I guess there is no more need to get any ships based on new specializations....
Yep, funny you should say that, as I've been thinking recently, with the pending release of Pilot Spec ships, that if they continue to introduce new Specialisations, Cryptic are going to have to ramp up Spec Point gain...
If they do nothing to address this, people will just shy away from buying new Specialisation Ships, as they simply can't be bothered chasing spec points all over again for the new XYZ spec...
They then go and add further, and IMO completely unnecessary, XP nerfs...
And I never get this sheer obsessive desire to grind (pun intended) players' progress to a halt. Allegedly, they're making more money that way (the longer ppl stay in the game, the more likely they are to spend money). Me? I just feel annoying as hell about these nerfs.
Yep, you have to wonder at what point people are just gonna throw their hands up and say enough... There will always be those people who will keep chasing the carrot no matter how long their on a treadmill, but the way Spec Trees are going, Cryptic are just creating more and more hurdles to surmount and it's more likely to turn people off playing than encouraging them to play more... Wasn't that the entire point of changing the way Rep Traits were rewarded?
I've been taking my time and on my main I've filled out T1 and T2 in Pilot, almost all of Commando and all but a few from Intel...
I have no interest in filling out any more trees at the current XP rate...
I have 4 spec points to go on pilot, and then no more, will not do future spec trees.
It seemed like the new EP was a good guy, but it turns out he's just as bad as the last one.
This also further marginalizes the KDF. "Why play KDF? They have way better doffing. They can do gorn missions to get xp." One of the core backbones of KDF content in the game since the very beginning. No more.
Another sad day in the increasingly senselessly ugly history of this benighted, squandered game.
Yep, funny you should say that, as I've been thinking recently, with the pending release of Pilot Spec ships, that if they continue to introduce new Specialisations, Cryptic are going to have to ramp up Spec Point gain...
If they do nothing to address this, people will just shy away from buying new Specialisation Ships, as they simply can't be bothered chasing spec points all over again for the new XYZ spec...
They then go and add further, and IMO completely unnecessary, XP nerfs...
"New in the C-Store today... Spec point bonus reward pack, 20 points for only 3000 zen..."
Coming soon to a game near you?
<center><font size="+5"><b>Give a man a fire and he's warm for a day... Set a man on fire and he's warm for the rest of his life...</b></size></center>
Oh no, a long standing bug that was never corrected in my STO? Inconceivable!
Never said it was inconceivable they were a long standing bug... The problem is, they were introduced exactly as they are now...
I'll use the 12hour duration assignments in the Delta Quadrant as an example...
Since Delta Rising first dropped, a full set of purple Doffs assigned to these assignments would return around 3k XP - no crit... This has never changed and has been the case since Delta Rising first dropped...
Either these assignments, and the myriad of KDF 12 hour assignments, were introduced completely broken and have been allowed to remain for literally years, through various Doffing revamps I will add, or they were always working as intended and are now being nerfed...
An unnecessary nerf at that IMO...
Rather than just killing these 12hour assignments off, perhaps Cryptic should improve some of the XP rewards for the 20+ hour assignments at the same time, by significantly increasing their XP rewards...
In reality, this should be even beyond what we've been getting from the 12hour assignments, due to having those slots engaged for potentially days at a time...
Looks to me like if alt's weren't dead in the game before now they've been flattened into the ground now with no meaningful way of gaining XP post 50 while trying to play multiple alts cause that's the only way most of mine have managed to make it passed Level 60 (and in the case of my KDF alts with the large number of decent XP rewarding doff missions actually complete one or more specialisations).
On a side note, sounds like those KDF espionage missions that need contraband are now absolutely pointless (1/2 contraband for a decent XP payout seemed a good trade off, with the nerf I seriously doubt that'll be the case).
Dammm, this really sux. Wasnt enuf that with S10 doffers look like an equilibristic balancing on a string, since thats how you are doing doffing around the edges of sectors cuz everything is broken. And now this, wich adds another nail in the coffin
This will probably make alot of players quit (that ones that are still left), since it just kills any meaningful progression of the spec tree via doffing. And with this coming after Delta Recruit thing it sure looks like a bait and switch. New players and old players were baited with lots of rewards to create new characters, lots of them based on faction pros and cons, lvling options wise included. Then TRIBBLE them up with a despicable move like this.
But no doubt it was very well calculated.
Yeah Doffing was pretty much my only reason to log-in between Events (and more than 2min per day), I guess I have to thank Cryptic ... they just gave me another reason to play some other interesting games again ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
As someone who doesn't post a lot, just plays the game...
I have to voice my strong opposition to this particular nerf (for all the good it'll do...)
The reasons given are by the devs are BS.
I would guess it looks better to PWE to force players to play the new grindy repetitive content and to log on every hour or so to do the exploration cluster DOFF missions now for CXP and SP than it currently is by having these nice 12hr missions that give a good whack of points and let players now only log on every 12hrs for them.
