The shield drain scales with Flow Capacitors skill and whatever equipment you have that buffs it. The torp damage scales by Mark and your Projectile Weapons skill.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
To me it seems the drawback is that you would have to wait for your 2nd spread to benefit from this shield drain, and most likely the enemy would be dead before then. Or does it drain instantly/simultaneously with the first hit?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
To me it seems the drawback is that you would have to wait for your 2nd spread to benefit from this shield drain, and most likely the enemy would be dead before then. Or does it drain instantly/simultaneously with the first hit?
The shield drain is as soon as the first torpedo hits, then stacks on top as others in the spread / HY hit from the same volley
I equipped just the torpedo launcher on my Fleet Yamato last night in place of the Ferengi Missile Launcher. That character is running Elachi Disruptor Beam Arrays so the bonus for the two piece is not relevant. I switched out FAW III for TS III. Ran the obligatory Mirror Invasion and did the Badlands Battlezone. Terrans were dropping like flys when the spreads hit.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My current build for this puppy is a sci pilot raptor for gw and twisty-turny shenanigans
Double Ap dbb fore with the neutronic and the phase quant, with the ferengi launcher as a proc engine; beam array turret and gravimetric torp on the rear (with the ancient set warp core for the 10% ap bonus as the rest is dedicated to generic torp consoles to boost the grav and ferengi launcher too)
current plan of attack: Fly headlong, spread neut/phase (usually phase, but either is good) while BOing (incase its a neut spread more than anything) then when flying past, launch a gravimetric just to finish the job with its grav shear proc (plus the grav torp is boosted by the rear arc attack powers
edit: After thinking about it a little, I altered my original ap torp/phase torp build...it was nice, but the neut is just that much better
To me it seems the drawback is that you would have to wait for your 2nd spread to benefit from this shield drain, and most likely the enemy would be dead before then. Or does it drain instantly/simultaneously with the first hit?
The shield drain is as soon as the first torpedo hits, then stacks on top as others in the spread / HY hit from the same volley
that's pretty sweet. I'll give it a try.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I've got my flow as up to 390. IF I upgrade my remaining four science consoles and conductive RCS console and the new console to epic I'll have like 405 but I'm only getting 3200 drain from the torpedo even at MK XIV UR and with the 2-piece bonus. What am I missing? The new terran set doesn't add that much drain does it?
I haven't hit the max in that picture I posted. I'm pretty close to it, but I need to make some upgrades and spend some dil to get there.
It's still somehow 20% higher than mine. Would you mind reposting that list you made for how to have the highest flowcaps possible? I must have missed something along the way.
I moved my build to a Vesta (eng variant) and had more success as the higher turn rate makes aiming easier.
Elite Scorpion fighters go well as they will nuke anything with no shields with HY plasma torps.
Not even really spec'd for flow caps, more for CC but it seems to work well enough. I also found that Focused Assault tac ability works well here too as you can mark a target and if you hit it with a full spread with the phase torp it's shields are down instantly and the boosted damage everyone else gets kills even big targets (like the command cruisers) in seconds.
We really need a T6 Vesta... the current offerings just don't offer enough tactical skills for an adequate torpedo boat or else sacrifice too much science.
I tried it on the pathfinder. It's a real nice torpedo. I leveled to 14 red raspberry and compared it to gravimetric and biomolecular. It compares almost equally to my gravimetric which is very powerful.
I expect to replace the bio torpedo (the entire 3 piece) when I get the terran torpedo as it lags way way behind even with several good radiation buffs.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
I don't think I can express enough gratitude on the work that you have done, and continue to do, to make the game enjoyable for a lot of people.
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
LAAAAAAAMMMEE!!!!! This was the only alternative is using fire at will that I liked.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
LAAAAAAAMMMEE!!!!! This was the only alternative is using fire at will that I liked.
I dunno.. I see justification for a final fix to plasma explosions using the above solution |=)
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
This is welcome news! I look forward to seeing how these abilities are changed.
Hmm, i'll refrain from truly commenting until I see what it looks like in game.
This is a real boost to torpedoes so don't nerf it just because people actually find it useful. On thing I like about it is if I don't have all my targets in one place I can strip their shields and then mop them up with other weapons. It's particularly useful when you got fast movers like those mirror escorts that spread out fast without a grav well to pin them down.
Hmm, i'll refrain from truly commenting until I see what it looks like in game.
