Did Madran escape again? Him and Sela need to team up!
Madran, Qwen, Sela, T'Ket, Mirror Leeta, Traala's cousin, Torg... Maybe it could become STO's Typhoon Pact. Complete with T'Ket constantly trying to run her wristblades through Sela's neck, for some comedy.
Make sure you re-equip your kit modules before you start. -_-
Also, don't do it on elite unless you're geared for it. Those Naussican troops pack a punch, and those ships seem to be giant bags of hit points, the likes of which I have not seen since I last visited the Delta Quadrant.
Did Madran escape again? Him and Sela need to team up!
Madran, Qwen, Sela, T'Ket, Mirror Leeta, Traala's cousin, Torg... Maybe it could become STO's Typhoon Pact. Complete with T'Ket constantly trying to run her wristblades through Sela's neck, for some comedy.
I am amazed we managed to get Taris, as the only other possible contender on the list with access to 'unusual' teleportation to villain exit, stage left.
Actually, how did Krog escape to die again later? Republic security has a *lot* to answer for, considering how many of this list slipped through their fingers.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Yep, I thoroughly enjoyed it too. Captain Kumamarke is a great character. The voice actress really nails the excitement and sense of wonder that she must be experiencing throughout the mission.
A +1 to the general positive attitude. Playing the mini games ain't a favorite (and the mining game not stopping your ship and you not able to stop it manually) but to put some gameplay into it, it's not the worst. Yes, not too much replay value, but then farming doesn't take as long, you can skip a lot (need to watch out for the holorepresentation though). My personal pet peeve was included, though, almost all of your text options starting "agreed". We already had that on "Time in a Bottle".
I liked it as well. But I wish I was the one making the decisions and interpreting the data instead of someone who is on her very first space exploration mission with tech and knowledge that lacks centuries behind.
It felt like someone was taking my hand and leading me through the entire mission. I would prefer a mission that was a little bit more open. We should be able to discover and interpret clues ourselves. Don't let NPCs have all the fun!
Well, it was stated explicitely that this was supposed to be a Lukari expedition and our only job in it was to make sure they don't get into trouble. So unless they're endangering themselves, Kuumaarke is supposed to call the shots. Bit like driving school, where the teacher sits next to you, maybe talks a bit and gives advice, but doesn't do anything unless it is absolutely necessary.
I don't agree. Most of the exploration in the mission is just hoop-jumping...go to the marked spot, press F, go to the next spot, press some more F...do the mining minigame, but don't worry about doing it well because your score doesn't matter anyway...and so on. It's not plot-relevant, it's not challenging and you don't get anything out of it. If this were a TV episode, things like what the player does in the initial areas would be just background activity the crew does to look busy while the main plot focuses on character drama. I'd skip straight to the planet if I could.
Well, exploration missions like this cannot offer much in terms of gameplay, only wonder about the story. And I do remember quite a few episodes which start off with some normal stuff until the danger of the week sets in and the intro was only marginally related - just like here.
I liked it as well. But I wish I was the one making the decisions and interpreting the data instead of someone who is on her very first space exploration mission with tech and knowledge that lacks centuries behind.
It felt like someone was taking my hand and leading me through the entire mission. I would prefer a mission that was a little bit more open. We should be able to discover and interpret clues ourselves. Don't let NPCs have all the fun!
Actually I liked the mission for that very reason. I'm Star Fleet. I've done this before. Now I get the chance to let someone else try. It felt more like I was a teacher allowing a student to learn and grow without hindering them while at the same time being there to help them when needed. I think it was a great way to go.
Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
The voice actress for Kuumaarke is Kipleigh Brown, who also played crewman 2nd class Jane Taylor in the Enterprise episode "The Forgotten." She was very professional and very enthusiastic, and we were super-glad we got to work with her and give her an engaging role!
