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The Tzenkethi Are Coming

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  • shren#1472 shren Member Posts: 41 Arc User
    I like em im just pissed il never be able to play as one now.
    " Live Long And Assimilate "
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    reyan01 wrote: »
    kyle223cat wrote: »
    megawolf0 wrote: »
    Time to dust off the weapons and ships. They have been docked for sometime now. And seems they are going to be tough it says as they are like those tanks in MMOs that can absorb damage.

    I'm hoping that they will be tanky, that would be cool to see in NPCs. I'm also hoping that their ships will be tanky, kinda like the Samsar was when it was released.

    I hope that they have something that counters BFAW. That'd be hilarious! :D

    I hope all their ships have feedback pulse! :D
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • prolegapprolegap Member Posts: 65 Arc User
    edited January 2017
    Actually
    1. Simon Pegg has said that Nero's trip into the past, which created the Kelvin Timeline, effected the timeline all the way back to the Big Bang. This effectively means it IS another unvierse. And this only applies to the Kelvin Timeline due to the unique nature of Nero's time travel trip.

    There's also the "Mirror Universe". You can already get an impressive fustercluck with these three timelines alone, but there's additionally at least the timeline where Noye's family was killed.

    And like jonsills said, Trek has never been consistent with how it handles time travel.
    2. Daniels came back to live in Enterprise in the same way he did in Star Trek Online. This has nothing to do with parallel universes, but rather, Archer/The Player altering a time loop in such a way that he didn't die. Remember, Daniels only kept getting hurt because Noye kept losing at Procyon V, escaping in his ship, and then going back in time and gaining more allies, and then trying the battle of Procyon V again, which necessitated Daniels taking ever increasingly drastic measures to defeat him. By capturing Noye and preventing his escape, you broke this cycle, which means Daniel never got hurt in the first place, and thus, wasn't weak enough to die, causing him to be alive.

    Sounds consistent, although there's also this: If you play the Battle of Procyon V queue, Daniels keeps getting new scars and going "Wait, the timeline's changing!" It's a suprise to him, which means that he doesn't remember being there when he got wounded. Since he's a frequent time traveler, that would point to him not being there, which is either a paradox or a plot hole, depending on how gracious you want to be with your interpretation.
    4. Can't really say anything about your opinion of the Iconians. I personally felt like they perfectly represented a race that had achieved the apex of technological existence, to the point their technology was basically magic in the eyes of others. which is exactly as they should have been.

    YMMV. To me they looked like something that got left over from Neverwinter. I do have to wonder why the apex of technological existence would be literal space wizards. The Federation's technology already looks like magic to many species.

  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    I'm surprised no one has made the obvious joke about the title, so I'll say it:

    "Eww! I hope they clean up after themselves at least".

    Bulky, heavily armored, super strong reptiles are the same concept behind the Gorn and the Voth, adding the extra arms seems like a side trip through Pandora but arriving at much the same place. The work done on these guys is really nice, but the concept is not as original as I might have preferred. Then again, we have a billion humanoid species, so maybe it's not so weird that there are a few different lizard races. Still, I would have preferred something different.

    Can you imagine if they looked more like werewolves? That would be interesting!​​

    I agree. I was hoping for something with a bit of Lovecraft in them myself- not another attempt to do the Voth right.

    I do hope these guys aren't push overs. I'm so disgusted with fluff saying how dangerous those aliens I destroy in passing are.
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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I'm surprised no one has made the obvious joke about the title, so I'll say it:

    "Eww! I hope they clean up after themselves at least".

    Bulky, heavily armored, super strong reptiles are the same concept behind the Gorn and the Voth, adding the extra arms seems like a side trip through Pandora but arriving at much the same place. The work done on these guys is really nice, but the concept is not as original as I might have preferred. Then again, we have a billion humanoid species, so maybe it's not so weird that there are a few different lizard races. Still, I would have preferred something different.

    Can you imagine if they looked more like werewolves? That would be interesting!​​

    I agree. I was hoping for something with a bit of Lovecraft in them myself- not another attempt to do the Voth right.

    I do hope these guys aren't push overs. I'm so disgusted with fluff saying how dangerous those aliens I destroy in passing are.

