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~60 second 'Assault' phase of The Breach?

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  • burstorionburstorion Member Posts: 1,750 Arc User
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Love the priorities (in general, not just this occasion)... small exploit that alters the metrics slightly? (omg! they are missing out five minutes of aimless filler that gives no marks!)
    Instant fix

    Kor still missing its B'rel costume, a fix that you'd think should be easy?
    Still waiting​​
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited March 2016
    burstorion wrote: »
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Love the priorities (in general, not just this occasion)... small exploit that alters the metrics slightly? (omg! they are missing out five minutes of aimless filler that gives no marks!)
    Instant fix

    Kor still missing its B'rel costume, a fix that you'd think should be easy?
    Still waiting​​

    As trivial as it sounds (personally I don't care if it gets fixed or not, I can only be bothered to run it on a single character) the bug was never intended to be there. I agree there are other issues that could use a bit of dev love (like the one you mentioned) but I'm assuming fixing a few lines of code is a lot less work than fixing modelling issues on a ship.

    That said, I would very much appreciate it if the whole 'trench run' was removed - but that's just me, some people might 'love it' because it reminds them of the star was trench run, and the dev's may be fond of it too. At the end of the day the bug was not suppoed to be there, and they are fixing it.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2016
    burstorion wrote: »

    Love the priorities (in general, not just this occasion)... small exploit that alters the metrics slightly? (omg! they are missing out five minutes of aimless filler that gives no marks!)
    Instant fix

    Kor still missing its B'rel costume, a fix that you'd think should be easy?
    Still waiting​​

    Lol, Fleet Alert and SB incursion wrapper accolades were added 7/12/12. Almost 4 years later, and it still isn't in their priority to fix.
    Fought the Good Fight accolade added 5/23/13. Almost 3 years later, and still not fixed.
    Those two X2 accolades that get stuck on everyone's toons because they serve no purpose as the rewards are tied to leveling, added 10/14/14, not fixed.

    Some bugs are never a priority and the game will probably reach its EOL and they'll still be around.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    lucho80 wrote: »
    Some bugs are never a priority and the game will probably reach its EOL and they'll still be around.

    I do find it strange that Cryptic is incredibly quick to patch 'bugs' that are beneficial to the playerbase, but incredibly slow to fix 'bugs' that have the opposite effect.

    That said, I have noted that Cryptics stance toward's its players is beginning to change (Bort's willingness to engage with players/listen to feedback).

    I get the feeling Taco takes a lot of pride in his work (and I would probably get quite defensive with the amount of complaining that goes on in these forums too) perhaps that is why he why he was so quick to fix The Breach issue, as far as I know he is not responsible for any ship skin/ship graphical issues.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited March 2016
    equinox976 wrote: »
    lucho80 wrote: »
    Some bugs are never a priority and the game will probably reach its EOL and they'll still be around.

    I do find it strange that Cryptic is incredibly quick to patch 'bugs' that are beneficial to the playerbase, but incredibly slow to fix 'bugs' that have the opposite effect.

    It's almost like when the bank instantly charges you a fine for overdrafting... but you have to fight tooth-and-nail when they've made the accounting mistake.​​
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • johnnyray14#4257 johnnyray14 Member Posts: 188 Arc User
    orangeitis wrote: »
    angrytarg wrote: »
    If something wonderful like this happens, you simply enjoy.
    Why do people think this is a good thing?​​

    I think of it as making up for the unintended (god I hope) level-60 dreadnought on normal that takes more time that the shortcut saves to kill in most PUG runs. And it's good for Cryptic too because I'm spending only 2 hours a day instead of 3 grinding for the grand prizes, thus able to keep my job and get enough rest to spend more money in the future on ships.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2016
    equinox976 wrote: »

    I do find it strange that Cryptic is incredibly quick to patch 'bugs' that are beneficial to the playerbase, but incredibly slow to fix 'bugs' that have the opposite effect.

    That said, I have noted that Cryptics stance toward's its players is beginning to change (Bort's willingness to engage with players/listen to feedback).

    I get the feeling Taco takes a lot of pride in his work (and I would probably get quite defensive with the amount of complaining that goes on in these forums too) perhaps that is why he why he was so quick to fix The Breach issue, as far as I know he is not responsible for any ship skin/ship graphical issues.

    Taco is the exception to the rule. He usually always patches bugs very quickly. As for other "bugs", you only see them fix or patch things in a breakneck pace if stuff is happening too quickly for their liking.

