Exploration Cruiser Retrofit
    Bortasqu' War Cruisers
    Elachi Monbosh Battleship
    Multivector Advanced Escort
    Vulcan D'Kyr Science Vessel

    T6
    Exploration Cruiser
    Dreadnought Cruiser T6
    Long Range Science Vessel
    Advanced Escort
    Elachi Ornash Battleship
    Elachi Sheshar Intel Dreadnought Cruiser
    Elachi Sheshar Command Dreadnought Cruiser

    Thank you all so much for your help and patience!
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    The Kara and the Advanced Ha'Pax is missing on that list
    The forces of darkness are upon us!
  • abstrusrejoinder#9208 abstrusrejoinder Member Posts: 52 Cryptic Developer
    gaevsman wrote: »
    The Kara and the Advanced Ha'Pax is missing on that list

    Thanks!
  • captainkoltarcaptainkoltar Member Posts: 941 Arc User
    Do you consider the Fleet versions of ships as different ships in this case? If you do, then the fleet versions of the T6 Dreadnought, T6 Long Range Science Vessel, and T6 Advanced Escort are also affected.
  • lopequillopequil Member Posts: 1,226 Arc User
    The T5 S'golth Escort and T6 S'ateth are also missing from the list. Oh, and the T6 Klingon Flagship Battlecruisers are no doubt affected too, same as the T5 Command, War and Tactical Battlecruisers because they use the same console for the separation pet.

    You might be better off listing the offending consoles rather than the ships, for what it's worth. When I was testing last night the only time the ship I was in made a difference was with the Sheshar and I assume this is because a different pet is spawned, when the console is used in that particular ship; between the Monbosh and the S'ateth there were no differences because using the console spawns the same pet.
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  • eighrichteeighrichte Member Posts: 338 Arc User
    The T6 "Odyssey" cruisers should also be listed. (In my earlier post, I was using the T5 consoles on the T6 ship.)
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited March 2017
    Bortasqu got T6 variants too - and thy too have this problem...
    I'm betting T6 Odyssey will have it also... - Edit: oh - already noted...
  • lopequillopequil Member Posts: 1,226 Arc User
    I just remembered about the Elachi T6 Ornash, whose trait spawns the two support/control craft. Conceivably this bug could affect any ship!
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  • domwasden2domwasden2 Member Posts: 3 Arc User
    Finally a Developer stumbles across this thread! Have all our bug reports simply been ignored??? Can confirm the Aero Shuttle is the buggiest of them all! Disappears fairly quickly in combat and out of combat it's insant.
  • abstrusrejoinder#9208 abstrusrejoinder Member Posts: 52 Cryptic Developer
    edited March 2017
    Ok, here's the revised list (asterisks denote new entries; all fleet variants will be checked as well):

    T5
    Odyssey Cruisers
    Dreadnought Cruiser
    Exploration Cruiser Retrofit
    Bortasqu' War Cruisers
    *Elachi S'golth Escort*
    Elachi Monbosh Battleship
    Multivector Advanced Escort
    Vulcan D'Kyr Science Vessel
    Haakona Advanced Warbird
    *Ha'Apax Advanced Warbird*
    *Mirror Ha'Apax*

    T6
    *T6 Odyssey Cruisers*
    Exploration Cruiser
    Dreadnought Cruiser T6
    *T6 Bortasqu' War Cruisers*
    Long Range Science Vessel
    Advanced Escort
    *Elachi S'ateth Escort*
    Elachi Ornash Battleship
    Elachi Sheshar Intel Dreadnought Cruiser
    Elachi Sheshar Command Dreadnought Cruiser
    *Kara Advanced Warbird*

    Thank you all for all your help!
  • tahnalostahnalos Member Posts: 257 Arc User
    Hi, I want to clarify a couple of things regarding the Oddysey variants based on my experience.

    The Saucer separation is completely broken. Doesn't engage one bit.

    The Aquarius and BOP pets on the T5 flagship cruisers DO engage the enemy. That's one of the only few pets that have actually worked for me.

