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Kelvin Timeline

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  • salvation4salvation4 Member Posts: 1,167 Arc User
    I say let them coming and then we thrash the KT back to their time with the Prime Era fire power...As for the JJ enterprise..It was a massive disappointment..Just a couple of shots in the first movie..I mean seriously?! second movie was a joke where not a single shot was fired and the enterprise had its nacells handed to it and in beyond the enterprise is gonna be a pile of metal?! if this isint insult I dont know what is..Its a prime ship of the timeline we all grew up with..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    they aren't coming...WE'RE going to THEM​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    we really don't have much of a choice since it was OUR fault in the first place - both for that rift between the PU and AR forming and for what happens in the AR during Terminal Expanse​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    neos472 wrote: »
    Some hats are gonna be eaten and heads are gonna be blown.

    Puuuuuurrfect.

    indeed. I however am curious as to how they go about introducing it into our timeline.

    Will be an interesting storyline I'm sure. However, I really hope if they do bring us the Vengeance class, they make it true to its form. It is approximately the size of a Scimitar. It is 1450 meters long, which is slightly longer than the Scimitar is from wing tip to wing tip. and it's about as wide as the Scimitar is front to back, so I really hope they keep it true to the size they've given the Scimitar in this game. I don't want to be seeing some little mini-Vengeance. It would destroy the immersion for me and many others.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • jtoon74jtoon74 Member Posts: 409 Arc User
    Don't even talk about accurate ship scales in STO it ain't happening, if it does I hope its across all ship designs.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2016
    Universes collide! You'll soon be able to journey to the alternate reality of Star Trek!

    Explore the other side in our newest blog!


    ~Morrigan "LaughingTrendy"

    So what the hell happened to "We can only do CBS's IP stuff"? And who thought mixing these 2 dissimilar Treks was a good idea? JJ Enterprise is 2.4 times bigger than the Connie and the Vengeance ~2x bigger than THAT Enterprise. I don't think this is a good idea if the JJ-verse gets outside of a few missions to do.

    The feature film agreement with 'Bad Robot' still had marketing limits. With the completion of the third film (it was a three film contract) it appears perhaps a new agreement was enacted and CBS/Paramount got more control over the 'JJ-Verse' properties and the ability to promote and use them in various ways.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • yreodredyreodred Member Posts: 3,527 Arc User
    I'm just kinda sad we didn't get this woman in the game. But 0718 is still pretty cool.

    I don't think you know just how many people are on the same page as you over that!!!! Make it happen Cryptic!

    Actually, it's probably for the best that we haven't gotten her. Remember what happened to poor Seven of Nine.

    In case you needed a reminder:
    latest?cb=20060716024045
    260px-Seven_of_Nine.png?version=a697225bbc97902eb7bf04c3ee44ab32
    That's kind of shocking, if i where Jeri Ryan i'd be seriously worried if the folks of cryptic where trying to play a prank on me.

    On the other hand, to see real life "seven" and "seven" made by cryptic explains many things i was wondering about for years.
    I never got why they make certain designs or characters ugly on purpose, but now i tend to think that they just can't do better.
    For example, why should they design Starships they want to sell people so ugly or why make some actors look like a caricature in their game? Don't get me wrong, the designs i'm talking about are supposed to be "hero" ships (like the misproportioned Guardian Class for ex.) and the characters are supposed to resemble real people who may think god knows what when they see what cryptics people have done with them. So the question was why should cryptic do something like that?
    Now i think they do what they can within their means, but sometimes the result is just disturbingly weird. Other companies have one ore more persons supervising new designs and to guarantee a certain quality in their game. I wonder why cryptic doesn't have people for that, or why they are doing such a bad job.
    Sure some things i criticised are totally subjective, but i think many people have a pretty good eye for faces and can easily see when they are done wrong.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    Yeah. Early on, a large portion of the canon ships looked ugly as hell because Cryptic couldn't do any better at launch. But now that they have the tech, they can upgrade the ships' appearances. But it seems that in regards to NPC models, they still don't have the proper tools or budget or whatever the issue is.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • trygvar13trygvar13 Member Posts: 697 Arc User
    Disappointed here. On the bright side though, at least I'll keep my money for something more useful :D

    I'm with you there. Celebrating 50 years of Star Trek with the abomination that is the JJ verse is almost insulting. As someone said, it's a good thing that we're not forced to play it.
    Dahar Master Qor'aS
  • stobg2015stobg2015 Member Posts: 800 Arc User
    yreodred wrote: »
    That's kind of shocking, if i where Jeri Ryan i'd be seriously worried if the folks of cryptic where trying to play a prank on me.