    "Bugs" patched quickly. And these were not exploits, they just realized after the fact things were going fast.
    1) Nukara fed rescue fleet mark farming the first two weeks it was out (Played that one until my eyes bled out)
    2) Japori (Romulan in general) patrols
    3) TRIBBLE system progression
  • johnnyray14#4257 johnnyray14 Member Posts: 188 Arc User
    meimeitoo wrote: »
    Obviously Cryptic did not intend for ppl to do that, so it should be fixed at some point

    How often does Cryptic actually state their intentions for game mechanics? At least for me, for the issues I care most about, it's hardly ever. It's always a big guessing game, and I rely on savvy player-testers to reveal how mechanics really work out in the field. So I'm not going out of my way to second-guess whether something that actually tips in my favor is intended or not.
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  • johnnyray14#4257 johnnyray14 Member Posts: 188 Arc User
    Oh there's definitely another shortcut, but I don't know where. Ironically, the rest of the team noticed that the shortcut guy was way behind, assumed he was camping, and reported him. Then a few seconds later, we rallied to the final power core, before we even breached the hull. And there the guy was waiting for us there.

    I'm curious, what happens to people who are mistakenly reported like that in STO? I've seen some MMO's that assume "innocent until proven guilty" and others that are the opposite.
  • equinox976equinox976 Member Posts: 2,305 Arc User

    I'm curious, what happens to people who are mistakenly reported like that in STO?

    After many years playing STO I'm pretty convinced all in-game reports go into the special 'in box'. (Yes that's a Sloth :D)
    24bjhat.jpg

    I stopped bothering making reports (or reporting bugs) a very long time ago, as I never saw one single player being removed/reprimanded, or a single reported bug fixed.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    Oh there's definitely another shortcut, but I don't know where. Ironically, the rest of the team noticed that the shortcut guy was way behind, assumed he was camping, and reported him. Then a few seconds later, we rallied to the final power core, before we even breached the hull. And there the guy was waiting for us there.

    I'm curious, what happens to people who are mistakenly reported like that in STO? I've seen some MMO's that assume "innocent until proven guilty" and others that are the opposite.

    Oh the joy of denunciation pig-47.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Oh there's definitely another shortcut, but I don't know where. Ironically, the rest of the team noticed that the shortcut guy was way behind, assumed he was camping, and reported him. Then a few seconds later, we rallied to the final power core, before we even breached the hull. And there the guy was waiting for us there.

    I'm curious, what happens to people who are mistakenly reported like that in STO? I've seen some MMO's that assume "innocent until proven guilty" and others that are the opposite.

    From my experience, nothing happens. Back in late 2014 and early 2015 I was playing Undine Infiltration a lot on multiple captains. Chances were very good that you are going to get at least one AFK'er in that mission. I recall there were two captains that were always AKF; not in the same instance though. I had the "privilege" of having them on multiple play throughs even on the same day. Everytime those captains were on my team I would always keep my on their distance from me and the other players. If they did not bother to even fire a single shot before we engaged the final boss I would report them as AFK. How many times did I report these two captains? Over 2 dozen times each. What happened to them? Apparently nothing.

    During the 2015 Winter Event there was one AFK'er I got teamed up with on a consistent basis in that Gingerbread Village queued mission. I reported him at least a dozen times. Even on the last day of the event he was still there playing the queued mission.

    I think the "Report Player" message gets sent directly to a trash folder if it is not instantly deleted.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    Obviously Cryptic did not intend for ppl to do that, so it should be fixed at some point

    How often does Cryptic actually state their intentions for game mechanics? At least for me, for the issues I care most about, it's hardly ever. It's always a big guessing game, and I rely on savvy player-testers to reveal how mechanics really work out in the field. So I'm not going out of my way to second-guess whether something that actually tips in my favor is intended or not.

    Occam's Razor, I suppose, where the (fair) assumption is they built the exterior run to be used. Other than that, they rarely let me in on their decisions. :smile:

    It's no chip off my block, really: if they fixed it today, the run will take like 45 secs longer. Yawn.
    3lsZz0w.jpg
  • darrylhainesdarrylhaines Member Posts: 18 Arc User
    You can't short cut the run at the beginning of the breech any more.....OF ALL THE BUGS TO FIX IN THE GAME YOU FIX THIS ONE!!!!!

    It's the only thing that makes the event bearable on lots of alts.

