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STO and No Man's Sky - Exploration Hopes and Dreams

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    bridge commander does...only game of its type that actually does

    legacy doesn't, this one doesn't - and it's not just limited to star trek either; i can't think of any other similar game i've played that have dorsal and ventral shields​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...

    You can attack a ship in STO from the top, and yet the game manages. Ventral and Dorsal shields are not necessary. You can map a sphere to 4 quadrants or 6 quadrants, as you prefer.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...
    You can attack a ship in STO from the top, and yet the game manages. Ventral and Dorsal shields are not necessary. You can map a sphere to 4 quadrants or 6 quadrants, as you prefer.
    Yeah but it's kinda weird the way shield facing work there....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...

    You can attack a ship in STO from the top, and yet the game manages. Ventral and Dorsal shields are not necessary. You can map a sphere to 4 quadrants or 6 quadrants, as you prefer.

    The game "manages," by discarding the vertical component and choosing the shield facing to hit in 2D. B)

    A player, on the other hand, would be stupid to attack vertically, because it makes it hard to reliably focus on one shield facing and there is basically no upside at all.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    warpangel wrote: »
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...

    You can attack a ship in STO from the top, and yet the game manages. Ventral and Dorsal shields are not necessary. You can map a sphere to 4 quadrants or 6 quadrants, as you prefer.

    The game "manages," by discarding the vertical component and choosing the shield facing to hit in 2D. B)

    A player, on the other hand, would be stupid to attack vertically, because it makes it hard to reliably focus on one shield facing and there is basically no upside at all.
    Pretty much. It doesn't take inclination into effect at all.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    I can't think clearly of any other games with the types of shielding you're discussing, but David Weber has something similar if you've read his Honor Harrington series. Might be something STO could think about. His are mostly upper and lower, with the sidewalls dropping to do actual 'broadsides'. Of course, the missile battles in those books are more in line of Macross/Robotech mass-missile walls than STO.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    captaind3 wrote: »
    I always heard it was an engine limitation. If it is as you describe that was a colossal mistake.
    By what metric was it a colossal mistake? The total failure of Star Trek Online and its closing 2 years after release? Oh, that didn't happen.
    The fact that people cite Star Trek Online's space combat as the least compelling aspect of the game? Oh, that didn't happen either!

    So I should also ignore that scene in Wrath of Khan where Kirk went straight up and down to baffle Khan who wasn't thinking in 3D?

    No, you should treat it as the exception it was. You could use this to suggest the T6 Miranda special console.
    "Advanced RCS Thrusters". Passive: +15 % turn rate. Active: "Three Dimensional Thinking": Your ship's assume neutral ptich and W/S no longer alter your pitch, instead they move your ship upwards respectively downwards at 50 % impulse speed for 15 seconds. A second click disengages the power and grants you a +20-50 % damage strength and defense bonus for 15 seconds. The strength of the bonus depends on the duration the power was active. Starting at 20 % and capping at 50 % for one km movement. Cooldown: 2 Minutes.





    By the metric that it hampered the space combat needlessly. People have been complaining about the inability to move vertically since day one, including incidents where the inability to turn vertically as a starship naturally would in space prevented them from getting a line of sight on an enemy well within what their firing arc should've been. It wasn't critical or fatal, but it was the wrong call.


    I will not treat it as an exception, but as a limitation of the time and technology, one that was being steadily discarded as Star Trek went on from Chang's Bird of Prey attacking the 1701-A from underneath, to the NX-01 utilizing the L4 maneuver (loop de loop) against Duras, to the scenes in the Abramsverse Star Trek films which are much more dimensionally free. This game owes no loyalty to the old camera rig.



    warpangel wrote: »
    captaind3 wrote: »
    Why couldn't my Klingon slap or punch Keten, drag him to a mirror, and tell him he's no longer Harry Kim, and have a cutscene showing that?

    Why couldn't my Romulan high-five Harry Kim, promise to take good care of this cool ship he's kindly stolen for me from the zombie horde and have my medical staff spend an episode curing the brainwash virus before he's fully assimilated?

    Because then they'd have to give a Samsar and a Harry Kim boff to everyone who plays the episode that way.

    That wasn't actually my part of the quote...

    The thing is everyone who played it when it came out got a Samsar...and a cool "zombie" BOFF.
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...

    That's fair. There are a few more buttons and commands we'd need, Galactic/Local system horizon align, vertical thrusters.
    warpangel wrote: »
    Well one thing to consider is that STO doesn't have dorsal or Ventral shields... we kinda need those for full 3-d to make sense...

