The 'reason' lack of set for new KDF heavy escort carrier is ethier a lie, or Cryptic are dumb.

Read post about new ships, sound kinda cool, got to info about sets.. but not KDF.. read about the reason for it.. screamed inside. the reason for no set was 'no raptor has consoles' yet A. the Puyjaq class does in fact have a console, the Graviton Pulse Generator, and B. the Romulain set includes a WEAPON, like what the SuQub class has, the Bio-Neural Warhead. So the reason is total bull manure, or noone at Cryptic bother to check the KDF ship roster properly. The Heavy cruiser not getting a set was bad enough, but using the same reason to not give a set bonus when their IS infact the very thing Cryptic said their wasn't makes you look bad no matter was reason you really had for TRIBBLE over part of your play/fan base once more by not trying or not caring.
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Comments

  • kodachikuno
    kodachikuno Member Posts: 6,020 Arc User1
    The difference here, and it may be the only "logic" used by Cryptic, was that there were no other "Escort Carrier" raptors, thus no "set theme" for them to use.
  • mjrkraken
    mjrkraken Member Posts: 40 Arc User
    Only the teir 5 warbird and the teir 5 escort are carriers, the lower ones are just escorts/ warbirds with not hanger bays at all.
  • stumpfgobs
    stumpfgobs Member Posts: 297 Arc User
    "...either a lie, or cryptic are dumb..." or someone has a slight comprehension problem on top of rather bad manners.

    Instead of being glad all factions got an escort carrier, there is crying and complaining and a certain smug sense of entitlement. Why make a constructive suggestion when you can spew insults and whine like someone took your candy?
  • markhawkman
    markhawkman Member Posts: 35,231 Arc User
    I'd start by looking at which ships can share skins with the new one. Those are the ships Cryptic would have considered using.
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  • kyrrok
    kyrrok Member Posts: 1,352 Arc User
    It might have been nice to have some better built in stats for the raptor to make up for this deficiency, but at least the KDF didn't entirely get the shaft this time.

    They might have decided that because no set was available, to just f**k the KDF raptor entirely. I'm glad they decided this time against letting one wrong decision be reason enough to make the wrong one yet again. As opposed to selling garbage scows for science ships, and making no T6 science ships because they don't sell.
  • mjrkraken
    mjrkraken Member Posts: 40 Arc User
    stumpfgobs wrote: »
    "...either a lie, or cryptic are dumb..." or someone has a slight comprehension problem on top of rather bad manners.

    Instead of being glad all factions got an escort carrier, there is crying and complaining and a certain smug sense of entitlement. Why make a constructive suggestion when you can spew insults and whine like someone took your candy?
    Get off your high horse pal. My point is Cryptics reason for not giving KDFs the same set is wrong, with given examples. So my wording was somewhat bad, the point stands.
  • mustrumridcully0
    mustrumridcully0 Member Posts: 12,958 Arc User
    edited July 2015
    I'd start by looking at which ships can share skins with the new one. Those are the ships Cryptic would have considered using.
    That seems to be the real guideline they use, and thus explains why the KDF tends to get the short end of the stick when it comes to consoles. There are very few ships that can share costumes.

    I could be wrong, and it might also happen for the B'Rel. Even though there is a Tier 5 version Retrofit, its psecial feature is built-in, no a console item.


    But... who important are these console sets even? There are plenty of other consoles you can equip, and sure, maybe they don't give you a set bonus - but it might very well be that hte basic benefit the consoles provides more than makes up for it.