    Well, let's just hope they at least don't have their own version of the V-Rex with fricken laser beams attached to their heads :P
  • nikeixnikeix Member Posts: 3,972 Arc User
    I really don't understand the hate for Voth ground weapon platforms. There isnt' a show runner in the history of Trek who wouldn't have thought they'd died and gone to FX heaven if they could have put that in an episode... I mean, how dare STO be able to pull off cheesy sci-fi goodness a mid-budget TV show can only dream of?
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  • ronanobrienronanobrien Member Posts: 117 Arc User
    Anyone else see the new blog?

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10340523-the-tzenkethi-are-coming

    The Tzenkethi look awesome.

    Great work there Cryptic.

    Um, not really. They apparently forgot the Tzenkethi-Federation War WHEN THEY SAID AN ENEMY THAT WE LEARN ABOUT. Designwise, though, yeah, on that I agree.

    Oh, and devs, don't take that as an insult, but a reminder. The Federation DOES know a thing or two on the Tzenkethi from an off-screen war that was mentioned in passing in TNG, so there IS a bit you could work off in lore than simply saying that there's nothing we know about them...

    STill, all things aside, I'm happy that they are-this is a race that very nearly WON a war against the Federation, so if we're going to see them in STO, it looks like a good one. However...is T'Ket going to resurface? This would seem to be a good time to do so, with another yet-unnamed faction using this as a means of distraction from something much bigger and more dangerous that is temporal in nature...
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  • edited January 2017
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I quite like the style of these guys, and it might be interesting if they had a sub-race inside their main race. Something that did go along the lines of the Femme-fetal concept. It would make sense if the race as a whole had several sub-groups that might be adapted to function in a given field, and also would have a different look to them to facilitate what area they work in.

    So like the Tzenkethi shown in the release might be those that are specifically dedicated to combat, or dangerous missions, while the "Femme-Fetal" type might be a sub-group that is used for covert an diplomatic missions. This would explain how you could have several conflicting descriptions of a singular race, by having several sub-races that have greater contact during different types of actions. Such as like the power-suited kind were more commonly interacted with during conflicts like wars, the "Femme-fetal" kind more so during diplomatic or non-conflict based encounters, and a third kind could be interacted with during more mundane exploration in environments that the other two sub-races were not suited to work within (like environments that a body using fluid-filled bladders could help to move thru the area). I could see this being almost like a cross between the multi-race Xendi, and the Voth, with the third sub-race being almost more salamander or squid/octopus like in their appearance. Also if this were done over the course of the story arc as we begin to enter into more Tzenkethi controlled areas, than we begin to meet the other two groups during missions it would be quite fun to me personally.

    Where their ships are concerned it is interesting that given how they work on ground is quite squad based, and that when they fall their bodies an tech-suits become a stationary platform that remains active, it would seem to fallow suit that their ships would follow suit with this style of combat. So a downed ship might still be able to fight in some capacity thru a form of automated tactical system. I could also see something like an ability where if multiple Tzenkethi ships were taking damage from a singular source, or were being damage thru a multi-target/aoe ability they gain either a boost to their resistances or distribute the damage among them. It would also be interesting if we saw where they were more carrier-users that had a function with their carriers, that made it that defensive abilities like feed-back pulse or resistance buffs were applied to both their pets an also thier nearby allies.
  • edited January 2017
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    as we begin to enter into more Tzenkethi controlled areas.
    All the area the Tzenkethi control is already on the game map.

    Though I do like the rest of your post about the sub types and all that,

    in the game yes, though it does seem they might be adding new areas into the game on the ptr. Also there might be systems as well as worlds that are both in or out of Tzenkethi territorial space, which the federation have stayed away from exploring for the sake keeping the peace with the Tzenkethi after the war with them, but with the recent events we begin to explore in these previously off-limit systems. Though i did mean it less in that we get added map systems, and just some systems that were more used largely only in the foundry might be used for these Tzenkethi arc missions.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    nimbull wrote: »
    Voth 2.0? Hope there's lots of bug fixes to go with this.
    If they are Voth 2.0 does that make them Gorn 3.0?


