Got about 3 hours into No Man's Sky.
All I can say is I hope STO's "Exploration" system (that is supposedly under development) is somewhat similar to what NMS has to offer.
First impression; NMS is more Star Trek then STO.
Oh and to anyone who will say, "Well go play NMS then".
Ya I will, but have no intentions of abandoning STO. Its still a great game IMO. I just hope the Devs can deliver a really nice Exploration system here.
People like to gripe and complain about the exploration clusters being removed from STO. But all things considered, they weren't very good to begin with imo. Too many of the same type of missions being reused over and over.
But people who liked it, liked it, so I wont discredit that. Even I found them somewhat entertaining from time to time...But they needed more variety, and ability to find and log our captains new discoveries.
A Discovery sharing system would be nice, where every captain can upload their discoveries to a database.
This would be amazing here in STO. And really put back the "Trek" in Star Trek Online.
Are you hopeful for the Exploration system they are working on for STO ?
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How would No Man's Sky do that (make money) if they were free to play? In game ads? Commercially sponsored events?
Cryptic does it by selling ships, traits and other gear to players.
How would that work for exploration? More ships? More gear? Most people want to use those expensive ships they already bought and gear they already upgraded.
That is why Admiralty kinda works...it is another use for ships we already have. Even though it isn't actual video game type content, as exploration would have to be.
I think they would be better served to take time to figure out why "trolling" have taken over their public game queues. Driving almost everyone to private instances.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Let's prove them wrong.
All STO is at the moment now, is it's an 'Arcade' game with some micro-management if you want to do it. It does have something for everyone, with the exception of exploration and going where no-one has gone before!
I will probably wait a bit before buying the game though just so that some of the potential bugs can get squashed. I like the fact that there is an offline mode so in the event I travel somewhere that has no / spotty internet, at least I can still play the game.
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Ahahahahahaha - oh wait, you're serious, aren't you?
I would not want that in STO.
Yeah I had high hopes when it was the creator of freelancer and the Wing commander series, but that was 2 years ago.
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I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Wait. STO already HAS the plot missions. So if they did the random part, where you could now ... you know ... explore ... then they'd kind of re-capture a big part of the feel of Star Trek's ideals.
You wouldn't want that?
To me what Trek always seen to be about was not the study of alien life but the study of mankind through the lens of creatures not quite like us but like us in so many ways. I don't think randomly created worlds and animals can give us that kind of story.
But it used to have something very similar to that. And that's all still there in the engine and the code and what not.
As a wild sort of "spit-ball" idea, suppose map edges were all automatically linked to a specific Exploration type of Foundry mission. Every time you wished, you could travel to uncharted space, and accept a completely random Foundry created exploration mission.
You're setting the Foundry to work more like Everquest Landmark, which is struggling. No Man's Sky is something a lot of people have been waiting to see if it will work to push forward the ideas and the industry. If it pans out, then you can try to evolve the concept by mixing in user customization to procedurally generated capabilities.
The possibilities could be limitless.
Not even remotely.
Everything in the exploration missions were completely pre-fabricated, a handful of maps and items and basic mission premises that are randomly shuffled around.
No Mans Sky uses full on Procedural Generation to generate unique planets from the ground up, resulting no planet ever being "exactly" like the other.
STO has no such system at all, it would have to be created from scratch.
Sad... it's what STO was supposed to be.
and it doesn't have that horizontal flight limiter in it either. (can't face up or down in a 3D space? too bad..)
What I mean is they play through a variety of foundry missions and organize the heck out of them, based on the types of missions, and then different locations would have a randomized set of missions that fit that location/theme.
So you go to the *blank* exploration cluster, and you get random foundry missions that are about exploring the *blank* cluster, not missions about politics on earth or vulcan, not defending Trill from an Undine invasion, just ones about exploring planets and space features lf the *blank* cluster, not EC farming missions (those would be located at holodecks).
And I'd set up a foundry reputation, playing foundry missions rewards exploration marks, and creating foundry missions that get accepted gets you elite marks, in this case say Exploration Research Datapads, as well as Exploration Marks and maybe zen.
You can get new gear, boffs, ect..., as well as buy new foundry mission slots.
Percedual Generated Content is along way off for STO, I don't think its even on their radar.
It creates everything, right down to the pebbles you're walking on.