    For example - who really uses those point defense consoles on the Heavy Escort? It's a benefit you almost never need. You could use the slots to boost your damage or your crit rate or both.
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  • mjrkraken
    mjrkraken Member Posts: 40 Arc User
    Like s many issues in game its more about Cryptic not thinking about what it does sometimes, the history of lies, turnabouts and gerally lack of reasonable forethough about the people who try to keep this duct taped clanker going... ugh. I TRIBBLE because I care, I want to have fun, but that not a part of Cryptics metrics now I fear.
  • orangeitis
    orangeitis Member Posts: 5,218 Arc User
    mjrkraken wrote: »
    The 'reason' lack of set for new KDF heavy escort carrier is ethier a lie, or Cryptic are dumb.
    They're counting "Heavy Raptors", as in the Qin and Pach raptors. You know, the alt skins of the Qa’Tel FDR. Since the Thunderchild and Armitage Heavy Escorts are alt skins for the Alita, their consoles get a bonus. The only Heavy Raptors in existence before Qa’Tel never got any. Counting the Graviton Pulse Generator and Warhead would be like counting the console from the Gladius and the quad cannons from the Sao Paulo.
  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,103 Arc User
    edited July 2015
    Threads like this are always funny, because usually some people will call out the OP for being rude, then hypocritically insult him in an equally rude way :D
    Post edited by thegrandnagus1 on

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  • stumpfgobs
    stumpfgobs Member Posts: 297 Arc User
    mjrkraken wrote: »
    stumpfgobs wrote: »
    "...either a lie, or cryptic are dumb..." or someone has a slight comprehension problem on top of rather bad manners.

    Instead of being glad all factions got an escort carrier, there is crying and complaining and a certain smug sense of entitlement. Why make a constructive suggestion when you can spew insults and whine like someone took your candy?
    Get off your high horse pal. My point is Cryptics reason for not giving KDFs the same set is wrong, with given examples. So my wording was somewhat bad, the point stands.

    Apparently the statement in their news posting "No other Raptor variants came with a console, so there were no consoles with which to make a set" implies that there are no other escort raptor variants to form a set for the newly released ship.
    The only thing cryptic is guilty of, is the expectation that players were able to make this rather minor leap in comprehension since some seem either unwilling or unable to do just that.
  • rattler2
    rattler2 Member Posts: 55,529 Community Moderator
    stumpfgobs wrote: »
    Apparently the statement in their news posting "No other Raptor variants came with a console, so there were no consoles with which to make a set" implies that there are no other escort raptor variants to form a set for the newly released ship.

    How many C-Store Heavy Raptors are there anyways? I don't remember any Qin variants outside of the Mirror Qin, but that was not C-Store. This new ship is part of the Qin line, as evidence of it being able to use Qin parts. There is NOTHING to build a set off of from that line. So it makes sense that the KDF ship won't have a set because there is nothing to make a set out of. The Fed ship has a set because its part of the Akira line, and there are C-Store Akira variants (Armatage and Thunderchild).
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
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  • stumpfgobs
    stumpfgobs Member Posts: 297 Arc User
    rattler2 wrote: »
    stumpfgobs wrote: »
    Apparently the statement in their news posting "No other Raptor variants came with a console, so there were no consoles with which to make a set" implies that there are no other escort raptor variants to form a set for the newly released ship.

    How many C-Store Heavy Raptors are there anyways? I don't remember any Qin variants outside of the Mirror Qin, but that was not C-Store. This new ship is part of the Qin line, as evidence of it being able to use Qin parts. There is NOTHING to build a set off of from that line. So it makes sense that the KDF ship won't have a set because there is nothing to make a set out of. The Fed ship has a set because its part of the Akira line, and there are C-Store Akira variants (Armatage and Thunderchild).

    Thank you. That is exactly what they implied.
    I think if they ever release another one of those they might go back and change the console into a set then. Right now, as you said, there are no ships to make that set. The only other option would be to randomly pick ships that come with a console but not are not part of a set and make that into a set - which seems quite unreasonable to me.
  • mjrkraken
    mjrkraken Member Posts: 40 Arc User
    Escorts are Fed ships, Raptors are the KDF equivilents of them, their not Escort Raptors, their various types of Raptor, as in variations of the base ship class, or Raptor varients. Not a leap of logic a single step. Fed base ship types are 'Escort, Cruiser, and Science Vessail', for KDf their are 'Raptors, Battle Cruisers and Birds-of-Prey'. The reason for not giving the set bonus to KDF is suspect at best. Aside from this Cryptic could have allowed some kind of set for KDF or even updated the costumes for the '+1' Raptors, not flat out shunning KDF players once again.
  • rattler2
    rattler2 Member Posts: 55,529 Community Moderator
    edited July 2015
    mjrkraken wrote: »
    Escorts are Fed ships, Raptors are the KDF equivilents of them, their not Escort Raptors, their various types of Raptor, as in variations of the base ship class, or Raptor varients. Not a leap of logic a single step. Fed base ship types are 'Escort, Cruiser, and Science Vessail', for KDf their are 'Raptors, Battle Cruisers and Birds-of-Prey'. The reason for not giving the set bonus to KDF is suspect at best. Aside from this Cryptic could have allowed some kind of set for KDF or even updated the costumes for the '+1' Raptors, not flat out shunning KDF players once again.

