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Re: Echoes of Light - WARNING: possible minor spoilers

take a lesson, cryptic - THIS is how you do a GOOD exploration mission

minimal combat, and getting to FINALLY shoot one of the most IRRITATING characters in the game when it does show up

introduction to new(ish) and old lifeforms without it being tedious

an air of mystery through most of the episode

a puzzle that isn't a royal and tedious PITA like some of the temporal operative ones were (though, i'd hesitate to call it a puzzle, because despite the dialogue, i doubt order really makes a difference in the end)

not too short and not too lengthy *cough*of bajor*cough*coliseum*cough*

and most importantly...NO ANNOYING FETCH QUESTS! *cough*of bajor - again*cough*


we definitely need more of this - bloody good job, dev team!​​
Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

#LegalizeAwoo

A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"


"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
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Comments

  • This content has been removed.
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    a puzzle that isn't a royal and tedious PITA like some of the temporal operative ones were (though, i'd hesitate to call it a puzzle, because despite the dialogue, i doubt order really makes a difference in the end)
    ​​

    If you try to solve the puzzle out of order, it resets.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    oh...well, that's not too big an issue - at least it doesn't trigger a lethal defense mechanism in addition to restarting

    ...it doesn't, does it?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • anodynesanodynes Member Posts: 1,999 Arc User
    jheinig wrote: »
    a puzzle that isn't a royal and tedious PITA like some of the temporal operative ones were (though, i'd hesitate to call it a puzzle, because despite the dialogue, i doubt order really makes a difference in the end)
    ​​

    If you try to solve the puzzle out of order, it resets.

    Was it intentional that this episode gives no specialization experience or expertise at level 60?
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • isthisscienceisthisscience Member Posts: 863 Arc User
    here here. Bravo to the devs.
  • szimszim Member Posts: 2,503 Arc User
    I liked it as well. But I wish I was the one making the decisions and interpreting the data instead of someone who is on her very first space exploration mission with tech and knowledge that lacks centuries behind.

    It felt like someone was taking my hand and leading me through the entire mission. I would prefer a mission that was a little bit more open. We should be able to discover and interpret clues ourselves. Don't let NPCs have all the fun!
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    I completely agree with the OP, was about to start a congratulatory thread of my own. We get to share the amazement with a young race, the puzzles are simple and not tedious, and I enjoy the Star Gate-like reference.

    As far as the above scrooge comment, then don't repeat it. (your) Problem solved.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Definitely need A LOT more content like this! There should be as much playable content like this in the game as there is the typical combat-centric missions.
    Definitely has the most "Star Trek" feel to date. Exploration and a minor skirmish with a local nuisance.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    I guess the local nuisance has been doing well for himself, considering the cutting edge ship he's tooling around in.
    Made me all the more glad when I bored several holes into his power systems, heh.
    ".... you're gonna have a bad time."
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    there was a stargate reference? where was that?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • captainkoltarcaptainkoltar Member Posts: 938 Arc User
    Yep, I thoroughly enjoyed it too. Captain Kumamarke is a great character. The voice actress really nails the excitement and sense of wonder that she must be experiencing throughout the mission.

    Excellent job.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    there was a stargate reference? where was that?​​
    Well, I'm pushing it a bit. All the murals are Egyptian in style.

  • This content has been removed.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    oh, those...yeah, i knew immediately they'd been based off egyptian hieroglyphics, but i never considered they might've been a stargate reference​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    there was a stargate reference? where was that?​​
    Well, I'm pushing it a bit. All the murals are Egyptian in style.

    I think that might be reaching a bit. I mean, that style does predate Stargate by a few years...
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    valoreah wrote: »
    ...and getting to FINALLY shoot one of the most IRRITATING characters in the game when it does show up...

    Is it Kurland??? Please say yes.....

    No it's not.
    Besides, Kurland isn't irritating. He's an..... experience.
    ".... you're gonna have a bad time."
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    not quite...and i doubt we'll ever get to shoot kurland outside of a foundry mission

    ...no, it isn't slamek either before someone else asks​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Yes, I enjoyed it. Of course, it might have been a bit much to find for a single exploration mission. I guess we left out the boring parts. ;)

    The puzzle was nice. The details just fit very well together. I think the puzzles in STO aren't bad (other than the isolinear chip puzzle, I hate that one), but they usually feel more ... artificial (Dust to Dust for example). That we don't just shoot a hole in an archaeological site makes sense, that I can't climb over some dumb computers and instead have to run trough a maze less so.


