I love this torpedo.
Got a lucky crit while upgrading and turned it into an Epic mk 14 AC/DM CrtD.
Using spread 3 this thing is a monster of amusing destruction. So thankyou cryptic, I'm having the most fun ive had in the game for a long time just because of this one weapon.
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Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I upgraded mine to Mark 14, and it improved the torpedo.
@siliconpsycho as @Darkknightucf suggests try using it with a HY buff.
It's a tool tip error.
Been waiting till I have all 3 pieces to use it.
Small test: compare stats for e.g. shields or similar in the tooltips, then equip the other, compare again. Often it changes.
It does look pretty sweet if you ask me, travel time is pretty good too, not too slow.
Tried it out the other day with TS3.
Very satisfying looking at it.
Hit pretty hard as well, for a non upgraded MK XII.
"It's a reporting bug!"
(Hides)
Imagine the target being hit first by KDF Elite Disruptor Proc and Pilot "Shield Scrape" before laying in that torpedo (haven't really put it in its paces yet). Those 2 in particular have some nasty shield debuffs.
Actually, I did the calc. If it's 3,862.7 x 5 x 4 = 77,240 shield drain to all targets withing 2 km. The exposed target shield drain from the command spec looks like garbage next to those kind of numbers.
Regarding the Command ability - I thin kthe interesting part there is more the -100 Kinetic Resistance.
One thing that is throwing me off is that it seems to heal allied shields that are caught in the radius... am I hallucinating? I'm almost positive I've seen my Danubes get a shield heal when the torps go off.
I love it. I just love it. Makes me feel competitive for a change.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
In my opinion, best torpedo in the game by far - not just for DPS but fun factor as well
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Says 100%. With Cryptic math, that might be 50%.
Just sat in the middle of a million ships in mirror invasion in my poorly spec'd Sar Theln drain boat and it was the most fun I've yet had in this mission.
Spamming TS3 with this torp is just crazy good fun. Shields? Pah! It will pretty much take a full facing or two of any ship in there and that allows you, or your pets, or other players to just melt exposed hulls like butter. Plus firing it as spreads means you knock shields of heaps of ships at once so even massive groups are no threat...they all die nice and easy with this equipped.
Spread the love!
Put the Terran deflector and engines into that boat. Awesome flow caps boost.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
3200 isn't as bad as you think, though. (And, actually, I'm starting to wonder if Flow Capacitors are having any effect.)
The thing is, when you manage to get a torpedo spread off on a tightly packed group of hostiles - like the frigate trios that keep spawning in Mirror Invasion, or a bunch of hostiles previously ensnared by a Gravity Well - that 3200 gets multiplied by the amount of targets hit by the spread, and applied to every ship in the area. With a TS3, that can be as high as 21000 per ship - the total drain from something like that is going to be at least 105k, and possibly more if there's more than 5 enemies in the blast radius.
If each of the four 'waves' of torpedoes fired during a TS3 triggers the proc individually, that means a maximum of 84000 shield HP drained on each ship, which would ramp up my estimated total drain to 420k. Devastating.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
That's why i'm loving it. Pop a grav well, suck up a tonne of NPC's and shoot a TS3 into them and watch their shields disappear.
Chances are with weaker targets the first wave will strip at least one or two shield facings and then they are all at the mercy of direct to hull kinetic damage from the remaining waves, plus any core breaches.
It really is what I've been waiting for, a torp that strips shields. Now torps will have a chance to fight back against the terrible shield penetration they suffer from.
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