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Yamato Class Dreadnought Cruiser [T6] is here

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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    bernatk wrote: »
    jexsamx wrote: »
    The most important part of all of this is the fact the KDF ship isn't a Klingon design. The Gal-X can go suck a plasma injector for all I care and I'm indifferent on the Ha'apax-X, but man, if the Nausi ship sells? We might see the other non-Klingon ships get T6 equivalents, or at least designs for those races.

    Imagine a Gorn Vesta, or an Orion FDC with an Eng/Tac layout... mmmm... I'm almost tempted to buy the Nausi ship just to bolster their sales figures, even if I won't use it on anyone. Except for the fact I have some semblance of fiscal sense, that is. Sure, I did that with the Mogh, but I also had a toon who ended up using it until the T6 Peghqu' dropped.

    Well, the Kolasi seems to be a workable ship, rest of the offering I *think* is weak. But still the CBC Ty'Gokor is such a very good ship that probably all of my KDF toons will fly it till T7 ships hit the fan.
    Anyone who's looking for a trusty ship should look at CBC pack. Methinks.

    If one prefers energy weapon performance, Command Battle Cruisers for the Feds & KDF are the worst choice for the simple reason of the lack of Weapon System Efficiency Cruiser Command. It won't matter for the Roms since their Cruisers do not have Cruiser Commands as a Warbird.

    In long battles it balances out with inspiration when teamed. Also I was rather speaking of alts (e.g. not DPS powerhouses).
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  • tyrionjkirktyrionjkirk Member Posts: 95 Arc User
    edited October 2015
    sorceror01 wrote: »
    Uh, the new Gal-X does have a Lt.Cdr Tac station, though? Check the stats again, yo. Also, honestly, I don't see why people give Command powers so much flak. They do right by me, and I get quite the kick out of them.
    Plus, for big, imposing and eye-catching ships like dreadnoughts, who tend to form fleet backbones and take charge and co-ordinate situations, Command makes far more sense than Intel. I feel people whine so much about it because it strikes me that few actually bother to try and use Command well and prefer the simplicity of Intel.

    I never said it did not I was implying that I wanted a T6 Gal-X I would use with a Lieu Commander Tac seat. This ship has useless Command and yes there are those that will like that but not me.
    The Command Tree is setup mainly for Torpedo's which is why slow moving and turning ships like the Gal-X makes no sense to use. I have the Original Gal-X and I have used torps many times on it but it is far from fun as it does not have the tact boff seat to support the torpedo unless you lose a needed beam skill.

    "Mainly for torpedoes" what
    Have you not tried a combo of B:FAW with Suppression Barrage?
    And, like, how does Overwhelm Emitters go for you when you try and trigger it with a torp attack? (hint: it does't, it only triggers with energy attacks).

    Command isn't a setup "mainly for torpedoes". It's a setup that is mostly for team support and CC.

    You may be getting confused between the Spec Tree and the BOff powers, which is mostly what was being brought up.
    But even then, there's really only, like.... one branch in the tree that deals with torps, and one line of BOff skills that also deals with torps.
    Everything else is about buffs, CC, and passive support.

    This is what I mean by "people whine about Command because they don't care to learn how to use it right". It's a whole Specialization revolving around the aspect of playing on a team, and I see too many players who are incredibly gung-ho and solo oriented that they just can't see the value of team play. It's maddening.
    I really only manage to get the most out of my Command Battlecruiser in Alerts and the few rare times I get teamed in DSE's and the like, when I can use my ship to pump up everyone else's crazy-style. It's great. I don't think I've ever lost a team encounter with that ship.

    I was not confused between the Spec tree and boff powers as I said Command tree when I was talking about torpedos. The tree and and yes the boff powers buff torpedoes more then they boff energy weapons. SO for a cruiser like the Yomato a Command seat is less impressive then an Intel Seat. As for Team buffing I did not bring up at all. The Team abilities may be ok but they have caused so much lag on the servers they were not worth using up until just recently.

    Yes I have used Overwhelm Emitters or I like to call it Underwhelm Emitters. Suppression Barrage is the only power I use and it can only be used in the Lieu Commander slot or higher so it usefulness is limited. Core Engineering powers like Emergency power to weapons/Shields, Reverse Shield Polarity, Directed Energy Modulation and Engineering Team are powers I would never replace with a Command boff power.

    As for team play the amount of people who do not go watch some youtube videos before going into STF's to get an idea of how to play them is sad. I can tell you there are no Command team based abilities that will save an STF when the players do not care about what they are doing.
    Post edited by tyrionjkirk on
  • lianthelialianthelia Member Posts: 7,897 Arc User
    One thing they left out I just noticed and am very interested in knowing.