The voice actress for Kuumaarke is Kipleigh Brown, who also played crewman 2nd class Jane Taylor in the Enterprise episode "The Forgotten." She was very professional and very enthusiastic, and we were super-glad we got to work with her and give her an engaging role!
That is quite good to hear, and was an amazing job, even translating thru the excitement of the captain's first exploration in the Vo work. Hope to see more of her work in future missions with this character. Also amazing work on that uniform, and the race itself, hoping to get access to the Lukari as a boff or alien gen parts.
Though as can be seen in the thread a bit, and i am sure some even in game would like to know. Is there any way we might see a dual cannon version of the Nausicaan disruptor beam array? Hell I would not mind if we merely got it that thru the setit would begin to function with the cannon abilities like the experimental proton weapon, though I would much rather see either a toggle between a beam-array mode an a cannon-mode, or just a cannon version added to the mission since it has really nice stats an leaves out the cannon preferring players, which is strange since it has been pretty standard to have a cannon an beam variant of a unique mission reward lately.
Finally played it, and apart from the layout of K-13 sometimes driving boffs to repeatedly shoot into walls, liked most of it. Toughened-up Nausicaans came as a bit of a surprise, but they're manageable.
A +1 to the general positive attitude. Playing the mini games ain't a favorite (and the mining game not stopping your ship and you not able to stop it manually)
You can by clicking the stop/reverse button on the speed slider. If you didn't remove that from the UI, anyway.
That said, the way those minigames pop up without any warning or grace period right now is... Not the best way to do it.
The voice actress for Kuumaarke is Kipleigh Brown, who also played crewman 2nd class Jane Taylor in the Enterprise episode "The Forgotten." She was very professional and very enthusiastic, and we were super-glad we got to work with her and give her an engaging role!
What about Reynolds ? Loved her voice, and the station logs, really made the Starfleet murals/hieroglyphs hit home for me.
I'm also really interested to see what happened to the her and the crew. Hope she reappears at some point in future episodes. Great character.
I felt like a teacher that is helping out a new student get used to something we done like many times before. I'm playing that in between missions I'm doing little exploring, even if there is not much to explore until now. Guess war can put exploration on hold for sometime.
At least we weren't like the Vulcans in ST:E that is one thing I never liked about them in that series.
Also I was excited to see some familiar things from those farpoint jellies to like the station.
That ferangi though, he is so on my list of annoyances that I want to either kill or throw in jail or space them.
My Boffs somehow got into that room where Madran was and... killed him I worried it broke the game for me, if I had to talk to him later (it was my first play through the mission) but it didn't.
I liked the episode a lot. Especially the first two parts with cosmozoans
Just a question about the Gekli. Can't we talk to them? They do seem to speak, so they do have a language. We can speak with every civizilation from everywhere in the universe, why fail our translator computers here?
Another question. The Gekli live in space. Don't they have natural enemies? Who or what is killing them? If there is no threat for them, they wouldn't be rare. The universe would be filled up with them. What is holding them back?Are they very intelligent and do they on birth planning?
I liked the episode. The voice actors were the best yet. The only minor complaint I have is trying to follow the Gehkli pod. The stupid pod keeps moving out of range and I have to start over again. In some cases it takes one try. In one case, I had to do it ten times. I would have fired on the Gehkli if I could! Please extend the range to 5K or even 10K. Chasing them isn't fun.
I managed to run through this last night. Despite my sleep-deprivation, this was a pretty good "exploration" mission and a great introduction to K-13's reappearance. All of the VO's were well done and the dialogue worked for me.
I wasn't terribly bothered by Kuumaarke providing most of the information as this is a well-understood limitation of missions relying on scripted dialogue to advance the plot. There are other games that handle it better, but this is par for the course for STO and Cryptic games in general. I like the explanation that we're in an advisory role and letting the Lukari take the lead.
I agree that we need a better analogue for exploration than a scripted mission, but the fact that this had a lot of different non-dialogue, non-combat activities and touchpoints with a couple of exploration-type TNG episodes was a good start. The holographic recreation was also a nice touch.
