I still don't understand this fascination with the idea that exploration is center of Star Trek and all this other stuff we do just gets in the way.
The exploration that Star Trek was designed to do, from it's very inception, was to provide socially conscious commentary(but not SJW type ranting) on events of the day in a safe environment that is far removed from our oversensitive, litigious and painfully short sighted culture.
Modern day morality tales, if you like.
Any time the Enterprise's exploratory missions are even mentioned is simply as a jumping off place for the adventure/drama to come. The reasons are twofold. One, exploration as it could be presented is boring, unless you are some kind of anal retentive headcase. (no offense to the anal retentive headcases out there) And, two, any science they actually present can't be precise, it has to be based in reality, but be vague enough that if it turns out they were wrong, it doesn't matter.
That's because there's a growing movement of instant gratification COD-style game players who just want pew-pew and nothing else. Hence the reason they want to jump in without having to "grind" (level, develop a character) and want a lot of weaponry, focus on DPS and big numbers, etc. They want to jump right to the "end game" without actually doing the work it takes to get there along the way. For them, it's the destination- not the journey.
Personally, I embrace a more holistic view of gaming- including character development, enjoying the scenery- taking in the universe as it is, learning the cultures and nuances, etc. The battles and so forth are merely a page in the book, not the whole book itself. I don't see an "end game", I see it as a growing developmental universe with boundless and untold stories yet to come. No matter what game I play- I keep my mind open to possibility, and soak in as much as I can in the journey.
Different strokes, I suppose.
It's not you- it's me. I just need my space.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
I still don't understand this fascination with the idea that exploration is center of Star Trek
Probably and I'm just taking a stab in the dark here, it maybe might have something to do with ...
Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
It resonates with people who've watched the show. It gets repeated enough in viewings and reruns and rewatching the films again and again and again, to the point where, it becomes a massive fascination among those who are fans of Star Trek.
It's almost like people who are really into Superman somehow thinking he's faster than a speeding bullet. I know, crazy right?
All I'd really want between STO and No Man's is the fact that No Man's has a realistic map in space, the actual ability to fly a ship as you would in space (no horizotal limits), and the Exploration abilities that come with discovering things no one has run across before. Plus there is the whole merchant aspect, which is part of ST but not really included in STO.
Imagine, being able to actually fly from space, through the atmosphere, land (or in my case - CRASH!), get out of the ship (land in the mud - face first), and continue your mission (find out I'm on the edge of a volcano...)! Not to mention finding new wildlife (dinosaur bait!) and meeting the natives (explorer steak!). All good things that STO doesn't have.
oh and flying through space with a ship that does what it's supposed to (dodging space trash, avoiding stray comets, getting captured by pirates and having to steal another ship).
Who knows what you'll find (poisoned sandwiches...).
NMS will definitely be a good supplement for me when it comes to my game rotation. I definitely won't stop playing this game but it will make up for some of STO's weak points.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
Let's take a step back in time and picture STO with the in-depth details of Metal Gear: Solid.
It's the little things that can really make a game. Not just the story. Not just the graphics. But the bugs that eat everything in your pack... err - I mean the gun pointing hold ups! um... If you played MGS, you know some of what I mean..
Based on what I've seen and read I'm willing to try NMS. I won't give up STO or other games for it forever, but it will take up some chunks of my time if it plays as cool/good as I've seen a good number of folks saying. Personally, I *like* the idea of being able to explore, trade, survive and/or do combat. I miss the exploration aspect of Star Trek in this game..and can't wait to see what they come up with to fill that "gap" (when they do). I like games where I can log on and do what I feel like, not what I feel like I *have* to do (meaning I like more options in my games). I miss being able to play "support" when I'm in STO....
I've never seen ships as 'must have equipment' but 'alternate costumes' for your ship, so having, or getting, a ship just because it (supposedly) the best at killing everything on the map is never a consideration for me.
