Hmm, I haven't tried to follow all the math, (Poli Sci major, what can I say?), but on an anecdotal level the effectiveness of the torp seems be very context sensitive.
For me, (and of course YMMV), the thing tears up the Terrans in Mirror Invasion, just rips them to shreds. OTOH, the Jem Hadar in the Alhena daily and and the Tholians I tried it on in CCA seem to be far less impressed
I'm glad to hear they brought that daily back.
The recluses in CCA have much much more hp than in mirror advanced. and much much much much much more than mirror normal.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I don't see the build forums blowing up with torp builds, does anyone else?
It's because the combat log parsers don't track the Quantum Phase damage. CombatLogReader tracks it as shield heal and CombatMeter removed it completely with the latest patch. (If you get an old version running you can see it though)
Yeah on an older version of SCM I got 100k DPS on shields from a TS3 QPT fired once on a GW'd sphere cluster. The parsers couldn't track it properly so it made sense to remove it from SCM.
Also doing shield damage to target where the shields are already down, multiplies the damage number by mysterious amounts. So the normal 3000 damage becomes 10,000, 30,000 or even 80,000. That way I do 15 million or even 25 million shield damage per Torpedo Spread. My ISA DPS: 366k
This is with the Maximum available[img][/img]
FlowC..I hope the change is for the better..
Wait a sec, is that the max base, plus fleet boost, plus doff assignment boost, plus QSM? Insp leader could play in there, but it's a pain to get it to x3 and snap a pic.
I too am really liking this Torpedo , even better then the Crystal Antiproton Torpedo one from the Crystal event. Upgraded it to MIV and through on some in a Battery - Kinetic Amplifier and have the Command Specialization Tier ! filled out. . And it takes down the Mirror ships shields either on Torpedo Spread III or High Yield III. Wow, love the light show! Thank you very much.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
The CE torp, suffers only DR via shield resists and hull resists, the 75% kinetic resistance shield array have, has 0 effect on it!
Not that I don't like both very much, it's just they are somewhat both situational in their own sense of things.
The CE torp is situational for AP builds, and is versatile when used as such in a pve related environment, where enemies have little DR overall.
In a pvp match, it's probably not the most optimal choice, as your opponent only need focus on AP DR.
While the quantum phased torp, is good in either environment pve/pvp, where the pve enemies have little DR overall, but waists a good portion of the kinetic dmg attempting to knock their shields down via torpedo barrages and energy weapons fire needed.
While in a pvp match, the versatility becomes more apparent, as your opponent might not be well balanced in DR against both energy weapons and kinetic dmg, but again the majority of the kinetic dmg is waisted on shield impacts till they come down.
So, both have their ups and downs, for what given situation is thrown at them.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
How much of that damage/DPS came from the QPT? That seems excessive it is only due to one torp.
My question is if this increase to 4km just means we need to forget the Torpedo Spread and just go High Yield since the drain will be higher and the aoe will remain the same. If the aoe shield drain is only gonna base off the main target what's the point of the spread then?
The drain is calculated per torpedo that hits the main target. TS3 shoots out 4 torpedoes.
Funny story, my drain boat is not meant to be a DPS dealer, but I just did ISA with this torpedo and spamming TS3 and TS2. Pulled over 20K DPS.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
My question is if this increase to 4km just means we need to forget the Torpedo Spread and just go High Yield since the drain will be higher and the aoe will remain the same. If the aoe shield drain is only gonna base off the main target what's the point of the spread then?
The drain is calculated per torpedo that hits the main target. TS3 shoots out 4 torpedoes.
It looks like High Yield will stay as inferior in all cases as it is right now.
Now:
High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
Torpedo Spread 1/2/3 does 6/12/20 shield drain triggers
Future:
High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
Torpedo Spread 1/2/3 does 1 shield drain triggers with 6 times the power
So unless you really want that shield heal to you, damage is better for TS even at single targets.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
On a critical I am doing well over 10k shield damage per facing so that’s 40k shield damage per target. Only its AoE so you can do over 1,000,000+ shield damage per volley against grouped targets. In short shields don't last against this torpedo. EDIT: It helps I run Con Firepower so use a lot of 4km AoE blasts.
