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Cryptic - Thankyou for the Quantum Phase torpedo!

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  • bunansabunansa Member Posts: 928 Arc User
    meimeitoo wrote: »
    P.S. Let's please endeavor not to start topics any more like "Cryptic, thank you for.... (whatever ability/item)." That's just baiting Bort for a nerf. :P
    We as a community as I mentioned in a separate thread just need to start using reverse psychology on the devs, every time we whine about something they leave it alone and every time we thank them for something they beat it into submission.

    I enjoy the daily clicking ritual the game has become over the recent years and hope we continue adding more amazing clicking features to the game. After 4 hours of clicking for my characters I feel as if I really accomplished something. SO thank you Cryptic for your continued efforts in making this a wonderful Star Click Online.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • chastity1337chastity1337 Member Posts: 1,578 Arc User
    bunansa wrote: »

    I enjoy the daily clicking ritual the game has become over the recent years and hope we continue adding more amazing clicking features to the game. After 4 hours of clicking for my characters I feel as if I really accomplished something. SO thank you Cryptic for your continued efforts in making this a wonderful Star Click Online.

    So true, it's more like Repetitive Motion Injury Online

  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    Thank you devs for BFAW! It's the most compelling, engaging, in-depth, and skillful skill in the game! I know it's hard to use correctly, and most don't use beams, but this skill makes them totally worth it!
    This is my Risian Corvette. There are many like it, but this one is mine.
  • ltminnsltminns Member Posts: 12,481 Arc User
    See, that was easy. You're getting into the spirit of it. o:)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • reyan01reyan01 Member Posts: 15,536 Arc User
    Thank you devs for BFAW! It's the most compelling, engaging, in-depth, and skillful skill in the game! I know it's hard to use correctly, and most don't use beams, but this skill makes them totally worth it!

    I'll second this. Thankyou for BFAW Devs - it's not OP in the least and it doesn't make anything else redundant!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Well, the devs are back to pushing major changes on Tribble (TS function) with no consideration to feedback. Torpedoes are back to TRIBBLE.

    All hail BFAW. It's the best ability ever and players love it.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    I don't really get the Torp spread changes. By removing some of its AoE effect (and the corresponding AoE of kemocite, neutronics etc) and instead buffing the primary target damage, you instead turn Torp spread into an extremely powerful single target ability... which is what High yield is meant to be. If the AoE spam from torp spread was causing lag issues, then they should have put all resources into attempting to rectify that, not just sweep the problem under the rug by changing the ability completely.
    EnYn9p9.jpg
  • samt1996samt1996 Member Posts: 2,856 Arc User
    AOE in this game IS simply out of control period.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    I don't really get the Torp spread changes. By removing some of its AoE effect (and the corresponding AoE of kemocite, neutronics etc) and instead buffing the primary target damage, you instead turn Torp spread into an extremely powerful single target ability... which is what High yield is meant to be. If the AoE spam from torp spread was causing lag issues, then they should have put all resources into attempting to rectify that, not just sweep the problem under the rug by changing the ability completely.

    Pfft, single target abilities, how 90s. It's all about social damage now and how many people you can get in your circle.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • gradiigradii Member Posts: 2,817 Arc User
    samt1996 wrote: »
    AOE in this game IS simply out of control period.

    DPS in this game is out of control.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • pweistheworstpweistheworst Member Posts: 985 Arc User
    gradii wrote: »
    samt1996 wrote: »
    AOE in this game IS simply out of control period.

    DPS in this game is out of control.

    Well ... crazy-high DPS wouldn't be so bad if there was also a push from the devs for crazy-high damage resistance in STO. That's the other side of the coin and one of the many things preventing PVP from coming back in any serious way.

    If I'm playing my main Tac or main Sci characters there are only a handful of players who don't die in 2-5 SECONDS when I start my attack in PVP if it's a 1-on-1 fight. The last six PVP space battles I've had with other players in 1-on-1 combat ended with me obliterating my opponents 15-to-0 each time.

    Yes, you can simply say that I'm able to get my DPS too high ... but it's more accurate to say that I'm getting too much DPS at the same time my opponents aren't able to get high enough damage resistance to make it a fair fight.

