Very impressed with this ship now, pulling between 50 and 65K DPS on Elite Tau Dewa run, very good at PvP, beat a pilot ship 4:1 and the one kill was down to not having the saucer on. The Lance finished off the pilot 3 times out of three when he was down at around 40% hull, I waited until the Yellowstones had him in a tractor which vastly reduces his bonus defense. It seems, so far at least, that the accuracy issue has been addressed somewhat. And before any of you think I was fighting a noob in a pilot I wasn't, I was fighting K'lel whom many of you may know from Kerrat and the arenas.
Yes the ship has all epic gear (except warp core and engine), some nice beams, 62% resist, 129K hull (111K without hardpoints), 21% CrtH and 122% CrtD. The new console boosted weapon power to an indicated 165 and finishes off with a 5 second lockout (disable) to the target. Lots more but TL/DR it's a great ship, we finally have a Galaxy-X to be proud of.
One minor point, the nullifier console off the Andromeda is not accepted, there is a bug thread about this.
I fooled around at the starship tailor with my old T5 dreadnought. I have to say I'm impressed with the new customization options. Cryptic did a pretty good job fixing the models. I won't be buying the new T6 one though. I'm pretty sick of paying for ships that I already have. But still cudos to the art team for the model fixes and extra customization options.
Totally agree. My Tellarite now uses a kitbash of Galaxy and Monarch parts, and the tilted Monarch-pylons look actually great with three Galaxy nacelles forming a semi-circle
I'm not buying this one, though. I like the suggestion of getting a fleet module discount on the fleet T6 version if you have the T5U already, like getting fleet T6 for two modules - that'd be fair. The fleet version doesn't come with the costume and the trait and console. That'd be an offer to think about.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Defiant is doomed, it will have to compete with the excellent (OP) pilot escort stats and perks. I'm really curious what kind of powercreep will come with the ship to make it more appealing.
A crazy OP cannon related ship trait and an lt. commander intel seat.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:
- EPS Manifold Efficiency Trait: For more power when using a battery.
- EPS Power Transfer: Large power boost.
Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.
Pop the console then use your power spikes to get everything roaring with high subsystem power.
Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...
Hmm I wonder if the console stack with another +max consoles, like the oberth console. Have to try it when I come back from work.
I mean potentialy, +5 from warp core, +10 from oberth console (for 30s) and +40 from this. Uhm that would be impressive 180 power cap for shield/engine/aux. Of course at the cost of losts of console slots.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I brought it too, despite my reservations about the lance being a lemon. And I'd love to know how others are managing to get theirs to hit anything, as I don't think mine has scored a direct hit yet.
Also, had to chuckle to myself during an instance of ISA last night, after switched to my Sci character and my trusty FT5-U Rhode Island; three T6 Dreadnoughts (all using Yamato skin), myself (FT5-U Rhode Island) and a Resolute.
The Dreadnoughts died quite often and it's fair to say that myself and the player with the Resolute did the lions share of the work. Didn't get the optional, sadly, as crowd control is of limited use when the best thing three team members can do to the Borg is die at them.
I really do think that some players think that the Dreadnought's lance = 'I win'.
Wasn't it the same when the Scimitar was introduced? Never seem such a collection of lumbering hulks who's only contribution was to act as targets and blow up as often as possible.
It should be noted that the Scimitar went from laughing stock to seriously OP.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I brought it too, despite my reservations about the lance being a lemon. And I'd love to know how others are managing to get theirs to hit anything, as I don't think mine has scored a direct hit yet.
Also, had to chuckle to myself during an instance of ISA last night, after switched to my Sci character and my trusty FT5-U Rhode Island; three T6 Dreadnoughts (all using Yamato skin), myself (FT5-U Rhode Island) and a Resolute.
The Dreadnoughts died quite often and it's fair to say that myself and the player with the Resolute did the lions share of the work. Didn't get the optional, sadly, as crowd control is of limited use when the best thing three team members can do to the Borg is die at them.