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
Yeah, it kinda does (exponentially and in a fake way).
I mean the theoretical correct shield damage of this torpedo is 'only' 4*5*4*shielddamage*targets. So usually for example with a little flow cap that's 3000 shielddamage and lets say 7 targets from the ISA sphere spawn. That's a theoretical shielddamage of 4*5*4*3000*7 = 1.68 million shield damage. But here is the kicker, if the shield of anybody drop to 0 during this (which they do) you get insane (random/buggy) multipliers on non-existant shields, so overall it does not parse as 1,68 million, it parses as 15 million, and recently I got an 80 million TS3 spread with my breen flow boat.
Here is a video of a 15 million TS3, you should only see the correct 3000 shield drain numbers, but if you look closely you get numbers into to 80,000: https://www.youtube.com/watch?v=wU9d-Ij2WpU
I still prefer the CE AP Torp, simply because it's ALL energy based dmg, so their shields have to suffer no matter what, same goes for their hull.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
For me the Phase torp is massively better then the CE torp as an ENG pilot I break past 200k dps in ISA due to phase torp. That's without being speced into flow and without a ton of flow boosting equipment. My last ISA run was over 32million damage. The CE torp just cannot compare against it.
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
For some reason SCM can never seem to read my combatlogs I have to use advanced Combat Tracker.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
Yeah, it kinda does (exponentially and in a fake way).
I mean the theoretical correct shield damage of this torpedo is 'only' 4*5*4*shielddamage*targets. So usually for example with a little flow cap that's 3000 shielddamage and lets say 7 targets from the ISA sphere spawn. That's a theoretical shielddamage of 4*5*4*3000*7 = 1.68 million shield damage. But here is the kicker, if the shield of anybody drop to 0 during this (which they do) you get insane (random/buggy) multipliers on non-existant shields, so overall it does not parse as 1,68 million, it parses as 15 million, and recently I got an 80 million TS3 spread with my breen flow boat.
That just further proves my point, it strips shields and does kinetic dmg, once the shields are gone, the shield stripping dmg is kind of pointless beyond looking cool.
You kill enemies with the actual kinetic dmg, the shield rain offers the chance much quicker, but doesn't provide any extra hull dmg needed to actually kill them!
So, despite it possibly do a bagillion shield dmg, none of that shield dmg is actually hurting the enemies hull, just the kinetic dmg is!
Yep, if of the 20 torpedoes the first 10 already strip the shields, the other 10 will hit hard and fully with their normal kinetic damage. All the shielddamage is pointless. That's why it was not hot fixed. 80 million shielddamage is insane but ultimately does not do any harm, beyond stripping the shields.
So any word on when the spread + (phase torp / Kemocite) nerf / fix is coming? I kinda thought it would've at least been on Tribble by now.
Also, am I reading it correctly that spread + kemocite will now only hit the target you have selected, and not even touch the other targets of the spread once?
Comments
I'm glad to hear they brought that daily back.
The recluses in CCA have much much more hp than in mirror advanced. and much much much much much more than mirror normal.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It takes some serious badassery to take one out solo.
It's because the combat log parsers don't track the Quantum Phase damage. CombatLogReader tracks it as shield heal and CombatMeter removed it completely with the latest patch. (If you get an old version running you can see it though)
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FlowC..I hope the change is for the better..
Rouge Sto Wiki Editor.
Wait a sec, is that the max base, plus fleet boost, plus doff assignment boost, plus QSM? Insp leader could play in there, but it's a pain to get it to x3 and snap a pic.
That is base plus fleet consoles,rnd consoles,1 lobi universal, 3 different peice sets(terran,silent enemy,nukara).
No qsm ,inspired leader,or doff boost.
Rouge Sto Wiki Editor.
Ok, found out why you have more. The drain scales with mk increase.