This is a real boost to torpedoes so don't nerf it just because people actually find it useful. On thing I like about it is if I don't have all my targets in one place I can strip their shields and then mop them up with other weapons. It's particularly useful when you got fast movers like those mirror escorts that spread out fast without a grav well to pin them down.
We'll have to see though...
This is probably going to force a lot of people to have gravity well to make the damage even close to the same. Which sucks if you have a ship that can't use it.
Just a quick heads-up here, we're making some changes to the functionality of Quantum Phase Torpedo and how it interacts with Torpedo: Spread.
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
Will the individual torpedoes still trigger shield drain directly on every hit though? I'm not so bothered about the AOE, and the boost to the primary target is good, but I don't want to lose the individual direct drain every torpedo deals to its individual target
Comments
Does the shild drain scale with torp damage or mark?
Join Date: Tuesday, February 2, 2010
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The shield drain is as soon as the first torpedo hits, then stacks on top as others in the spread / HY hit from the same volley
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Double Ap dbb fore with the neutronic and the phase quant, with the ferengi launcher as a proc engine; beam array turret and gravimetric torp on the rear (with the ancient set warp core for the 10% ap bonus as the rest is dedicated to generic torp consoles to boost the grav and ferengi launcher too)
current plan of attack: Fly headlong, spread neut/phase (usually phase, but either is good) while BOing (incase its a neut spread more than anything) then when flying past, launch a gravimetric just to finish the job with its grav shear proc (plus the grav torp is boosted by the rear arc attack powers
edit: After thinking about it a little, I altered my original ap torp/phase torp build...it was nice, but the neut is just that much better
Get the Forums Enhancement Extension!
that's pretty sweet. I'll give it a try.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I haven't hit the max in that picture I posted. I'm pretty close to it, but I need to make some upgrades and spend some dil to get there.
Elite Scorpion fighters go well as they will nuke anything with no shields with HY plasma torps.
Not even really spec'd for flow caps, more for CC but it seems to work well enough. I also found that Focused Assault tac ability works well here too as you can mark a target and if you hit it with a full spread with the phase torp it's shields are down instantly and the boosted damage everyone else gets kills even big targets (like the command cruisers) in seconds.
I expect to replace the bio torpedo (the entire 3 piece) when I get the terran torpedo as it lags way way behind even with several good radiation buffs.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Terran rep torp 2pc is a must have, AMACO the same, then there's the 2pc for this torp and the 2+3pc for the grav torp.
Too many choices!
As many of you are aware, a Quantum Phase Torpedo Spread currently triggers a shield drain AoE for each torpedo which hits a target. We've changed how the Quantum Phase Torpedo Spread works to only trigger off your main target for when you fired the spread. Once the change goes to Holodeck, you'll see Quantum Phase Torpedo Spread trigger one AoE, centered around the main target. This AoE will have a 4km radius and significantly improved damage compared to the standard shield drain AoE.
We're making a similar change to Kemocite-Laced Weaponry, where Torpedo: Spread will only trigger one Kemocite Explosion for each torpedo which hits the main target. The spread-based Kemocite Explosions will also deal increased damage compared to the Kemocite Explosion from a standard torpedo.
These changes are partly for balance purposes (in a target-rich environment these abilities were rather out-of-hand), and partly for performance purposes.
The functionality of these abilities with other Torpedo abilities is unchanged.
Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You!
I don't think I can express enough gratitude on the work that you have done, and continue to do, to make the game enjoyable for a lot of people.
Thank you very much!
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
LAAAAAAAMMMEE!!!!! This was the only alternative is using fire at will that I liked.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I dunno.. I see justification for a final fix to plasma explosions using the above solution |=)
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I support the Star Trek Battles channel.
This is welcome news! I look forward to seeing how these abilities are changed.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I'll reserve judgement until I see numbers of course.
That makes more sense than what they're doing.
This is a real boost to torpedoes so don't nerf it just because people actually find it useful. On thing I like about it is if I don't have all my targets in one place I can strip their shields and then mop them up with other weapons. It's particularly useful when you got fast movers like those mirror escorts that spread out fast without a grav well to pin them down.
We'll have to see though...
This is probably going to force a lot of people to have gravity well to make the damage even close to the same. Which sucks if you have a ship that can't use it.
Will the individual torpedoes still trigger shield drain directly on every hit though? I'm not so bothered about the AOE, and the boost to the primary target is good, but I don't want to lose the individual direct drain every torpedo deals to its individual target