I really do think that some players think that the Dreadnought's lance = 'I win'.
How goes man?
I myself bought the Gal X and I LOVE HER!
She will fullfill all my needs quite nicely.
Her first run in ISA she just crossed 50k!.. I was suprised and impressed as it felt like my positioning was off because cruisers don't fly like escorts as I've been flying the Akira & MVAE before haha.
You know me though.. it's not about the dps BUT I'm trying to get a ship/s ready for HSE with a full STB team and from what I'm hearing 50k is the min.. so now I have 3 ships that I can take and the Gal X would be one that I would proudly bring.
IF there was something I would've wanted out of the T6, which I think cryptic and the powers that be can STILL do, was the Ens uni to be a Lt. uni and here is MY and no one elses reason... just to been able to run something like the following
Lt Cmdr
TT/BO2 or TS2/BO3 or TS3
Lt Uni
FAW/HY2
THAT for me would bring it much closer to make it more canon for ME.
Also, I would've like to have the special seating be Intel and not becuase for dps reasons just to make the phasers firing look better... then I would change FAW to something else cause of the shared CD.
Now.. with the lance.. in that ISA run I hit both the targets I wanted to hit which IIRC logged in at 1mill according to the parser.
But as it is now.. I am VERY pleased with her and she was a purchase that I DO NOT regret.
In the end... I play for ST reasons and when I'm not hitting HSE.. she will work for what I bought her for... to have fun!
The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:
- EPS Manifold Efficiency Trait: For more power when using a battery.
- EPS Power Transfer: Large power boost.
Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.
Pop the console then use your power spikes to get everything roaring with high subsystem power.
Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...
Once the nullifier console from the Andromedia is equipable, in concert with the above, there'll be some real OP stuff going on.
It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.
[quote="warmaker001b;12742244"][quote="reyan01;12741887"][quote="warmaker001b;12741828"]The console for the Dreadnoughts is kind of meh but I think holds more value for Engineers. Engineers have lots of tricks to spike up their subsystem power levels at almost steady levels. The console lets you go +40 over your Subsystem Power Caps for 20 seconds. It however does not grant bonus power by itself. Unless you're using Red Matter Capacitor, which not all players have access to, making use of the new console isn't as efficient for a TAC or SCI Captain. But Engineers can easily do it:
- EPS Manifold Efficiency Trait: For more power when using a battery. - EPS Power Transfer: Large power boost.
Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.
Pop the console then use your power spikes to get everything roaring with high subsystem power.
Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...[/quote] Once the nullifier console from the Andromedia is equipable, in concert with the above, there'll be some real OP stuff going on. [/quote]
It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.[/quote]
The description of the andromeda console state that it boost to subsystem do not stack with others boost of the same nature, so i am not sure. It is not very clear however how all this is going to work.
If the Andromeda console can be equipped, you basically get 2 turn buffs (-X set and Galaxy set), extra damage resistance, and some extra abilities to play around with. All in all, all 5 roughly replace an RCS with [ResAll], similar to the Command cruiser 4-set that basically provides an RCS w/ ResAll effect.
At least the set is more or less usable enough to grant some useful bonuses without making each one feel completely pointless, unlike the Odyssey's console set, where the set bonuses are good but the consoles themselves are worthless since the Worker Bees don't seem to do squat and you can separate both the Aquarius and Saucer at the same time to perform an oversized multi-vector attack.
So what's the concensus on this ship? Any good?
I am SO tempted to buy this purely based on the design like I did with the Hestia class. But if there's going to be fancy Oddy in the works, perhaps I'll hold off for a bit longer. I don't like Command specialisation buying this would really just for looks............hard decision to make.
So what's the concensus on this ship? Any good?
I am SO tempted to buy this purely based on the design like I did with the Hestia class. But if there's going to be fancy Oddy in the works, perhaps I'll hold off for a bit longer. I don't like Command specialisation buying this would really just for looks............hard decision to make.