    This is "Star Trek" Online and the only times I can think of a major starship getting destroyed in a couple of seconds by another starship are when the shields were completely offline. Sure, a weaker ship like a freighter might get blown up quickly by a Klingon warship even if the freighter had shields, but we never witnessed two similarly equipped "combat-ready" starships exchanging fire and one starship completely destroying the other with only 2-3 seconds of sustained fire.

    Damage is one thing, but we shouldn't be able to completely destroy another player with similar stats so quickly. (It might be fun the first couple times you obliterate someone in a couple seconds, but it quickly stops feeling fun ... even for the victor.)
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • gradiigradii Member Posts: 2,817 Arc User
    gradii wrote: »
    samt1996 wrote: »
    AOE in this game IS simply out of control period.

    DPS in this game is out of control.

    Well ... crazy-high DPS wouldn't be so bad if there was also a push from the devs for crazy-high damage resistance in STO. That's the other side of the coin and one of the many things preventing PVP from coming back in any serious way.

    If I'm playing my main Tac or main Sci characters there are only a handful of players who don't die in 2-5 SECONDS when I start my attack in PVP if it's a 1-on-1 fight. The last six PVP space battles I've had with other players in 1-on-1 combat ended with me obliterating my opponents 15-to-0 each time.

    Yes, you can simply say that I'm able to get my DPS too high ... but it's more accurate to say that I'm getting too much DPS at the same time my opponents aren't able to get high enough damage resistance to make it a fair fight.

    This is "Star Trek" Online and the only times I can think of a major starship getting destroyed in a couple of seconds by another starship are when the shields were completely offline. Sure, a weaker ship like a freighter might get blown up quickly by a Klingon warship even if the freighter had shields, but we never witnessed two similarly equipped "combat-ready" starships exchanging fire and one starship completely destroying the other with only 2-3 seconds of sustained fire.

    Damage is one thing, but we shouldn't be able to completely destroy another player with similar stats so quickly. (It might be fun the first couple times you obliterate someone in a couple seconds, but it quickly stops feeling fun ... even for the victor.)

    This is a good argument for PVP but in PVE on enemy NPCs this would only make content impossible for lower dps players.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • meimeitoomeimeitoo Member Posts: 12,395 Arc User
    edited December 2015
    lucho80 wrote: »
    Well, the devs are back to pushing major changes on Tribble (TS function) with no consideration to feedback. Torpedoes are back to TRIBBLE.

    All hail BFAW. It's the best ability ever and players love it.

    Why, that's the problem with ppl gleefully cheering on Bort and his nerfs. Be careful what you wish for, and all that.

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'
    ChCDpuh.jpg
  • tfomegatfomega Member Posts: 812 Arc User
    edited December 2015
    meimeitoo wrote: »
    lucho80 wrote: »
    Well, the devs are back to pushing major changes on Tribble (TS function) with no consideration to feedback. Torpedoes are back to TRIBBLE.

    All hail BFAW. It's the best ability ever and players love it.

    Why, that's the problem with ppl gleefully cheering on Bort and his nerfs. Be careful what you wish for, and all that.

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'

    No no no..STO PvP is perfect the way it is. Thank you, Cryptic for making PvP so fun and enjoyable and perfect for all players! Thank you for BFAW and for high partgens and FBP!!! We really appreciate it! We also thank you for all the immunities and rock'n'roll which, without the nerfs, make torps mostly ineffective anyway without a perfectly timed hit! And above all, thank you for spreading the immunities to pets too! There is nothing like seeing the word immunity stack like 10 times per object with torp spread when trying to get rid of spam! Thank you thank you thank you!

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • meimeitoomeimeitoo Member Posts: 12,395 Arc User
    tfomega wrote: »
    meimeitoo wrote: »
    lucho80 wrote: »
    Well, the devs are back to pushing major changes on Tribble (TS function) with no consideration to feedback. Torpedoes are back to TRIBBLE.

    All hail BFAW. It's the best ability ever and players love it.

    Why, that's the problem with ppl gleefully cheering on Bort and his nerfs. Be careful what you wish for, and all that.

