I say separate the torpedo's from the weapons slots so I can have 8 beams slotted 5 in front and 3 in the rear and part from those slots you have room to install Torpedo's in the Torpedo slot's. and to overcome a power creep when you are in battle and select a different torpedo then there is selected at that moment there is a 20 sec delay because your crew have to reload the torpedo tubes.
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Should Torpedo's separated from beams and cannons ? 155 votes
Yes Seperate it, slot the torpedos part from the weapons slots
0
Comments
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
And some don't use torpedo's at all. So they will get an extra advantage having extra space for even more weapons.
Nope. Leave it the way it is.
Not true sir, weapon bays stay you add for ships torpedo bays 2 in front one rear something like that so if people don't use them those bays are not used you can't take a beam or cannon and stick it on where a torpedo housing should be ... You also are not able to slot torpedo's into the section where beams and cannons should be...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
"Torpedo's" is the possessive.
I think beams have enough going for them as it is.
Having to split your tac consoles for all but one type of torpedo, which of course had to be AP, does penalize a mixed boat and a energy boat's only down side is aceton assimilators which can be out ranged.
Member since December 2009
The "first" slot in a row is mandated to be an energy weapon. The "last" slot in a row is mandated to be a torpedo. The middle slot(s) may be of the user's choice.
This applies to both fore and aft rows.
no ship shall receive any "extra" weapons slots to make this change occur.
Therefore, your 5f 3a ship will only be allowed to carry 4 "forward energy weapons". Most Cruisers and escorts, 3. Science ships 2. And they can't "torp boat" it, they'll have to pack at least one energy weapon...
Though many would call this the death of the cruiser, since they can't 8x beam array broadside with an engie mitigating power drain into insignificance anymore.
Oh wait. You said make the torpedo slot an additional slot, so your scimitard would be a 6 fore weapon ship. Uh, I don't support powercreep. Sorry, no vote for you... Shocked nobody's called you out on such a blatant violation of powercreep yet... <facepalm>
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
This proposal will only add more power creep... If the entire game was rebalanced, perhaps this would be a good idea, but I really can't see Cryptic investing the time and resources to do that...
If you want more mixed beam/torp builds, there are other ways to go about it. This isn't the way.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Yeah...they function fine...except for being resisted so much by shields...there is just nothing in canon to support that.
Of course there is. Shields are not glued on your hull surface, as it were: they extend around your ship. Therefore, purely from physics alone, as long as there is shield, there will substantially less kinetic impact to your ship.
That would be my worry as well. I know torpedo boats aren't that popular, but they are still an option and I wouldn't want that option taken away.
Or this is a place where cannon has to be subordinated to beamplay.
I'm gonna shoot you out of a cannon in a minute... XD
Join Date: Tuesday, February 2, 2010
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
As I remember correctly : in dominion wars you could be very specific about the ship you used and it's layout off it, In bridge commander you decided how many torpedoes you bought and if you like to use them in a mission or not, in the modded version this was changed to load more torps, and in Legacy well it was programed but in the modded version you could decide if you would like more torpedos on your ship or only beams or cannons. To those not familiar with these games look them up on Google or Wiki.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Get the Forums Enhancement Extension!
Kinda weird...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."