I leveled a character up to mid 40s level using the exploration clusters, once they got removed I didn't make another Fed character until the Delta expansion, because I had 1x Fed doing the missions, 1x Fed doing the queues and 1x Fed doing foundry missions, so I didn't need another Fed leveling up the same way as a previous one so I ended up using the Duty Officer system to level after getting high enough.
Exploration clusters were a viable way of leveling up without doing patrols or storylines.
After the claim that we are explorers again exploring the 'timeline', I believe that there is no hope for anything being added for or replacing exploration, as -
1) it would be hard to monetize,
2) wouldn't, shouldn't, involve shooting everything in sight.
So exploration is either now in the hands of the Foundry Authors, who incidentally can do map changes in turbolifts without a map-reload which it appears cryptic can't, or (much more likely to be honest) dead and gone.
ive given up on both mmos of my favourite space ips,swtor and sto.
yes i have both installed on my pc,login sto for special events and once in a while if i feel the need for some good space battles but that gets old really fast.
same goes for swtor,if i want some ground combat (because lets face it,sto isnt known for its good ground combat,clunky,awkward and just plain bad) but again that gets old pretty fast.
now there are two main reasons i have given up on both ips.
first and foremost i HATE the current trend of subs+microtransactions,im an old school mmo players since the mid 90's and all this TRIBBLE just pisses me off,if i pay the sub i should have access to ALL content...that doesnt mean i want it for free but with enough work and dedication i should be able to achieve anything i want.
and now the second reason which is directed to sto,star trek for me is exploration,diplomacy and space battles,well guess what? from a list of 3 im missing 2 so sto is 1 for 3,as somone wrote before:
''Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.''
yep,dont come into sto expecting that because you wont get it,all that you will find is a pew pew mmo with the star trek ip slapped into it for money making purposes.
p.s. makes me laugh that some players think that new ships are content,face it new ships are glorified mounts which some people are paying out of the a$$ for,to be honest all the whales are the ones that are maintaining this game on life support,just let it die already,hopefully someone else will develope the star trek mmo we deserve.
What Cyptic needs to do that's realistic is hire someone to be a full time Foundry DM.
What I mean is they play through a variety of foundry missions and organize the heck out of them, based on the types of missions, and then different locations would have a randomized set of missions that fit that location/theme.
That idea sounds quiet cool.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I, like a small few, miss the old exploration clusters.
Was it perfect. No, it wasn't even that great overall.
But it certainly was a nice change of pace to do something a little different then going through the story arc or the dreaded queues.
I really, really, really wished they had tried to find ways to even slightly improve or modify the old exploration clusters instead of just abandoning it entirely. Such a waste.
As for NMS I can't commit on it as I haven't played it. If I do get it, it'll be on sale. It is an Indie game after all but with a AAA title price tag.
Retired. I'm now in search for that perfect space anomaly.
Trust me, I encountered those 3rd Dynasty Borg missions. I levelled an entire character entirely on the Foundry because I couldn't bear playing through the story missions again.
The 3rd Dynasty thing was the most excessive, but there were also those exploration missions where you scanned plants but they were supposed to be some device (or was it the other way around). And when you were investigating who shot those poor freighters (optionally with enemy ships around the place), you always found the exact same signatures but they pointed to different species each time.
On the KDF side the Fed officers in some of those combat missions were ridicilous - they sounded like Captain Kirk - but the MIrror version. Threatening, aggressive, completely unfitting.
But remind me - where the Widrab an actual alien Exploration Cluster species, or am I confusing things?
I think some of the dialog problems could have been "fixed" with better templates. Each NPC group could have its own artifacts it would be looking for, for example.
I think others were harder to fix - like NPCs spawning inside buildings, or on top of buildings, or whatever weird thing that happened.
I wouldn't mind Cryptic revisiting exploration clusters or redesigning it. I think I would like to see more effort being put into two things:
1) Also integrate some (hand-crafted) story line with it. Put NPC sin there and lots of generated content, but a few story missions that go along with those NPCs - an introduction, an ongoing conflict, and its resolution.
2) Provide a sense that you're actually extending the knowledge of the Federation/Klingon Empire/Romulan Republic. Idealy with a real MMO component.
