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Our Friends the Developers Nerfing DOFFing XP

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  • edited May 2015
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2015
    and everyone though salami was going to be so different :rolleyes:
  • imruinedimruined Member Posts: 1,457 Arc User
    edited May 2015
    huskerklg wrote: »
    Fixed to put in line with the rest. Just another easy mode complainer.

    I'm usually pretty pragmatic about such things... Even I'm having to agree that this is an unnecessary nerf...
    The entitlement is strong in these forums...

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  • phantrosityphantrosity Member Posts: 239 Arc User
    edited May 2015
    huskerklg wrote: »
    Huge nerf? lol

    And likely when this issue of it over scaling happened, no one remembers or cares, but now it is being fixed, you are up in arms. What a joke.

    Nah they had huge XP gains when the doffing system launched.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    imruined wrote: »
    I'm usually pretty pragmatic about such things... Even I'm having to agree that this is an unnecessary nerf...
    Honestly... whether I care is dependant on how much they get reduced by.... Do we even know that yet?
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    My character Tsin'xing
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  • imruinedimruined Member Posts: 1,457 Arc User
    edited May 2015
    Honestly... whether I care is dependant on how much they get reduced by.... Do we even know that yet?

    Agreed - I'm undecided about whether or not it should bother me yet...

    I am waiting to see by just how much the XP from these assignments will be reduced, and I am pragmatic enough to realise these assignments are uncommon enough in appearance that, unless the rewards are reduced to virtually zero XP, the impact will be minimal overall...

    That being said, I do still feel a nerf is unwarranted in the case of these assignments (and Doffing in general for that matter), as I've said...
    The entitlement is strong in these forums...

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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited May 2015
    Honestly... whether I care is dependant on how much they get reduced by.... Do we even know that yet?

    12h Trade Missions in the DQ are down to 120 Skill Points (Tribble) ... so thats ~10% of the original Reward (1202 Skill Points) ...

    http://sto.gamepedia.com/Assignment:_Broker_Ongoing_Aid_for_Bomar_Refugees_from_a_planet
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited May 2015
    It feels to me like most of the nerfs have been matched with buffs, penalizing farmers while giving more to casual players.

    So if you have 10 farming alts, you feel the rage. If you have 1 main and a Delta Recruit or two, you see extra dil boxes all over the place and you don't really notice that you can't grind to save up marks and rep completions for bonus weekends.

    Since STO probably makes less money from the farmers (who earn ships through grinding) this makes good business sense. The casuals stay happy, enjoy the game, and spend money to buy zen for shinies.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited May 2015
    12h Trade Missions in the DQ are down to 120 Skill Points (Tribble) ... so thats ~10% of the original Reward ...

    Oh... Wow... So in other words, they just made the affected assignments absolutely redundant, not to mention taking another huge chunk out of XP gain...
    The entitlement is strong in these forums...

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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited May 2015
    So if you have 10 farming alts, you feel the rage. If you have 1 main and a Delta Recruit or two, you see extra dil boxes all over the place and you don't really notice that you can't grind to save up marks and rep completions for bo

    Farming-Alts don't really need to have a full Spec Tree or even be Lvl 60 ... LvL 50 is fine for "Farming" ... the only thing they're doing is reducing actual Alts to mere Dilithium Mules ... not sure how XP-Nerfs would stop anyone from Farming ...

    Quick Question : Do you want actual Alts playing the game in Pugs during the next Mirror/Crystalline/Dilithium - Event ... or abandoned LvL 50 Toons without any Traits, Gear etc etc ...
    Since STO probably makes less money from the farmers (who earn ships through grinding) this makes good business sense. The casuals stay happy, enjoy the game, and spend money to buy zen for shinies.

    ZEN from the Dil-Exchange doesn't come out of thin Air ... someone always bought it ... so Cryptic isn't "loosing money", because of the Farmers ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • faxmachinefaxmachine Member Posts: 0 Arc User
    edited May 2015
    Yeah, at this point, I don't see myself wasting the time grinding out spec points on any of my characters. Playing a game shouldn't feel like a second job.
    [SIGPIC][/SIGPIC]
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    Completely founded rude comments.