    I own the T5 Guramba and used to play it untill I stopped playing the KDF and since it never got a fleet version.

    Anyways I noticed it comes with its own fighter...they didn't list the stats for the new fighter like they normally do in the blogs...normally they list abilities and such at the bottom...looking at what little there is on them I'm worried they're just reskinned To'duj fighters. :(
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2015
    disregard my reply, missed a detail.
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  • lianthelialianthelia Member Posts: 7,897 Arc User
    disregard my reply, missed a detail.

    I saw your reply before it was changed! :p

    I'm worried they will be the same...which To'duj fighters suck and if I purchase it some day I'd just throw some slavers on it...so kinda defeats the point of bothering to make a new fighter if it's the same as a current one and most people would logically dump the shotty fighters for something better.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    Overall i am pretty happy with the way the layout went, though it is weird to see the Kara class get a Lt com Universal/command seat, while the other two get a get a specific station type (engineering, or tactical). For me i wish they would have either given it a Lt com science/command for the Kara, or given the other two ships a Universal/command stations to keep them equally versitile to each other, while each having the other Lt. com being one fo the three standard seats (science for Kara, engineering for Yamato, and Tactical for Kolasi). Now i doubt they would do this but i think this would go over okay really, as i really like the idea of such a versitile build from it.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    asuran14 wrote: »
    Overall i am pretty happy with the way the layout went, though it is weird to see the Kara class get a Lt com Universal/command seat, while the other two get a get a specific station type (engineering, or tactical). For me i wish they would have either given it a Lt com science/command for the Kara, or given the other two ships a Universal/command stations to keep them equally versitile to each other, while each having the other Lt. com being one fo the three standard seats (science for Kara, engineering for Yamato, and Tactical for Kolasi). Now i doubt they would do this but i think this would go over okay really, as i really like the idea of such a versitile build from it.

    They're pretty much staying true to the Haakona...her Lt Cmdr was a Uni...just like on the Yamato the Lt Tac was bumped up to a Lt Cmdr.
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  • tyrionjkirktyrionjkirk Member Posts: 95 Arc User
    I have to give it to Cryptic on the customization options for the T5 and T6 Galaxy Dreads. You can now pick the nacelles for each of the three so you are no longer stuck with the middle nacelle being different. The Ships really do look wonderful.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    And that's why they gave out the Andromeda as a free ship to some....
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I fooled around at the starship tailor with my old T5 dreadnought. I have to say I'm impressed with the new customization options. Cryptic did a pretty good job fixing the models. I won't be buying the new T6 one though. I'm pretty sick of paying for ships that I already have. But still cudos to the art team for the model fixes and extra customization options.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nikephorus wrote: »
    I fooled around at the starship tailor with my old T5 dreadnought. I have to say I'm impressed with the new customization options. Cryptic did a pretty good job fixing the models. I won't be buying the new T6 one though. I'm pretty sick of paying for ships that I already have. But still cudos to the art team for the model fixes and extra customization options.
    that's kinda like saying you should get a 2016 model car for free because you have the 2015 model already....
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    that's kinda like saying you should get a 2016 model car for free because you have the 2015 model already....
    Just to play off the hilariousness of the comparison in general, at least you can trade-in the old model for a discount, depending on how much wear and tear it has suffered.

    Of course, you cannot do that in games that have raised their caps and added a new shiny to the shop. The closest is if you got a free version and wanted to trade it for a newer one, many games do have a trade-in/exchange quest that lets you give up your old gear for one of the same with higher stats.

    So while players in STO should never expect to be able to trade their old C-store ships for a discounted cost on the new C-Store version, it wouldn't hurt if they allowed trading of the old T5F/T5FU version plus 1 module for the new T6F version.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    nikephorus wrote: »
    I fooled around at the starship tailor with my old T5 dreadnought. I have to say I'm impressed with the new customization options. Cryptic did a pretty good job fixing the models. I won't be buying the new T6 one though. I'm pretty sick of paying for ships that I already have. But still cudos to the art team for the model fixes and extra customization options.
    that's kinda like saying you should get a 2016 model car for free because you have the 2015 model already....

    Well if you want to use the car an an example lets do that then. When I want a new car I will trade in my old one and whatever the dealership gives me for it will be discounted from the price I pay for the new vehicle. I wonder how many light years my t5 dreadnought has on it ha ha?

    But anyway, If you're okay with paying for ships over and over again for ever increasing costs then good for you. I won't be doing that anymore.