    Are there not any other bugs which might be a bit more important that need to be fixed first, or is the precious meta data the only thing they care about.......
  • equinox976equinox976 Member Posts: 2,305 Arc User
    It's the only thing that makes the event bearable on lots of alts.

    That is a WHOLE lot of dilithium for a fast run on alts - and could potentially destabilise the economy.

    I don't think the event was ever run for people to garner huge amount's of dilithium via alt running.

    I have 12 alts, I could only be bothered to run it on 1. And I'm still grateful for the dith, the fleet marks and card that I got.

    I was a give away, was it not? Would you rather of had nothing at all?
  • storulesstorules Member Posts: 3,282 Arc User
    meimeitoo wrote: »
    It's no chip off my block, really: if they fixed it today, the run will take like 45 secs longer. Yawn.

    Looks like one of those who also shoot firebolts when sneezing...

    https://www.youtube.com/watch?v=jbsyfzIzCeg​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    storules wrote: »
    meimeitoo wrote: »
    It's no chip off my block, really: if they fixed it today, the run will take like 45 secs longer. Yawn.

    Looks like one of those who also shoot firebolts when sneezing...


    Usually we're like 15 secs in when someone calls us once more unto the breach. With the whole exterior run taking like a minute or so, I'd say my estimated 45 extra secs doesn't seem far off.

    I doubt 'firebolts when sneezing' would help much, though: they'd just function like retro-rockets, really, and just slow me down. :P
    3lsZz0w.jpg
  • farranorfarranor Member Posts: 559 Arc User
    equinox976 wrote: »
    It's the only thing that makes the event bearable on lots of alts.

    That is a WHOLE lot of dilithium for a fast run on alts - and could potentially destabilise the economy.

    I don't think the event was ever run for people to garner huge amount's of dilithium via alt running.

    I have 12 alts, I could only be bothered to run it on 1. And I'm still grateful for the dith, the fleet marks and card that I got.

    I was a give away, was it not? Would you rather of had nothing at all?

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    farranor wrote: »

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.

    I agree in its current form it's not a very efficient way to get dilth. My response was regarding simplyfing/unifiing the the allowance of alt's getting multiple ammounts of dilth through '60 second' breach runs.

    I don't know much about the 'exploit' so I don't quite believe the '60' second claims.

    So most likely you are right, and there is nothing to be concerned about :)
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Anything that helps my 98 Breach runs go faster is much appreciated. Breach is too long as-is for a grind-fest event.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • farranorfarranor Member Posts: 559 Arc User
    equinox976 wrote: »
    farranor wrote: »

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.

    I agree in its current form it's not a very efficient way to get dilth. My response was regarding simplyfing/unifiing the the allowance of alt's getting multiple ammounts of dilth through '60 second' breach runs.

    I don't know much about the 'exploit' so I don't quite believe the '60' second claims.

    So most likely you are right, and there is nothing to be concerned about :)

    It doesn't bring a run's time to one minute, it saves a few minutes. The rest of the run is unaffected.
    Anything that helps my 98 Breach runs go faster is much appreciated. Breach is too long as-is for a grind-fest event.

    Agreed. Near the end, I saw more and more people participating for a single room and then stopping, doing nothing but rolling on loot. One week would be a lot more reasonable.
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited March 2016
    equinox976 wrote: »
    farranor wrote: »

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.

    I agree in its current form it's not a very efficient way to get dilth. My response was regarding simplyfing/unifiing the the allowance of alt's getting multiple ammounts of dilth through '60 second' breach runs.

    I don't know much about the 'exploit' so I don't quite believe the '60' second claims.

    So most likely you are right, and there is nothing to be concerned about :)

    60 seconds was how long it took to get to where you breach the hull of the installation if you used the now-fixed hole for a shortcut. It shaved about 2 and a half minutes off of the thing, on average.

    Anyone saying that it took 15 seconds was either using another trick to get there earlier (I can think of one off of the top of my head) or is engaging in a very large amount of hyperbole. Your ship can only cover so much distance per second, even with the boost that you get from being on the marked path.

    Edited to remove extra quote that snuck in there.
    Post edited by anodynes on
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    anodynes wrote: »
    farranor wrote: »
    Analysis: As nice as that "skip it" idea sounds, it's a bad idea. Unfortunately most of the time the impatient ones will chose to skip, resulting in others that are trying to grind out the most marks for the daily amount (along with any other runs they do) getting less. That causes them to have to take even longer with their grinding. It will be detrimental to other players.

