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~60 second 'Assault' phase of The Breach?

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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    farranor wrote: »
    farranor wrote: »
    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?

    Informative: I know the perspective of the impatient ones all too well. Do not assume that I do not.

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those impatient players was their choice to put themselves in that situation. Take responsibility for your choice.

    Query: Did it ever occur to you that perhaps they are running the STF to get more marks and get geared up? How else are they going to do it? Story missions? Selling on the exchange? R&D? Will it kill you to be a helpful and considerate meatbag and help the weaker ones to get better? Will I ever have this pacifist package removed?

    Answer: To all queries: No.

    Exception: In the instance of a solo mission, I would completely agree. You already got the daily marks and/or don't need the extra marks. A skip option/path would be nice. But not in a multiplayer environment.



    Opinion: If anything, the change to your ship's use of just maneuvering thrusters later in the mission to impulse would speed things up. Combine the use of just thrusters and that the game keeps you in combat for a while after combat has ended (which is really really annoying (spoiled by TOR)), you are slowed down quite a bit.


    Contemplative: Something that could be implemented, however unlikely, is a Vote to Skip. If all vote to skip, it will be skipped. Otherwise, you decided to pug. Don't complain.

    Hypothetical: "Why should I be forced to miss out on marks per run?"

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those mark-grinding players was their choice to put themselves in that situation. Take responsibility for your choice.

    Besides, do you realize that shorter runs, even if they were for fewer marks, means more time for more runs, resulting in little (if any) net loss of marks? The mark value of that optional would have to be massive to make it worth a mark-grinder's time compared to just doing more runs. It wouldn't even affect those who want to see that optional content - just don't use the interaction button that pops up, and keep playing Star Wars Trench Run until your team wonders where you are. Since we're talking about a queue that was removed entirely because so few people want to run it, I'd say that that probably wouldn't happen a lot. Finally, keep in mind that we're talking about a hypothetical Breach where the optional portion is actually optional and skipping it results in missing out on some marks. For the current version, skipping the initial phase isn't detrimental to anyone.

    Some of us would rather play the mission the way that Cryptic revamped the mission than skip a portion just because it means a faster overall run.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • farranorfarranor Member Posts: 559 Arc User
    farranor wrote: »
    farranor wrote: »
    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?

    Informative: I know the perspective of the impatient ones all too well. Do not assume that I do not.

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those impatient players was their choice to put themselves in that situation. Take responsibility for your choice.

    Query: Did it ever occur to you that perhaps they are running the STF to get more marks and get geared up? How else are they going to do it? Story missions? Selling on the exchange? R&D? Will it kill you to be a helpful and considerate meatbag and help the weaker ones to get better? Will I ever have this pacifist package removed?

    Answer: To all queries: No.

    Exception: In the instance of a solo mission, I would completely agree. You already got the daily marks and/or don't need the extra marks. A skip option/path would be nice. But not in a multiplayer environment.



    Opinion: If anything, the change to your ship's use of just maneuvering thrusters later in the mission to impulse would speed things up. Combine the use of just thrusters and that the game keeps you in combat for a while after combat has ended (which is really really annoying (spoiled by TOR)), you are slowed down quite a bit.


    Contemplative: Something that could be implemented, however unlikely, is a Vote to Skip. If all vote to skip, it will be skipped. Otherwise, you decided to pug. Don't complain.

    Hypothetical: "Why should I be forced to miss out on marks per run?"

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those mark-grinding players was their choice to put themselves in that situation. Take responsibility for your choice.

    Besides, do you realize that shorter runs, even if they were for fewer marks, means more time for more runs, resulting in little (if any) net loss of marks? The mark value of that optional would have to be massive to make it worth a mark-grinder's time compared to just doing more runs. It wouldn't even affect those who want to see that optional content - just don't use the interaction button that pops up, and keep playing Star Wars Trench Run until your team wonders where you are. Since we're talking about a queue that was removed entirely because so few people want to run it, I'd say that that probably wouldn't happen a lot. Finally, keep in mind that we're talking about a hypothetical Breach where the optional portion is actually optional and skipping it results in missing out on some marks. For the current version, skipping the initial phase isn't detrimental to anyone.