The new con isnt all that useful but the ship itself is a vast improvement over the original. That extra tac power really helps giving the ship a much needed boost in potential dps. the con not being that good isnt too big of a deal considering that once they work out the bug with the andromeda con you can just use that one instead
Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
So what's the concensus on this ship? Any good?
I am SO tempted to buy this purely based on the design like I did with the Hestia class. But if there's going to be fancy Oddy in the works, perhaps I'll hold off for a bit longer. I don't like Command specialisation buying this would really just for looks............hard decision to make.
Visuals, the Galaxy-X model got the big improvements.
Stats-wise, it depends on what you're after:
If you're looking for the most powerful Fed Cruiser your money can buy, I'd say keep looking. Hello, Eclipse!
If you're a frustrated T5 Galaxy-X user that is sick and tired of that Lt & Ens TAC station, this is for you, if you don't mind the T6 cost of entry.
Not saying the ship is bad. Not saying it's the best Fed Cruiser, either. It's somewhere in the middle and still a capable ship.
Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
Given that it's a minor, barely noticeable thing.... Yes, barely noticeable, YOU noticed because you were specifically looking for it.
Yeah, it's not part of his work schedule, making new stuff takes precedence over endlessly tweaking old stuff to be flawless. And I use the term "flawless" loosely...
Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
I just took a close up look at this, I can't see where it's off centre, but your camera angle makes a massive difference, it may be an optical effect. The lighting is critical too, if it's in shadow on one side it does make it look like it's off centre.
I was careful to get the lighting and camera correct for these two shots, I don't see anything off centre.
In his rant in a different thread he said that it was centered but "angled upward".
I agree it does look amazing. I didn't see where the gun was angled wrong at all, compared to the old one. Which you could see it clearly and not as detailed.
Only error I see is the Venture Saucer. Under it the windows don't go all the way to the neck mount on one side. This was an error on the older ship, and they didn't fix it. But this goes on both Galaxy and Galaxy Dreadnought versions.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
I just took a close up look at this, I can't see where it's off centre, but your camera angle makes a massive difference, it may be an optical effect. The lighting is critical too, if it's in shadow on one side it does make it look like it's off centre.
I was careful to get the lighting and camera correct for these two shots, I don't see anything off centre.
Hmm, well I for one am not going to complain about it's epic looks, a lot of work went into this remodelling and it shows imo.
Outside of the Venture's Lance being different than the others (actually I like it), I find nothing else wrong except an certain artist who gets upset at the slightest bit of criticism.
I'm of the opinion that the angled part is basically a fin anyways and not the cannon itself. At any rate, I think you're being obsessively hyper-critical Azurian. This isn't "slight criticism". You're trying to say he did a half-baked job based on what amounts to a minor difference of opinion.
You know, if any of you guys have played Starfleet Command, there's already a Yamato Class Battleship in the game, so maybe-even though it's probably a little old-they could've put that version of the Yamato into the game and called the new dreadnought the Andromeda X Dreadnought. If you don't know about the original Yamato Class, look for it on Google Images.vignette1.wikia.nocookie.net/startrek/images/6/6c/Federation_Battleship_F-BB.jpg/revision/latest?cb=20100903174443
Messed with my Dreadnaught today and noticed with the remodels, the Phaser Lance was off.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
I just took a close up look at this, I can't see where it's off centre, but your camera angle makes a massive difference, it may be an optical effect. The lighting is critical too, if it's in shadow on one side it does make it look like it's off centre.
I was careful to get the lighting and camera correct for these two shots, I don't see anything off centre.
Hmm, well I for one am not going to complain about it's epic looks, a lot of work went into this remodelling and it shows imo.
Outside of the Venture's Lance being different than the others (actually I like it), I find nothing else wrong except an certain artist who gets upset at the slightest bit of criticism.
That drawing you're using for reference isn't accurate to the screen-used Galaxy-X model. The Phaser Lance is smaller in the drawing. If we're going to contrast for accuracy, best use actual show screenshots or the models used during filming.