    Um... hate to say this but you're not making any sense. Ship types have nothing to do with this. There are no directly related ships to the new Raptor like there are for the Fed and Romulan counterparts. They have always kept things that were related to each other as sets. There is nothing to work off of for the new Flight Deck Raptor. This is not out of spite for the KDF, its just the way it is because there aren't as many KDF C-Store ships.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • warmaker001b
    warmaker001b Member Posts: 9,182 Arc User
    edited July 2015
    rattler2 wrote: »
    mjrkraken wrote: »
    Escorts are Fed ships, Raptors are the KDF equivilents of them, their not Escort Raptors, their various types of Raptor, as in variations of the base ship class, or Raptor varients. Not a leap of logic a single step. Fed base ship types are 'Escort, Cruiser, and Science Vessail', for KDf their are 'Raptors, Battle Cruisers and Birds-of-Prey'. The reason for not giving the set bonus to KDF is suspect at best. Aside from this Cryptic could have allowed some kind of set for KDF or even updated the costumes for the '+1' Raptors, not flat out shunning KDF players once again.
    This is not out of spite for the KDF, its just the way it is because there aren't as many KDF C-Store ships.

    The "gift" of Cryptic's history in lack of development outside the Feds is like Herpes. It's the "Gift That Keeps On Giving."
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  • rattler2
    rattler2 Member Posts: 55,529 Community Moderator
    The "gift" of Cryptic's history in lack of development outside the Feds is like Herpes. It's the "Gift That Keeps On Giving."

    And once again I point out that Star Trek has ALWAYS been Fed Centric, hence more material for the Federation to craw from as reference. Unless a game is centered around another faction entirely (Like Klingon Honor Guard) or designed right off the bat balanced (Armada and SFC series, New Worlds) It will be Fed heavy. They cannot use designs from other games like the Fek'lhr class or K'vortcha because they do not have the rights to those designs, so they have to come up with their own unique ones based on the... what... 3 or 4 canon designs we have? While they have done a good job with the ships we do have, both Klingon and Romulan, with the limited source materials available, they could add some more stuff to the Klingons. However... as I already said, Star Trek is inherently Fed Centric so that is where most of the money is gonna come from. At least they're making an effort to make equivelent KDF and Romulan variants now as well.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • kittyflofy
    kittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    The difference here, and it may be the only "logic" used by Cryptic, was that there were no other "Escort Carrier" raptors, thus no "set theme" for them to use.

    The only idea of a raptor with an hangar bay makes me sick. Sorry but i just dont see it. Instead of giving the KDF a proper carrier they just "transformed" a raptor into a heavy escort. And raptors are anything but carriers. Again, another wise move from cryptic. The ship design keeps going down and down lol. I needed a carrier to replace my karfi but of course i am not going to buy this pseudo raptor. I have a million of raptors / escorts already. I just wanted a carrier, sigh. Or a pseudo carrier with 1 hangar bay but not a raptor.. thats ridiculous. And not to mention, a raptor being that class of ship is not big enough to carry an hangar bay. Of course cryptic did the ship a little bigger.. but seriously?..

    And no special consoles?? lol, my matha has a nasty console (useful most of the times, but watever). So why this new pseudo raptor doesnt have any?
  • warmaker001b
    warmaker001b Member Posts: 9,182 Arc User
    edited July 2015
    rattler2 wrote: »
    The "gift" of Cryptic's history in lack of development outside the Feds is like Herpes. It's the "Gift That Keeps On Giving."

