Please use this thread to post feedback and issues found with our new system Admiralty.
Admiralty:
- Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
- The starships that can be used are all currently commissioned ships in the captain’s roster.
- This does not include starships still in rewardpacks are ones which are unclaimed in the ship store.
- Captains will only ever have access to a single Admiralty Ship per class of ship they have access to.
- “Fleet” and “Mirror” versions of existing classes are counted as separate classes.
- Each Admiralty ship has the following characteristics: Tier, Rarity, Stats, Special Abilities, and Maintenance.
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- These characteristics will be used to determine which ships go on what assignments.
- There is also a chain of assignments called “Tour of Duty” which lead to the largest rewards each campaign has to offer.
- With the launch of season 11, players will have access to two campaigns each with their own set of rewards:
- United Federation of Planets
- Klingon Empire
- The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab.
- This system is still a work in progress and not complete.
- For more details, please visit the Admiralty blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/9572303-star-trek-online:-admiralty-system
Known Issues:
- The XP bar does not update to upper tiers without moving to another map.
- The Available Assignments sort by Alphabet instead of in order.
- Not all tooltips have been implemented.
Comments
A few more Admiralty-specific known issues in the current build:
- Not all rewards are showing up in the rewards previews
- Maintenance is not in a finished state, and does not currently allow buyouts (eventually you'll be able to use Dilithium to buy a ship out of Maintenance)
- Some terminology is not final, and will change. Most notably the term "Bonus" will be changed to something that more obviously ties it to Critical Chance.
- "Increased Base Rewards" earned by increasing your Campaign Tier are currently not functional.
We're also still looking closely at overall tuning, including durations, ship scores, ship special abilities, score requirements, event rewards, and more. You should feel free to offer feedback on any aspect of the system, if it feels "off."
Positive or neutral feedback is also still feedback, so don't be shy.
Cryptic - Lead Systems Designer
"Play smart!"
What we have here essentially is Doffing. Only not.
As an out-of-game product on something web based... like the Gateway, a Phone App, or Facebook, this might be an interesting companion to STO for people who are on break at work and want a little extra.
Ingame however, it is nothing more than a tragic UI Grind which really offers no content what-so-ever, requires few assets to make or update (good on your end), and offers the end user nothing beyond the lowest possible rewards for a mind-numbingly repetitive ui interaction.
I know you guys are, as creative humans, capable of coming up with more engaging things to do in the game than cheap things like this..
Suggestion: Put ship admiralty scores/status under the shipyard stats preview as well so we know if a ship is worth claiming into the system.
Still waiting to be able to use forum titles
One big thing I would like is for the ship card to show the ship name. As an Admiral I want to be dispatching the USS Whatever that I used to fly, not generic Thingy Mirror Federation Advanced Assault Tactical Escort Carrier Thing [T5-WTF]. Class names means it loses some class.
Now I understand once you get the card, it isn't tied to your actual ship anymore. But how we are able to rename the cards? I don't know, I just know I'd like the ship names somehow.
Anything else? Well still early as it takes forever (can we get a speed up on Tribble?) so this may well be in there and I haven't seen any hint yet, but to make up for being stuck in the UI it would be cool to have the campaign show a plot somehow. Like when you hit certain tiers you have a Sela-style message pop up that adds some dept to the tiny descriptions of what we're doing in the campaigns. Maybe even a mini-mission (like the New Romulus reputation) but that is probably asking too much. Just something that goes beyond the UI!
@borticuscryptic gave a formula on that look like this 10*(Tier^3)= Minutes
wich whould calculate as the the following for T6 Ships 10*(6*6*6)= 2,160min wich is 36 hours
Mirror Ships - Uncommon
C-store Ships - Rare
Fleet Ships - Very Rare
Event Ships - Ultra Rare
Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).
This ship rarity bothers me. Because after testing. Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning) and Very Rare / Fleet Ships perform way beyond. I can't help but to think that this is a new money scheme for whales to buy and discard fleet ships just to get a whole inventory of Very Rare quality ships to do these missions.
So for a system I thought had fun potential, I no longer want to do anything with it. I shouldn't be required to drop hundreds of dollars to do this Admirality system.
EDIT: Also I like to point out that due to the lack of Sci-Heavy Ships with the KDF, they can't do these Sci-Heavy missions.
I have to check that out. It did seemed on the low end the ships was honestly TRIBBLE. Then the stuff you have to pay for was better off.
I'm just saying I feel it's excessive, I mean I don't think any ship should exceed 24 hours of maintenance personally.
I am going to test it some more, but it just doesn't feel right, if you get my meaning? It may well be I decide otherwise later but we'll see.
Also, this system is demonstrating, yet again, the dire need for more sci KDF-side.
ETA: My Samsar isn't showing up as an admiralty ship on my KDF, either. (ETA2: Map-moving made some of them appear, but most of the "cross-faction" ships still don't show up for KDF.)