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'

    No no no..STO PvP is perfect the way it is. Thank you, Cryptic for making PvP so fun and enjoyable and perfect for all players! Thank you for BFAW and for high partgens and FBP!!! We really appreciate it! We also thank you for all the immunities and rock'n'roll which, without the nerfs, make torps mostly ineffective anyway without a perfectly timed hit! Thank you thank you thank you!

    Is this one of them reverse-psychology deals I've come across the last few days?! :P
    ChCDpuh.jpg
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    ltminns wrote: »
    As I said many pages ago 'No good thank you goes unpunished'.

    Also, new regulations have been issued by all Faction's Fleet Commands to not lace more than one Torpedo per spread with Kemocite. Or to only have one Neutronic Torpedo actually explode with a radiation effect.

    We are going to need to retrain the crew now to ensure that the Torpedoes that they lace actually hit the Main Target or the one that will have a radiation effect, and blah, blah. I wonder if there will be new Skill Books for that.

    'Main Target' you ask, what Main Target? This is a spread to blast anything out there, you know like BFAW. There is no 'Main Target'.

    The explanations given really make no sense other than we don't know how to fix the real problem so here goes instead.

    Everytime Torpedoes seem to get a rise, the 'Whack a Mole' bat comes out.

    I've re-read this 4 times, and laughed each and every time. THANKS!
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    reyan01 wrote: »
    Thank you devs for BFAW! It's the most compelling, engaging, in-depth, and skillful skill in the game! I know it's hard to use correctly, and most don't use beams, but this skill makes them totally worth it!

    I'll second this. Thankyou for BFAW Devs - it's not OP in the least and it doesn't make anything else redundant!

    No no no.. this needs it's own thread in order for the desired affect to be enacted.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • meimeitoomeimeitoo Member Posts: 12,395 Arc User
    ltminns wrote: »
    As I said many pages ago 'No good thank you goes unpunished'.

    Also, new regulations have been issued by all Faction's Fleet Commands to not lace more than one Torpedo per spread with Kemocite. Or to only have one Neutronic Torpedo actually explode with a radiation effect.

    We are going to need to retrain the crew now to ensure that the Torpedoes that they lace actually hit the Main Target or the one that will have a radiation effect, and blah, blah. I wonder if there will be new Skill Books for that.

    'Main Target' you ask, what Main Target? This is a spread to blast anything out there, you know like BFAW. There is no 'Main Target'.

    The explanations given really make no sense other than we don't know how to fix the real problem so here goes instead.

    Everytime Torpedoes seem to get a rise, the 'Whack a Mole' bat comes out.


    Yeah, LOL. Reminds me of the end of Serenity,

    The Operative: Target the Reavers... Target the Reavers! Target everyone! .... *Somebody*, fire!
    ChCDpuh.jpg
  • allocaterallocater Member Posts: 289 Arc User
    R.I.P. Quantum Phase Torpedo Spread (2015-10-29 to 2015-12-03)

    It was fun.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    meimeitoo wrote: »
    ltminns wrote: »
    As I said many pages ago 'No good thank you goes unpunished'.

    Also, new regulations have been issued by all Faction's Fleet Commands to not lace more than one Torpedo per spread with Kemocite. Or to only have one Neutronic Torpedo actually explode with a radiation effect.

    We are going to need to retrain the crew now to ensure that the Torpedoes that they lace actually hit the Main Target or the one that will have a radiation effect, and blah, blah. I wonder if there will be new Skill Books for that.

    'Main Target' you ask, what Main Target? This is a spread to blast anything out there, you know like BFAW. There is no 'Main Target'.

    The explanations given really make no sense other than we don't know how to fix the real problem so here goes instead.

    Everytime Torpedoes seem to get a rise, the 'Whack a Mole' bat comes out.


    Yeah, LOL. Reminds me of the end of Serenity,

    The Operative: Target the Reavers... Target the Reavers! Target everyone! .... *Somebody*, fire!