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    that's kinda like saying you should get a 2016 model car for free because you have the 2015 model already....
    Just to play off the hilariousness of the comparison in general, at least you can trade-in the old model for a discount, depending on how much wear and tear it has suffered.

    Of course, you cannot do that in games that have raised their caps and added a new shiny to the shop. The closest is if you got a free version and wanted to trade it for a newer one, many games do have a trade-in/exchange quest that lets you give up your old gear for one of the same with higher stats.

    So while players in STO should never expect to be able to trade their old C-store ships for a discounted cost on the new C-Store version, it wouldn't hurt if they allowed trading of the old T5F/T5FU version plus 1 module for the new T6F version.
    The difference is that the company will be selling your actual car and not a digital representation of it. Since digital ships have no physical substance, there is nothing to trade in.

    Also.... a trade-in would mean not having the old one anymore. Thus you wouldn't be able to use the original Gal-X if you did a trade-in. Which would require deleting all of them from your account.
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  • edited October 2015
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  • zero2362zero2362 Member Posts: 436 Arc User
    Very impressed with this ship now, pulling between 50 and 65K DPS on Elite Tau Dewa run, very good at PvP, beat a pilot ship 4:1 and the one kill was down to not having the saucer on. The Lance finished off the pilot 3 times out of three when he was down at around 40% hull, I waited until the Yellowstones had him in a tractor which vastly reduces his bonus defense. It seems, so far at least, that the accuracy issue has been addressed somewhat. And before any of you think I was fighting a noob in a pilot I wasn't, I was fighting K'lel whom many of you may know from Kerrat and the arenas.

    Yes the ship has all epic gear (except warp core and engine), some nice beams, 62% resist, 129K hull (111K without hardpoints), 21% CrtH and 122% CrtD. The new console boosted weapon power to an indicated 165 and finishes off with a 5 second lockout (disable) to the target. Lots more but TL/DR it's a great ship, we finally have a Galaxy-X to be proud of.

    One minor point, the nullifier console off the Andromeda is not accepted, there is a bug thread about this.

    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1205183/the-new-yamato-cant-use-the-andromeda-console

    Good news. the devs are aware of the bug. they are attempting to get it fixed for next weeks patch

    forum.arcgames.com/startrekonline/discussion/1205182/the-new-yamato-cant-use-the-andromeda-console#latest

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  • angrytargangrytarg Member Posts: 11,008 Arc User
    nikephorus wrote: »
    I fooled around at the starship tailor with my old T5 dreadnought. I have to say I'm impressed with the new customization options. Cryptic did a pretty good job fixing the models. I won't be buying the new T6 one though. I'm pretty sick of paying for ships that I already have. But still cudos to the art team for the model fixes and extra customization options.

    Totally agree. My Tellarite now uses a kitbash of Galaxy and Monarch parts, and the tilted Monarch-pylons look actually great with three Galaxy nacelles forming a semi-circle pig-1.gif

    I'm not buying this one, though. I like the suggestion of getting a fleet module discount on the fleet T6 version if you have the T5U already, like getting fleet T6 for two modules - that'd be fair. The fleet version doesn't come with the costume and the trait and console. That'd be an offer to think about.​​
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    dalnar83 wrote: »
    Defiant is doomed, it will have to compete with the excellent (OP) pilot escort stats and perks. I'm really curious what kind of powercreep will come with the ship to make it more appealing.

    A crazy OP cannon related ship trait and an lt. commander intel seat. ;)
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:

    - EPS Manifold Efficiency Trait: For more power when using a battery.
    - EPS Power Transfer: Large power boost.

    Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.

    Pop the console then use your power spikes to get everything roaring with high subsystem power.

    Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2015
    Hmm I wonder if the console stack with another +max consoles, like the oberth console. Have to try it when I come back from work.

    I mean potentialy, +5 from warp core, +10 from oberth console (for 30s) and +40 from this. Uhm that would be impressive 180 power cap for shield/engine/aux. Of course at the cost of losts of console slots.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Well, the hell bought the pack. KDF and rom needs every sell they can get anyway. Still I like my CBCs better...
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  • questeriusquesterius Member Posts: 8,502 Arc User
    reyan01 wrote: »
    I brought it too, despite my reservations about the lance being a lemon. And I'd love to know how others are managing to get theirs to hit anything, as I don't think mine has scored a direct hit yet.

    Also, had to chuckle to myself during an instance of ISA last night, after switched to my Sci character and my trusty FT5-U Rhode Island; three T6 Dreadnoughts (all using Yamato skin), myself (FT5-U Rhode Island) and a Resolute.
    The Dreadnoughts died quite often and it's fair to say that myself and the player with the Resolute did the lions share of the work. Didn't get the optional, sadly, as crowd control is of limited use when the best thing three team members can do to the Borg is die at them.
    I really do think that some players think that the Dreadnought's lance = 'I win'.