Just a couple of things...
I would've liked to have found out what the crystals were and whether they had anything to do with the Tzenkethi. It also seems strange that we never saw any other trace of them except for the radiation signature of the weapon. I'll assume there are more episodes coming that will fill in some blanks.
I also would have liked to have released somebody --anybody-- from a stasis pod. It would have given us a mental picture for the other personnel who I assume the fleet will be releasing from stasis eventually, and driven home the need for and difficulty of reintegrating these people.
If the Lukari were running the show, it would have made sense to have more than one Lukari on the away team to the planet. Substituting one of our own BOFFs for a Lukari officer would have been a nice touch, too.
Kuumaarke must have gotten over us. I remember a Thread about her after we last met her in 'Sunrise', that she seemed to be coming on to us. Same thing with the Kumari Ambassador in 'Time and Tide'. It was to the point that people were speculating that they were playing us and were trying to set us up. Boy were they wrong.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The Tzenkethi are working on something with proto Matter like Project Genesis but just wipes the people, and the stasis pods looked like the pods Khan and crew came out of in Space Seed.
Me: Sure go ahead, here's some info on them, knock yourself out
Kumamarke: Owwww this planet had life at one point
Me: Hmmm, that's not right? I think I'll tag along
Kumamarke: isn't that your Star Fleet Symbol?
Me: Ok honey, time for the adults to take over
Okay, this really made me laugh, and is pretty true - considering that's when the combat starts (I do like Kuumaarke's reactions through the mission).
Also to note though, they may be new at space travel, but their science has developed in other areas. Kuumaarke mentions off-hand they've fixed at least some of the problems of dealing with protomatter.
I do like how once we have a new mystery it unfolds and the pace of the clues to what happened, and to what the original species's history was. I hope we find some later logs to help fill in the gaps; this culture deserves a name.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Comments
Also, don't do it on elite unless you're geared for it. Those Naussican troops pack a punch, and those ships seem to be giant bags of hit points, the likes of which I have not seen since I last visited the Delta Quadrant.
I am amazed we managed to get Taris, as the only other possible contender on the list with access to 'unusual' teleportation to villain exit, stage left.
Actually, how did Krog escape to die again later? Republic security has a *lot* to answer for, considering how many of this list slipped through their fingers.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Ditto.
https://youtu.be/30Ddn5e598Y
Not that i mind Batmanning my way out of something LOL!!This species will do great in Trek, just make something up on the spot, and go with it.
Althgouh I felt like jerk parent helping this child race explore.
Kumamarke: Owwwww waht's that
Me: Oh those are Gelki, space whales
Kumamarke: can we scan them
Me: Sure knock yourself out, he're is some info we know everything about them
Kumamarke: owwww what's that on the other side of the planet
Me: ohhh Space jelly fish
Kumamarke: OMG!! Wow!!! an we talk to them
Me: Sure go ahead, here's some info on them, knock yourself out
Kumamarke: Owwww this planet had life at one point
Me: Hmmm, that's not right? I think I'll tag along
Kumamarke: isn't that your Star Fleet Symbol?
Me: Ok honey, time for the adults to take over
But I do like Kumamarke, and love her French accent
Well, it was stated explicitely that this was supposed to be a Lukari expedition and our only job in it was to make sure they don't get into trouble. So unless they're endangering themselves, Kuumaarke is supposed to call the shots. Bit like driving school, where the teacher sits next to you, maybe talks a bit and gives advice, but doesn't do anything unless it is absolutely necessary.
Well, exploration missions like this cannot offer much in terms of gameplay, only wonder about the story. And I do remember quite a few episodes which start off with some normal stuff until the danger of the week sets in and the intro was only marginally related - just like here.
Two laughs, thanks.