    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?
    equinox976 wrote: »
    farranor wrote: »

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.

    I agree in its current form it's not a very efficient way to get dilth. My response was regarding simplyfing/unifiing the the allowance of alt's getting multiple ammounts of dilth through '60 second' breach runs.

    I don't know much about the 'exploit' so I don't quite believe the '60' second claims.

    So most likely you are right, and there is nothing to be concerned about :)

    60 seconds was how long it took to get to where you breach the hull of the installation if you used the now-fixed hole for a shortcut. It shaved about 2 and a half minutes off of the thing, on average.

    Anyone saying that it took 15 seconds was either using another trick to get there earlier (I can think of one off of the top of my head) or is engaging in a very large amount of hyperbole. Your ship can only cover so much distance per second, even with the boost that you get from being on the marked path.

    My pilot ship with EPtE, Pilot Team x2, and Fly Her Apart has a speed of about 500-600 while in the breach. I can usually make it around the whole path before my team gets to the first turn. 15 seconds doesn't seem too hard.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    rmy1081 wrote: »
    anodynes wrote: »
    farranor wrote: »
    Analysis: As nice as that "skip it" idea sounds, it's a bad idea. Unfortunately most of the time the impatient ones will chose to skip, resulting in others that are trying to grind out the most marks for the daily amount (along with any other runs they do) getting less. That causes them to have to take even longer with their grinding. It will be detrimental to other players.

    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?
    equinox976 wrote: »
    farranor wrote: »

    It's not even close to the most efficient way to get dilithium. It just looks like a huge payoff because you get it in one big chunk. Even if it was a much bigger payout, it still wouldn't destabilize the economy, because the value of dilithium is based on refined dilithium, not ore.

    I agree in its current form it's not a very efficient way to get dilth. My response was regarding simplyfing/unifiing the the allowance of alt's getting multiple ammounts of dilth through '60 second' breach runs.

    I don't know much about the 'exploit' so I don't quite believe the '60' second claims.

    So most likely you are right, and there is nothing to be concerned about :)

    60 seconds was how long it took to get to where you breach the hull of the installation if you used the now-fixed hole for a shortcut. It shaved about 2 and a half minutes off of the thing, on average.

    Anyone saying that it took 15 seconds was either using another trick to get there earlier (I can think of one off of the top of my head) or is engaging in a very large amount of hyperbole. Your ship can only cover so much distance per second, even with the boost that you get from being on the marked path.

    My pilot ship with EPtE, Pilot Team x2, and Fly Her Apart has a speed of about 500-600 while in the breach. I can usually make it around the whole path before my team gets to the first turn. 15 seconds doesn't seem too hard.
    So that's why I've been seeing so many Nandis, it makes sense now. :)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rebuilthk47rebuilthk47 Member Posts: 94 Arc User
    anodynes wrote: »
    Oh, okay. He did quote it, but I missed that part. That being the case, I wouldn't agree with his position, though. If the majority wants to get the thing done faster for less marks, assuming there was such an option, they get to decide. We're dealing with moral absolutes here, right? If cheaters should be punished, then the majority should rule. Private queues would be the answer for those who want every mark. Note that this hypothetical situation will not happen. They're not going to set a precedent to shorten any piece of content by a simple vote.


    Reminder: The consideration goes to those wanting more marks over those wanting speed. When you use the current glitch (let's call it that for this instance) it pulls everyone in the group and ends that part of the mission, even for those that don't want to. Let's put making skipping for less marks as an option in to a hypothetical instance.

    Scenario: The STF has had the option added to skip the trench run for less marks. You are grouped with those that desire to grind out the marks without having to do it more than needed. You chose to skip it and cause them to miss out on the extra marks and take longer grinding them out. You have just put someone else at a disadvantage because you didn't want to take an extra few minuets.

    Conclusion: Your selfish actions have just annoyed or even angered another player, risking their enjoyment of the game to go sour all because you wanted to finish fast.

    Statement: This is why it is very likely ARC will not implement that. Happy customers (or players) means players willing to spend money on the game. It also means others will be notified of how fun the game is and how helpful the community is which leads to more customers and more money. Which (should) lead to more and/or better content.

    Addendum: And private queues could be the answer to those that would rather skip. It goes both ways.

    farranor wrote: »
    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?

    Informative: I know the perspective of the impatient ones all too well. Do not assume that I do not.

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those impatient players was their choice to put themselves in that situation. Take responsibility for your choice.