    And once again I point out that Star Trek has ALWAYS been Fed Centric, hence more material for the Federation to craw from as reference. Unless a game is centered around another faction entirely (Like Klingon Honor Guard) or designed right off the bat balanced (Armada and SFC series, New Worlds) It will be Fed heavy. They cannot use designs from other games like the Fek'lhr class or K'vortcha because they do not have the rights to those designs, so they have to come up with their own unique ones based on the... what... 3 or 4 canon designs we have? While they have done a good job with the ships we do have, both Klingon and Romulan, with the limited source materials available, they could add some more stuff to the Klingons. However... as I already said, Star Trek is inherently Fed Centric so that is where most of the money is gonna come from. At least they're making an effort to make equivelent KDF and Romulan variants now as well.

    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels, but that has never, EVER stopped past Star Trek game developers from doing more.

    And who is to say Cryptic has to use someone else's non-canon designs? Do what those developers did in their games. MAKE YOUR OWN. Or as what they have done a little bit in STO... MADE THEIR OWN.
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  • kittyflofy
    kittyflofy Member Posts: 1,004 Arc User

    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels. But that has never, EVER stopped past Star Trek game developers from doing more.

    Agree. In fact, with the exception of star trek online, almost any single star trek game had equal content about starfleet, kdf, and other sides. It was not about starfleet, it was about star trek. Now that you mention it.. how i miss starfleet command 2.. the best star trek game ive ever played. I will give everything to see a remake using a last generation engine. It will be, well just, amazing.
  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,103 Arc User
    edited July 2015
    kittyflofy wrote: »

    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels. But that has never, EVER stopped past Star Trek game developers from doing more.

    Agree. In fact, with the exception of star trek online, almost any single star trek game had equal content about starfleet, kdf, and other sides. It was not about starfleet, it was about star trek. Now that you mention it.. how i miss starfleet command 2.. the best star trek game ive ever played. I will give everything to see a remake using a last generation engine. It will be, well just, amazing.

    That's because any other Trek game with multiple factions was *not* an mmoRPG that was mainly story driven. The SFC games were very fun, but also very light on story. It was easy to have "equal content" for all factions when the entire game consists of: attack enemy hexes/ships/bases. The same goes for games like Star Trek: Armada: also fun, but all you were doing was building bases and ships and sending them to attack the enemy. STO is *not* a territory control game. STO is *not* a base building game. STO is an episodic story driven game. They actually have to write the story for every mission, then build the episode. That takes a lot longer than simply placing enemy NPCs on a map for you to attack, like in SFC or Armada.

    Now, admittedly, they could have done equal content for every faction. But they would still have only been able to produce the same *amount* of content as they have to date. What I mean is, let's say just for the sake of argument that there are 300 missions in the game, and 250 of them are Fed. If we had "equal content" that would not mean every faction would have 250 missions, it would mean each faction would only have 100 missions. That might sound great in theory, but if most of the people who play this game WANT to play Fed, then that means they only have 100 missions to play and then they are out of content. So the devs have chosen to spend their development resources on the faction that they believe the majority of their customers want.
    Post edited by thegrandnagus1 on

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  • gofasternow
    gofasternow Member Posts: 1,390 Arc User
    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels. But that has never, EVER stopped past Star Trek game developers from doing more.

    That's because games like Armada, Birth and SFC have a few things on their side that Cryptic doesn't, the most important is that the fandom can just ignore the ships if they don't like it because the game is done and they just want to see the cash roll in as they buy it off the shelves. STO doesn't have that option - they can't just tweak the Bird of Prey to make its bridge bigger and go "Ta-da! A new ship!"

    You have to realize it takes months from design making to publishing to roll out a new ship. It's not as if Cryptic can take a TRIBBLE and make a ship appear out of thin air. And if that ship doesn't sell, then that's months gone down the drain.

  • breadandcircuses
    breadandcircuses Member Posts: 2,355 Arc User
    edited July 2015
    kittyflofy wrote: »

    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels. But that has never, EVER stopped past Star Trek game developers from doing more.

    Agree. In fact, with the exception of star trek online, almost any single star trek game had equal content about starfleet, kdf, and other sides. It was not about starfleet, it was about star trek. Now that you mention it.. how i miss starfleet command 2.. the best star trek game ive ever played. I will give everything to see a remake using a last generation engine. It will be, well just, amazing.

