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Official Feedback Thread for Admiralty

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  • maarkeanmaarkean Member Posts: 116 Arc User
    So here's my suggestion regarding maintenance:

    Take the existing formula, right?

    Then apply a 2% discount per hour less than 20..

    20 hour assignment:

    20 hours - 20 = 0 x 2% = 0% discount.

    15 minute assignment:

    20 hours - 0.25 = 19.75 x 2% = 39.5% reduction in maintenance.

    This makes it so that a 15 minute mission MAY still have a long maintenance but it will only be around 60.5% what you'd see on a 20 hour mission.

    Now, beyond that, I'm going to suggest tossing out a few additional maintenance perks here and there.

    10% maintenance reduction for Gold subscribers.

    I'm also going to suggest this could be where you bring the non-Diplomacy/Marauding DOff categories up to par, reward-wise.

    Duty Officer Commendation Perks

    Science
    +25 to Crafting Skill on Science R&D Assignments
    - 10 to Science Event Requirements for Admiralty

    Engineering
    +25 to Crafting Skill on Engineering R&D Assignments
    -10 to Engineering Event Requirements for Admiralty

    Military
    +25 to Crafting Skill on Ground Weapon R&D Assignments
    -10 to Tactical Event Requirements for Admiralty

    Exploration
    Chance to receive Salvage from R&D Projects
    -10% Assignment Duration for Admiralty

    Espionage
    Exotic R&D Recipes Unlocked (Dominion Polaron, Romulan Plasma, Spiral Wave)
    Receive Opposite Faction Admiralty Ships (One uncommon, one rare, one very rare -- These would be Sci ships Fed-side)

    Medical
    Emergency Medical Hologram Duty Officer (Another nurse with a chance to beam down an EMH) and EMH Bridge Officer (Another photonic BO, this one could look different from the convention one; maybe the Quinto-type EMH?)
    -10% Maintenance Duration for Admiralty

    Colonial
    Colonial Refugee Bridge Officer (Off-Duty Costume)
    One Free Admiralty Pass Per Week

    Trade
    25% energy credit/gold-pressed latinum store discount (overrides Ferengi bonus)
    Unlocks Admiralty Pass tokens for GPL

    Development
    Exclusive Winter Jacket/Scarf and Floater Unlock
    Receive 50 Latinum per hour for Admiralty Maintenance

    Recruitment
    Reduces the cost of dilithium-purchased Duty Officers by 10%
    Receive one random Bridge Officer for every Admiralty Tour of Duty (The random pool includes Aenar, Caitian, Ferasan, Romulan, Diplomacy/Marauding, Veteran Bridge Officer)

    I think creating this interaction with DOffing commendations would create excitement.

    Additionally, I think maybe you could look into something longer term like having Admiralty contribute towards a mini-personal starbase as an office on DS9. Accessed via Turbolift, this would be the DS9 Conference Room seen in The 2800. Ship trophies can be displayed here. Maybe it could be setup to have your ship visible outside the window. And look at new ship trophies. Right now, many of us have bridges that can't use ship trophies but this would restore that functionality for us by having an Admiral Office on DS9 where we can display our ship trophies (one floor and 4 wall) along with other perks to be unlocked later.

    This would be awesome and create great synergy between all the systems.
  • nychusnychus Member Posts: 22 Arc User
    edited October 2015
    Ok so initial thoughts, as mentioned earlier theres a little bit of a disconnect on the maintenance times as the mission might have been a cake walk, might be better to rename this to indicate availability with the recharge based on an aggregate of tier and rarity.