This whole "shaka, when the walls fell..." sector space revamp have been nothing but a stealth nerf for the doff system. I haven't seen any of the gamma commodity missions at all since s10 dropped. A bug? probably but a bug that doesn't get fixed quickly is as good as a nerf. Shaka indeed.
TBH the TRIBBLE ups with the duty officer system last year, that saw me unable to doff for almost a month was the reason I cancelled my recurring monthly sub. And I've not given them a penny since. Instead of swinging the nerf bat again, maybe they should buff every thing else instead. I don't know, maybe actually make something worth the effort for once.
Oh thank God! Another DOffing nerf AND another XP nerf! All rolled into one! How convenient and efficient! Just what was needed!
You know, anyone who didn't see this coming when Geko mentioned messing with the rewards on Priority One is an idiot. They said they wanted to normalize DOff rewards... as in, make it so the only ones that pay off are the purple ones you never see. This was an obvious nerf that was in the pipeline, not a bug fix.
Oh thank God! Another DOffing nerf AND another XP nerf! All rolled into one! How convenient and efficient! Just what was needed!
You know, anyone who didn't see this coming when Geko mentioned messing with the rewards on Priority One is an idiot. They said they wanted to normalize DOff rewards... as in, make it so the only ones that pay off are the purple ones you never see. This was an obvious nerf that was in the pipeline, not a bug fix.
Normalize is cryptics code word for nerf, everyone in game and on the forums should know that by now. Hell they "normalzed" the EC values of items which resulted in them being nerf'd and I'b be surprised if they stop with these particular duty officer missions. Or more to the point when they mess with these ones, what else are they going to break?
Or more to the point when they mess with these ones, what else are they going to break?
Not sure there is anything left to break :P ... most of those evil 12h Assigments don't even show up anymore, haven't seen a "Gorn Uprising" since S10 Launch, because I'm always getting the same 5 Assigments in Eta Eridani :rolleyes:
-> beginning to wonder if that's intentional, are those Assigments going to be ultra-rare AND worthless from now on ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I completely disapprove of this! Don't put this live please. Doffing is the only way to level ALTs incredibly slowly while progressing your main not much faster!
This will sting. Oh well. Just take me longer to play their new content. And less time to try my lower level alts. This is why I parked my Delta after playing for a day or 2. And now they are a Delta Bank.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Normalize is cryptics code word for nerf, everyone in game and on the forums should know that by now. Hell they "normalzed" the EC v
So you think it was always completely intentional that the 12 hour missions would reward much more skill points than comparable missions with longer duration and similar or more stringent requirements?
Does it make sense to you? If you were setting up a Duty Officer assignments, you would naturally say: "Oh yeah, 12 hour missions will grant a particular large amount of skill points, because that makes sense. 20 Hour missions however will reward less, of course, for evident reasons."
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
So you think it was always completely intentional that the 12 hour missions would reward much more skill points than comparable missions with longer duration and similar or more stringent requirements?
Does it make sense to you? If you were setting up a Duty Officer assignments, you would naturally say: "Oh yeah, 12 hour missions will grant a particular large amount of skill points, because that makes sense. 20 Hour missions however will reward less, of course, for evident reasons."
Some of the "new" DQ Assigments maybe not (was a nice way to get people into the new Zones, though) ... but there was probably a reason why "Supress Gorn Uprising" were RARE ... so yes it always made sense to me ...
Besides it got people to fly around and look for the "good stuff" ... if all Doff Assigments are equally worthless you can just sit on your TRIBBLE all day ... assuming you're still doffing ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
So you think it was always completely intentional that the 12 hour missions would reward much more skill points than comparable missions with longer duration and similar or more stringent requirements?
Does it make sense to you? If you were setting up a Duty Officer assignments, you would naturally say: "Oh yeah, 12 hour missions will grant a particular large amount of skill points, because that makes sense. 20 Hour missions however will reward less, of course, for evident reasons."
There's never been any "scale" to the DOff rewards. It's a treasure hunt, plain and simple (much like hunting DOffs was supposed to be). Figuring out where the right assignments are, hoping they're up, knowing which DOffs you need, and putting things in motion.
Fact is, you can have two DOff assignments of common rarity side-by-side that take an hour and one will award 40 while the other awards 80. You can have a diplomacy mission in the same list as a science mission where they will take the same time and the diplomacy mission will cost you EC and reward you less XP while the science mission will reward you more and give you EC...
... It's all in finding the smart choices, keeping slots open for them, and having the required DOffs available.
They aren't supposed to be equal. That's the point.
Some of the "new" DQ Assigments maybe not (was a nice way to get people into the new Zones, though) ... but there was probably a reason why "Supress Gorn Uprising" were RARE ... so yes it always made sense to me ...