The server wide event progress meter could be used for something like this. Each exploration Block (if such a thing would still exist) has one, and depending on how well the players overall progress in their explorations, it grants some rewards to players.
I would also like to see things integrated with the DOFF and Admirality system. The Captain (or the Admiral) shouldn't have to scan all those plants and artifacts and what not himself - sometimes his officers and crewmen should take care of it.
The bolded bit is a great idea to bring some "Meaning" to wondering around revamped Exploration Clusters. Great thinking Mustrum.
Otherwise there's not much point, granted a lot of people here who liked the clusters wouldn't mind either way, but I'll bet if that progress bar was used to track server wide explorations, it would motivate people to go out and explore strange new worlds.
Think you've done it mate. You've given the clusters a Purpose.
The weekly rewards could be things like increased Technology points for upgrading gear, or bonus dilithium. All due to new found elements and technology that the factions have "found" through exploration and making connections with new races.
Also, got another 4 hours into NMS.
It felt like 20 mins LOL
Its really frikken good.
I got lost in a cavern on my Homeworld for over an hour last night, now, normally this would annoy me in most any other game, but I kept on making discoveries as I was trying to find my way out.
It was an incredibly beautiful Mineral Cavern. I was blown away. Again.
I really think a lot of people here would enjoy this game. Got 2 other friends playing it, and theyre loving every min as well.
Spent about 7-8 Hours on my homeworld, and my progress meter just hit 85% last night.
Its frikken incredible.
Here's the beautiful launch trailer, great Soundtrack as well. Enjoy the wonder.
and someone said the graphics weren't any good?! I'm having trouble with that thought. It is - or seems to be - what STO and SW series should have been. STO was good for space things to an extent, and SW was good for ground. But it is all exactly the same after the first time you run it with those. Nothing new.
not so with NMS!
Been a long time since I've wanted to run out and buy a game (even if it is just ordering online). This game did that.
I don't think any of the devs have the skill level or imagination or time or resources to create any new animal or plant life you see in no mans sky. They sure as heck wouldn't have the man power. As much as I want to see a good exploration system in this game more than any other content ever a exploration system with no new alien life would be pointless and all cryptic would end up doing is using the badly out of date limited character creator for it.
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
the game made itself did it? Had no art team. OKy
I don't think you know how a video works. NIce try though.
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
And since you don't have a sweet clue what you are talking about here is a link that shows the amount of work the art team did for all the life in no mans sky https://youtu.be/oYmkHTBiXDg
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
That's priceless.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Rollseyes, of course the basics are laid out in the program, however in order to achieve their "billions" of worlds those basic factors are just a small part of the procedural generation, which their own pr has already stated. Do you actually think anyone spent the literal centuries of man- hours it would take to sculpt the plant life for each and every one of those billions of planets which are randomly generated as discovered by players? Smfh
Smfh harder. Someone made every part of them of everything you see in game. They only and randomly generate the parts and colours together. I'm astounded you even know how to turn on a computer. A lot of hard work went into NMS work that crypic could never match. You're being a fanboy defending a game that has a T-rex jump around the screen in the air at you
Rollseyes, of course the basics are laid out in the program, however in order to achieve their "billions" of worlds those basic factors are just a small part of the procedural generation, which their own pr has already stated. Do you actually think anyone spent the literal centuries of man- hours it would take to sculpt the plant life for each and every one of those billions of planets which are randomly generated as discovered by players? Smfh
And the basis for artwork must be done by someone, and the 2 man character art team is not going to do what the No Man's Sky art team did.
Not to mention that the procedural generation itself also has to be programmed first and requires dedicated programmers and designers.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
the game made itself did it? Had no art team. OKy
I don't think you know how a video works. NIce try though.
The one thing the team of NMS didn't have? was an 'Art Team'. It wasn't necessary. It IS all created on the fly as you move around in the game and doesn't use a massive stock-footage systems, such as all games before it have done. It is why STO has to constantly be updated, due in large part to new Art graphics being added, increasing the size of the game.