    This seems also to be one of the first time the fleet name is used in mission dialog. Pretty neat.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    take a lesson, cryptic - THIS is how you do a GOOD exploration mission

    minimal combat, and getting to FINALLY shoot one of the most IRRITATING characters in the game when it does show up

    introduction to new(ish) and old lifeforms without it being tedious

    an air of mystery through most of the episode

    a puzzle that isn't a royal and tedious PITA like some of the temporal operative ones were (though, i'd hesitate to call it a puzzle, because despite the dialogue, i doubt order really makes a difference in the end)

    not too short and not too lengthy *cough*of bajor*cough*coliseum*cough*

    and most importantly...NO ANNOYING FETCH QUESTS! *cough*of bajor - again*cough*


    we definitely need more of this - bloody good job, dev team!​​

    I don't agree. Most of the exploration in the mission is just hoop-jumping...go to the marked spot, press F, go to the next spot, press some more F...do the mining minigame, but don't worry about doing it well because your score doesn't matter anyway...and so on. It's not plot-relevant, it's not challenging and you don't get anything out of it. If this were a TV episode, things like what the player does in the initial areas would be just background activity the crew does to look busy while the main plot focuses on character drama. I'd skip straight to the planet if I could.

    And sure, the puzzle is relatively good, but that's just because the standard for puzzles in this game is so low. It still doesn't require any thought, your Lukari babysitter still spoonfeeds you the solution as usual and there are still no consequences for getting it wrong. The temporal probe puzzles were way better, even if they only required first grade math, basic memory and word recognition.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited October 2016
    Well ok, and if this were the TV series there'd be no puzzles at all.

    Anyway, I like the fact we are there to let a younger species do their own discovery, we keep them from getting stomped on, we don't spoon feed them until they find something new, and only then we give them the background.

    It's an MMO. Not high literature.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    minimal combat, and getting to FINALLY shoot one of the most IRRITATING characters in the game when it does show up
    Funny thing:
    There is a bug on the station where your Boff can go through the door he's hiding behind... and they can kill him and his guard. And that's awesome!
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    what bug? the door opened when i walked up to it like every other door on the station - it seemed like it was intended​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2016
    Removed the Gekli feeding grounds seasons ago. Bring back a small feeding ground as part of a mission sans the Undine trying to kill them.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    what bug? the door opened when i walked up to it like every other door on the station - it seemed like it was intended​​
    No, normally, he stays there until you activate the console and then he beams out in a cutscene, leaving you to deal with his guard. However, before you activate the console, the Boffs can go through the locked door and kill both of them. Sure, when you initiate the cutscene, he's alive and well and you get to fight the guard a second time, but it's still pretty funny and glorious.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • anodynesanodynes Member Posts: 1,999 Arc User
    Well ok, and if this were the TV series there'd be no puzzles at all.

    Anyway, I like the fact we are there to let a younger species do their own discovery, we keep them from getting stomped on, we don't spoon feed them until they find something new, and only then we give them the background.

    It's an MMO. Not high literature.

    There were some puzzles in Trek. The isolinear puzzle that we have is almost certainly based on the rapid replacement of the chips by Data in "The Naked Now," then there was the genetic code map from "The Chase" and the musical puzzle from "The Paradise Syndrome" (both referenced in puzzles in the Breen arc) and even the color codes for the Iconian gateway in "Contagion."
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    well, the door opened for me when i walked up to it and an elite marine came running out of it...and once i got done filling him full of lead (or whatever TR-116 bullets are made of) i noticed madran running around the central room, so i shot him as well​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • This content has been removed.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    My only gripe with the new mission is that you only have a choice of the beam array with no dual/dual heavy variant, hell a beam bank variant would have been nice to give those that like cannon weapon type or narrower firing arc. I do like the mission as a whole an find the mission rewards quite nice as well, while I am eyeing that Disruptor based torpedo that is the third week reward.
  • jim625jim625 Member Posts: 907 Arc User
    edited October 2016
    yep it was a fun episode ^^
    Post edited by jim625 on
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