    No, it makes them Voth 2.0, and I don't like them.
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  • shren#1472 shren Member Posts: 41 Arc User
    If i could play as one I would never stop playing this game. I really hate it when a game makes a better race than the one I am playing as.
    " Live Long And Assimilate "
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  • a3001a3001 Member Posts: 1,132 Arc User
    Standby weapons, load torpedo tubes one though four, maximum yield. Arm phasers and standby cloaking device.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    The little arms are for playing Galaga on 3DS
    GwaoHAD.png
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  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    I saw the posting someone made commenting about a DS9 writer and how he possibly envisioned them... Still seems we have another new race that shares alternative trait's like the Xindi races to avoid limiting any future possible Movies or even Discovery from exploring more.

    Other Alien Race's without faces:
    http://www.startrek.com/article/alien-races-without-faces
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    megawolf0 wrote: »
    Some Tzenkethi ships from Tribble according to Reddit

    https://imgur.com/a/xbYTa#ZhnPOaK

    More at above source
    (front and back)
    D4FL449.jpg
    ZhnPOaK.jpg

    (front and back)
    1Zj7kzz.jpg
    YroBMkg.jpg

    Well this is interesting. Guessing these would be tougher then the Vaadwaar I think.

    Certainly beats the look of the Sphere Builder ships. Looking forward to the lockbox. ;)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tmassxtmassx Member Posts: 831 Arc User
    sophlogimo wrote: »
    Genocidal smart-tanks. That might become quite interesting...

    Wonder if we can get a boff of these? :smiley:

    Lol no. I don't have such big toilets on my ship.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2017
    lostyus wrote: »
    I'm surprised no one has made the obvious joke about the title, so I'll say it:

    "Eww! I hope they clean up after themselves at least".

    Bulky, heavily armored, super strong reptiles are the same concept behind the Gorn and the Voth, adding the extra arms seems like a side trip through Pandora but arriving at much the same place. The work done on these guys is really nice, but the concept is not as original as I might have preferred. Then again, we have a billion humanoid species, so maybe it's not so weird that there are a few different lizard races. Still, I would have preferred something different.

    Can you imagine if they looked more like werewolves? That would be interesting!​​

    Look at the TV shows though, soooo many species from TNG were nothing but humans with bumps on their head (as someone already mentioned in the thread), that was something I really used to hate about TNG, and the change from that in Enterprise is one of the reasons I enjoyed that.
    As opposed to having the good aliens be humans with bumps on their heads and the evil aliens ugly space monsters?

    I mean one look at the Xindi for example and you could immediately guess which of the 5 races would get talked out of their evil plan and which ones have to be killed. The aquatics were the only uncertain one.
  • nimbullnimbull Member Posts: 1,564 Arc User
    nimbull wrote: »
    Voth 2.0? Hope there's lots of bug fixes to go with this.
    If they are Voth 2.0 does that make them Gorn 3.0? And does that make the Voth the Gorn 2.0?

    I would agree with Gorn 3.0. These guys and the Voth need a rubber suit version of the mob in game.
    Green people don't have to be.... little.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited January 2017
    There were some subversions, fortunately, though.
    Like when Chatokay was brainwashed to hate the ugly-looking aliens while they were the good guys (or at least, the most friendly and helpful of the two factions), or when a pretty, old lady ruined (or nearly ruined if you go by some novels) a poor crewman's career just because he was 1/4 Romulan, or when the Night Aliens from VOY:Night were the victims of the Malon pollution, etc...

    It was mostly during the latter series, however and still rarer than the "ugly is eebul!" standard.

    That said, I wouldn't mind at all if we met a renegade faction of friendly Tzenkethi as contacts and allies, to break the mold a bit more.
    Post edited by saurializard on
    #TASforSTO
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  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    ...cylons...
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    I agree. I was hoping for something with a bit of Lovecraft in them myself- not another attempt to do the Voth right.

    I do hope these guys aren't push overs. I'm so disgusted with fluff saying how dangerous those aliens I destroy in passing are.
    Why would you expect a Star Trek alien to have a bit of lovecraft in it?

    Expect? No.

    But I do want something that we haven't seen before- and humanoid and near humanoid in Star Trek has been done to death. Bored now, what something else. And Tzenkethi sounds like something out of Lovecraft.

    Not that Cryptic could do such a thing justice.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2017
    And Tzenkethi sounds like something out of Lovecraft.

    Or WH40k.
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