NMS doesn't do that. It's literally a math equation. Look it up. It isn't like any game ever made, and I'm not saying that due to personal bias.
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
What he said. Couldn't have said it better.
It's like comparing a horse and cart against a nascar. Uncomparible. Sure, both are types of vehicles... but well... you get the point.
Let me back up a sec. They had a basic art team. Not the kind found in most games. the math then takes what they have and changes it all. I can say that, but it still doesn't come across correctly. you need to know the system.
Check your facts, nobody created anything in NMS, its all procedurally generated. But go ahead and continue your nonsensical ranting, it would be funny if it wasn't so pathetic.
the game made itself did it? Had no art team. OKy
I don't think you know how a video works. NIce try though.
The one thing the team of NMS didn't have? was an 'Art Team'. It wasn't necessary..
I point out this video, that was just mentioned a few posts ago:
Good lord people, even anyone who doesn't have any idea how video games work knows that NMS had an art team to some capacity.
Anyway, in my mind NMS is just a start of something. I'm not even talking about DLCs for the game itself but perhaps something can be learned from this and be expanded to other current and/or future games. Or at least some elements from it.
Perhaps even to STO...who knows.
Retired. I'm now in search for that perfect space anomaly.
The one thing the team of NMS didn't have? was an 'Art Team'. It wasn't necessary. It IS all created on the fly as you move around in the game and doesn't use a massive stock-footage systems, such as all games before it have done. It is why STO has to constantly be updated, due in large part to new Art graphics being added, increasing the size of the game.
(...)
I'm sure the artists working on NMS appreciate that statement...
No, seriously, what the algorithm of NMS does is to combine countless elements together to create new worlds and creatures, that is true and it is impressive. However, every sindle part that can be combined was designed by hand by an artist. A algorithm cannot create a game for you, all the assets were designed by people. It's like using STOs aliengen and hit "random" - everything gets thrown together, but the single parts have been handmade and categorized so the computer knows what's an ear, a leg and so on. Those things do not spring from a line of code.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Good lord people, even anyone who doesn't have any idea how video games work knows that NMS had an art team to some capacity.
Anyway, in my mind NMS is just a start of something. I'm not even talking about DLCs for the game itself but perhaps something can be learned from this and be expanded to other current and/or future games. Or at least some elements from it.
Perhaps even to STO...who knows.
That's exactly how I feel.
Even if things get dull in NMS.. Its a great time to be enjoying video games, we're on the cusp of really cool things to come.
Hence why I also thought the Virtual Reality Star Trek game looked so promising.
Like, I'm sure the VR Trek game will be super limited in what you can actually do....but wow. The potential is huge !
And we get to live through a new age of game design ! Its really cool imo.
Imagine the wonders that await us in 10-15 years time ? Sorry I just get really excited thinking about it.
Edit: and I don't even want to compare the Devs from STO to NMS. Because Ive loved a lot of the work the Devs have done here !
Theyre just 2 very different game designs.
Comments
That's because there's a growing movement of instant gratification COD-style game players who just want pew-pew and nothing else. Hence the reason they want to jump in without having to "grind" (level, develop a character) and want a lot of weaponry, focus on DPS and big numbers, etc. They want to jump right to the "end game" without actually doing the work it takes to get there along the way. For them, it's the destination- not the journey.
Personally, I embrace a more holistic view of gaming- including character development, enjoying the scenery- taking in the universe as it is, learning the cultures and nuances, etc. The battles and so forth are merely a page in the book, not the whole book itself. I don't see an "end game", I see it as a growing developmental universe with boundless and untold stories yet to come. No matter what game I play- I keep my mind open to possibility, and soak in as much as I can in the journey.
Different strokes, I suppose.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Probably and I'm just taking a stab in the dark here, it maybe might have something to do with ...
It resonates with people who've watched the show. It gets repeated enough in viewings and reruns and rewatching the films again and again and again, to the point where, it becomes a massive fascination among those who are fans of Star Trek.
