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Cryptic - Thankyou for the Quantum Phase torpedo!

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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Hmm, I haven't tried to follow all the math, (Poli Sci major, what can I say?), but on an anecdotal level the effectiveness of the torp seems be very context sensitive.

    For me, (and of course YMMV), the thing tears up the Terrans in Mirror Invasion, just rips them to shreds. OTOH, the Jem Hadar in the Alhena daily and and the Tholians I tried it on in CCA seem to be far less impressed

    I'm glad to hear they brought that daily back.

    The recluses in CCA have much much more hp than in mirror advanced. and much much much much much more than mirror normal.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • samt1996samt1996 Member Posts: 2,856 Arc User
    Recluse hp is like borg tactical cube levels. Lol

    It takes some serious badassery to take one out solo.
  • allocaterallocater Member Posts: 289 Arc User
    tanuus wrote: »
    I don't see the build forums blowing up with torp builds, does anyone else?

    It's because the combat log parsers don't track the Quantum Phase damage. CombatLogReader tracks it as shield heal and CombatMeter removed it completely with the latest patch. (If you get an old version running you can see it though)
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Yeah on an older version of SCM I got 100k DPS on shields from a TS3 QPT fired once on a GW'd sphere cluster. :smile: The parsers couldn't track it properly so it made sense to remove it from SCM.
  • allocaterallocater Member Posts: 289 Arc User
    Also doing shield damage to target where the shields are already down, multiplies the damage number by mysterious amounts. So the normal 3000 damage becomes 10,000, 30,000 or even 80,000. That way I do 15 million or even 25 million shield damage per Torpedo Spread. My ISA DPS: 366k
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Lol
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    This is with the Maximum available[img][/img]500%20FlwC%20Ts3%20Quantum%20Torp%2011-15.png
    FlowC..I hope the change is for the better..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • allocaterallocater Member Posts: 289 Arc User
    odinforever20000, can you make a video of firing a torpedo spread 3 into 7 ISA spheres, when they spawn from the gate?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    This is with the Maximum available[img][/img]500%20FlwC%20Ts3%20Quantum%20Torp%2011-15.png
    FlowC..I hope the change is for the better..

    Wait a sec, is that the max base, plus fleet boost, plus doff assignment boost, plus QSM? Insp leader could play in there, but it's a pain to get it to x3 and snap a pic.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    null
    That is base plus fleet consoles,rnd consoles,1 lobi universal, 3 different peice sets(terran,silent enemy,nukara).

    No qsm ,inspired leader,or doff boost.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2015
    null
    That is base plus fleet consoles,rnd consoles,1 lobi universal, 3 different peice sets(terran,silent enemy,nukara).

    No qsm ,inspired leader,or doff boost.

    Ok, found out why you have more. The drain scales with mk increase.

    e9cldu.jpg
    Post edited by lucho80 on
  • tarran61tarran61 Member Posts: 827 Arc User
    edited November 2015
    I too am really liking this Torpedo , even better then the Crystal Antiproton Torpedo one from the Crystal event. Upgraded it to MIV and through on some in a Battery - Kinetic Amplifier and have the Command Specialization Tier ! filled out. . And it takes down the Mirror ships shields either on Torpedo Spread III or High Yield III. Wow, love the light show! Thank you very much.
    Positive thoughts.
    NeAC.gif
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2015
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.

    The CE torp, suffers only DR via shield resists and hull resists, the 75% kinetic resistance shield array have, has 0 effect on it!

    Not that I don't like both very much, it's just they are somewhat both situational in their own sense of things.

    The CE torp is situational for AP builds, and is versatile when used as such in a pve related environment, where enemies have little DR overall.

    In a pvp match, it's probably not the most optimal choice, as your opponent only need focus on AP DR.

    While the quantum phased torp, is good in either environment pve/pvp, where the pve enemies have little DR overall, but waists a good portion of the kinetic dmg attempting to knock their shields down via torpedo barrages and energy weapons fire needed.

    While in a pvp match, the versatility becomes more apparent, as your opponent might not be well balanced in DR against both energy weapons and kinetic dmg, but again the majority of the kinetic dmg is waisted on shield impacts till they come down.

    So, both have their ups and downs, for what given situation is thrown at them.
    Post edited by shadowwraith77 on
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited November 2015
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.


  • e30erneste30ernest Member Posts: 1,794 Arc User
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.


    How much of that damage/DPS came from the QPT? That seems excessive it is only due to one torp.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2015
    semalda226 wrote: »
    My question is if this increase to 4km just means we need to forget the Torpedo Spread and just go High Yield since the drain will be higher and the aoe will remain the same. If the aoe shield drain is only gonna base off the main target what's the point of the spread then?