    The ship numbers seem off, this looks to be a result of setting max scores for the ships then breaking them down along primary/secondary/tertiary lines, prehaps set them to a scale based on Bridge Station setup and consoles. Example: Stations would scale at 5 points per rank of station slot so an Lt station would be 15 points 5 for the ensign power 10 for the Lt and a Cmd station total in at 50, Universal stations would be reduced strength (maybe 1/3) but apply across the board. Hybrid stations would be 1/2 with the other half going to the spec (assign command to engineering, pilot to tac and intel to science.) this half split could also be applied to the science destroyers splitting the 20 point cmd power between tac and science. Then add 1-2 points per console slot to each category. This should result in a system that results ins ships that perform similarly in space perform similarly in fleet and avoids issues like the current one of the T5 Vorcha/ Fleet Vorcha, where the fleet varient is a better engineering vessel in the admiralty system which it isn't in space as its one of the few ships where things were significantly moved around in the fleet conversion. Of course this would require doing something to make rarer ships more valuble and thats where the ships mission traits would come in to it (probably in the form of magnitude.)

    The stat boosts for operating solo also could probably be increased somewhat so that they equate to having at least a tier 3 ship along rather than a tier 2 or less (I'm looking at you DSD Harpia class +20 tac when solo)

    Bortas, Odessey, and Obelisk should probably not be 1* rarity ships as they are fleet vessels even if they only require fleet credits to attain, Similarly the baseline DSD and the Support Cruiser retrofits should probably rank higher due to their difficulty to attain.

    Finally some method of preventing 2 copies of the same tour of duty tier spawning at the same time might be nice as would some way to access the c-store unlocks without having to spawn many many copies of a character with minor ship varations based on reclaimables.

    The system needs to be tied in the rest of the game a bit more somehow, prehaps an active escort section so that when you summon fleet you summon the ships slotted there (upto 3) but they are unavailable for assignment.
  • toivatoiva Member Posts: 3,276 Arc User
    I'm also going to suggest this could be where you bring the non-Diplomacy/Marauding DOff categories up to par, reward-wise.

    Duty Officer Commendation Perks

    Science
    +25 to Crafting Skill on Science R&D Assignments
    - 10 to Science Event Requirements for Admiralty

    Engineering
    +25 to Crafting Skill on Engineering R&D Assignments
    -10 to Engineering Event Requirements for Admiralty

    Military
    +25 to Crafting Skill on Ground Weapon R&D Assignments
    -10 to Tactical Event Requirements for Admiralty

    Exploration
    Chance to receive Salvage from R&D Projects
    -10% Assignment Duration for Admiralty

    Espionage
    Exotic R&D Recipes Unlocked (Dominion Polaron, Romulan Plasma, Spiral Wave)
    Receive Opposite Faction Admiralty Ships (One uncommon, one rare, one very rare -- These would be Sci ships Fed-side)

    Medical
    Emergency Medical Hologram Duty Officer (Another nurse with a chance to beam down an EMH) and EMH Bridge Officer (Another photonic BO, this one could look different from the convention one; maybe the Quinto-type EMH?)
    -10% Maintenance Duration for Admiralty

    Colonial
    Colonial Refugee Bridge Officer (Off-Duty Costume)
    One Free Admiralty Pass Per Week

    Trade
    25% energy credit/gold-pressed latinum store discount (overrides Ferengi bonus)
    Unlocks Admiralty Pass tokens for GPL

    Development
    Exclusive Winter Jacket/Scarf and Floater Unlock
    Receive 50 Latinum per hour for Admiralty Maintenance

    Recruitment
    Reduces the cost of dilithium-purchased Duty Officers by 10%
    Receive one random Bridge Officer for every Admiralty Tour of Duty (The random pool includes Aenar, Caitian, Ferasan, Romulan, Diplomacy/Marauding, Veteran Bridge Officer)

    I think creating this interaction with DOffing commendations would create excitement.

    Now at least some of these seem like a good idea. Pretty much anything that doesn't require additional 'art' could (I suppose) be added.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • blitzy4blitzy4 Member Posts: 839 Arc User
    Will the system pick up on my reward oddy? I had it, played it awhile, then dismissed it in favor of the new one? same question with an unboxed Obelisk Carrier.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2015
    blitzy4 wrote: »
    Will the system pick up on my reward oddy? I had it, played it awhile, then dismissed it in favor of the new one? same question with an unboxed Obelisk Carrier.