ETA (again): Never mind; I'm wrong. Seems this is a bug with the game not properly awarding new admiralty ships in general unless you specifically click on the tab. I posted about it further below.
I could be wrong and I'm patching to have a look for myself but maybe the intent of this system is to stimulate interest/demand in lower tier ships while higher tier ships have the obvious advantage of being usable more in gameplay?
2) If maintenance on some ships is 1.5 days days, that's way too long for what others have described as a "UI addon with no content." If I've gotta wait 20 hours on a Tour of Duty mission to complete and 36 hours for the T6 ships to come out of maintenance, why should I have to have that ship out of service for effectively 2.3 days?
3) This does promote the "need" to buy T6 ships from the C-Store just to keep the system running constantly. If you want me a F2P to use this system regularly, you'll have to either offer considerably lower timers (maintenance = time of mission) or higher rewards for the longer wait.
As for practical suggestions, 2 things:
1) As someone else said, make the Admiralty Ship stats available as part of any ship's basic information from the Reward Packs, C-Store, and Ship Vendors. Let us see what their stats are before we purchase them. As I said in Point 2, if we're effectively "forced" into buying T6 ships just to keep rolling the Admiralty missions, I'd like to know what I"m getting in advance.
2) Can you make it clearer where the Admiralty Ships are located in the DOFF UI? I had to search to find them under Roster, but I'd imagine a link from the Admiralty UI would help as well.
All of this!
It's a good theory, hopefully I'll be able to cover everything before it releases, but if the projects could be completed quickly for testing purposes that'd help a lot.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
I don't think it's a technical issue; I think it's just that Cryptic doesn't want people to be able to buy ships on the "wrong" server.
You can just do what I did, and claim C-Store ships on Holodeck before copying your character to Tribble. It's a pain, but it works.
Sometimes map-moving does it too, but clicking the Admiralty tab consistently does it. It works for the aforementioned cross-faction ships, too.
I'm gonna assume this extra step isn't WAI. If it is, it seriously needs rethinking.
To make it a bit more foolproof maybe add an additional check for those whenever you interact with a ship selector. In theory that should make it impossible for someone to remove a ship without it going into your ship roster while at the same time not putting huge footprint on the servers.
Even though I haven't gotten to see much of it yet, I like it. It gives me a use for all those zillions of ships I have laying around and, up until now, haven't needed. Hopefully it will have the longevity of doffing, which -- UI timesink or not -- is one of my favorite bits of the game.
Low-tier ships need to be made more useful, though. I get that the whole entire point of having higher-tier ships is that they're better, but one of the things I was most hoping to see from this system was a way of getting more use out of my lowbie ships. And yeah, low-tier ships have lower maintenance costs and some special abilities added, but these things really aren't much use when what you really need to complete these assignments are the huge numbers that only higher-tier ships afford. Maybe if there were more assignments that didn't have such exorbitant requirements, lower-tier ships would be more attractive to use. As it is, even the basic white assignments seem really expensive.
Also, I have to agree that maintenance times are waaaaaaay too long across the board. They should be at least halved, IMO.
There's some good feedback here already, but I think some of you have forgotten that this is an MMO progression system that's completely intended to have a long lifespan.
Also, this won't be all you do when logging in under normal circumstances. Try to keep in mind how it fits in with the rest of your daily gameplay flow, instead of examining it in a vaccuum.
Cryptic - Lead Systems Designer
"Play smart!"
Fleet T6 Battlecruiser is classed as a Eng ship.
Also both use different naming conventions.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Holy TRIBBLE do you have to make every single little thing Pay to Win?
Last time I checked, Dilithium was free.
Cryptic - Lead Systems Designer
"Play smart!"
So yup. Its pay to win with heavy built in monetization.
This creates a rather sharp of a "peak" of value for high rarity T5 Admiralty ships. Not sure if this is intended and have not played enough to know it is a serious problem.
Last time I checked, you could buy DIlithium with real money to "speed up" the process
Last time I checked, you could only refine a fixed number of Dil a day per character.
Last time I checked it takes over 20K dil just to upgrade a single weapon to Mk XIV.
Last time I checked it takes 34K to buy rep Dil gear.
Last time I checked your Starbase doesn't progress unless you give it a nice lump of Dilithium every day.
Bort do you play this game? Do you know how hard it is to earn refined Dil compared to how many things use it? I'm really not trying to be offensive, but the vast majority of players get discouraged because of how much these things cost, especially if they haven't spent money on LTS.
What do you suggest we do? As it is right now I spend the vast majority of my Dil on upgrading my Fleet, I rarely have the opportunity to spend it on anything else because of how utterly expensive things are in comparison to how little you can refine every day.
I have enough unrefined Dilithium to last me half a year, and so many Rep marks that I have no reason to spend, yet I have next to no Fleet Marks, and barely enough Dilithium to do anything with.
How is it "pay to win" when you're just saving time, though? The maintenance mechanic isn't stopping you from completing the campaigns, and you don't get any special reward for completing them more quickly.