    He said nothing untruthful, Dental are notorious douche-bags. Why don't you go troll Leonard Nimoys memorial some more? Oh, that's right. Cryptic had to devote manpower from other more important tasks like fixing bugs just to stop you immature morons from disrespecting one of the greatest actors of our generation.

    So we have absolutely no reason at all to hate y'all. :rolleyes:
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    In case anyone missed the tribble patch notes, they are significantly nerfing XP from doffing in the next patch.

    "Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
    The Skillpoint, Expertise and CXP bonuses from these Assignments will be reduced accordingly."

    What they mean by this is the 12 hour missions that yield decent xp, like Suppress Gorn Uprising, the 12-hour delta quadrant missions, etc.

    Do you guys think this is a good idea? Should xp be nerfed even more, to make spec points take even longer to get than they do now?

    The brain in Spain splattered mainly on the plain.

    Don't text while skydiving kids.
  • olliereportolliereport Member Posts: 721
    edited May 2015
    Welcome Back to Nerfs Rising!

    You know, back when the threads starting coming up about all the XP nerfs, Patrol Nerfs, etc., people defended the nerfs because we still could level through DOFFing.

    Well, yeah. About that :D

    this is jokey, but there's a good point here

    doffing is how many people are making their way through the 50-60 xp wasteland, while they play other chars and do other things for fun

    the fact that this is finally attacked, well that's just terrible

    I've always been aware that there are 20 to 40 doff missions that come in two varieties. one awarding 100 some xp and another awarding 1000 some xp.

    to remove the 1000 some xp versions is lunacy

    they are not that common and this is not needed

    and, on top of this, the 1000 xp versions have ALREADY been more difficult to find with the map change
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2015
    12h Trade Missions in the DQ are down to 120 Skill Points (Tribble) ... so thats ~10% of the original Reward (1202 Skill Points) ...

    http://sto.gamepedia.com/Assignment:_Broker_Ongoing_Aid_for_Bomar_Refugees_from_a_planet

    Wow that's a pretty substantial nerf. I really don't understand why they keep nerfing xp gain left and right. Ultimately, this would probably be a non-issue if you could actually level up using the storyline. It's pretty sad that you can't, even do it with bonus xp you've got to stop and go do other random junk just so you can continue the storyline. It really ruins the flow and damages immersion. I play quite often and none of my alts have a complete specialisation tree complete yet.
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  • demonicaestheticdemonicaesthetic Member Posts: 3 Arc User
    edited May 2015
    Since STO probably makes less money from the farmers (who earn ships through grinding) this makes good business sense. The casuals stay happy, enjoy the game, and spend money to buy zen for shinies.


    Basic economics 101...

    Poor people need to exist so rich people can feel rich...

    Or to put it another way, Free-to-play grinders and farmers exist to allow Pay-to-Win types to pay somebody else to grind/farm for them.

    Farmers don't earn STO less money, they allow STO to extract more money from the non farmers

    Do you just buy 3k zen for a ship, or 3k for the ship and 10k for the dilithium from the grind/farmer to upgrade all the new gear for your new 3k ship.
    <center><font size="+5"><b>Give a man a fire and he's warm for a day...
    Set a man on fire and he's warm for the rest of his life...</b></size></center>
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  • olliereportolliereport Member Posts: 721
    edited May 2015
    the good doff missions are the only thing enabling me to have alts

    they let me develop and level them at a slow pace while I'm doing something else

    if the good doff missions are removed

    > then I have less incentive to have and develop an alt

    > and consequently, I won't need/want shiny new stuff for all the alts because they are mothballed








    this is not a very smart idea
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited May 2015
    this is not a very smart idea

    Ah but it is ... , if someone on the other side got it into their heads to have a system (Specialization Trees) that even the heavy grinders won't be able to complete .

    Mean while they sell a few XP Boosts to the obsessive-compulsives , and pat themselves on the back for adding a feature found only in "hard core MMO's" .