I'm of the opinion that the angled part is basically a fin anyways and not the cannon itself. At any rate, I think you're being obsessively hyper-critical Azurian. This isn't "slight criticism". You're trying to say he did a half-baked job based on what amounts to a minor difference of opinion.
I'm doing no different than those who pointed out the Lance being off-center with the old Dreadnought model. If people think that I'm wrong, then do tell me why I'm wrong.
That drawing you're using for reference isn't accurate to the screen-used Galaxy-X model. The Phaser Lance is smaller in the drawing. If we're going to contrast for accuracy, best use actual show screenshots or the models used during filming.
Another cool little site showing more shots of the "All Good Things" Enterprise model and from the episode.
Funny I originally used that same picture but opted for a more clear drawing from Ex Astris. I will shortly correct that error. But anyhow, you said it yourself that the STO Model is indeed off. And that I thank you for confirming.
Comments
Good news. the devs are aware of the bug. they are attempting to get it fixed for next weeks patch
forum.arcgames.com/startrekonline/discussion/1205182/the-new-yamato-cant-use-the-andromeda-console#latest
Totally agree. My Tellarite now uses a kitbash of Galaxy and Monarch parts, and the tilted Monarch-pylons look actually great with three Galaxy nacelles forming a semi-circle
I'm not buying this one, though. I like the suggestion of getting a fleet module discount on the fleet T6 version if you have the T5U already, like getting fleet T6 for two modules - that'd be fair. The fleet version doesn't come with the costume and the trait and console. That'd be an offer to think about.
Get the Forums Enhancement Extension!
A crazy OP cannon related ship trait and an lt. commander intel seat.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
- EPS Manifold Efficiency Trait: For more power when using a battery.
- EPS Power Transfer: Large power boost.
Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.
Pop the console then use your power spikes to get everything roaring with high subsystem power.
Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...
I mean potentialy, +5 from warp core, +10 from oberth console (for 30s) and +40 from this. Uhm that would be impressive 180 power cap for shield/engine/aux. Of course at the cost of losts of console slots.
Wasn't it the same when the Scimitar was introduced? Never seem such a collection of lumbering hulks who's only contribution was to act as targets and blow up as often as possible.
It should be noted that the Scimitar went from laughing stock to seriously OP.
How goes man?
I myself bought the Gal X and I LOVE HER!
She will fullfill all my needs quite nicely.
Her first run in ISA she just crossed 50k!.. I was suprised and impressed as it felt like my positioning was off because cruisers don't fly like escorts as I've been flying the Akira & MVAE before haha.
You know me though.. it's not about the dps BUT I'm trying to get a ship/s ready for HSE with a full STB team and from what I'm hearing 50k is the min.. so now I have 3 ships that I can take and the Gal X would be one that I would proudly bring.
IF there was something I would've wanted out of the T6, which I think cryptic and the powers that be can STILL do, was the Ens uni to be a Lt. uni and here is MY and no one elses reason... just to been able to run something like the following
Lt Cmdr
TT/BO2 or TS2/BO3 or TS3
Lt Uni
FAW/HY2
THAT for me would bring it much closer to make it more canon for ME.
Also, I would've like to have the special seating be Intel and not becuase for dps reasons just to make the phasers firing look better... then I would change FAW to something else cause of the shared CD.
Now.. with the lance.. in that ISA run I hit both the targets I wanted to hit which IIRC logged in at 1mill according to the parser.
But as it is now.. I am VERY pleased with her and she was a purchase that I DO NOT regret.
In the end... I play for ST reasons and when I'm not hitting HSE.. she will work for what I bought her for... to have fun!
TC and see you in game 07
It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.
- EPS Manifold Efficiency Trait: For more power when using a battery.
- EPS Power Transfer: Large power boost.
Not to mention the DOFFs for a chance to grant extra subsystem power from using EPTx abilities that anyone can access.