    No. They've said a few times already that it will only pick up ships which are in your roster at any point after the Admiralty system goes live. So any ships you have used and discarded in the past, will not be available. However, once the system is live you can then discard ships and it will still give you the option to use that in the Admiralty system.
    ​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • tom61stotom61sto Member Posts: 3,671 Arc User
    I seem to have have found out why there's Pass Tokens, there's events that add large amounts to requirements that are not viable to have a success rate of any value. "Borg Transwarp Gateway!" adds +50 All required. "Doomsday Machine" adds +100 TAC required. Borg Transwarp Gateway ended up on my Fed Tour of Duty, which means a hard to hit 60 everything for a 100% chance. Doomsday Machine ended up on a mission with 80 Tac requirements, the top three escorts (mirror and C-Store, though) I had on that char was still a fair bit short of hitting the 180 mark.
    valenn1 wrote: »
    EDIT²:The Mirror Ha'nom Guardian proved quite usefull with the ability to ignore +sci requirements from events, did anyone found more ships of that type?
    EDIT³:The Annorax does too

    Aves Event DSD does too, probably all the grind Event DSDs are like that. I have not seen any that ignore any other category, though.
    blitzy4 wrote: »
    Will the system pick up on my reward oddy? I had it, played it awhile, then dismissed it in favor of the new one? same question with an unboxed Obelisk Carrier.

    No, the system only counts Season 11 forward on dismissed ships, and none of my previously dismissed ships showed up as cards. I haven't tried dismissing and unboxing new ships on Tribble yet, but previous posts say it requires closing and opening the Admiralty UI to get new ships to show up.
  • isthisscienceisthisscience Member Posts: 863 Arc User
    You know what, I'm now entirely in favour of the maintenance cool down. It is opposite of grining, it is the game saying "okay, sod off and do something else for a while. Play a mission, play that indie steam game you got 2 years ago for 5 cents and never played, reorganise your dvd collection, go for a walk, frolic in a field with anthropomorphic kittens. Just anything but keep clicking me!" I like that. STO should tell us to get a life more often.
  • valenn1valenn1 Member Posts: 842 Arc User
    tom61sto wrote: »
    ...
    Aves Event DSD does too, probably all the grind Event DSDs are like that. I have not seen any that ignore any other category, though.
    ...

    There are a few others who ignore +Eng and +Tac requirements, but since i play KDF neither Eng nor Tac is a Problem, just Science is, none of my chars is able to touch 160 required science.
    The Ha'nom helps a bit, but seems the only way around this would be the purchase of the DSD pack, which i refuse to do, i see no reason to buy a pack of outdated and underperforming ships just because one person's ego trip deny green and red some proper T6 Science Ships.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • generator88generator88 Member Posts: 698 Arc User
    I really dislike Maintenance as currently construed. Just can't make my brain accept "Your 30m assignment, win lose or draw, is knocking these ships out of the rotation for a day and a half" as something I should be down with.
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    I really dislike Maintenance as currently construed. Just can't make my brain accept "Your 30m assignment, win lose or draw, is knocking these ships out of the rotation for a day and a half" as something I should be down with.

    As I said, I could accept this for certain assignments but I think Maintenance should be proportional to the assignment that triggered it.
  • valenn1valenn1 Member Posts: 842 Arc User
    I really dislike Maintenance as currently construed. Just can't make my brain accept "Your 30m assignment, win lose or draw, is knocking these ships out of the rotation for a day and a half" as something I should be down with.