    Wasn't it the same when the Scimitar was introduced? Never seem such a collection of lumbering hulks who's only contribution was to act as targets and blow up as often as possible.

    It should be noted that the Scimitar went from laughing stock to seriously OP.​​
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  • vonhellstingvonhellsting Member Posts: 543 Arc User
    Was kind of disappointed none of the new ships had any lore to go with them. All they basically said was they're updated ships.
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  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited October 2015
    Reyan! 07
    reyan01 wrote: »
    I brought it too, despite my reservations about the lance being a lemon. And I'd love to know how others are managing to get theirs to hit anything, as I don't think mine has scored a direct hit yet.

    Also, had to chuckle to myself during an instance of ISA last night, after switched to my Sci character and my trusty FT5-U Rhode Island; three T6 Dreadnoughts (all using Yamato skin), myself (FT5-U Rhode Island) and a Resolute.
    The Dreadnoughts died quite often and it's fair to say that myself and the player with the Resolute did the lions share of the work. Didn't get the optional, sadly, as crowd control is of limited use when the best thing three team members can do to the Borg is die at them.
    I really do think that some players think that the Dreadnought's lance = 'I win'.

    How goes man?

    I myself bought the Gal X and I LOVE HER!

    She will fullfill all my needs quite nicely.

    Her first run in ISA she just crossed 50k!.. I was suprised and impressed as it felt like my positioning was off because cruisers don't fly like escorts as I've been flying the Akira & MVAE before haha.

    You know me though.. it's not about the dps BUT I'm trying to get a ship/s ready for HSE with a full STB team and from what I'm hearing 50k is the min.. so now I have 3 ships that I can take and the Gal X would be one that I would proudly bring.

    IF there was something I would've wanted out of the T6, which I think cryptic and the powers that be can STILL do, was the Ens uni to be a Lt. uni and here is MY and no one elses reason... just to been able to run something like the following

    Lt Cmdr
    TT/BO2 or TS2/BO3 or TS3

    Lt Uni
    FAW/HY2

    THAT for me would bring it much closer to make it more canon for ME.

    Also, I would've like to have the special seating be Intel and not becuase for dps reasons just to make the phasers firing look better... then I would change FAW to something else cause of the shared CD.

    Now.. with the lance.. in that ISA run I hit both the targets I wanted to hit which IIRC logged in at 1mill according to the parser.

    But as it is now.. I am VERY pleased with her and she was a purchase that I DO NOT regret.

    In the end... I play for ST reasons and when I'm not hitting HSE.. she will work for what I bought her for... to have fun!

    TC and see you in game 07
    Post edited by trizeo1 on
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    reyan01 wrote: »
    The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:

    - EPS Manifold Efficiency Trait: For more power when using a battery.
    - EPS Power Transfer: Large power boost.

    Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.

    Pop the console then use your power spikes to get everything roaring with high subsystem power.

    Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...
    Once the nullifier console from the Andromedia is equipable, in concert with the above, there'll be some real OP stuff going on.

    It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.
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  • neo1nxneo1nx Member Posts: 962 Arc User
    [quote="warmaker001b;12742244"][quote="reyan01;12741887"][quote="warmaker001b;12741828"]The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:

    - EPS Manifold Efficiency Trait: For more power when using a battery.
    - EPS Power Transfer: Large power boost.

    Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.

    Pop the console then use your power spikes to get everything roaring with high subsystem power.

    Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...[/quote]
    Once the nullifier console from the Andromedia is equipable, in concert with the above, there'll be some real OP stuff going on.
    [/quote]

    It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.[/quote]

    The description of the andromeda console state that it boost to subsystem do not stack with others boost of the same nature, so i am not sure.
    It is not very clear however how all this is going to work.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    If the Andromeda console can be equipped, you basically get 2 turn buffs (-X set and Galaxy set), extra damage resistance, and some extra abilities to play around with. All in all, all 5 roughly replace an RCS with [ResAll], similar to the Command cruiser 4-set that basically provides an RCS w/ ResAll effect.

    At least the set is more or less usable enough to grant some useful bonuses without making each one feel completely pointless, unlike the Odyssey's console set, where the set bonuses are good but the consoles themselves are worthless since the Worker Bees don't seem to do squat and you can separate both the Aquarius and Saucer at the same time to perform an oversized multi-vector attack.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.

    Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.

    Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.

    Where did they say it was working as intended? do you have a link?
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