    That's because any other Trek game with multiple factions was *not* an mmoRPG that was mainly story driven. The SFC games were very fun, but also very light on story. It was easy to have "equal content" for all factions because everyone shared the same basic mission: attack enemy hexes/ships/bases. The same goes for games like Star Trek: Armada: also fun, but all you were doing was building bases and ships and sending them to attack the enemy. STO is *not* a territory control game. STO is *not* a base building game. STO is an episodic story driven game. They actually have to write the story for every mission, then build the episode. That takes a lot longer than simply placing enemy NPCs on a map for you to attack, like in SFC or Armada.

    Now, admittedly, they could have done equal content for every faction. But they would still have only been able to produce the same *amount* of content as they have to date. What I mean is, let's say just for the sake of argument that there are 300 missions in the game, and 250 of them are Fed. If we had "equal content" that would not mean every faction would have 250 missions, it would mean each faction would only have 100 missions. That might sound great in theory, but if most of the people who play this game WANT to play Fed, then that means they only have 100 missions to play and then they are out of content. So the devs have chosen to spend their development resources on the faction that they believe the majority of their customers want.

    If multi-faction MMO's are the benchmark, STO is in even worse shape. I've played others with imbalanced populations, but this is the worst one as far as faction balance. Then again, I might just have played some very good MMO's...

    It's getting better, with the fairly recent trend of releasing cross-faction packs, but they are still missing opportunities to re-balance things along the way. I mentioned it in the response to the "Stats" GNN post, but it still has oddities like:
    • (Console - Universal - Destabilized Tachyon Emitters) + (Console - Universal - Point Defense System) = Set Bonus
      ...and yet...
    • (Console - Universal - Destabilized Tachyon Emitters) + (Console - Universal - Point Defense System) = Nothing
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  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,103 Arc User
    kittyflofy wrote: »

    That is irrelevant. Because other game developers doing Star Trek games have gone to lengths in fleshing out factions outside the Federation. Armada? Birth of the Federation? Starfleet Command? Most especially so since these 3 examples gave the player the option in choosing different factions to play. Despite that yes, Star Trek had primarily shown Starfleet and its vessels. But that has never, EVER stopped past Star Trek game developers from doing more.

    Agree. In fact, with the exception of star trek online, almost any single star trek game had equal content about starfleet, kdf, and other sides. It was not about starfleet, it was about star trek. Now that you mention it.. how i miss starfleet command 2.. the best star trek game ive ever played. I will give everything to see a remake using a last generation engine. It will be, well just, amazing.

    That's because any other Trek game with multiple factions was *not* an mmoRPG that was mainly story driven. The SFC games were very fun, but also very light on story. It was easy to have "equal content" for all factions because everyone shared the same basic mission: attack enemy hexes/ships/bases. The same goes for games like Star Trek: Armada: also fun, but all you were doing was building bases and ships and sending them to attack the enemy. STO is *not* a territory control game. STO is *not* a base building game. STO is an episodic story driven game. They actually have to write the story for every mission, then build the episode. That takes a lot longer than simply placing enemy NPCs on a map for you to attack, like in SFC or Armada.

    Now, admittedly, they could have done equal content for every faction. But they would still have only been able to produce the same *amount* of content as they have to date. What I mean is, let's say just for the sake of argument that there are 300 missions in the game, and 250 of them are Fed. If we had "equal content" that would not mean every faction would have 250 missions, it would mean each faction would only have 100 missions. That might sound great in theory, but if most of the people who play this game WANT to play Fed, then that means they only have 100 missions to play and then they are out of content. So the devs have chosen to spend their development resources on the faction that they believe the majority of their customers want.

    If multi-faction MMO's are the benchmark, STO is in even worse shape. I've played others with imbalanced populations, but this is the worst one as far as faction balance. Then again, I might just have played some very good MMO's...

    Unfortunately STO did not have a normal development. Cryptic acquired the license late with a set due date, so they decided to spend the majority of their development time working on the faction the believed most of their customers would play. I'm sure they would have loved to have had the project from the start and had a few more years to work on it before release, but they didn't. What we got was the only option, other than no STO at all. Anyone who would have preferred than can simulate the situation very easily by simply not playing.