    It gives you a reason to use a Constitution Refit for example, or a Miranda and a Oberth for a simple supply run (Maintenance: Minutes or a few hours) instead of a T6 Galaxy with a Crew of over 1000.
    Like someone in this thread said think like an admiral.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    I'm also going to suggest this could be where you bring the non-Diplomacy/Marauding DOff categories up to par, reward-wise...
    This, sir, is a very good idea. Now, as long as they're in the neighborhood, it'd be interesting to see more missions featuring optionals whose availability depends on your level in a particular commendation category (so far, the only one that does this is 'Mine Enemy'), and others dependent on career track ('Mine Enemy', again, as well as 'Facility 4028' and 'Second Wave'). Whether career-track-specific optional objectives would be a welcome addition to STFs is open to debate... as distinct from ship-type bonuses (recall that the portals in 'Mirror Invasion' can be closed faster by science ships, something you'd logically expect to hold true in 'Gateway to Gre'thor).
    Additionally, I think maybe you could look into something longer term like having Admiralty contribute towards a mini-personal starbase as an office on DS9...
    Not a bad idea, either. I'll have to think more on this.
  • entnx01entnx01 Member Posts: 548 Arc User
    I've played with the system a bit longer, and I'd like to revise a few thoughts:

    1) Maintenance, while a pain, isn't as bad as it seemed, for me at least. I've noticed both ships and mission events having maintenance cd reductions. As well, some missions award 1-time use ships, in effect replacing a ship you just used. Ships I thought would be tied up for 1.5 days were available nearly immediately when I logged back in the next time, possibly due to the maintenance cd reducers on a ship and/or the mission itself.

    2) One poster suggested part of the reason we're seeing short rosters and long maintenances is that we as testers don't have a ton of T1-T4 ships and can't get them easily on Tribble. As I've looked more closely at some requirements, especially for shorter and lower-rarity missions, I'll agree with this. If I had an armada of lower-end ships *as well as* my current roster of T5/T6/Lobi/Lockbox/Event ships, I may view things a bit differently.

    3) Someone mentioned it would be nice to be able to move the Ship Selection window so we can see requirements a bit more easily. While the requirements part isn't a problem for me, it'd be nice to have a movable selection menu for those who are having this issue.

    4) 1800 Dilithium per 20-hour maintenance window isn't bad at all. I could grind that out in, what, 3 Advanced queues? And by then, the cost will come down just a bit in that time anyway.

    5) The Spec Point rewards feel fine. I've been able to get more Spec Points lately than I've been able to get grinding in quite a while. This is a great catch-up mechanic for non-60s (especially those with deep T5/T6/Lockbox/Lobi/Event ship rosters) and a good supplement to Red Alerts, queues, and missions for 57s-60+s. In other words, the rewards make me feel like I'm making progress with my toon. That is key to my longer-term in-game time and retention overall.

    6) The EC rewards for some reason feel underwhelming. I think that's because so much of the good stuff on the Exchange is so expensive. But if EC rewards go up, price inflation happens at a worse rate because, "Well, everyone has a ton of EC now! Just how much of that ton are you willing to let go of?" So that's a tricky balance.



    I love this as essentially a simpler DOFF system. I've loved my ships, I've hated my ground and DOFF system stuff. If there were a way to make the DOFF system more like the Admiralty System, personally I'd be for it.
  • tyrlanityrlani Member Posts: 10 Arc User
    entnx01 wrote: »
    2) One poster suggested part of the reason we're seeing short rosters and long maintenances is that we as testers don't have a ton of T1-T4 ships and can't get them easily on Tribble. As I've looked more closely at some requirements, especially for shorter and lower-rarity missions, I'll agree with this. If I had an armada of lower-end ships *as well as* my current roster of T5/T6/Lobi/Lockbox/Event ships, I may view things a bit differently.
    That's really one of the sticking points with the system for me. Until now we've had no real reason beyond the sentimental (or wanting to do crazy things like all Miranda STFs!) to keep any of the lower tier ship in our roster so we're stuck using mostly T5/T6 ships.