    The T6 MVAM works only if you're engaged in battle. If in normal space and you engage the MVAM module, they fly away. But if you fire them up when you're in the thick of things, they do help you out. 30% of the time, however, they bail mid-battle.

    Hope these are addressed soon.
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    KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)

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  • eighrichteeighrichte Member Posts: 338 Arc User
    My Aquarius has only engaged an enemy once on my tests over the past couple weeks. Usually it just flies away and disappears.
  • hanzored5hanzored5 Member Posts: 13 Arc User
    Are you going to start Andromeda sale even though you have not fixed the bug?
  • klingon2013klingon2013 Member Posts: 14 Arc User
    when i de-tach the Aquarius its woops out of the picture like the saucer, it does attack for 2/3 seconds then whoos its gone.
  • chivs116chivs116 Member Posts: 109 Arc User
    Ok, here's the revised list (asterisks denote new entries; all fleet variants will be checked as well):

    T5
    Odyssey Cruisers
    Dreadnought Cruiser
    Exploration Cruiser Retrofit
    Bortasqu' War Cruisers
    *Elachi S'golth Escort*
    Elachi Monbosh Battleship
    Multivector Advanced Escort
    Vulcan D'Kyr Science Vessel
    Haakona Advanced Warbird
    *Ha'Apax Advanced Warbird*
    *Mirror Ha'Apax*

    T6
    *T6 Odyssey Cruisers*
    Exploration Cruiser
    Dreadnought Cruiser T6
    *T6 Bortasqu' War Cruisers*
    Long Range Science Vessel
    Advanced Escort
    *Elachi S'ateth Escort*
    Elachi Ornash Battleship
    Elachi Sheshar Intel Dreadnought Cruiser
    Elachi Sheshar Command Dreadnought Cruiser
    *Kara Advanced Warbird*

    Thank you all for all your help!

    do we have an update and time scale on a fix for these yet??
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  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited March 2017
    Alright, so I've compiled a list. If the ship you're having problems with is not on this list, please respond here (also please feel free to message me on reddit: /u/abstruserejoinder) and I'll add it. If possible, please use the in-game name of the ship, i.e. the one that displays right under the ship's "U.S.S." name.

    T5
    Odyssey Cruisers
    Dreadnought Cruiser
    Exploration Cruiser Retrofit
    Bortasqu' War Cruisers
    Elachi Monbosh Battleship
    Multivector Advanced Escort
    Vulcan D'Kyr Science Vessel

    T6
    Exploration Cruiser
    Dreadnought Cruiser T6
    Long Range Science Vessel
    Advanced Escort
    Elachi Ornash Battleship
    Elachi Sheshar Intel Dreadnought Cruiser
    Elachi Sheshar Command Dreadnought Cruiser

    Thank you all so much for your help and patience!

    The T6 star cruisers (t6 ODY's) also suffer from the when the consoles from the t5 oddessey cruisers are put on the ship.

    oops didnt see updated list with t6 ody listed.
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    after doing a little testing with my t6 ODY, (i assume that the same thing will occur with the t5/t5-u ody too)I found out that the bug with the console pets is only partially fixed.

    chevron seperation console:
    If you are in the middle of battle, and you launch the chevron (saucer) the pet will launch and engage in combat. however, when combat breaks (like inbetween waves) if the ship goes into out of combat mode (when you can enable Full Impulse) the saucer will fade out and dissappear after about 15 seconds of no combat. re0engaging in combat DOES NOT cause the saucer to reappear. You must dock the saucer again, before it can be used. during combat, when the chevron console is used, the saucer seperates as normal, and the saucer engages targets, including the use of GWIII. in social zones (sector space, I.E. SOL #1) if the saucer is launched, it will undock, start to fly off and fade out and disappear.

    launch aquarious escort console:

    If you are in the middle of combat, and you luanch the aquarious escort, the pet will launch and engage targets normally. as soon as combat breaks or ends, two things will happen the aquarius will fade out immediatly, and there is a chance the aquarios console will enter a broken state if you fail to dock the aquarius before leaving the map. if you DO leave the map and with out docking the aquarius, on the next map you use the craft on, the craft launches, but the skill button does not reflect it's launched state. once the craft dissappears, attempting to dock the pet fails. subsequent presses cause the undock sound to play, but nothing happens no undocking animation plays. returning to system map will cause the aquarius console skill icon to start a normalcooldown, and on the next map, normal (but buged) function retrurns. there is also a 50/50 chance that after combat ends, the aquarius will remain with you and not disappear until docked or you leave the map. there is also the chance the aquarius will launch normally when out of combat in a non social map. in a social map, if launched the pet will undock, and start to fly off and then fade away.

    with both consoles, the pets will disappear if you are in a social zone or there is nothing for the pets to do but fly around. issue seems to stem from what the pets are supposed to do when they are idle.

    I encourage other users with console launched pets to try my tests and see if you have similair results. please post your results if you do.

    tested using various DSE's (deep space encounters)

    Star Treking, across the universe. Only going forward because we can't find reverse...
  • domwasden2domwasden2 Member Posts: 3 Arc User
    edited April 2017
    Any news on this? Anyone figured out why the Tribble server works perfectly, but Holodeck doesn't?
  • omegaher0omegaher0 Member Posts: 108 Arc User
    I have had this issue with my T5-U Oddy, but I have a kinda workaround that so far, seems to work for me. The SECOND your pet is launched, target it, right click and set focus on it. So far, as long as I do that, it stays around and fights until destroyed, AS LONG as a stay within range of it. The second focus is lost, it vanishes.
    "Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    omegaher0 wrote: »
    I have had this issue with my T5-U Oddy, but I have a kinda workaround that so far, seems to work for me. The SECOND your pet is launched, target it, right click and set focus on it. So far, as long as I do that, it stays around and fights until destroyed, AS LONG as a stay within range of it. The second focus is lost, it vanishes.

    Heinsenberg pets it seems... anyway, nice to know, i'll try that on my aeroshuttle... :smile:
    The forces of darkness are upon us!
  • chivs116chivs116 Member Posts: 109 Arc User
    And patch notes for 6/4.....ERR still no fix!!!!!
    Are we ever going to get an update on a fix or even a fix for this bug?????
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  • domwasden2domwasden2 Member Posts: 3 Arc User
    I don't think legally they are allowed to keep selling a product that isn't working as described?? I bought it a while ago so I enjoyed it as described, but for anyone who has just bought one I would think at the very least you're entitled to your money back. At least the Dev above said they were going to investigate, but nothing further stated because legally I am sure he can't. I hope they are looking into it, if nothing has been mentioned or done by the end of this year, I genuinely would loose hope.
  • chivs116chivs116 Member Posts: 109 Arc User
    and once again patch notes: 13/4

    Fix??......Er NOPE
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  • captinaverycaptinavery Member Posts: 28 Arc User
    Yeah I agree, my Aero Shuttle and Aqauis Ship still don't work right when launched. Hopefully with Season 13, it will be fixed.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited April 2017
    chivs116 wrote: »
    and once again patch notes: 13/4

    Fix??......Er NOPE

    I think the fix will come in the big 25th patch, or after that one. (so they dont break the fix, as they are modifing the AI for the pets)

    @abstrusrejoinder#9208 , any posible ETA on the fix?
    The forces of darkness are upon us!
  • lopequillopequil Member Posts: 1,226 Arc User
    gaevsman wrote: »
    chivs116 wrote: »
    and once again patch notes: 13/4

    Fix??......Er NOPE

    I think the fix will come in the big 25th patch, or after that one. (so they dont break the fix, as they are modifing the AI for the pets)

    @abstrusrejoinder#9208 , any posible ETA on the fix?

    25th Century maybe...
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  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Notes on the 25th patch are out, buti did NOT find in them anything about separation pets - though i could overlook it, the notes are long...
  • klingon2013klingon2013 Member Posts: 14 Arc User
    saber1973a wrote: »
    Notes on the 25th patch are out, buti did NOT find in them anything about separation pets - though i could overlook it, the notes are long...

    nope nothing.. lots of fixes.. but not the seperations.
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