It's almost like people who are really into Superman somehow thinking he's faster than a speeding bullet. I know, crazy right?
Imagine, being able to actually fly from space, through the atmosphere, land (or in my case - CRASH!), get out of the ship (land in the mud - face first), and continue your mission (find out I'm on the edge of a volcano...)! Not to mention finding new wildlife (dinosaur bait!) and meeting the natives (explorer steak!). All good things that STO doesn't have.
oh and flying through space with a ship that does what it's supposed to (dodging space trash, avoiding stray comets, getting captured by pirates and having to steal another ship).
Who knows what you'll find (poisoned sandwiches...).
All good stuff.
Let's take a step back in time and picture STO with the in-depth details of Metal Gear: Solid.
It's the little things that can really make a game. Not just the story. Not just the graphics. But the bugs that eat everything in your pack... err - I mean the gun pointing hold ups! um... If you played MGS, you know some of what I mean..
The little things.
Details.. and extras (realism)
I leveled a character up to mid 40s level using the exploration clusters, once they got removed I didn't make another Fed character until the Delta expansion, because I had 1x Fed doing the missions, 1x Fed doing the queues and 1x Fed doing foundry missions, so I didn't need another Fed leveling up the same way as a previous one so I ended up using the Duty Officer system to level after getting high enough.
Exploration clusters were a viable way of leveling up without doing patrols or storylines.
After the claim that we are explorers again exploring the 'timeline', I believe that there is no hope for anything being added for or replacing exploration, as -
1) it would be hard to monetize,
2) wouldn't, shouldn't, involve shooting everything in sight.
So exploration is either now in the hands of the Foundry Authors, who incidentally can do map changes in turbolifts without a map-reload which it appears cryptic can't, or (much more likely to be honest) dead and gone.
yes i have both installed on my pc,login sto for special events and once in a while if i feel the need for some good space battles but that gets old really fast.
same goes for swtor,if i want some ground combat (because lets face it,sto isnt known for its good ground combat,clunky,awkward and just plain bad) but again that gets old pretty fast.
now there are two main reasons i have given up on both ips.
first and foremost i HATE the current trend of subs+microtransactions,im an old school mmo players since the mid 90's and all this TRIBBLE just pisses me off,if i pay the sub i should have access to ALL content...that doesnt mean i want it for free but with enough work and dedication i should be able to achieve anything i want.
and now the second reason which is directed to sto,star trek for me is exploration,diplomacy and space battles,well guess what? from a list of 3 im missing 2 so sto is 1 for 3,as somone wrote before:
''Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.''
yep,dont come into sto expecting that because you wont get it,all that you will find is a pew pew mmo with the star trek ip slapped into it for money making purposes.
p.s. makes me laugh that some players think that new ships are content,face it new ships are glorified mounts which some people are paying out of the a$$ for,to be honest all the whales are the ones that are maintaining this game on life support,just let it die already,hopefully someone else will develope the star trek mmo we deserve.
That idea sounds quiet cool.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Was it perfect. No, it wasn't even that great overall.
But it certainly was a nice change of pace to do something a little different then going through the story arc or the dreaded queues.
I really, really, really wished they had tried to find ways to even slightly improve or modify the old exploration clusters instead of just abandoning it entirely. Such a waste.
As for NMS I can't commit on it as I haven't played it. If I do get it, it'll be on sale. It is an Indie game after all but with a AAA title price tag.
The bolded bit is a great idea to bring some "Meaning" to wondering around revamped Exploration Clusters. Great thinking Mustrum.
Otherwise there's not much point, granted a lot of people here who liked the clusters wouldn't mind either way, but I'll bet if that progress bar was used to track server wide explorations, it would motivate people to go out and explore strange new worlds.
Think you've done it mate. You've given the clusters a Purpose.
The weekly rewards could be things like increased Technology points for upgrading gear, or bonus dilithium. All due to new found elements and technology that the factions have "found" through exploration and making connections with new races.
It felt like 20 mins LOL
Its really frikken good.