    What would be a nice gesture is if, when the system goes live, they gave all high-level characters (50+? 40+? not sure where the cutoff should be) a ship claim token for each of the lower tiers. This would put us back on the same footing as a new character leveling up after the system launches with regards to lower tier ships. This is of course based on the assumption that one of the design goals of the system isn't to get us to burn dil on the lower tier ships.
  • emowootemowoot Member Posts: 4 Arc User
    will we get buffs for completing these ,

    if yes can we have 20% buff to grav gens for 24 hours
    and if not can we have a 20% buff to grav gens for 24 hours

    cause you can never grav too much xD
  • maddscottmaddscott Member Posts: 149 Arc User
    sdkraust wrote: »
    There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    Exactly. Don't do that. I don't want you to do that. Go get yourself a few lower-tier ships instead, or just Pass the assignment if it's not worth the investment of the A-Ships you have available.

    MAINTENANCE:

    Current Naval vessels are deployed for 6-10 months. When they return, they go into a "cold-iron" period for 30 days to perform needed "maintenance/repairs" and are considered "not available". They don't go out for a 2 week cruise and come back for a 2 month "maintenance"...

    Hmm.. the Enterprise (1701/1701D) was on a 5 year mission, did all the "stuff" (missions) I saw in the Admiralty System, and she never had a maintenance period. Starships, are inherently self sustaining; self sufficient; vessels "INTENDED" to be on long deployments.

    I did not see any way of "beefing" up the ships used. Seems if I use them, they should gain some sort of "crew experience" that would reduce the maintenance period.

    MONETIZATION:

    Now, as Borticus stated above - .."Go get yourself some lower-tier ships"... NOT a monetization statement, but it could be. You CAN (i.e. should be able to) reclaim most of the lower tier ships (c-Store and Ship Vendor) and get them into "Admiralty" if you take the time to do it and have a spare inventory slot.

    Simply "reclaim" the ship, commission it into an open slot, open the "Admiralty" project, and the "reclaimed" ship should show in the list of available ships. If it does, then go to ship inventory, decomission said ship, rinse an repeat until they are all in the Admiralty system.

    IMHO, the Monetization of the Admiralty will be for those folks in-game who have to have it now, and only have epic/VR ships in Admiralty. These will be the ones that will buy the Fleet, Fleet T6, c-Store, Dil, Lobi ships just to put them in Admiralty. Lot's of luck with finding Fleet Modules ANYWHERE but the Exchange. Maybe I'll put all my modules on the exchange and after one or two sell,, be able to buy the latest and greatest T6 c-Store ships !!

    IMHO, we have enough Dilithium sinks in the game and it is the most sought after item in the game. Aside from the Fleet requirements, another dil sink is not what we need. It would be much more efficient, and "player friendly, if we actually had a process to expend some of the XP points. Most of my toons have 10 million plus.

    tyvm.. Have fun. Be nice to each other..

  • tom61stotom61sto Member Posts: 3,671 Arc User
    valenn1 wrote: »
    tom61sto wrote: »
    ...
    Aves Event DSD does too, probably all the grind Event DSDs are like that. I have not seen any that ignore any other category, though.
    ...

    There are a few others who ignore +Eng and +Tac requirements, but since i play KDF neither Eng nor Tac is a Problem, just Science is, none of my chars is able to touch 160 required science.
    The Ha'nom helps a bit, but seems the only way around this would be the purchase of the DSD pack, which i refuse to do, i see no reason to buy a pack of outdated and underperforming ships just because one person's ego trip deny green and red some proper T6 Science Ships.

    Which ships ignore +Eng and +Tac requirements? Those would be handy when the Borg or the Doomsday Machine show up.

    Sci is going to be the sticking issue KDF and Roms if the stats stay roughly the same, though I expect that Feds that aren't Sci captains and don't have any Sci ships are going to be in roughly the same boat. Do keep in mind that if you've been around and claimed all the C-Store give aways, you have access to two KDF Sci ships, the Varanus (T5) and a lower tier one that I forget the name of.
  • valenn1valenn1 Member Posts: 842 Arc User
    edited October 2015
    I have to add 2 Question:
    1) Can we get a "autoclaim" funtction for the Cards of purchased zen ships? So those with a lot of Zen ships can skip the long and tedious claim/discharge "Grind", at least for the C-store ships.
    2) Accountwide "Card" unlocks for Lockbox Ships? No? (ok, but i had to ask)
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    My first reaction to the cooldown on high level starship use was "Too long". But if this is being pushed as a casual secondary progression system them this is more acceptable. Dil costs to hasten a cooldown should be kept very low; say 1.5 k-2k to reset a 20 hour counter.