    Query: Did it ever occur to you that perhaps they are running the STF to get more marks and get geared up? How else are they going to do it? Story missions? Selling on the exchange? R&D? Will it kill you to be a helpful and considerate meatbag and help the weaker ones to get better? Will I ever have this pacifist package removed?

    Answer: To all queries: No.

    Exception: In the instance of a solo mission, I would completely agree. You already got the daily marks and/or don't need the extra marks. A skip option/path would be nice. But not in a multiplayer environment.



    Opinion: If anything, the change to your ship's use of just maneuvering thrusters later in the mission to impulse would speed things up. Combine the use of just thrusters and that the game keeps you in combat for a while after combat has ended (which is really really annoying (spoiled by TOR)), you are slowed down quite a bit.


    Contemplative: Something that could be implemented, however unlikely, is a Vote to Skip. If all vote to skip, it will be skipped. Otherwise, you decided to pug. Don't complain.
  • rebuilthk47rebuilthk47 Member Posts: 94 Arc User
    stofsk wrote: »
    orangeitis wrote: »
    angrytarg wrote: »
    If something wonderful like this happens, you simply enjoy.
    Why do people think this is a good thing?​​
    It gets the queue done quicker so you can go on and do other things/redo the queue on alts/move on with your life/etc. Everybody wins because everybody gets the reward regardless of player participation.

    Why do you think it's a bad thing?
    Your mistake is treating playing a game as work. The primary thnig to get out of the game is personal entertainment. Rewards like Dilithium or Admirality Tokens are just part of that "entertainment package".

    If it feels like work to you, don't find shortcuts - rethink your attitude. If the process of getting rewards from the queue is not fun to you, then the rewards are not worth it. So just don't play it.

    Then Cryptic can look at their metrics and see: "Oh, look, people don't like this event, despite the rewards? We must do something to improve it!"
    If you just find some loophole or exploit to make it go faster, all Cryptic sees is: "Hey, we need to fix that loophole."


    Agreement: Thank you. Couldn't have said it better myself.
  • rebuilthk47rebuilthk47 Member Posts: 94 Arc User
    farranor wrote: »
    Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see?

    Query: Having noticed what this is asking, I must ask in return: If you don't want to see it, why are you doing it in the first place? The event reward? Why are you complaining? Did you not push yourself to do something undesirable for a reward? Why should others suffer because you are?

    (my previous response(s) still apply)
  • farranorfarranor Member Posts: 559 Arc User
    farranor wrote: »
    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?

    Informative: I know the perspective of the impatient ones all too well. Do not assume that I do not.

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those impatient players was their choice to put themselves in that situation. Take responsibility for your choice.

    Query: Did it ever occur to you that perhaps they are running the STF to get more marks and get geared up? How else are they going to do it? Story missions? Selling on the exchange? R&D? Will it kill you to be a helpful and considerate meatbag and help the weaker ones to get better? Will I ever have this pacifist package removed?

    Answer: To all queries: No.

    Exception: In the instance of a solo mission, I would completely agree. You already got the daily marks and/or don't need the extra marks. A skip option/path would be nice. But not in a multiplayer environment.



    Opinion: If anything, the change to your ship's use of just maneuvering thrusters later in the mission to impulse would speed things up. Combine the use of just thrusters and that the game keeps you in combat for a while after combat has ended (which is really really annoying (spoiled by TOR)), you are slowed down quite a bit.


    Contemplative: Something that could be implemented, however unlikely, is a Vote to Skip. If all vote to skip, it will be skipped. Otherwise, you decided to pug. Don't complain.

    Hypothetical: "Why should I be forced to miss out on marks per run?"

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those mark-grinding players was their choice to put themselves in that situation. Take responsibility for your choice.

    Besides, do you realize that shorter runs, even if they were for fewer marks, means more time for more runs, resulting in little (if any) net loss of marks? The mark value of that optional would have to be massive to make it worth a mark-grinder's time compared to just doing more runs. It wouldn't even affect those who want to see that optional content - just don't use the interaction button that pops up, and keep playing Star Wars Trench Run until your team wonders where you are. Since we're talking about a queue that was removed entirely because so few people want to run it, I'd say that that probably wouldn't happen a lot. Finally, keep in mind that we're talking about a hypothetical Breach where the optional portion is actually optional and skipping it results in missing out on some marks. For the current version, skipping the initial phase isn't detrimental to anyone.
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