I got lost in a cavern on my Homeworld for over an hour last night, now, normally this would annoy me in most any other game, but I kept on making discoveries as I was trying to find my way out.
It was an incredibly beautiful Mineral Cavern. I was blown away. Again.
I really think a lot of people here would enjoy this game. Got 2 other friends playing it, and theyre loving every min as well.
Spent about 7-8 Hours on my homeworld, and my progress meter just hit 85% last night.
Its frikken incredible.
Here's the beautiful launch trailer, great Soundtrack as well. Enjoy the wonder.
https://youtu.be/aozqa_7PLhE
and someone said the graphics weren't any good?! I'm having trouble with that thought. It is - or seems to be - what STO and SW series should have been. STO was good for space things to an extent, and SW was good for ground. But it is all exactly the same after the first time you run it with those. Nothing new.
not so with NMS!
Been a long time since I've wanted to run out and buy a game (even if it is just ordering online). This game did that.
the game made itself did it? Had no art team. OKy
I don't think you know how a video works. NIce try though.
And since you don't have a sweet clue what you are talking about here is a link that shows the amount of work the art team did for all the life in no mans sky
https://youtu.be/oYmkHTBiXDg
That's priceless.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Smfh harder. Someone made every part of them of everything you see in game. They only and randomly generate the parts and colours together. I'm astounded you even know how to turn on a computer. A lot of hard work went into NMS work that crypic could never match. You're being a fanboy defending a game that has a T-rex jump around the screen in the air at you
And the basis for artwork must be done by someone, and the 2 man character art team is not going to do what the No Man's Sky art team did.
Not to mention that the procedural generation itself also has to be programmed first and requires dedicated programmers and designers.
The one thing the team of NMS didn't have? was an 'Art Team'. It wasn't necessary. It IS all created on the fly as you move around in the game and doesn't use a massive stock-footage systems, such as all games before it have done. It is why STO has to constantly be updated, due in large part to new Art graphics being added, increasing the size of the game.
NMS doesn't do that. It's literally a math equation. Look it up. It isn't like any game ever made, and I'm not saying that due to personal bias.
What he said. Couldn't have said it better.
It's like comparing a horse and cart against a nascar. Uncomparible. Sure, both are types of vehicles... but well... you get the point.
Let me back up a sec. They had a basic art team. Not the kind found in most games. the math then takes what they have and changes it all. I can say that, but it still doesn't come across correctly. you need to know the system.
https://www.youtube.com/watch?v=oYmkHTBiXDg
People seem to concot a lot of myths on game development, and NMS might be the most mythical.
Anyway, in my mind NMS is just a start of something. I'm not even talking about DLCs for the game itself but perhaps something can be learned from this and be expanded to other current and/or future games. Or at least some elements from it.
Perhaps even to STO...who knows.
I'm sure the artists working on NMS appreciate that statement...
No, seriously, what the algorithm of NMS does is to combine countless elements together to create new worlds and creatures, that is true and it is impressive. However, every sindle part that can be combined was designed by hand by an artist. A algorithm cannot create a game for you, all the assets were designed by people. It's like using STOs aliengen and hit "random" - everything gets thrown together, but the single parts have been handmade and categorized so the computer knows what's an ear, a leg and so on. Those things do not spring from a line of code.
Get the Forums Enhancement Extension!
That's exactly how I feel.
Even if things get dull in NMS.. Its a great time to be enjoying video games, we're on the cusp of really cool things to come.
Hence why I also thought the Virtual Reality Star Trek game looked so promising.
Like, I'm sure the VR Trek game will be super limited in what you can actually do....but wow. The potential is huge !
And we get to live through a new age of game design ! Its really cool imo.
Imagine the wonders that await us in 10-15 years time ? Sorry I just get really excited thinking about it.
Edit: and I don't even want to compare the Devs from STO to NMS. Because Ive loved a lot of the work the Devs have done here !
Theyre just 2 very different game designs.
Never the two shall mix!
(I say this as an artist and designer who went on to become a code monkey years ago for a web design firm).