    I'd like the rewards to be more diverse and more synergies with other existing systems like DOFFing, BOFFs, and the Foundry.
    • I'd like to see rare items and crew that can only be used in the Admiralty system.
    • I'd like to see BOFFs benefit, perhaps they can earn regular skills that are coded with an Admiralty title-they earned a new skill from simulating "participating" in Admiralty missions.
    • Perhaps we can craft special Admiralty crew or item (Special ship systems, weapons, etc.) cards with bonuses.
    • Foundry missions could be made into simple short-term missions.

    I would also like synergies that provide benefits to my ships, like the doffing and crafting system. I appreciate the work and thought that have brought this system to fruition; in it's current state, I'm a bit underwhelmed.​​
    Joined STO in September 2010.
  • hyplhypl Member Posts: 3,719 Arc User
    This system is a perfect candidate to expand into a mobile application and should be explored without question. Also, maintenance times on ships need to reflect the time the actual mission takes. A ship shouldn't need a ridiculously long maintenance cycle for a 15 minute assignment. That's absolutely ridiculous.
  • jamy1702jamy1702 Member Posts: 4 Arc User
    The Admiralty system is ok. I guess, but I was hoping for a little more. eg giving some of my command crew a slot on a ship as captain , so that I can use some of my other crew members waiting to join my crew, so many.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    A few quick responses/clarifications this morning...
    Right now I needed to assign 3 ships each time

    Not true, all assignments can be started with 1, 2 or 3 ships slotted. Up to you how many you send out.
    When i assign starships for a assignment, the pop-up list of available ships often blocks the view of the requirements for the missions.

    This is a bug - the window should be movable. We'll work on it.
    (various real-world comparisons for Maintenance vs. Assignment durations

    Insider tip: This is a video game. You can't really use real-world comparisons to justify game mechanics. If you'd like another way to look at it, you can think of the Assignment+Maintenance part of the same "cooldown" but you get to collect your rewards more quickly.

    The balance between durations and maintenance are designed as they currently are for very specific reasons:
    * Short duration assignments give you more opportunity to play the game instead spending most of your time offline. This is important to us - we want you actively engaging the system, not just waiting on timers.
    * Allowing low-tier ships to complete Maintenance routines more quickly satisfies a core goal of the system - to add value back to older and lower-tier ships that nobody flies anymore.
    * Maintenance can be worked around, sidestepped and modified, by playing the system. Or by getting more ships. Yes, there's a monetization aspect to this, but it also supports variable gameplay options and a sense that your choices have important consequences.
    * Maintenance periods kick in as soon as the assignment completes, not when you collect rewards. If you ever go offline for a couple days, all of your ships will be back and waiting for you.

    All that said, we are listening to your feedback, and may consider tweaking some things. I'm still not sure that most of you are seeing the big picture of how this all fits together, though, and just knee-jerk reacting with "stop putting limitations on my gameplay." But implementing limits is what games -are- at their core: a series of limits and boundaries, and the tools to overcome them. You have to have both.
    (various complaints of A-Ship claim processes)

    As it stands right now, it would be a significant server performance hit for us to allow A-Ships to exist entirely separate from their associated flyable ships. The current implementation is meant to be as streamlined and friendly on our character/item databases as possible, to hopefully prevent (or at least lessen) Day 1 crashing/lag. Using any other method increases those risks significantly.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    Like I said before, I'm not opposed to the system. Anything it offers is a plus over what we had before. It isn't costing us anything we weren't spending before (although it may create some additional demand for dilithium, fleet ships, and low tier ships).