    On the other hand, to see real life "seven" and "seven" made by cryptic explains many things i was wondering about for years.
    I never got why they make certain designs or characters ugly on purpose, but now i tend to think that they just can't do better.
    For example, why should they design Starships they want to sell people so ugly or why make some actors look like a caricature in their game? Don't get me wrong, the designs i'm talking about are supposed to be "hero" ships (like the misproportioned Guardian Class for ex.) and the characters are supposed to resemble real people who may think god knows what when they see what cryptics people have done with them. So the question was why should cryptic do something like that?
    Now i think they do what they can within their means, but sometimes the result is just disturbingly weird. Other companies have one ore more persons supervising new designs and to guarantee a certain quality in their game. I wonder why cryptic doesn't have people for that, or why they are doing such a bad job.
    Sure some things i criticised are totally subjective, but i think many people have a pretty good eye for faces and can easily see when they are done wrong.

    In regard to 'celebrity' characters... they've explained all of this in blogs before. They start by using an existing character model to get as close as they can and then they model the facial features to match reference pictures of the actor to create a custom face skin. Some characters are easier to duplicate in STO than others this way. What they *don't* do is to start from scratch. If they did that, they would have to design the whole character from the ground up... including all of the animations.

    They would get a better likeness -- which I firmly believe they'd be able to do -- but not without added expense and complications. In Jeri Ryan's case, I suspect that they just couldn't get the "bone structure" to match her and had to settle for an approximation. You can definitely tell it's supposed to be her, it's just a bit off. If they hadn't skinned her the way they did, it would have looked even worse especially when animated.

    The ships... I couldn't tell you why some of the ships are so awful-looking. There are some really sweet-looking ships in-game too so it's not all bad news.
    (The Guy Formerly And Still Known As Bluegeek)
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    stobg2015 wrote: »
    The ships... I couldn't tell you why some of the ships are so awful-looking. There are some really sweet-looking ships in-game too so it's not all bad news.

    Like the Arbiter or Avenger. Great ships, but lord are they eyesores.
    1xe027q.png
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2016
    stobg2015 wrote: »
    The ships... I couldn't tell you why some of the ships are so awful-looking. There are some really sweet-looking ships in-game too so it's not all bad news.

    Like the Arbiter or Avenger. Great ships, but lord are they eyesores.

    They can kitbash really well (like it had always been intended to be that combination) and really badly (like gaps in the model badly), depending on how you mix the parts... and yeah, by themselves I'm not huge fan of either design.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    stobg2015 wrote: »
    The ships... I couldn't tell you why some of the ships are so awful-looking. There are some really sweet-looking ships in-game too so it's not all bad news.

    Like the Arbiter or Avenger. Great ships, but lord are they eyesores.

    They can kitbash really well (like it had always been intended to be that combination) and really badly (like gaps in the model badly), depending on how you mix the parts... and yeah, by themselves I'm not huge fan of either design.

    It would help if the Arbiter didn't look like an inverse serving spoon.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • keletteskelettes Member Posts: 488 Arc User
    edited June 2016
    [OFF-TOPIC; CBS New Series]
    daveyny wrote: »
    [SNIP]

    Also, we have not been told that about Trek-2017, it is RUMORED to be in that time period.

    This is what HAS been Confirmed...

    1. The new Star Trek will air in 2017 as the first original series on CBS’s new VOD platform.
    2. Alex Kurtzman and Bryan Fuller will head up the new series.
    3. CBS’s series will introduce new characters.
    4. Nicholas Meyer has also joined the show as a “consulting producer/writer.”
    5. It can’t air until at least 6 months after Star Trek Beyond.

    Everything else out there is still just RUMORS.


    Got some more details to share on that :smile:
    • one big story, broken down into 13 unique episodes total
    • since it'll be streamed on the 'net, rather than broadcast on TV, they don't have to shoot for the 40-45 minute mark; 60 minute runtimes maybe
    • filming begins in september
    • stages already picked, sets will be put together in a couple of weeks
    • producing director: Vincenzo Natali
    • no directors for the individual episodes yet

    Showrunner Bryan Fuller (text in brackets added for easier read):
    I imagine [we'll start releasing details on the timeline and other specifics] around Comic-Con [about a month from now].

    Another interesting bit:
    We’ve got the arc of the first season entirely written, or arced out...

    Not much, but yeah, we're getting some info trickling down :smile:

    For the full thing, link to interview right here
    Post edited by kelettes on
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    good...if they already have the entire season written out, maybe we can avoid another voyager syndrome​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    edited June 2016
    kelettes wrote: »
    [OFF-TOPIC; CBS New Series]
    daveyny wrote: »
    [SNIP]

    Also, we have not been told that about Trek-2017, it is RUMORED to be in that time period.

    This is what HAS been Confirmed...

    1. The new Star Trek will air in 2017 as the first original series on CBS’s new VOD platform.
    2. Alex Kurtzman and Bryan Fuller will head up the new series.
    3. CBS’s series will introduce new characters.
    4. Nicholas Meyer has also joined the show as a “consulting producer/writer.”
    5. It can’t air until at least 6 months after Star Trek Beyond.

    Everything else out there is still just RUMORS.