Pop the console then use your power spikes to get everything roaring with high subsystem power.
Think of it as a limited version of Intel's OSS/Override Subsystem Safeties ability but having a long CD and no random subsystem shutdown at the end of the buff. Imagine if the Dreads had an Intel station instead of Command. Man...[/quote]
Once the nullifier console from the Andromedia is equipable, in concert with the above, there'll be some real OP stuff going on.
[/quote]
It will be costly though. Console slots. But then again, the game is based on tradeoffs to achieve a certain goal.[/quote]
The description of the andromeda console state that it boost to subsystem do not stack with others boost of the same nature, so i am not sure.
It is not very clear however how all this is going to work.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
At least the set is more or less usable enough to grant some useful bonuses without making each one feel completely pointless, unlike the Odyssey's console set, where the set bonuses are good but the consoles themselves are worthless since the Worker Bees don't seem to do squat and you can separate both the Aquarius and Saucer at the same time to perform an oversized multi-vector attack.
Told Cryptic, and they said it was "working as intentioned". So much for accuracy in fixing the model.
Where did they say it was working as intended? do you have a link?
I am SO tempted to buy this purely based on the design like I did with the Hestia class. But if there's going to be fancy Oddy in the works, perhaps I'll hold off for a bit longer. I don't like Command specialisation buying this would really just for looks............hard decision to make.
The new con isnt all that useful but the ship itself is a vast improvement over the original. That extra tac power really helps giving the ship a much needed boost in potential dps. the con not being that good isnt too big of a deal considering that once they work out the bug with the andromeda con you can just use that one instead
It's was on Twitter. BTW, I paraphrashed the "Working". He basically laughed at the error and then said he won't work on it again. Guess we have to live with another buggy lance. Enjoy spending $50 on multiple bugs and errors.
Visuals, the Galaxy-X model got the big improvements.
Stats-wise, it depends on what you're after:
If you're looking for the most powerful Fed Cruiser your money can buy, I'd say keep looking. Hello, Eclipse!
If you're a frustrated T5 Galaxy-X user that is sick and tired of that Lt & Ens TAC station, this is for you, if you don't mind the T6 cost of entry.
Not saying the ship is bad. Not saying it's the best Fed Cruiser, either. It's somewhere in the middle and still a capable ship.
Yeah, it's not part of his work schedule, making new stuff takes precedence over endlessly tweaking old stuff to be flawless. And I use the term "flawless" loosely...
My character Tsin'xing
My character Tsin'xing
My character Tsin'xing
Only error I see is the Venture Saucer. Under it the windows don't go all the way to the neck mount on one side. This was an error on the older ship, and they didn't fix it. But this goes on both Galaxy and Galaxy Dreadnought versions.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Have you tried looking from the side?
Outside of the Venture's Lance being different than the others (actually I like it), I find nothing else wrong except an certain artist who gets upset at the slightest bit of criticism.
I had a bit of fun kitbashing mine.
in a random fluke a guy with his made to look like the AGT version of the dread flew by as I was making the pic.
My character Tsin'xing
That drawing you're using for reference isn't accurate to the screen-used Galaxy-X model. The Phaser Lance is smaller in the drawing. If we're going to contrast for accuracy, best use actual show screenshots or the models used during filming.
The STO model is still off, but that drawing isn't any better. For reference is the actual "All Good Things" Enterprise studio model that was used for the episode.
http://en.memory-alpha.wikia.com/wiki/File:Galaxy_class_USS_Enterprise_future_variant_finished_studio_model,_sidel_view.jpg
Another cool little site showing more shots of the "All Good Things" Enterprise model and from the episode.
I'm doing no different than those who pointed out the Lance being off-center with the old Dreadnought model. If people think that I'm wrong, then do tell me why I'm wrong.
Funny I originally used that same picture but opted for a more clear drawing from Ex Astris. I will shortly correct that error. But anyhow, you said it yourself that the STO Model is indeed off. And that I thank you for confirming.