    I miss this TV show :(. one of my fav science fiction tv show with farscape
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2015
    meimeitoo wrote: »

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'

    Problem is 80% of the time, Bort goes too far crippling science things, while damage increasing things tend to get crippled 20% of the time. And I'm talking crippling, not adjusting downwards. Shield drains in general are crippled in this game except for tachyon beam and the 2nd Solanae deflector effect added to it.

    Next time they release some nice science boosted item, please don't say how awesome it is. It just ends up being hammered to the ground.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    lucho80 wrote: »
    meimeitoo wrote: »

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'

    Problem is 80% of the time, Bort goes too far crippling science things, while damage increasing things tend to get crippled 20% of the time. And I'm talking crippling, not adjusting downwards. Shield drains in general are crippled in this game except for tachyon beam and the 2nd Solanae deflector effect added to it.

    Next time they release some nice science boosted item, please don't say how awesome it is. It just ends up being hammered to the ground.

    The first rule of "Don't Nerf It To The Ground Club" is you do not talk about it, unless it's BFAW, then it's safe to crow about.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    Well ... crazy-high DPS wouldn't be so bad if there was also a push from the devs for crazy-high damage resistance in STO.

    You mean like, say, an innate +75% kinetic resist on everything in the game except a handful of destructible torpedoes and immobile STF borg buildings? In ADDITION to all the powers, equipment, sets, gear, abilities and all the rest?
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Don't worry about the QPT nerf. It's just their way of saying "You're welcome." =)
  • chastity1337chastity1337 Member Posts: 1,578 Arc User
    I am totally confused. They said they were going to nerf Kemocite and the Quantum Phase Torpedo, but instead the nerfed Kemocite and the Neutronium Torpedo.

    Whiskey Tango Foxtrot, over?

  • dalolorndalolorn Member Posts: 3,655 Arc User
    I am totally confused. They said they were going to nerf Kemocite and the Quantum Phase Torpedo, but instead the nerfed Kemocite and the Neutronium Torpedo.

    Whiskey Tango Foxtrot, over?

    Quantum Phase also got nerfed. It now triggers one 35k proc in a 4km radius around the main target. Previously, It triggered 2-4 2km procs on each target, which could provide up to 120k on the same (extremely well-specced into Flow Capacitors) ship that now achieves 35k.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    dalolorn wrote: »
    Quantum Phase also got nerfed. It now triggers one 35k proc in a 4km radius around the main target. Previously, It triggered 2-4 2km procs on each target, which could provide up to 120k on the same (extremely well-specced into Flow Capacitors) ship that now achieves 35k.

    It went from awesome uber drain boat weapon to why bother maxing flow caps with it. I'm back to draining power. Works 100% of the time.
  • chastity1337chastity1337 Member Posts: 1,578 Arc User
    lucho80 wrote: »
    dalolorn wrote: »
    Quantum Phase also got nerfed. It now triggers one 35k proc in a 4km radius around the main target. Previously, It triggered 2-4 2km procs on each target, which could provide up to 120k on the same (extremely well-specced into Flow Capacitors) ship that now achieves 35k.

    It went from awesome uber drain boat weapon to why bother maxing flow caps with it. I'm back to draining power. Works 100% of the time.

    Lucho, I don't really understand, surely you hadn't removed your Plasmonic Leech console while using Quantum Phase Torp? Is there a torpedo which drains power?
  • psych2lpsych2l Member Posts: 79 Arc User
    lucho80 wrote: »
    meimeitoo wrote: »

    Seriously, though, Cryptic always goes overboard on these matters: either it's OP-broken, or they nerf it to death. Someone ought to tell them that 'Balance starts at the design table, and shouldn't be a post-facto hack.'

    Problem is 80% of the time, Bort goes too far crippling science things, while damage increasing things tend to get crippled 20% of the time. And I'm talking crippling, not adjusting downwards. Shield drains in general are crippled in this game except for tachyon beam and the 2nd Solanae deflector effect added to it.

    Next time they release some nice science boosted item, please don't say how awesome it is. It just ends up being hammered to the ground.

    after the SS nerf, 4 successive neutronium nerfs and now this, I'm inclined to agree. I've taken to informally thinking of him as aBort with this track record.
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