    Some of us would rather play the mission the way that Cryptic revamped the mission than skip a portion just because it means a faster overall run.

    And others wouldn't, obviously. If you don't want to click "Rally at the breach," don't. Keep BFAWing those Hard Points.
  • stofskstofsk Member Posts: 1,744 Arc User
    azrael605 wrote: »
    5 minutes? Trench run has never taken me that long, bug or no bug.
    With PUGs, anything is possible. One guy on NoP Public Service was complaining about the PUG he was in missing the 40 min optional clearance time. Let that sink in for a moment.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    burstorion wrote: »
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Love the priorities (in general, not just this occasion)... small exploit that alters the metrics slightly? (omg! they are missing out five minutes of aimless filler that gives no marks!)
    Instant fix

    Kor still missing its B'rel costume, a fix that you'd think should be easy?
    Still waiting​​

    Yea, pretty much that. It’s absurd and they keep on wondering why peeps grow unhappy and leave.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • anodynesanodynes Member Posts: 1,999 Arc User
    anodynes wrote: »
    Oh, okay. He did quote it, but I missed that part. That being the case, I wouldn't agree with his position, though. If the majority wants to get the thing done faster for less marks, assuming there was such an option, they get to decide. We're dealing with moral absolutes here, right? If cheaters should be punished, then the majority should rule. Private queues would be the answer for those who want every mark. Note that this hypothetical situation will not happen. They're not going to set a precedent to shorten any piece of content by a simple vote.


    Reminder: The consideration goes to those wanting more marks over those wanting speed. When you use the current glitch (let's call it that for this instance) it pulls everyone in the group and ends that part of the mission, even for those that don't want to. Let's put making skipping for less marks as an option in to a hypothetical instance.

    Scenario: The STF has had the option added to skip the trench run for less marks. You are grouped with those that desire to grind out the marks without having to do it more than needed. You chose to skip it and cause them to miss out on the extra marks and take longer grinding them out. You have just put someone else at a disadvantage because you didn't want to take an extra few minuets.

    Conclusion: Your selfish actions have just annoyed or even angered another player, risking their enjoyment of the game to go sour all because you wanted to finish fast.

    Statement: This is why it is very likely ARC will not implement that. Happy customers (or players) means players willing to spend money on the game. It also means others will be notified of how fun the game is and how helpful the community is which leads to more customers and more money. Which (should) lead to more and/or better content.

    Addendum: And private queues could be the answer to those that would rather skip. It goes both ways.

    Hypothesis: Your logic subroutine is broken.

    Query: How does greed for marks inconveniencing more players, as per your very hypothetical premise, get the consideration over the inconveniencing of fewer players due to the desire to finish faster?

    Conclusion: Avarice does not trump impatience.

    Explanation: Any such hypothetical mechanism would go to a vote. The minority would get inconvenienced either way. Neither of them has a moral high ground, after all.

    Postulation: You desire the most marks out of each run, therefore you try to paint those players as deserving deference in their avarice over the impatient ones who wish to get the task done faster.

    Idiom: Swords cut both ways. Each side inconveniences the other.

    Quotation: The needs of the many outweigh the needs of the few.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • anodynesanodynes Member Posts: 1,999 Arc User
    rmy1081 wrote: »
    My pilot ship with EPtE, Pilot Team x2, and Fly Her Apart has a speed of about 500-600 while in the breach. I can usually make it around the whole path before my team gets to the first turn. 15 seconds doesn't seem too hard.

    Even with all of that, I'd be very surprised at under 30 seconds.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    farranor wrote: »
    farranor wrote: »
    Did you just say that having a choice on it is bad because not everyone will choose a particular option? How about seeing it from the perspective of those who don't need marks and just want it to go faster? Why should they be forced to carry undergeared players (who must need marks for a reason, after all) through content they don't want to see? Why don't you care about what's detrimental to those players?