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  • kittyflofy
    kittyflofy Member Posts: 1,004 Arc User

    If multi-faction MMO's are the benchmark, STO is in even worse shape. I've played others with imbalanced populations, but this is the worst one as far as faction balance. Then again, I might just have played some very good MMO's...

    Just decent mmorpgs.. we all know STO is not really a decent product.
  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,103 Arc User
    kittyflofy wrote: »

    If multi-faction MMO's are the benchmark, STO is in even worse shape. I've played others with imbalanced populations, but this is the worst one as far as faction balance. Then again, I might just have played some very good MMO's...

    Just decent mmorpgs.. we all know STO is not really a decent product.

    I have noticed one thing that every MMO ever made has in common: some people love it, and some people don't. STO is no different than any other game in that regard.

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  • kittyflofy
    kittyflofy Member Posts: 1,004 Arc User
    kittyflofy wrote: »

    If multi-faction MMO's are the benchmark, STO is in even worse shape. I've played others with imbalanced populations, but this is the worst one as far as faction balance. Then again, I might just have played some very good MMO's...

    Just decent mmorpgs.. we all know STO is not really a decent product.

    I have noticed one thing that every MMO ever made has in common: some people love it, and some people don't. STO is no different than any other game in that regard.

    Its not a question of loves and hates, its a question of facts.
  • thegrandnagus1
    thegrandnagus1 Member Posts: 5,103 Arc User
    edited July 2015
    kittyflofy wrote: »
    Its not a question of loves and hates, its a question of facts.

    A fact is something you can definitively prove, and is not open to interpretation. You said that STO is "not really a decent product", and that is 100% subjective. Some people like it, some people don't. Therefore you cannot prove as fact whether STO is a "decent product" or not. All you can do is give you own person opinion, which is no more right or wrong than anyone else's.

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  • abystander0
    abystander0 Member Posts: 648 Arc User
    edited July 2015
    The reasons why they did it are immaterial. KDF got shafted...again.

    Cryptic could have easily given the KDF version of the console the full set bonus, or given the kdf ship two more consoles identical to the fed ones that grant the bonuses and that would have fixed the problem. But that is not how Cryptic operates.

    Al Rivera has repeatedly stated his disdain for the KDF and dismisses KDF players and their desires on a regular basis. Listening to him on the podcasts whenever the KDF is mentioned engenders nothing but frustration. It would be one thing if there was a genuine effort by CBS to tie Cryptic's hands on KDF development and new ship design. That isn't the case.

    Cryptic is pretty much free to develop whatever ships they desire (within the faction constraints). The very few KDF ships they have made are real nice. There is a great deal of room to play with KDF side especially when you consider all the different factions within the KDF (Gorn Hegemony, Orion Syndicate, Ferasans, Nausicans, and the Letheans).

    I was thinking about getting the 3-pack when they announced it, but now that I see they hobbled the ship that I would use the most, I think I will just pass on this.


    Edited for clarification.
  • lianthelia
    lianthelia Member Posts: 7,685 Arc User
    mjrkraken wrote: »
    Read post about new ships, sound kinda cool, got to info about sets.. but not KDF.. read about the reason for it.. screamed inside. the reason for no set was 'no raptor has consoles' yet A. the Puyjaq class does in fact have a console, the Graviton Pulse Generator, and B. the Romulain set includes a WEAPON, like what the SuQub class has, the Bio-Neural Warhead. So the reason is total bull manure, or noone at Cryptic bother to check the KDF ship roster properly. The Heavy cruiser not getting a set was bad enough, but using the same reason to not give a set bonus when their IS infact the very thing Cryptic said their wasn't makes you look bad no matter was reason you really had for TRIBBLE over part of your play/fan base once more by not trying or not caring.

    While true, none of them are linked to the Qin...now you could blame them for not picking a different Raptor to link to...but part of the reason I imagine they have chose the Qin was because of it's larger size and or easiest to make it look like it has a Hangar.
    #WithoutRespectWeReject