    Got some more details to share on that :smile:
    • one big story, broken down into 13 unique episodes total
    • since it'll be streamed on the 'net, rather than broadcast on TV, they don't have to shoot for the 40-45 minute mark; 60 minute runtimes maybe
    • filming begins in september
    • stages already picked, sets will be put together in a couple of weeks
    • producing director: Vincenzo Natali
    • no directors for the individual episodes yet

    Showrunner Bryan Fuller (text in brackets added for easier read):
    I imagine [we'll start releasing details on the timeline and other specifics] around Comic-Con [about a month from now].

    Another interesting bit:
    We’ve got the arc of the first season entirely written, or arced out...

    Not much, but yeah, we're getting some info trickling down :smile:

    For the full thing, link to interview right here

    Also, despite being muzzled about timelines by CBS, Kurtzman has frequently hinted at it being within the prime timeline and given that the majority of their writing team are people who have worked within that timeline and have extensive knowledge in its lore, both in TV, movies and novels, it stands to reason we'll likely see prime timeline with a more modern approach and better special effects. I can't honestly see them going any other direction without alienating the bulk of Star Trek fans like they did with the movies and stunting any future endeavors for those movies.
    Post edited by sgtfloydpepper#7911 on
    1xe027q.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    azrael605 wrote: »
    Apparently use of the term Kelvin Timeline was the idea of Denise and Michael Okuda

    http://trekcore.com/blog/2016/06/star-trek-alternate-universe-finally-gets-official-name/
    That makes a lot of sense actually.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dragonhef01dragonhef01 Member Posts: 417 Arc User
    edited June 2016
    kelettes wrote: »
    Anyway, without getting the JJ-Prise's size nailed down

    Yea, about that:

    JJPrise%20Ody.jpg?dl=1

    It's not an optical illusion...

  • captsolcaptsol Member Posts: 921 Arc User
    So, who here would pay for a full JJ-prise interior on par with the TOS Interiors? I sure would. :)
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    captsol wrote: »
    So, who here would pay for a full JJ-prise interior on par with the TOS Interiors? I sure would. :)

    Oh Heck yeah. Having seen the bridge already, a whole interior would be incredible. :D
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • dragonhef01dragonhef01 Member Posts: 417 Arc User
    edited June 2016
    azrael605 wrote: »
    I really need to figure out how to take screencaps, had a great shot yesterday of the KT Connie next to a Galaxy X.

    I.) For in game
    A. in chat:
    1.) /screenshot -uncompressed .tga without showing UI in live/screenshots folder
    2.) /screenshot_jpg - .jpg without UI
    3.) /screenshot_ui - .tga with UI
    4.) /screenshot_ui_jpg - .jpg with game's UI
    5.) /bind <key> screenshot / screenshot_ui / screenshot_jpg / screenshot_ui_jpg - keybind for whatever type of capture

    II.) Outside game video(i.e. YouTube)
    A. Web page cap:
    1.) enlarge area of pic if needed
    2.) find and press PrtSc(print screen) button
    3.) paste pic to MS Paint/Paint.net./etc.

    III.)Bonus in game commands
    A. while playing
    1.) alt + F12 - hides game's UI(default)
    B. in chat:
    1.) /screenshot <file name> -saves named .tga(no UI). Same for other types as above.
    2.) /renderscale 2 - doubles render resolution(older CPUs should use for shots only, then /renderscale 1)
    3.) /setregionfov space <20-70> - Do you want immersion or situational awareness? Changes field of view in space
    4.) /setregionfov ground <20-70> - Field of view on the ground.

    Hope to see the captures. Good luck, Brad
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    kelettes wrote: »
    Anyway, without getting the JJ-Prise's size nailed down

    Yea, about that:

    JJPrise%20Ody.jpg?dl=1

    It's not an optical illusion...

    Won't be buying it anymore, even if it is on the c-store. Not interested in a connie the size of an Odyssey. Still want the uniforms though.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited June 2016
    I take it that means they went with the official 725 meter length. So a little smaller than the Odyssey, which Memory Beta has at 1026 meters.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • captsolcaptsol Member Posts: 921 Arc User
    I take it that means they went with the official 725 meter length. So a little smaller than the Odyssey, which Memory Beta has at 1026 meters.

    Looks about right for that, yeah. I was re-running it with my Sojourner for comparison.
  • laughingtrendy#5866 laughingtrendy Member Posts: 4 Arc User
    I won't be able to since Cryptic and Perfect World banned me in the game. You gonna ban me in the fourms too?
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    ^^^^^^^^^^^^^^^^^^^^^
    vreenak-fake.jpg
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    Yep, reran the mission with my Yorktown, bout 300 meters.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • dragonhef01dragonhef01 Member Posts: 417 Arc User
    I take it that means they went with the official 725 meter length. So a little smaller than the Odyssey, which Memory Beta has at 1026 meters.

    Yep. And seems taller. God, the Vengence will make a Paradox seem puny.

  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    Less teasing, more dev blogs please. :)
  • dragonhef01dragonhef01 Member Posts: 417 Arc User
    azrael605 wrote: »
    Thanks for the info, but my name isn't Brad.
    Not a surprise since it's mine...
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