    I just feel it's like on whiz bang and would prefer to see it launch with more whiz bang at a later date. In a lot of businesses, you can count on your opening weekend to be the busiest you'll ever be. I think it's better to have all the shelves stocked and all the signage up when you launch to maximize goodwill.

    It isn't that this isn't a system with some hidden depth; it is. It isn't that this isn't a system that couldn't have some exciting additions to it; it is.

    It's just that it seems like it's being rushed out the door and I'm not clear on why exactly. It doesn't have the kind of direct monetization draw that I think would justify rushing something out the door. I'm going to be personally better off if you rush it out the door because I'll be getting extra rewards sooner. I'd be willing to forego those benefits if it means a more polished and better integrated-into-the-game system later.

    The only reasons I could see rushing it out the door would be if Bort gets a bonus from it shipping faster, if Bort foresees leaving the company (which might make it harder to develop later), or under the rationale that players like me would benefit from getting rewards faster. But I think you're potentially losing a fair amount of excitement by releasing this largely as-is, plus some UI fixes and fixes to individual A-ships.

    I think you'll get a quick sugar high rush of interest by launching this as it seems to be planned for launch, followed by a quick drop in activity. I think you could have a more sustained spike if this integrates more with other systems and into the game world at launch, with more energy put into things like making the slotting process viscerally pleasing.

    I feel like you play defense a lot, Bort. It's a strength but it makes communicating frustrating. I'm sure you play defense on the players' behalf internally and you seem to play defense for the developers and your own work when interfacing outward with the community. You're a protector by nature and that has benefits but it also has ways in which it is not ideal. So far, all of your posts have been to justify and sell what's there and it doesn't seem like any criticism has gotten through.

    The system doesn't suck. It can be more. There are benefits, I think, to letting this system grow before you let it out of the nest.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    It seems so far that Common ships you get from leveling != common doffs in the doffing system. That is to say that they don't have the same functionality. At least in the doffing system, you can get by with whites, although it would be a slog and you'd get more fails. Here, it seems like that even common ships aren't adequate.

    On top of this, ALL VR Lockbox ships (T6 or no...the ones with a .5 % chance of getting from a lockbox) should be Ultra Rare or Epic, period.
    T93uSC8.jpg
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    You're making a lot of assumptions about the way our business is run. I know you mean well, but it's safer to stick to feedback on the system, than trying to run all of Cryptic.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2015
    Borticus, any way to fix the long standing accolade not registering until change of map bug? Makes the XP meter on the Admirality system get stuck (keeps getting XP in same tier even if at 100% full) until you change maps in order to advance tiers. I know you guys are tying everything to accolades lately, but if those are not working 100% accurately then other stuff bugs out.

    One more thing. I didn't pay attention to the amount of time they took, but usually with doff assignments, the rarer and more time (and requirements in this case), the more reward. That VR assignment down there seems to reward pretty low compared to the rare one, and more or less in-line with the uncommon one. 30K extra EC I can make in a Japori wave FAW fest.

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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2015
    lucho, don't trust the UI on those rewards for the time being. They aren't displaying reliably.

    Skillpoints and Campaign XP rewards scale naturally based on the Duration of the assignment.

    Rarity does not factor into these base rewards, but only influence the additional Assignment Rewards. In this particular example, you may notice that the EC rewards are far higher on the VR assignment than on the Common one.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • danpmkdanpmk Member Posts: 44 Arc User
    edited October 2015
    Hey borticus, just wanted to let you know that it is possible for Federation-aligned Romulans to get the Tier 5 Support Cruiser Retrofit card, in case that was unintended.
    RkNh8kL.jpg
    It is corporeal.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2015
    I have the "Transport Materials for Starbase Construction" assignment. Had a slot open, tried starting it 5 times with different ships and switched maps and nothing. Gave up and took up another assignment and it started up fine. Not sure what the problem was, but possible bug.

    Will have two slots open in 9 minutes, so I'll be able to try again.
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