Actually I liked the mission for that very reason. I'm Star Fleet. I've done this before. Now I get the chance to let someone else try. It felt more like I was a teacher allowing a student to learn and grow without hindering them while at the same time being there to help them when needed. I think it was a great way to go.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
-Star Trek: Is There in Truth No Beauty? (1968)
My Foundry missions | My STO Wiki page | My Twitter home page
That is quite good to hear, and was an amazing job, even translating thru the excitement of the captain's first exploration in the Vo work. Hope to see more of her work in future missions with this character. Also amazing work on that uniform, and the race itself, hoping to get access to the Lukari as a boff or alien gen parts.
Though as can be seen in the thread a bit, and i am sure some even in game would like to know. Is there any way we might see a dual cannon version of the Nausicaan disruptor beam array? Hell I would not mind if we merely got it that thru the setit would begin to function with the cannon abilities like the experimental proton weapon, though I would much rather see either a toggle between a beam-array mode an a cannon-mode, or just a cannon version added to the mission since it has really nice stats an leaves out the cannon preferring players, which is strange since it has been pretty standard to have a cannon an beam variant of a unique mission reward lately.
You can by clicking the stop/reverse button on the speed slider. If you didn't remove that from the UI, anyway.
That said, the way those minigames pop up without any warning or grace period right now is... Not the best way to do it.
What about Reynolds ? Loved her voice, and the station logs, really made the Starfleet murals/hieroglyphs hit home for me.
I'm also really interested to see what happened to the her and the crew. Hope she reappears at some point in future episodes. Great character.
Kuumaarke, was excellent as well.
At least we weren't like the Vulcans in ST:E that is one thing I never liked about them in that series.
Also I was excited to see some familiar things from those farpoint jellies to like the station.
That ferangi though, he is so on my list of annoyances that I want to either kill or throw in jail or space them.
I liked the episode a lot. Especially the first two parts with cosmozoans
At the end, after the battle, the Lukari captain asks, "Is it always like this?" and your answer is basically, "lol, sometimes!"
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
Another question. The Gekli live in space. Don't they have natural enemies? Who or what is killing them? If there is no threat for them, they wouldn't be rare. The universe would be filled up with them. What is holding them back?Are they very intelligent and do they on birth planning?
I wasn't terribly bothered by Kuumaarke providing most of the information as this is a well-understood limitation of missions relying on scripted dialogue to advance the plot. There are other games that handle it better, but this is par for the course for STO and Cryptic games in general. I like the explanation that we're in an advisory role and letting the Lukari take the lead.
I agree that we need a better analogue for exploration than a scripted mission, but the fact that this had a lot of different non-dialogue, non-combat activities and touchpoints with a couple of exploration-type TNG episodes was a good start. The holographic recreation was also a nice touch.
Just a couple of things...
I would've liked to have found out what the crystals were and whether they had anything to do with the Tzenkethi. It also seems strange that we never saw any other trace of them except for the radiation signature of the weapon. I'll assume there are more episodes coming that will fill in some blanks.
I also would have liked to have released somebody --anybody-- from a stasis pod. It would have given us a mental picture for the other personnel who I assume the fleet will be releasing from stasis eventually, and driven home the need for and difficulty of reintegrating these people.
If the Lukari were running the show, it would have made sense to have more than one Lukari on the away team to the planet. Substituting one of our own BOFFs for a Lukari officer would have been a nice touch, too.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
7 of 9? Neelix maybe? After some missions from a past arc, there were times where I wanted to silence both of them permanently.
Okay, this really made me laugh, and is pretty true - considering that's when the combat starts (I do like Kuumaarke's reactions through the mission).
Also to note though, they may be new at space travel, but their science has developed in other areas. Kuumaarke mentions off-hand they've fixed at least some of the problems of dealing with protomatter.
I do like how once we have a new mystery it unfolds and the pace of the clues to what happened, and to what the original species's history was. I hope we find some later logs to help fill in the gaps; this culture deserves a name.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Oh, there's a very good explanation for tha-LOOK! A THREE HEADED MONKEY! <flee>
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!