    ... no more kiddie time with finishing all the Rep's on your Alt's , STO's now hard core yo ...
  • xenificationxenification Member Posts: 615 Arc User
    edited May 2015
    Yeah, at this point, I don't see myself wasting the time grinding out spec points on any of my characters. Playing a game shouldn't feel like a second job.

    well said good sir.
  • faxmachinefaxmachine Member Posts: 0 Arc User
    edited May 2015
    xms9779 wrote: »

    stateofthegame.gif
    [SIGPIC][/SIGPIC]
  • dareaudareau Member Posts: 2,390 Arc User
    edited May 2015
    And the people in the room are not thinking that, human nature being "gravitate to the path of least resistance", these "exorbitant payouts" are leading to the removal of yet another batch of PvE queues?

    Because why play Big Dig or Mine Trap when you can just putz around space and get your levels at "ungodly" rates with a few purple trading cards?

    Does it suck? Sorta. Just got on the bandwagon myself and have been enjoying the spec points rolling in on my main almost daily instead of weekly. What's better for the game - outside of the "obvious" raise everything else to the level of 12 - 15.9 hour DOffing missions?

    Stick with the status quo of "no queues and lots of 12 hour DOffing", or "actually get this time/reward problem thingie fixed"?

    Personally, I'm all for the second option. I've also been muttering how are we supposed to recognize and assist (avoid if the "exploiter" problem returns) these outlyers without the "desired time/reward ratio(s) - XP, gear, Dil, etc." being publicly posted so that we can "do the math ourselves"...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • imruinedimruined Member Posts: 1,457 Arc User
    edited May 2015
    dareau wrote: »
    And the people in the room are not thinking that, human nature being "gravitate to the path of least resistance", these "exorbitant payouts" are leading to the removal of yet another batch of PvE queues?

    Because why play Big Dig or Mine Trap when you can just putz around space and get your levels at "ungodly" rates with a few purple trading cards?

    Does it suck? Sorta. Just got on the bandwagon myself and have been enjoying the spec points rolling in on my main almost daily instead of weekly. What's better for the game - outside of the "obvious" raise everything else to the level of 12 - 15.9 hour DOffing missions?

    Stick with the status quo of "no queues and lots of 12 hour DOffing", or "actually get this time/reward problem thingie fixed"?

    Personally, I'm all for the second option. I've also been muttering how are we supposed to recognize and assist (avoid if the "exploiter" problem returns) these outlyers without the "desired time/reward ratio(s) - XP, gear, Dil, etc." being publicly posted so that we can "do the math ourselves"...

    This has nothing to do with why so many ques are dead... Mine Trap is just a shocking STF if you get a group with poor IQ, and it's also ground, which only makes the chances of a good run all that much more remote...

    These assignments are not 'bugged' or in anyway an exploit... They have been giving the same rewards since first introduced so this is not 'fixing' anything... No exploits or errors, nothing...

    In that lies the problem with this decision... This does nothing to 'balance out' or aid improving activity in other areas, especially since assignments can be queued up and just tick away in the background while you're running other content...

    This is a flatout nerf to XP gain... No other way to look at it...
    The entitlement is strong in these forums...

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    Knowing that it was a bug finally makes those assignments make sense. I never understood what was so special about them that they should reward more than missions that were rarer and required more investment.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    imruined wrote: »
    These assignments are not 'bugged' or in anyway an exploit... They have been giving the same rewards since first introduced so this is not 'fixing' anything... No exploits or errors, nothing...

    In that lies the problem with this decision... This does nothing to 'balance out' or aid improving activity in other areas, especially since assignments can be queued up and just tick away in the background while you're running other content...

    This is a flatout nerf to XP gain... No other way to look at it...


    And I never get this sheer obsessive desire to grind (pun intended) players' progress to a halt. Allegedly, they're making more money that way (the longer ppl stay in the game, the more likely they are to spend money). Me? I just feel annoying as hell about these nerfs.
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  • imruinedimruined Member Posts: 1,457 Arc User
    edited May 2015
    Knowing that it was a bug finally makes those assignments make sense. I never understood what was so special about them that they should reward more than missions that were rarer and required more investment.

    They were never bugged... If they were bugged, they were introduced, and have been allowed to remain in game for several years, while bugged...

    The wording for the change has been done in a way that this change sounds like it's addressing a bug, or even a potential exploit, but the truth this, nothing was ever broken and these assignments have been working as intended the whole time...

    Someone, somewhere, decided they were simply rewarding too much XP and changes are going to be made regardless of the fact they were meant to be like that...
    The entitlement is strong in these forums...

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