Only the piddly little DR they have, chews a tiny portion the the actual dmg the torpedo delivers.
True, the quantum phase can deliver a hell of a puch to their shields when upgraded and using certain spec/gear/traits/skills/etc., but it's kinetic dmg still suffers till those shields come down.
The CE torp, suffers only DR via shield resists and hull resists, the 75% kinetic resistance shield array have, has 0 effect on it!
Not that I don't like both very much, it's just they are somewhat both situational in their own sense of things.
The CE torp is situational for AP builds, and is versatile when used as such in a pve related environment, where enemies have little DR overall.
In a pvp match, it's probably not the most optimal choice, as your opponent only need focus on AP DR.
While the quantum phased torp, is good in either environment pve/pvp, where the pve enemies have little DR overall, but waists a good portion of the kinetic dmg attempting to knock their shields down via torpedo barrages and energy weapons fire needed.
While in a pvp match, the versatility becomes more apparent, as your opponent might not be well balanced in DR against both energy weapons and kinetic dmg, but again the majority of the kinetic dmg is waisted on shield impacts till they come down.
So, both have their ups and downs, for what given situation is thrown at them.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Although I have not even upgraded it to gold level yet or speced into flow so its more then a little on the overpowered side. Breaking past 300k due to a torpedo might be a "little" overpowered.
How much of that damage/DPS came from the QPT? That seems excessive it is only due to one torp.
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The drain is calculated per torpedo that hits the main target. TS3 shoots out 4 torpedoes.
Funny story, my drain boat is not meant to be a DPS dealer, but I just did ISA with this torpedo and spamming TS3 and TS2. Pulled over 20K DPS.
My normal range is 80 to 100k without the torp and went to 170k to 200k so around half my damage is from the QPT.
So it was from the reporting error from SCM then? Because subsequent updates to the parser would no longer show those insane damage numbers (even when reading the same combatlog).
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It looks like High Yield will stay as inferior in all cases as it is right now.
Now:
High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
Torpedo Spread 1/2/3 does 6/12/20 shield drain triggers
Future:
High Yield 1/2/3 does 1 shield drain trigger (which also heals your shields)
Torpedo Spread 1/2/3 does 1 shield drain triggers with 6 times the power
So unless you really want that shield heal to you, damage is better for TS even at single targets.
The QPT parses weird so even CLR can't properly categorize the shield damage component of QPT. I think it's because it acted like a negative shield heal thus confusing the parsers.
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GravWell > TS > Nadion Saturation Bomb.
Bye, bye clusters of Borg Spheres...
Exactly, I myself don't see how this torp being no different kinetic dmg wise from most quantum torps, putting out that much additional dps, I mean it's not like the shield drain does additional kinetic dmg once their shields are done for.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yeah, it kinda does (exponentially and in a fake way).
I mean the theoretical correct shield damage of this torpedo is 'only' 4*5*4*shielddamage*targets. So usually for example with a little flow cap that's 3000 shielddamage and lets say 7 targets from the ISA sphere spawn. That's a theoretical shielddamage of 4*5*4*3000*7 = 1.68 million shield damage. But here is the kicker, if the shield of anybody drop to 0 during this (which they do) you get insane (random/buggy) multipliers on non-existant shields, so overall it does not parse as 1,68 million, it parses as 15 million, and recently I got an 80 million TS3 spread with my breen flow boat.
https://www.youtube.com/watch?v=wU9d-Ij2WpU
That just further proves my point, it strips shields and does kinetic dmg, once the shields are gone, the shield stripping dmg is kind of pointless beyond looking cool.
You kill enemies with the actual kinetic dmg, the shield rain offers the chance much quicker, but doesn't provide any extra hull dmg needed to actually kill them!
So, despite it possibly do a bagillion shield dmg, none of that shield dmg is actually hurting the enemies hull, just the kinetic dmg is!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Also, am I reading it correctly that spread + kemocite will now only hit the target you have selected, and not even touch the other targets of the spread once?