    You can attack a ship in STO from the top, and yet the game manages. Ventral and Dorsal shields are not necessary. You can map a sphere to 4 quadrants or 6 quadrants, as you prefer.

    The game "manages," by discarding the vertical component and choosing the shield facing to hit in 2D. B)

    A player, on the other hand, would be stupid to attack vertically, because it makes it hard to reliably focus on one shield facing and there is basically no upside at all.

    Well...depends on the target. An escort with only cannons or Dual Beam banks, a more vertical attack does take their primary weapons out of the equation.

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    captaind3 wrote: »

    Well...depends on the target. An escort with only cannons or Dual Beam banks, a more vertical attack does take their primary weapons out of the equation.

    If the escort is just sitting there letting you maneuver into position like that, you might as well go behind it, then.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    captaind3 wrote: »
    By the metric that it hampered the space combat needlessly. People have been complaining about the inability to move vertically since day one, including incidents where the inability to turn vertically as a starship naturally would in space prevented them from getting a line of sight on an enemy well within what their firing arc should've been. It wasn't critical or fatal, but it was the wrong call.

    Needlessly, or quite justified, because this looks TRIBBLE:
    orientation05_zpsnyfztpkl.jpg


    Just because there is a complaint doesn't mean that the cure wouldn't cause even more complaints.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    Needlessly, or quite justified, because this looks ****:


    Just because there is a complaint doesn't mean that the cure wouldn't cause even more complaints.

    Indeed (I lol'd at the picture pig-2.gif ).

    In my opinion "true" 3D movement is nothing STO needs, especially since the autotargeting combat doesn't revolve around your relative position anyway, it's not like you could actually target different parts of the ship aside from which side you are facing. What I think could be reasonably added, though, is vertical movement, like a floater is capable of. The need to "corkscrew" to changealtitude on the spot is a bit silly.​​
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  • ltminnsltminns Member Posts: 12,572 Arc User
    I hate when enemy ships appear above you and you need to cork-TRIBBLE up to get them.

    In the Mirror Invasion it's not very fun when those Terran Ships start shooting at you from above and you don't see them at first. But, you know, they seem to have excellent sensors. While coming out of a rift they know exactly where you are and start firing on you before they even exit.

    Seems they have good timing as well. You are about a half a second away from closing a rift and they get a shot off to disrupt all your work.

    One story Mission with a bit of those 3-D shenanigans was 'Fluid Dynamics' when trying to find the USS Venture after the distress call.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    ltminns wrote: »
    I hate when enemy ships appear above you and you need to cork-**** up to get them.

    In the Mirror Invasion it's not very fun when those Terran Ships start shooting at you from above and you don't see them at first. But, you know, they seem to have excellent sensors. While coming out of a rift they know exactly where you are and start firing on you before they even exit.

    Seems they have good timing as well. You are about a half a second away from closing a rift and they get a shot off to disrupt all your work.

    One story Mission with a bit of those 3-D shenanigans was 'Fluid Dynamics' when trying to find the USS Venture after the distress call.

    The Portals seem to be one-way streets - so they can scan through the portal, but you can't scan back, and have to wait until they are through.

    The Mirror Feds probably have to carefully optimziet heir traversal speed for those portals. They have to keep a safety distance to not suffer damage from the portal creation, but they must get through before someone on the other side can close them. But our sensors might actually be a bit better than they expected, especially those of our Science Vessels, since it's really, really close.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    captaind3 wrote: »
    By the metric that it hampered the space combat needlessly. People have been complaining about the inability to move vertically since day one, including incidents where the inability to turn vertically as a starship naturally would in space prevented them from getting a line of sight on an enemy well within what their firing arc should've been. It wasn't critical or fatal, but it was the wrong call.

    Needlessly, or quite justified, because this looks ****:
    orientation05_zpsnyfztpkl.jpg


    Just because there is a complaint doesn't mean that the cure wouldn't cause even more complaints.

    Yes, and that is further because having the ships fight at realistic distances (=not in visual range) would be boring.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    captaind3 wrote: »
    By the metric that it hampered the space combat needlessly. People have been complaining about the inability to move vertically since day one, including incidents where the inability to turn vertically as a starship naturally would in space prevented them from getting a line of sight on an enemy well within what their firing arc should've been. It wasn't critical or fatal, but it was the wrong call.

    Needlessly, or quite justified, because this looks ****:
    orientation05_zpsnyfztpkl.jpg


    Just because there is a complaint doesn't mean that the cure wouldn't cause even more complaints.

    :D

    I won't argue with either point there. Though I'm sure that actually fits some people's definition of completely awesome.
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