Have you looked at the rewards for other rare or even very rare missions?
Ultimate,y I must admit one thing - I think the reward numbers for DOFF assignments seem not to follow a very systematic approach. Just think of all those Engineering missions with various inputs, similar rarity and similar skill point payout - but some take a lot more (and expensive) items, and some abritrary reward a bit more Dilithium.
But of course, everyone will expect or at least fear that any more systematic approach will remove all the "nice" outliers...
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Ouch...kicked once via particle manipulator nerfs and now again via doffing...
At least I suppose I can now devote the two thirds of my average kdf mission loadout to farming contraband and even more colony doffs... (even if contraband stack selling is getting depressingly poor returns)
There's never been any "scale" to the DOff rewards. It's a treasure hunt, plain and simple (much like hunting DOffs was supposed to be). Figuring out where the right assignments are, hoping they're up, knowing which DOffs you need, and putting things in motion.
Fact is, you can have two DOff assignments of common rarity side-by-side that take an hour and one will award 40 while the other awards 80. You can have a diplomacy mission in the same list as a science mission where they will take the same time and the diplomacy mission will cost you EC and reward you less XP while the science mission will reward you more and give you EC...
... It's all in finding the smart choices, keeping slots open for them, and having the required DOffs available.
They aren't supposed to be equal. That's the point.
You're finding a flaw and claiming it's a design intent.
I doubt it, but even if it was a design intent, it would be a poor one.
T Here is a already something in the system for treasure hunting - the combination of rarity and different assignments in different regions, the reset times and the durations of assignments.
But the current system makes this irrelevant, because rare assignments don't neccessarilly get better rewards than non-rare ones, because the numbers are all over the place.
Why chase for a very rare mission across all sector blocks if you can just take an uncommon one with the same or better rewards?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The loss of the 12 hour missions will hurt. There are only a few little places to get reasonable experience left. I'm glad to be finished with 3 characters. The last 3 can go slow. For those with a long way to go, well, it will be quite a grind.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Wouldn't it be better if they just left the XP alone and made those missions 20h instead? Most are probably not in the game for 12 hours to see the end of the Doff mission anyways.
Fleet Admiral Thomas Winston James a.k.a. The Grayfox Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Comments
I guess there is no more need to get any ships based on new specializations....
Yep, funny you should say that, as I've been thinking recently, with the pending release of Pilot Spec ships, that if they continue to introduce new Specialisations, Cryptic are going to have to ramp up Spec Point gain...
If they do nothing to address this, people will just shy away from buying new Specialisation Ships, as they simply can't be bothered chasing spec points all over again for the new XYZ spec...
They then go and add further, and IMO completely unnecessary, XP nerfs...
Yep, you have to wonder at what point people are just gonna throw their hands up and say enough... There will always be those people who will keep chasing the carrot no matter how long their on a treadmill, but the way Spec Trees are going, Cryptic are just creating more and more hurdles to surmount and it's more likely to turn people off playing than encouraging them to play more... Wasn't that the entire point of changing the way Rep Traits were rewarded?
I've been taking my time and on my main I've filled out T1 and T2 in Pilot, almost all of Commando and all but a few from Intel...
I have no interest in filling out any more trees at the current XP rate...
Pretty much as above here too...
"New in the C-Store today... Spec point bonus reward pack, 20 points for only 3000 zen..."
Coming soon to a game near you?
Set a man on fire and he's warm for the rest of his life...</b></size></center>
Never said it was inconceivable they were a long standing bug... The problem is, they were introduced exactly as they are now...
I'll use the 12hour duration assignments in the Delta Quadrant as an example...
Since Delta Rising first dropped, a full set of purple Doffs assigned to these assignments would return around 3k XP - no crit... This has never changed and has been the case since Delta Rising first dropped...
Either these assignments, and the myriad of KDF 12 hour assignments, were introduced completely broken and have been allowed to remain for literally years, through various Doffing revamps I will add, or they were always working as intended and are now being nerfed...
An unnecessary nerf at that IMO...
Rather than just killing these 12hour assignments off, perhaps Cryptic should improve some of the XP rewards for the 20+ hour assignments at the same time, by significantly increasing their XP rewards...
In reality, this should be even beyond what we've been getting from the 12hour assignments, due to having those slots engaged for potentially days at a time...
Have you see what the skill point booster costs and what it gives you? You're presenting a bargain price!
On a side note, sounds like those KDF espionage missions that need contraband are now absolutely pointless (1/2 contraband for a decent XP payout seemed a good trade off, with the nerf I seriously doubt that'll be the case).
...for all the good stating my opinion on the forums does.