    Informative: I know the perspective of the impatient ones all too well. Do not assume that I do not.

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those impatient players was their choice to put themselves in that situation. Take responsibility for your choice.

    Query: Did it ever occur to you that perhaps they are running the STF to get more marks and get geared up? How else are they going to do it? Story missions? Selling on the exchange? R&D? Will it kill you to be a helpful and considerate meatbag and help the weaker ones to get better? Will I ever have this pacifist package removed?

    Answer: To all queries: No.

    Exception: In the instance of a solo mission, I would completely agree. You already got the daily marks and/or don't need the extra marks. A skip option/path would be nice. But not in a multiplayer environment.



    Opinion: If anything, the change to your ship's use of just maneuvering thrusters later in the mission to impulse would speed things up. Combine the use of just thrusters and that the game keeps you in combat for a while after combat has ended (which is really really annoying (spoiled by TOR)), you are slowed down quite a bit.


    Contemplative: Something that could be implemented, however unlikely, is a Vote to Skip. If all vote to skip, it will be skipped. Otherwise, you decided to pug. Don't complain.

    Hypothetical: "Why should I be forced to miss out on marks per run?"

    Answer: Because you decided to pug and must deal with what you get. If you don't want to, then find well geared players, group up, and run the STF. The only thing "detrimental" to those mark-grinding players was their choice to put themselves in that situation. Take responsibility for your choice.
    So kinda exactly how it's now. You choose to pick a PUG that might not able to do the content quickly, and you take longer for it. If you had teamed up with skilled players, you would probably be through much faster.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • eldritchxeldritchx Member Posts: 120 Arc User
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Officially dropping the trench run would have been a mercy to cannon and torp boats.

    One beam boat spamming a certain skill flying straight down the pipe and all your frantic tabbing means nothing.

    Just stop and hover around an area with a lot of hard point spawns and kill them again as they respawn. The respawn time is very short and you accelerate the completion of the first stage quite significantly. In fact, the fastest non-exploit method would be to leave 3-4 players camping different high spawn areas while 1-2 race ahead.
  • borg0vermindborg0vermind Member Posts: 498 Arc User
    It was a pathway optimization, not a bug. Too bad it was removed.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    All I have to say is that I only need to play the Breach 27 more times so that I can collect the reward for my 9 captains.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    eldritchx wrote: »
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Officially dropping the trench run would have been a mercy to cannon and torp boats.

    One beam boat spamming a certain skill flying straight down the pipe and all your frantic tabbing means nothing.

    Just stop and hover around an area with a lot of hard point spawns and kill them again as they respawn. The respawn time is very short and you accelerate the completion of the first stage quite significantly. In fact, the fastest non-exploit method would be to leave 3-4 players camping different high spawn areas while 1-2 race ahead.
    Turrets are also an option. you can't fire at will, but you don't need to worry about facing
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • angrytargangrytarg Member Posts: 11,005 Arc User
    eldritchx wrote: »
    tacofangs wrote: »
    Just FYI, I've patched a couple of holes in collision on the Breach yesterday and today. Should be going out soon, so exploit while you can.

    Officially dropping the trench run would have been a mercy to cannon and torp boats.

    One beam boat spamming a certain skill flying straight down the pipe and all your frantic tabbing means nothing.

    Just stop and hover around an area with a lot of hard point spawns and kill them again as they respawn. The respawn time is very short and you accelerate the completion of the first stage quite significantly. In fact, the fastest non-exploit method would be to leave 3-4 players camping different high spawn areas while 1-2 race ahead.
    Turrets are also an option. you can't fire at will, but you don't need to worry about facing

    Place a device turret at such a site, you can go on and the turret will shoot the points again and again... pig-1.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I meant the kind you have as aft mounted weapons, but yeah those work too.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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