    The drain is calculated per torpedo that hits the main target. TS3 shoots out 4 torpedoes.

    Funny story, my drain boat is not meant to be a DPS dealer, but I just did ISA with this torpedo and spamming TS3 and TS2. Pulled over 20K DPS.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited November 2015
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
  • allocaterallocater Member Posts: 289 Arc User
    edited November 2015
    lucho80 wrote: »
    semalda226 wrote: »
    My question is if this increase to 4km just means we need to forget the Torpedo Spread and just go High Yield since the drain will be higher and the aoe will remain the same. If the aoe shield drain is only gonna base off the main target what's the point of the spread then?

    The drain is calculated per torpedo that hits the main target. TS3 shoots out 4 torpedoes.

    It looks like High Yield will stay as inferior in all cases as it is right now.

    Now:
    High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
    Torpedo Spread 1/2/3 does 6/12/20 shield drain triggers

    Future:
    High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
    Torpedo Spread 1/2/3 does 1 shield drain triggers with 6 times the power

    So unless you really want that shield heal to you, damage is better for TS even at single targets.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.

    The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
  • tousseautousseau Member Posts: 1,484 Arc User
    These torps play nice with:

    GravWell > TS > Nadion Saturation Bomb.

    Bye, bye clusters of Borg Spheres...
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.

    The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.

    Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited November 2015
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.

    The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.

    Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
    On a critical I am doing well over 10k shield damage per facing so that’s 40k shield damage per target. Only its AoE so you can do over 1,000,000+ shield damage per volley against grouped targets. In short shields don't last against this torpedo. EDIT: It helps I run Con Firepower so use a lot of 4km AoE blasts.
  • allocaterallocater Member Posts: 289 Arc User
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.

    The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.

    Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.

    Yeah, it kinda does (exponentially and in a fake way).

    I mean the theoretical correct shield damage of this torpedo is 'only' 4*5*4*shielddamage*targets. So usually for example with a little flow cap that's 3000 shielddamage and lets say 7 targets from the ISA sphere spawn. That's a theoretical shielddamage of 4*5*4*3000*7 = 1.68 million shield damage. But here is the kicker, if the shield of anybody drop to 0 during this (which they do) you get insane (random/buggy) multipliers on non-existant shields, so overall it does not parse as 1,68 million, it parses as 15 million, and recently I got an 80 million TS3 spread with my breen flow boat.
  • allocaterallocater Member Posts: 289 Arc User
    edited November 2015
    Here is a video of a 15 million TS3, you should only see the correct 3000 shield drain numbers, but if you look closely you get numbers into to 80,000:
    https://www.youtube.com/watch?v=wU9d-Ij2WpU
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2015
    allocater wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    e30ernest wrote: »
    pottsey5g wrote: »
    I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.

    Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.

    True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
    For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.

    Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.

    My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.

    So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
    For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.

    The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.

    Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.

    Yeah, it kinda does (exponentially and in a fake way).

    I mean the theoretical correct shield damage of this torpedo is 'only' 4*5*4*shielddamage*targets. So usually for example with a little flow cap that's 3000 shielddamage and lets say 7 targets from the ISA sphere spawn. That's a theoretical shielddamage of 4*5*4*3000*7 = 1.68 million shield damage. But here is the kicker, if the shield of anybody drop to 0 during this (which they do) you get insane (random/buggy) multipliers on non-existant shields, so overall it does not parse as 1,68 million, it parses as 15 million, and recently I got an 80 million TS3 spread with my breen flow boat.

    That just further proves my point, it strips shields and does kinetic dmg, once the shields are gone, the shield stripping dmg is kind of pointless beyond looking cool.

    You kill enemies with the actual kinetic dmg, the shield rain offers the chance much quicker, but doesn't provide any extra hull dmg needed to actually kill them!

    So, despite it possibly do a bagillion shield dmg, none of that shield dmg is actually hurting the enemies hull, just the kinetic dmg is!
    Post edited by shadowwraith77 on
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • allocaterallocater Member Posts: 289 Arc User
    Yep, if of the 20 torpedoes the first 10 already strip the shields, the other 10 will hit hard and fully with their normal kinetic damage. All the shielddamage is pointless. That's why it was not hot fixed. 80 million shielddamage is insane but ultimately does not do any harm, beyond stripping the shields.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Lol, does anyone have the Terran 3 piece set yet? The secondary torpedoes would just be icing on the cake of the already ridiculous numbers.
  • martakurillmartakurill Member Posts: 456 Arc User
    So any word on when the spread + (phase torp / Kemocite) nerf / fix is coming? I kinda thought it would've at least been on Tribble by now.

    Also, am I reading it correctly that spread + kemocite will now only hit the target you have selected, and not even touch the other targets of the spread once?
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