LOL, 20 spec points for 3000 zen would be a big seller.
http://www.reddit.com/r/sto/comments/34lyqm/12_hour_doff_job_nerf_on_tribble_ninety_per_cent/
This will probably make alot of players quit (that ones that are still left), since it just kills any meaningful progression of the spec tree via doffing. And with this coming after Delta Recruit thing it sure looks like a bait and switch. New players and old players were baited with lots of rewards to create new characters, lots of them based on faction pros and cons, lvling options wise included. Then TRIBBLE them up with a despicable move like this.
But no doubt it was very well calculated.
Yeah Doffing was pretty much my only reason to log-in between Events (and more than 2min per day), I guess I have to thank Cryptic ... they just gave me another reason to play some other interesting games again ...
I have to voice my strong opposition to this particular nerf (for all the good it'll do...)
The reasons given are by the devs are BS.
I would guess it looks better to PWE to force players to play the new grindy repetitive content and to log on every hour or so to do the exploration cluster DOFF missions now for CXP and SP than it currently is by having these nice 12hr missions that give a good whack of points and let players now only log on every 12hrs for them.
This whole "shaka, when the walls fell..." sector space revamp have been nothing but a stealth nerf for the doff system. I haven't seen any of the gamma commodity missions at all since s10 dropped. A bug? probably but a bug that doesn't get fixed quickly is as good as a nerf. Shaka indeed.
TBH the TRIBBLE ups with the duty officer system last year, that saw me unable to doff for almost a month was the reason I cancelled my recurring monthly sub. And I've not given them a penny since. Instead of swinging the nerf bat again, maybe they should buff every thing else instead. I don't know, maybe actually make something worth the effort for once.
You know, anyone who didn't see this coming when Geko mentioned messing with the rewards on Priority One is an idiot. They said they wanted to normalize DOff rewards... as in, make it so the only ones that pay off are the purple ones you never see. This was an obvious nerf that was in the pipeline, not a bug fix.
Normalize is cryptics code word for nerf, everyone in game and on the forums should know that by now. Hell they "normalzed" the EC values of items which resulted in them being nerf'd and I'b be surprised if they stop with these particular duty officer missions. Or more to the point when they mess with these ones, what else are they going to break?
Not sure there is anything left to break :P ... most of those evil 12h Assigments don't even show up anymore, haven't seen a "Gorn Uprising" since S10 Launch, because I'm always getting the same 5 Assigments in Eta Eridani :rolleyes:
-> beginning to wonder if that's intentional, are those Assigments going to be ultra-rare AND worthless from now on ...
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Does it make sense to you? If you were setting up a Duty Officer assignments, you would naturally say: "Oh yeah, 12 hour missions will grant a particular large amount of skill points, because that makes sense. 20 Hour missions however will reward less, of course, for evident reasons."
Some of the "new" DQ Assigments maybe not (was a nice way to get people into the new Zones, though) ... but there was probably a reason why "Supress Gorn Uprising" were RARE ... so yes it always made sense to me ...
Besides it got people to fly around and look for the "good stuff" ... if all Doff Assigments are equally worthless you can just sit on your TRIBBLE all day ... assuming you're still doffing ...
There's never been any "scale" to the DOff rewards. It's a treasure hunt, plain and simple (much like hunting DOffs was supposed to be). Figuring out where the right assignments are, hoping they're up, knowing which DOffs you need, and putting things in motion.
Fact is, you can have two DOff assignments of common rarity side-by-side that take an hour and one will award 40 while the other awards 80. You can have a diplomacy mission in the same list as a science mission where they will take the same time and the diplomacy mission will cost you EC and reward you less XP while the science mission will reward you more and give you EC...
... It's all in finding the smart choices, keeping slots open for them, and having the required DOffs available.
They aren't supposed to be equal. That's the point.
Have you looked at the rewards for other rare or even very rare missions?
Ultimate,y I must admit one thing - I think the reward numbers for DOFF assignments seem not to follow a very systematic approach. Just think of all those Engineering missions with various inputs, similar rarity and similar skill point payout - but some take a lot more (and expensive) items, and some abritrary reward a bit more Dilithium.
But of course, everyone will expect or at least fear that any more systematic approach will remove all the "nice" outliers...
At least I suppose I can now devote the two thirds of my average kdf mission loadout to farming contraband and even more colony doffs... (even if contraband stack selling is getting depressingly poor returns)
..still, poor show, Cryptic
Get the Forums Enhancement Extension!
You're finding a flaw and claiming it's a design intent.
I doubt it, but even if it was a design intent, it would be a poor one.
T Here is a already something in the system for treasure hunting - the combination of rarity and different assignments in different regions, the reset times and the durations of assignments.
But the current system makes this irrelevant, because rare assignments don't neccessarilly get better rewards than non-rare ones, because the numbers are all over the place.
Why chase for a very rare mission across all sector blocks if you can just take an uncommon one with the same or better rewards?
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
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